This page explains in detail the interactions between the Metroid series and the Super Smash Bros. series.
Super Smash Bros.[]
January 21, 1999
Super Smash Bros. features from the Metroid series:
Samus[]
In-game bio:
Samus Aran is the toughest bounty hunter in the galaxy. Using a special suit powered by the technology of the bird people which allows her to execute daring acrobatic feats, Samus pursues the airborne life form, Metroid, throughout the universe.
Works:
- Metroid (NES)
- Metroid II: The Return of Samus (GB)
- Super Metroid (SNES)
Samus Aran is one of the eight starting characters in Super Smash Bros. and is the only one rapresenting the Metroid franchise. This is her first appearance in 3D, so she gains a totally new model, based on her look from her last appearance in Super Metroid while wearing the Varia Suit.
Most of her basic animations, like walking, dashing and jumping are based on Metroid and Super Metroid, but since in her original appearances she only fights using her Arm Cannon, she gains a totally original set of hand-to-hand combat moves. Some of her attacks involve shooting a flame from her cannon, something she never did in Metroid games.
She also uses the Grapple Beam from Super Metroid as a grab move effective from a distance.
Her animation of the beginning of the fight has her exiting from a "Save Station", specifically based on its look from Super Metroid.
A drawing of Samus unmasked is shown reflected on her helmet in her ending picture.
Also when receiving an electric attack, unlike most other characters that show their skeletons, Samus's suitless outline becomes visible instead. (this effect is removed in later games)
Special moves:
- Neutral - Charge Shot: Samus charges her Arm Cannon to then shoot a blast of energy. The longer the attack is charged, the more powerful the blast is. This attack is based on her attack using the Charge Beam in Super Metroid, however here she cannot move while charging it, unlike in the original game, but it is possible to move after charging it without shooting, and holding the charge.
- Up - Screw Attack: A move based on the recurring attack from the Metroid series, Samus jumps in the air and spins quickly damaging the opponents. The move is not as powerful as in its original appearances, where is one of the last power-ups aquirable.
- Down - Bomb: Samus quickly shifts into morph ball mode and lays a bomb, which explodes either after a set time period or upon contact with an opponent. This attack is based on the Moph Ball Bombs featured in each Metroid game, though here they are affected by gravity, while in the original games they stayed in the air. Their design is specifically based on the original Metroid.
- Orange Armor - 1P & Red Team: Based on her Varia Suit from Super Metroid.
- Pink Armor - 2P (Gravity Suit: Super Metroid SFC): Based on her Gravity Suit from Super Metroid, but it's a lighter color, resembling more the color scheme of the Varia Suit of the original Metroid when missiles are selected.
- Black Armor - 3P
- Green Armor - 4P & Green Team (Mass Produced Model Samus): According to the name of the suit on the official site, it's a reference to the mass-produced mechas from the Gundam series, which are often green.
- Blue Armor - Blue Team: Resembles artwork of the Gravity Suit from Super Metroid.
Planet Zebes[]
Samus's home stage is based on a generic stage from Metroid and Super Metroid, that both took place on a planet named Zebes. On the bottom of the stage is an acid pool, a recurring hazard in the Metroid series, but occasionally its level rises covering most of the stage, referencing Metroid II and Super Metroid, that featured pools with the level of the acid rising in some occasions.
Ridley, a recurring boss from the Metroid series, and Wavers, recurring enemies, can be seen occasionally flying in the background.
This is also used as Captain Falcon's home stage, since there are no F-Zero stages in the game.
Music tracks[]
- 8: A remix of the Brinstar music from the original Metroid for NES. It is heard on Planet Zebes.
- 18: The victory fanfare of Samus is an orchestration of the music heard when Samus finds a new item or power-up in Metroid games.
Super Smash Bros. Melee[]
November 21, 2001
Super Smash Bros. Melee features from the Metroid series:
- 1 playable character (Samus)
- 2 stages
- 1 adventure stage (Brinstar Escape Shaft)
- 1 item (Screw Attack)
- 10 trophies
- 3 music tracks
Samus[]
Samus Aran returns as the only Metroid character in the game and is once again a starting character. No new game was released between Super Smash Bros. and Melee, so her look is the same, only updated. Her moveset is the same with only minor changes including the Charge Shot now having limited range, and being able to use Bombs to jump further up, which references the bombs' usage in Metroid games.
One of her victory poses now has her assuming the pose from the cover of Metroid II: Return of Samus.
Like every other character, Samus now also has a Side Special Move: Missile. She shoots a missile in front of her, that can be of tow type: Homing Missiles, fired by tilting, and Super Missiles, fired by tapping. The Homing Missles home at opponents to a degree and are based on regular missles from the Metroid series (which only moved straight, though); Super Missles move on a straight line, but are stronger than the homing ones and are based on the Super Missles upgrade from Super Metroid.
Her palette swaps are the same of the previous game, but the yellow parts of the suit don't change color.
Samus’ new victory pose has her finish with a pose resemblant her artwork in Metroid and cover art in Metroid II: Return of Samus.
Stages[]
The Planet Zebes stage from the previous game doesn't return, but it's replaced by a similar new stage, and there's a new unlockable stage.
Brinstar[]
Basically a new version of the Planet Zebes stage from the previous game, its name comes from the first area of Metroid and Super Metroid, which is set on planet Zebes.
Like in the previous game it features acid that occasionally rises covering most of it, but it also features two pillars and a base that can be broken, changing the layout of the stage. This possibly references the breakable blocks from the original games and more specifically the Zebetite pillars, Mother Brain's life veins.
The background features a big pulsating brain-like being, likely a reference to Mother Brain, the main villain from the Metroid series.
Also in the back of the main platforms there's a Chozo statue, which occasionally gets up and walks around with no gameplay effect.
Brinstar Depths[]
A new unlockable stage, it's unlocked after playing 50 battles in Versus Mode.
The stage is a large roughly circular platform floating in the air over a huge pool of lava, and occasionally Kraid, a boss from Metroid and Super Metroid, will rise from the lava and rotate the stage, changing the layout of the battlefield. Kraid is based on his appearance in Super Metroid, though he's redesigned. The stage however doesn't directly resembles any specific level from Metroid games.
Brinstar Escape Shaft[]
The second part of the fourth stage in Adventure Mode (the first part taking place in the Brinstar stage), it's based on the ending sections of Metroid and Super Metroid, where the player has to escape the explosion of the area within a time limit. The stage is a vertical shaft, similar to Metroid's, but the bomb is set to destroy the whole planet, like in Super Metroid. At the top of the stage there's an elevator room like those found in Super Metroid, and the stage is won by entering the elevator.
Screw Attack item[]
A new item in the game and the first one from the Metroid series, it's based on the Screw Attack power-up that Samus could collect to perform the relative attack. Here, if it's picked up and held by a fighter, it changes their jump and double jump into Samus' move, though this one is slightly different. It can also be thrown at the opponents making them automatically perform one single Screw Attack.
Trophies[]
There are 10 Metroid trophies in the game. Samus' 3 character trophies, Screw Attack's item trophy, 2 stage element trophies, 2 trophies about Metroid elements not in the game and 1 unavailable trophy:
*Metroid actually came in 1986.
Music tracks[]
The game features 3 tracks from the Metroid series, all new to Super Smash Bros.:
- 7: Brinstar: A medley of three classic Metroid tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original Metroid for NES; it's followed by the short "game start" tune heared whenever a game file is resumed in a Metroid game, and then the low-key general Metroid theme that was first heard on the original Metroid title screen. This is heard in the Brinstar stage.
- 8: Brinstar Depths: A remix of area music heard later on in the original Metroid, where Samus is particularly close to her encounter with Kraid. A bridge section consists of the short tune played in item rooms in the original Metroid. This is heard in Brinstar Depths.
- 41: Samus's Victory: A new version of Samus's victory fanfare.
Other references[]
In the game's introduction Ridley makes a cameo fighting Samus while holding the cage with the "Baby Metroid", referencing the beginning of Super Metroid.
Metroid Prime[]
November 18, 2002
Metroid Prime was released eight years after the previous episode, Super Metroid, and after it, Metroid returned a regular Nintendo series. This return of Metroid's popularity is believed to be caused by Samus' appearances in the Super Smash Bros. series.
The Homing Missles and Flamethrower upgrade in Metroid Prime may be based on Samus' attacks from the Super Smash Bros. series.
Metroid Prime 3: Corruption[]
August 27, 2007
If the Ship Bumper Stickers are unlocked, then stickers will appear on Samus' Gunship depending on what save data the player has on their Wii.
A savefile for Super Smash Bros. Brawl will make the Super Smash Bros. logo appear on the ship.
See here for other available stickers.
Super Smash Bros. Brawl[]
January 31, 2008
Super Smash Bros. Brawl features from the Metroid series:
- 1 playable character (in 2 different versions)
- 3 boss characters
- 3 stages
- 1 item (Screw Attack)
- 1 Assist Trophy helper (Metroid)
- 27 trophies
- 29 stickers
- 1 "masterpiece" minigame (Super Metroid)
- 13 music tracks
Playable characters[]
Samus returns as a starting character, and the only Metroid character with a spot on the select screen, but an alternate version of her is now also available: Zero Suit Samus.
Samus[]
Samus is once again a starting character, and has her look updated to match her most recent appearance in the Metroid Prime series and Metroid: Zero Mission. Her moveset is the same with some minor changes, one of the most notable being her Bombs no more exploding upon contact with opponents.
Her Final Smash move is Zero Laser: Samus charges her cannon and fires a very powerful beam of energy that deals a high amount of damage, also passing through enemies and obstacles. After firing the beam, Samus's Power Suit is "damaged" and falls off of hes body, transforming her into Zero Suit Samus. This move may be based on the Hyper Beam, Samus's strongest attack in Super Metroid (even though in that game it wouldn't destroy the suit), but it may simply be a "super" version of her Charge Shot. The destrution of the damaged Suit is itself based on the final section of Metroid: Zero Mission, where Samus loses it after crashing her ship on planet Zebes' surface.
The player can also remove her Power Suit anytime by quickly executing her Up Taunt and Down Taunt. When the Power Suit is removed (by either Zero Laser or the taunt combination), its pieces remain on the ground serving as items that can be picked up and thrown.
With the release of new Metroid titles her palette swap have also been redesigned:
- Orange (Yellow) (Default): Based on the Varia Suit, from Super Metroid and every sequent episode.
- Cyan (Blue): Based on the Fusion Suit from Metroid Fusion.
- Pink (Red): Returning from the previous episodes, is a lighter version of her Gravity Suit.
- Brown (Black): Based on the Dark Suit from Metroid Prime 2: Echoes.
- Purple: Based on the Gravity Suit's darker look shown in Metroid Prime and sequent games.
- Green: Returning from Melee.
Zero Suit Samus[]
Samus without her Power Suit is only usable after selecting Samus and having her lose the suit by executing her Final Smash move, or by quickly executing her Up taunt and Down Taunt. She can also be selected from the start by holding the Shield button while selecting Samus, in which case Samus will lose her Power Suit right at the beginning of the stage.
Zero Suit Samus can change back into Samus only through her own Final Smash.
Before this game, she's only been playable in this form in Metroid: Zero Mission, though the Zero Suit also appeared during cutscenes in Metroid Prime games and a suitless Samus was playable in Metroid, but without any gameplay differences from regular Samus.
Gameplay-wise, in Zero Mission the Zero Suit was considered just a "downgrade" from the regular Samus, though thanks to her higher agility she'd retain some abilites that would normally require powerups, like wall jumping, or the ability of crawling where she'd use her Morph Ball form. Her only mean of attack would be the "emergency pistol", a gun that could only stun enemies when fully charged, and would charge up over time.
All these traits are kept in the game, including her weapon, now called "Paralyzer", and even reproducing some of the same animations from the original game, but she also gains a new set of hand-to-hand attacks. In this form she not only is more agile than the regular Samus, but she's actually one of the most acrobatic characters in the game.
When she enters the stage, pieces of her power suit can be used as throwing items.
Special moves:
- Neutral - Paralyzer: Samus shoots a blast from her pistol, which deals a small amount of damage and paralyzes the target. The shoot can be charged to deal more damage and increase the time an opponent stays stunned. This references how the pistol had to be charged in Zero Mission, however in this game the single shot is charged by holding the button, while in the original game the pistol would automatically charge over time and lose the charge when the shot is fired.
- Side - Plasma Whip: Samus's pistol produces a whip that she shoots forward a long distance. Unused animation files found in the game's code suggest that this move was originally intended to have the ability to grab items from a distance and then throw them. This move, as well as the pistol's whip form, are completely original.
- Up - Plasma Wire: Samus fires the Plasma Whip upwards, grabbing any opponent above her and pulling them down. It can also be used to grab ledges, serving as a recovery.
- Down - Flip Jump: Samus flashes as she does a flip and an arching jump through the air. If the attack button is pressed during the move, she will also perform a kick, while if she hits a wall she will perform a wall jump. This specific move is original, but it's based on Samus's high acrobatic skill and her ability to wall jump from Zero Mission.
- Final Smash - Power Suit Samus: Samus assumes a fetal position and radiates energy, dragging in items and enemies towards her while damaging anyone close enough, then the Power Suit appears on her, transforming Zero Suit Samus into regular Samus. This move may be based on the Crystal Flash move from Super Metroid, that would refill all of Samus Aran's Energy Tanks, at the cost of weapon ammos; during Crystal Flash, Samus would be sourrounded by an orb of light and her silhouette can be seen in the fetal position without her suit. The suit appearing out of nowhere may be a reference to the way Samus in her Zero Suit gains the Legendary Power Suit in Metroid: Zero Mission.
Some of her palette swaps are apparently based on the various appeareances of a Suitless Samus in Metroid episodes:
- Cyan (Default)
- Blue: Based on the Zero Suit featured in the ending of Metroid Prime 2 ending, if beaten obtaining 75% items or more.
- Pink (Red): Based on her suitless appearance in Metroid, usable after beating the game in less than three hours.
- Black: Based on her suitless appearance in the ending of Super Metroid, if beaten in less than three hours.
- Purple
- Green
Bosses[]
The Metroid series is the only one to feature more than one boss, having 3. They are 2 Adventure Mode bosses (actually two versions of the same character), and 1 Event Match opponent.
Ridley[]
Ridley, the recurring boss from the Metroid series, who only made cameos in the previous Super Smash Bros. games, appears as the fifth boss in Adventure Mode: The Subspace Emissary. He's fought by Samus and Pikachu at the end of the Research Facility II stage. All his attacks seem to be made up for Brawl, and mostly consist in flying around ramming into the player, and attacking with his tail.
Meta Ridley[]
A cybernetically enhanced version of Ridley originally from Metroid Prime is the seventh boss in Adventure Mode: The Subspace Emissary and is fought on the Captain Falcon's Falcon Flyer by a team composed of Samus/Zero Suit Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar and R.O.B. Like Ridley, most of his moves are original, but he can also shoot fireballs like he does in Metroid Prime.
Dark Samus[]
The main antagonist in the Metroid Prime series is fought alongside Dark Link in Co-Op Event 7: Battle of the Dark Sides. Her look, however instead of being based on her original appearance, is a totally black version of Samus, just like Dark Link is to Link.
Stages[]
The Brinstar stage from Melee returns unchanged in Brawl and there are 2 new starting stages:
Norfair[]
Based on the volcaninic zone in Metroid and, more specifically, Super Metroid, it features lava that rises covering most of the platforms, similar to the acid in Brinstar. Occasionally lava can fall from the sides, covering half the stage, or a giant lava wave can come from the background covering the entire stage, except for a safe zone represented by a door similar to those found in Super Metroid. The background also features elements from a generic Super Metroid stage.
Frigate Orpheon[]
The first stage based on a 3D Metroid, it takes place on the Frigate Orpheon, the first zone in Metroid Prime, and more specifically in the Reactor Core room, where Parasite Queen is fought. The main characteristic of this stage is that it occasionally vertically spins 180 degrees, featuring two different layouts. Also sometimes the stage suffers blackouts, making it difficult to determine where the platforms are. These two features possibly reference the Frigate's status when it's visited after its crash on Tallon IV. The background features the Parasite Queen inside the core, but it doesn't affect gameplay.
Screw Attack item[]
The Screw Attack returns from Melee, still granting the ability to do a Screw Attack instead of a regular jump, but this time it's a badge item, so once picked up it can't be dropped or thrown, but it allows to regularly attack and to grab other items.
Metroid Assist Trophy[]
The titular enemy from Metroid is an Assist Trophy in Brawl and it behaves like in the original games: once summoned it hovers around the stage and attacks opponents of the user by latching on them and draining their energy. It can be shaken off and can be attacked, but can't be killed.
Trophies[]
There are 27 Metroid trophies in the game. 4 playable character trophies (2 for each of the 2 characters), 1 Assist Trophy, 5 trophies based on Samus's suits, 15 other character trophies, 1 extra trophy about Samus' ship and 1 item trophy.
Stickers[]
There are 29 stickers based on artworks from Metroid games.
Super Metroid Masterpiece[]
Super Smash Bros. Brawl features "Masterpieces", playable trial versions of classic titles where the characters from the game originally appeared. One of these is Super Metroid.
The game starts at the Load screen where two save files are found: one at the beginning of the game, and one in Norfair, to show the origin of the stage of the same name. The second save file has the game time at 3:14 and starts with full power ups, 13 energy tanks, 160 Missiles, 45 Super Missiles and 40 Power Bombs. The game stops after 4 minutes.
Music tracks[]
The game features 10 music tracks in the Metroid category (6 available from the start, 4 unlockable), all new to the game, but there also are 2 Metroid tracks in the Super Smash Bros. category returning from Melee and a new version of Samus's victory fanfare, listed among Sound Effects in the Fanfare category.
Base tracks:
- Main Theme (Metroid): A rock styled remix of the Brinstar theme from the original Metroid. Aside from the vocals at the beginning of the track, this is taken almost directly from Metroid Prime Pinball, with the insertion of some extra instruments and the addition of the original Brinstar NES-like remix. It is used on the Norfair stage.
- Theme of Samus Aran, Space Warrior: An orchestration of the credits theme of Super Metroid. It is used on the Norfair stage.
- Vs. Ridley: A completely redone version of Ridley's theme that is featured in several Metroid games and originated in Super Metroid. It is used on the Frigate Orpheon stage.
- Opening/Menu (Metroid Prime): A medley of the title screen and the credits theme (which itself was an extension of the menu theme) from Metroid Prime, with the added narration at the beginning. The title screen theme is taken directly from the game, while the credits theme is arranged. It is the theme of the Frigate Orpheon stage.
- Sector 1: An orchestrated version of the background music of the first mission in Sector 1 in Metroid Fusion. It is used on the Frigate Orpheon stage.
- Vs. Meta Ridley: Taken directly from Metroid Prime, this was the background music that played during the fight against Meta Ridley and was later also used in Metroid Prime 3: Corruption. It is used on the Frigate Orpheon stage.
- Brinstar (Melee): Taken directly from Melee. It is used on the Brinstar stage.
- Brinstar Depths (Melee): Taken directly from Melee. It is used on the Brinstar stage.
- Fanfare - 4: a new version of Samus's victoy fanfare, it's now also used for Zero Suit Samus.
Unlockable tracks:
- Ending (Metroid): An orchestrated version of the credits theme used in both the original Metroid and its remake Metroid: Zero Mission. It's unlocked by completing 10 Brawls in the Norfair stage, and it then plays on that stage. This song is also played during both Samus and Zero Suit Samus' Classic Mode credits.
- Norfair: A techno remix of the Norfair theme from Metroid. It's unlocked by collecting the respective CD and it plays on the Norfair stage.
- Vs. Parasite Queen: Taken directly from Metroid Prime, this was the track that played when Samus fought the Parasite Queen. It's unlocked by collecting its respective CD and it plays on the Frigate Orpheon stage.
- Multiplayer (Metroid Prime 2): A track taken directly from the multiplayer mode of Metroid Prime 2: Echoes, which itself was a techno remix of the Brinstar background music from Super Metroid. It's unlocked by playing 10 Brawl in the Frigate Orpheon stage, and it then plays on that stage.
Metroid: Other M[]
August 31, 2010
Metroid: Other M features some influences from Super Smash Bros. Brawl. Specifically, the design of Samus's emergency pistol is based on Zero Suit Samus's Paralyzer from Brawl, and is also referred to as Paralyzer in Other M.
Also, one of Ridley's attacks in Other M has him grabbing Samus and scraping her against the wall. He first used this attack in the cutscene prior to his boss battle in Brawl.
Super Smash Bros. for Wii U and 3DS[]
September 13, 2014 (3DS); November 21, 2014 (Wii U)
Being alternate versions of the same game, these two feature mostly the same content, except for stages and trophies and including some different modes. Specifically they feature from the Metroid series:
- 2 playable characters
- 4 Smash Run enemies (3DS exclusive mode)
- 3 stages across both versions
- 3DS: 1 stage
- Wii U: 2 stages
- 1 item (Screw Attack)
- 3 Assist Trophies
- 1 Mii fighter costume (Hat in base game; complete outfit DLC)
- 1 Smash Tour enemy (Metroid) (Wii U exclusive mode)
- 36 Trophies across both versions
- 3DS: 13 trophies
- Wii U: 29 trophies
- 2 playable Masterpieces (Wii U exclusive mode)
- 17 Music tracks
Playable characters[]
Both Samus and Zero Suit Samus return from Brawl as starting characters, but are now two fully distinct characters, each with her own portrait on the select screen, and no longer able to transform from one to the other.
Samus[]
Samus returns with minor changes from Brawl, including her appearance now being based on the latest game in her series, Metroid: Other M. This change also applies to the design of her bombs, and her Dash animation, now based on Other M rather than Super Metroid.
Since Zero Suit Samus is now a separate character, performing a Final Smash doesn't transform Samus any more, but she retains the same move, Zero Laser, that now fires a thinner beam of energy, but it's faster to charge.
In the Boxing Ring stage, she is referred to as “Bounty Hunter Extraordinaire”, referencing her role as a bounty hunter in the games.
She retains the same alternate outfits from the previous game, but also gains two new ones: a White one based on the Light Suit from Metroid Prime 2: Echoes, and a Black one based on Dark Samus.
This game also introduces character customization, allowing to choose between a regular variation and two alternate ones for each character's moves. Samus's alternate moves are:
- Neutral:
- Dense Charge Shot: Samus fires an energy projectile that is larger and more powerful, but moves slower and has less range.
- Melee Charge Shot: Samus shoots a short-range blast, that's larger the more it's charged. It's faster to charge than the regular Charge Shot.
- Side:
- Relentless Missile: Samus shoots a less powerful missle that moves slower but lasts longer, granting homing Missiles more control.
- Turbo Missile: Samus shoots a less powerful missle that moves faster, but briefly stops to lock on to an opponent before flying forward.
- Up:
- Screw Rush: a variation on the Screw Attack that deals more damage and moves more horizontally, but jumps less high.
- Apex Screw Attack: Samus executes a very powerful vertical leap that only damages opponents at the beginning and end.
- Down:
- Slip Bomb: Samus drops a bomb that deals less damage to opponents, but causes them to slip. It has meteor smash effect on opponents in the air.
- Mega Bomb: Samus drops a larger and more powerful bomb, but has a longer fuse and there can only be one at a time. This is based on the Power Bomb from Super Metroid.
Zero Suit Samus[]
Zero Suit Samus returns from Brawl as a fully selectable character, no more being an alternate form of regular Samus, nor being able to transform into her. Like regular Samus, her design is now influenced from Metroid: Other M, but only partially (most notably the beauty mark, most of her suit, and her Paralyzer), as she retains some elements from her Brawl appearance (most notably her facial features), as well as having some completely original details, most notably her new Jet Boots, which are incorporated into some of her new moves and animations.
Zero Suit Samus retains five of her palette swap colors from the previous game, but her Purple one has been replaced by a new White one, possibly based on her training attire shown in flashbacks from extra endings in Metroid Fusion (only available in the Japanese version, or by linking the game to Metroid: Zero Mission).
She also gets two new outfits with completely different designs, replacing her Zero Suit with casual clothes: an Orange one, based on extra endings from Metroid: Zero Mission, and a Blue one, based on extra endings from Metroid Fusion.
She also gets a new stage entrance animation where she jumps off of her Gunship. In the Boxing Ring stage, she is referred to as “The Warrior Within”, referencing her different appearance as oppose to when she wears her suit.
Since she no longer transforms into regular Samus, her Power Suit Samus Final Smash was replaced by a new move, but she received other significant changes to her moveset as well. These include, a new Up Special move, a new Dash move using her Jet Boots, and a new Grab move where she grabs her opponent using the Plasma Whip, making the move similar to regular Samus's Grapple Beam.
Her Down Special move, Flip Jump now also has an additional effect, where if she hits an opponent at the end of the jump she will bury them if they're on the ground, or have a meteor smash effect if they're in the air.
Like all other characters she receives two new custom variants to each of her special moves, so all her new Special moves are:
- Neutral:
- Blast Shot: Samus fires weak bolts that can't stun the opponents, but are much faster, similar to Fox's Blaster.
- Electromagnetic Net: Samus shoots an energy blast that is slower and travels a shorter distance, but can hit multiple targets before causing a paralyzing explosion.
- Side:
- Plasma Dash: Samus performs a dashing strike hitting opponents directly with her gun.
- Whip Lash: a variation on the Plasma Whip attack where only the tip of the whip can hit opponents, but if it does it drags them closer to Samus.
- Up - Boost Kick: the new special move replacing Plasma Wire, Samus is propelled by her Jet Boots to perform a split-legged side kick that ends with an outside crescent kick, causing multiple hits. Its variations are:
- Impact Kick: the first kick launches opponents upwards, and the second kick is extremely powerful.
- Lateral Kick: a variation on the move with less vertical height, but moves further horizontally.
- Down:
- Shooting Star Flip Kick: removes the burying effect, but the descending kick is more powerful.
- Low Kick: a weaker version of the Flip Jump that covers a greater distance, but doesn't go as high.
- Final Smash - Gunship: the new Final Smash move, Samus jumps into her Gunship which then flies offscreen and places itself over the camera, so that the point of view becomes from the ship itself. The player takes control of the ship's crosshair that can be used to point at opponents and shoot two powerful beams by pressing the attack button. After a few seconds, or after 5 shots are fired, the move ends and Samus jumps back onto the battlefield. While this move may be a reference to the offensive power the ship has in Metroid Prime 3: Corruption, in that game it shot missles rather than lasers.
Smash Run enemies[]
This 3DS-exclusive mode features many enemies that must be fought by players. 4 of these originate from the Metroid series, and are:
Kihunter[]
A flying enemy originally from Super Metroid, it's based specifically on its appearance from Metroid: Other M and attacks by spitting paralyzing globs of acid or, when close enough, by charging at the player. Unlike in the original games, though, attacking it won't cause it to lose its wings.
Metroid[]
The titular enemy from the Metroid series, it looks and behaves like its Assist Trophy version, latching on to the player and causing damage until it's shaken off. This version, however, can be destroyed and like in the original games is weak to ice attacks.
Reo[]
Another recurring enemy from the Metroid series, it's based on its appearance from Metroid: Other M, but its behaviour is based on 2D Metroid titles, since it remains stationary in midair and occasionally attacks by swooping down.
Geemer[]
Another recurring enemy from the Metroid series, like Reo its appearance is based on Metroid: Other M, while its behaviour is based on 2D Metroid titles, since it mindlessly walks on platforms and it can walk on walls and ceilings. Due to its spikes, it causes damage if attacked with close range hits.
Stages[]
The only Metroid stage in the 3DS version is Brinstar, returning from Melee and Brawl and available from the start. The only notable difference is that the Chozo statue in the background never moves, but this doesn't affect gameplay.
The Wii U version features two Metroid stages, both available from the start: Pyrosphere, new to the series, and Norfair, returning basically unchanged from Brawl.
Pyrosphere[]
The only new Metroid stage in the game, it's based on the area of the same name from Metroid: Other M, and specifically reproduces the section where Samus fights the Ridley clone, although with extra platforms.
Various enemies from the game appear as stage hazards but can also be used by players against opponents:
- FG-II Graham: a flying turret, it shoots straight beams of energy when hit.
- Joulions: a floating enemy that inflates and explodes when attacked.
- Zero: a crawling enemy that causes damage when a fighter touches it, but it can be picked up and thrown.
Ridley also appears occasionally:
Ridley[]
Returning from the previous game as a boss, this time he's based on his cloned appearance from Metroid: Other M. He attacks by ramming into fighters and shooting fireballs, and can also destroy platforms and other hazards. He can also absorb energy from the tanks under the ledges,which powers him up and makes his skin darker. This is similar to his powered up form during the fight at the Geothermal Power Plant in Other M, but it's also said to be inspired by Meta Ridley from the Metroid Prime series, which had darker skin.
If he receives enough damage he'll be momentairly knocked down and then he'll start fighting alongside the last player that hit him, attacking their opponents. If he's damaged further (either by the allied player or by opponents), he'll be Knocked Out, and the player who defeated him will receive a point.
Screw Attack item[]
The Screw Attack item returns basically unchanged from Brawl.
Assist Trophies[]
The Metroid returns as an Assist Trophy unchanged from his Brawl appearance, but there also are two new Assist Trophies based on bosses from the Metroid series: Mother Brain and Dark Samus.
Mother Brain[]
The final boss from Metroid and Super Metroid, when summoned she's initially inside her capsule, then she'll turn toward the nearest opponent and start shooting a powerful laser beam, breaking the capsule. She can be defeated by attacking her from behind after the capsule broke; attacking her when still in the capsule will only crack the glass.
Her design is based on her appearance from the Metroid remake, Zero Mission, but her laser attack is based on Super Metroid, where she'd shoot it after assuming her bipedal form; in Metroid: Zero Mission she'd shoot a different kind of energy attack from her eye. In the original games her capsule had to be broken by Samus before she'd start to attack.
Like in her original appearances, Mother Brain also has the ring-shaped Rinka enemies flying around her, causing extra damage to opponents.
Dark Samus[]
Samus's evil doppelganger, specifically based on her appearance from Metroid Prime 3: Corruption, once summoned she'll move around the stage and attack using three different moves based on attacks from the game:
- Shooting many quick energy attacks from her Arm Cannon, similar to her scattershot from Corruption.
- Shooting three Phazon Orbs that will home at the opponents.
- Raising her Phazon shield from the ground, damaging nearby opponents.
Dark Samus can be attacked and eventually defeated.
Mii costumes[]
One of the randomly unlockable Mii headgear in the game is Samus's Helmet.
A full Samus outfit was released as DLC on July 31, 2015. When purchased it will add Samus's Armor for Mii Gunners to the game, and will unlock Samus's Helmet if not already unlocked. With the release of the outfit an official Mii based on Samus was made available on the game's official site as a QR Code.
Smash Tour Metroid[]
In this board-game like mode exclusive to Super Smash Bros. for Wii U, Metroids occasionally appear as enemies on the board. If a player bumps into a Metroid it will steal their stats, and then grant them to the next player that bumps into it.
Trophies[]
The list of trophies differs between the two versions of the game, with the 3DS version including 13 Metroid trophies and the Wii U version including 29 trophies. 6 trophies are the same in both versions, 7 trophies are exclusive for the 3DS version and 23 trophies are exclusive for the Wii U version, so there are 36 Metroid trophies in total across both versions.
Note: both versions of the game have an Alternate character trophy for each of the two fighters, therefore these are sometimes listed as appearing in both games, however since they feature completely different models, we list them as separate.
Masterpieces[]
Masterpieces return only in Super Smash Bros. for Wii U due to the limitations of the 3DS console. Super Metroid returns, but there also is the original Metroid and are both available from the start.
Metroid (NES): starting at the beginning of the game (skipping only the title screen), it stops after 3 minutes.
Super Metroid (SNES): the same as the Masterpiece from Brawl, including the same two save files, and lasting 4 minutes.
Music tracks[]
The only Metroid tracks in the 3DS version are the two stage themes from Super Smash Bros. Melee: Brinstar and Brinstar Depths. Both are available from the start and play on the only Metroid stage in the game.
The Wii U version includes 17 tracks from the Metroid series, including both from the 3DS version, with 15 of these available from the start and 2 unlockable ones by getting CDs.
The game includes most tracks from Brawl, the only one not returning being "Opening/Menu (Metroid Prime)", and there are 6 tracks new to Super Smash Bros. (listed in bold)
Samus's victory fanfare (which is also Zero Suit Samus's) also returns unchanged from Brawl, but it's unavailable in the Sound Test and is therefore not listed here.
All tracks available in the Wii U version are:
- Title (Metroid): A remix of the title theme for the original Metroid, it plays on Pyrosphere.
- Main Theme (Metroid): A rock styled remix of the Brinstar theme from the original Metroid with added vocals. Returning from Brawl, it plays on Norfair.
- Brinstar: medley of the Brinstar area theme, game start tune and main theme from Metroid. Altough returning from Melee and Brawl, this time the track is shorter, causing it to loop in a different way. It's also available in the 3DS version; in the Wii version it plays on Norfair.
- Brinstar Depths: remix of the music from Metroid when Samus approaches Kraid, returning from Melee, Brawl and for Nintendo 3DS, it plays on Norfair.
- Norfair: A techno remix of the Norfair theme from Metroid. Returning from Brawl, it plays on Norfair.
- Escape: A remix of the theme heard during the escape sequence at the end of the Famicom Disk System version of Metroid, it starts as an 8-bit rendition, then various instruments are added one at a time until it becomes an orchestral arrangement of the theme. At the end it also incorporates part of the Brinstar theme. It plays on Pyrosphere.
- Ending (Metroid): An orchestrated version of the credits theme from Metroid and Metroid: Zero Mission. Returning from Brawl, it plays on Norfair.
- Theme of Samus Aran, Space Warrior: An orchestration of the credits theme from Super Metroid. Returning from Brawl, it plays on Norfair.
- Vs. Ridley: A remix of Ridley's theme originally from Super Metroid. Returning from Brawl, it plays on Pyrosphere.
- Sector 1: An orchestrated version of the music of the first mission in Sector 1 in Metroid Fusion. Returning from Brawl, it plays on Pyrosphere.
- Vs. Parasite Queen: taken directly from Metroid Prime and returning from Brawl, it plays on Pyrosphere.
- Vs. Meta Ridley: taken directly from Metroid Prime and returning from Brawl, it plays on Pyrosphere.
- Multiplayer (Metroid Prime 2: Echoes): taken directly from Metroid Prime 2: Echoes and returning from Brawl, it plays on Pyrosphere.
- The Burning Lava Fish: theme that plays during the batte with the Vorash, or the Burning Lava Fish, taken directly from Metroid: Other M. It plays on Norfair.
- Nemesis Ridley: Ridley's recurring theme from the series, taken directly from Metroid: Other M. It plays on Pyrosphere.
- Psycho Bits: music track taken directly from Metroid Prime Hunters. It's unlocked by collecting the respective CD and then it plays on Pyrosphere.
- Lockdown Battle Theme: music track taken directly from Metroid: Other M. It's unlocked by collecting the respective CD and then it plays on Pyrosphere.
Other reference[]
The newer version of Famicom Medley, a medley of many Famicom/NES songs, includes the Brinstar theme from the original Metroid.
Metroid Prime: Federation Force[]
August 19, 2016
This game features compatibility with various amiibo, that unlock specific paint jobs based on the respective character when scanned. Compatible amiibo at launch are: Mario, Luigi, Peach, Bowser, Rosalina, Bowser Jr., Samus and Zero Suit Samus. The Metroid amiibo, released on September 15, 2017 in the Metroid line, is also compatible.
The Samus (or Samus Aran from the Metroid line), Zero Suit Samus and Metroid amiibo can be used in both Campaign mode as well as Blast Ball, while the six Mario characters can only be used in Blast Ball.
Since Mario, Luigi, Peach and Bowser have amiibo released in the Super Mario series, the compatibility with their Super Smash Bros. amiibo is incidental and this mainly counts as a link with the Mario series (see here for details), however at the time Bowser Jr., Samus and Zero Suit Samus were exclusive to the Super Smash Bros. line, so their inclusion creates an out-universe link with the Super Smash Bros. series.
Metroid: Samus Returns[]
September 15, 2017
The game features compatibility with the Samus and Zero Suit Samus amiibos from the Super Smash Bros. series, with exclusive effects:
- Scanning the Samus amiibo unlock a Missile Reserve Tank that contains 50 missiles or 10 super missiles. Scanning it after completing the game accesses a gallery of art from this game.
- Scanning the Zero Suit Samus amiibo unlocks an Energy Reserve Tank that contains 299 units of energy. Scanning it after completing the game accesses the Sound Test.
Note that the Samus Aran amiibo in the Metroid line is also compatible, but features a different effect: it unlocks an Aeion Energy Reserve Tank that contains 500 units of Aeion energy, while scanning it after completing the game accesses to a gallery of art from the original Game Boy game, Metroid II Return of Samus.
Super Smash Bros. Ultimate[]
December 7, 2018
Metroid elements confirmed so far in Super Smash Bros. Ultimate are:
- 4 playable characters (3 unique, 1 echo)
- 4 stages
- 1 item (Screw Attack)
- 2 Assist Trophies
- 1 Mii fighter costume and 1 Mii fighter hat
- 36 spirits (33 base, 3 DLC)
- 25 music tracks
Playable characters[]
Both Metroid characters from the previous game return in Ultimate, but there also are two new characters: Ridley and Dark Samus, who's an Echo Fighter of Samus.
Samus[]
Being one of the eight starting characters from the original Super Smash Bros. Samus returns as a starting character in Ultimate.
She retains the same appearance as previous game, and her moveset received only minor changes, including being able to charge her Neutral Special, Charge Shot, while in midair.
She retains most of the same alternate outfits as the previous game, but her Black outfit is replaced by a new one, likely because of Dark Samus becoming a selectable character in Ultimate. The new outfit resembles a Power Trooper, a Space Pirate armed with Power Beam technology from Metroid Prime.
Samus's Classic Mode is called "Another Planet, Another Bounty" and her opponents are based on Samus's enemies from the Metroid series, specifically:
- Round 1: vs. Wolf in Brinstar, possibly representing a Space Pirate.
- Round 2: vs. Giant King K. Rool in Brinstar (Ω), representing Kraid.
- Round 3: vs. 6 R.O.B.s in Brinstar Depths.
- Round 4: vs. Giant Ridley in Norfair.
- Round 5: vs. Mewtwo, Bowser, and Charizard in Norfair (Ω). Charizard likely represents Crocomire; Bowser might represent Queen Metroid or Omega Metroid.
- Round 6: vs. Dark Samus in Frigate Orpheon.
The final boss is Master Hand.
Dark Samus[]
Samus's evil clone from the Metroid Prime series debuts as a playable character in Ultimate after appearing as an Assist Trophy in the previous game. Like all other unlockable characters, she can be unlocked by either having her join the party in World of Light, playing enough VS matches or clearing Classic mode with specific characters. Specifically, Dark Samus is the 50th character unlocked playing VS Matches, and the fifth character in Samus's Classic Mode unlock tree.
She enters the stage through a rift, which is a reference to their first appearance in Metroid Prime 2: Echoes.
Dark Samus keeps the same appearance as the previous game, based on Metroid Prime 3: Corruption, although slightly updated, but she loses the character-specific attacks she had as an Assist Trophy, instead being an Echo Fighter of Samus, meaning she shares most of the same moves with only minor differences and depending on the settings she also shares the same spot on the select screen.
The main differences from Samus are aesthetic, such as Dark Samus floating in place rather than standing, and having different animations for some attacks (which however cause some minor differences in her hitboxes and hurtboxes). Also, Samus's attacks that have fire effects have electric effects for Dark Samus instead.
Dark Samus's Final Smash is functionally the same as Samus's, but it's called Phazon Laser instead. It may be based on Dark Samus's attack during Metroid Prime 2: Echoes, where she discharges excess amounts of Phazon energy to maintain stability.
In the Boxing Ring stage, she is referred to as “Phazon Incarnate”, referencing that she is made of Phazon that has taken into human form.
Her taunts give very little reference to the Metroid series. The down taunt has her strike a pose similar to the boxart of Samus in Metroid II: Return of Samus, while the other taunts has her glow in blue, a reference to the Phazon she is made up of. However, all of her victory poses have references to the Metroid series. One pose has her raise her arm and lowers it in a fist pump pose, similar to her appearance in the secret ending of Metroid Prime. Another victory pose has her split up in an aerobic cartwheel before in a cartwheel, this references the Dark Echoes and Dark Samus' final battle in Metroid Prime 3: Corruption; the pose ends with her the Arm Cannon faced upwards in a similar fashion to how Samus' render in Ultimate, which is based on her render in Metroid: Other M. Finally, her last pose has her turn toward the camera while glowing with Phazon, then the camera dramatically zooms in, showing two of her eyes. This a reference to the introduction of another clone of Samus, SA-X, in Metroid Fusion.
- Blue (default)
- Green
- Purple: Resembles Gandrayda from Metroid Prime 3: Corruption.
- Red: Resembles Spire from Metroid Prime Hunters.
- Yellow: Resembles the Golden Torizo from Super Metroid.
- Grey: Resembles concept art of her from Metroid Prime 2: Echoes.
- Black: Resembles Orange Phazon from Metroid Prime or the Demolition Trooper from Metroid Prime 3: Corruption.
- Pink
Her Classic Mode is called "The Great Poison Given Form" and she fights various series' protagonists, while having a "dark" version of another character from the same series as a CPU ally; for example Round 1 is a fight against Link with Zelda in her Black outfit as an ally, and Round 5 is a fight against Mario, Peach, and Daisy with Luigi in his Purple outfit as an ally.
Round 6 is a free-for-all fight against Samus and Ridley. The Final Boss is Master Hand.
Zero Suit Samus[]
Zero Suit Samus returns once again as a separate fighter from Samus, but she's now an unlockable character, being the 19th character unlocked playing VS Matches, and the second character in Fox's Classic Mode unlock tree.
She retains the same basic appearance as the previous game, but she's depicted as being slightly more muscular, possibly based on concept art of her from Metroid: Samus Returns.
Her moveset is the same as the previous game with mostly minor changes, but her Final Smash is changed to Zero Laser, and has her putting on her Power Suit and shooting the same laser as in regular Samus's Final Smash, however Zero Suit Samus's version of the attack is functionally more similar to her Gunship Final Smash from the previous game: Samus jumps into the air and on top of her Gunship, which then flies into the background (rather than the foreground) and the player controls a crosshair to direct the Zero Laser at the stage, similar to the Gunship's lasers, but it's one single powerful attack rather than multiple weaker attacks.
Zero Suit Samus's Classic Mode is called "Grapplers! Whips! Claws!" and all her opponents are fighters who use tether recoveries. The Final Boss is Master Hand.
Ridley[]
The leader of the Space Pirates and Samus's nemesis debuts as a playable character in Ultimate after being a boss in the last two games, and he's the 25th character unlocked playing VS Matches, and the sixth character in Yoshi's Classic Mode unlock tree.
His default appearance is based mostly on Super Metroid, while including more realistic details similar to Metroid: Other M. His size is much smaller than previous games, now being closer to his size from the original Metroid.
Gameplay-wise, Ridley is a very strong and heavy character, with especially powerful aerial attacks, also being able to perform two midair jumps.
Special moves:
- Neutral - Plasma Breath: Ridley shoots fireballs out of his mouth, which then bounce on the ground, similar to his attack from the original Materoid. The move can be charged to shoot up to five fireballs, but attacking Ridley's mouth while he's charging will cause the fireball to explode in his mouth, causing him extra damage and stunning him; this is based on Ridley's weakspot from Metroid Prime games.
- Side - Space Pirate Rush: Ridley grabs the opponent and drags them across the floor befre throwing them away. This attack is based on Ridley's move from his introduction in Super Smash Bros. Brawl which he also later used in Metroid: Other M and Samus Returns.
- Up - Wing Blitz: Ridley flies upward while covered in a purple aura; the direction can be angled. This attack may be based on one of Omega Ridley's attacks from Metroid Prime 3: Corruption.
- Down - Skewer: Ridley charges a tail stab that causes great damage if it hits the opponent with its tip. This exact move is original to Smash, but it's inspired by Ridley using his tail to attack in various games.
- Final Smash - Plasma Scream: Ridley charges forward, and any hit opponent is sent flying; a cutscene then plays of the opponents laying on top of Samus's Gunship, and Ridley then shooting a huge stream of energy out of his mouth, causing a big explosion on the ship, and sending the hit opponents flying; after the move is performed, the Gunship can be seen crashing in the background. Ridley's attack is based on Omega Ridley's Kinetic Breath Weapon, while the Gunship crashing is based on Samus's ship being damaged and crash landing on a few different occasions in the past, and specifically by the Space Pirates in Metroid: Zero Mission, although Ridley was never shown shooting at the Gunship directly.
In the Boxing Ring stage, he is referred to as “Cunning God of Death”, reference to a title he was given on the official Japanese website of Metroid: Zero Mission, 狡猾の死神.
Ridley's fist alternate outfit is based on Meta Ridley from Metroid Prime and Super Smash Bros. Brawl; most other outfits are recolors of his basic appearance, except for the last one which is a recolor of his Meta Ridley outfit:
- Default
- Meta Ridley
- Red: based on his appearance from official artwork for Super Metroid, as well as the game's cover.
- Blue: based on Neo-Ridley from Metroid Fusion.
- Green: based on his appearance from official artwork for Metroid: Zero Mission.
- Purple: based on his in-game sprite from the original Metroid.
- Yellow: based on the golden statue of him from Super Metroid.
- Grey: based on Mecha Ridley from Metroid: Zero Mission.
The alternate Meta Ridley outfit was originally absent in the game's demo versions, and the Meta Ridley and Mecha Ridley looks of the character were instead represented as recoloring of his default appearance.
His Classic Mode is called "It Can't Be! Space Pirates!" and all his opponents are characters who pilot their own spaceships, with the opponent in Round 1 being Samus and the opponent in Round 6 being Zero Suit Samus. The Final Boss is Master Hand.
Stages[]
Super Smash Bros. Ultimate includes 4 Metroid stages, all of them returning from previous games and all available from the start: Brinstar, Brinstar Dephts, Frigate Orpheon and Norfair.
The only stages that don't return are therefore Planet Zebes from Super Smash Bros. (possibly due to its successor, Brinstar, being present), and Pyrosphere from Super Smash Bros. for Wii U (possibly because Ridley is now present as a fighter in the game).
All returning stages are basically unchanged, save for graphical enhancements, and the Chozo statue in Brinstar now moves again, like it did in Melee and Brawl.
This game adds the option to turn off stage hazards, removing the acid and making all breakable parts in Brinstar undestructible, not making Kraid appear in Brinstar Depths (therefore the stage never rotates), removing blackouts and the side platforms from Frigate Orpheon and preventing the stage from rotating, and removing all lava hazards from Norfair.
The Battlefield and Omega forms of Brinstar actually use the same platform as Brinstar Dephts (specifically based on that stage, and different from the Omega version of Brinstar from Super smash Bros. for 3DS).
Screw Attack item[]
The Screw Attack item returns basically unchanged from the previous game.
Assist Trophies[]
Only Metroid and Mother Brain return as Assist Trophies from the previous game, due to Dark Samus now being a selectable fighter.
Both Assist Trophies keep the same behaviour as the previous game, but the Metroid is now weak to ice, like its enemy counterpart from Smash Run in Super Smash Bros. for Nintendo 3DS, a weakness based on its appearance in the original series.
Samus Mii Fighter outfit[]
Both Samus's Helmet and Samus's Armor for Mii Gunners return from the previous game and are now in the base game, and both available from the start.
Spirits[]
The base game features 33 spirits from the Metroid series, then features 3 more spirits were added through the “Spirits of Dread” event on October 8, 2021. Most of them are unlockable in Spirits mode, either in Adventure Mode or the Spirits Board, where the player must win in a fight with specific conditions, simulating a fight against the spirit's character.
Alternative unlock criteria are indicated when available.
Most spirits can also be obtained as random rewards or by purchasing them from the in-game shop; this criterion is not listed.
Fighter Spirits usually come in two alternative artworks, one based on artwork from the character's original series, and the artwork from Super Smash Bros. Ultimate itself; only the original series artwork is shown here.
The game indicates each spirit's sub-series of origin; we also indicate the specific game that originated the artwork.
# | Name | Image | Origin | Spirit stats | Augmented fight / Unlock criteria | Notes |
---|---|---|---|---|---|---|
264 | Samus | Metroid Series Metroid: Samus Returns |
Fighter spirit | Clear Classic Mode as Samus | ||
265 | Dark Samus | Metroid Prime Series Metroid Prime 2: Echoes |
Fighter spirit | Clear Classic Mode as Dark Samus | ||
266 | Zero Suit Samus | Metroid Series Metroid: Other M |
Fighter spirit | Clear Classic Mode as Zero Suit Samus | ||
267 | Ridley | Metroid Series Metroid: Zero Mission |
Fighter spirit | Clear Classic Mode as Ridley | ||
268 | Meta Ridley | Metroid Prime Series Metroid Prime |
Fighter spirit | Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single Smash battle. | ||
269 | Gravity Suit | Metroid Series Metroid Prime |
Support (★★) •Lava-Floor Resist |
Vs: Samus (Purple) In: Castle Siege (Cavern) Music: Sector 1 •Hazard: High Gravity |
||
270 | Fusion Suit | Metroid Series Metroid Fusion |
Primary (★★★) [Neutral] •Shooting Items Power ↑ |
Summon using cores from Chozo Statue and Metroid | ||
271 | Phazon Suit | Metroid Prime Series Metroid Prime |
Support (★★★) •Poison Immunity |
Buy from Sheldon's Place for 4000 SP | ||
272 | Dark Suit | Metroid Prime Series Metroid Prime 2: Echoes |
Primary (★★) [Shield] •Can Be Enhanced at Lv. 99 to Light Suit |
Buy from Sheldon's Place for 1000 SP | ||
273 | Light Suit | Metroid Prime Series Metroid Prime 2: Echoes |
Primary (★★★★) [Shield] •Healing Shield |
Enhanced from Dark Suit | ||
274 | Young Samus | Metroid Series Metroid: Other M |
Primary (★★) [Neutral] •Shooting Items Power ↑ |
Vs: Zero Suit Samus (Orange); Snake (White) In: Frigate Orpheon Music: Theme of Samus Aran, Space Warrior •The enemy falls slowly |
Snake represents Adam Malkovich | |
275 | Geemer | Metroid Series Metroid: Zero Mission |
Primary (★) [Shield] •Jump ↓ |
Vs: Ivysaur (Yellow) In: Brinstar (Battlefield) Music: Brinstar (Melee) •Item: Unira •Hazard: Sticky Floor •The enemy is easily distracted by items •The enemy has increased move speed |
||
276 | Chozo Statue | Metroid Series Metroid II: Return of Samus |
Support (★★) •Shooting Attack ↑ |
Vs: Samus (Brown) In: Brinstar Music: Brinstar Depths (Melee) •Item: Screw Attack •The enemy starts the battle with a Screw Attack |
||
277 | Metroid | Metroid Series Metroid: Samus Returns |
Support (★★★) •KOs Heal Damage |
Vs: Ridley (Green) In: Brinstar (Battlefield) Music: Title Theme - Metroid •Rule: Assist Trophy Enemies (Metroid) •Hazard: Sticky Floor •The enemy's melee blows will heal them when they hit |
||
278 | Mother Brain | Metroid Series Metroid: Zero Mission |
Primary (★★★) [Shield] •Can Be Enhanced at Lv. 99 to Mother Brain (2nd Form) |
Vs: Dark Samus (Red) In: Brinstar Depths (Ω) Music: Escape •Rule: Assist Trophy Enemies (Mother Brain) •The enemy favors neutral specials •All fighters' energy attacks have increased power |
||
279 | Mother Brain (2nd Form) | Metroid Series Super Metroid |
Primary (★★★★) [Shield] •Giant |
Enhanced from Mother Brain | ||
280 | Gunship | Metroid Series Super Metroid |
Support (★★) •Energy Shot Attack/Resistance ↑ |
Buy from Funky Kong's Shack for 1000 SP | ||
281 | Queen Metroid | Metroid Series Metroid II: Return of Samus |
Primary (★★★★) [Grab] •Jump ↓ |
Vs: King K. Rool (Red) In: Brinstar (Battlefield) Music: Boss Battle 4 - Metroid: Samus Returns •The enemy is giant after a little while •Stamina battle •The enemy has increased attack power after a little while |
||
282 | Zebesian | Metroid Series Super Metroid |
Primary (★★) [Neutral] •Fist Attack ↑ |
Vs: Dark Samus (Purple) x4 In: Brinstar Music: Brinstar (Melee) •The enemy's neutral special has increased power |
||
283 | Kraid | Metroid Series Super Metroid |
Master spirit •Tank Style |
Vs: Giant King K. Rool (Blue) In: Brinstar Depths (Ω) Music: Brinstar Depths (Melee) •Rule: Jump Power ↓ •Rule: Move Speed ↓ •Stamina battle |
||
284 | Phantoon | Metroid Series Super Metroid |
Support (★★) •Sticky Floor Immunity |
Vs: Clear Inkling (Yellow) In: Frigate Orpheon Music: Lockdown Battle Theme •Item: Hothead |
The Hothead item is a reference to Phantoon's Phantom Eyes attack | |
285 | X Parasite | Metroid Series Metroid Fusion |
Primary (★) [Attack] •Can Be Enhanced at Lv. 99 to Nightmare |
Vs: Kirby (Yellow) x10 In: Lylat Cruise Music: Sector 1 •The enemy favors neutral specials |
||
286 | Nightmare | Metroid Series Metroid: Other M |
Primary (★★★) [Attack] •Lifesteal |
Enhanced from X Parasite | This artwork was never released to the public prior to Super Smash Bros. Ultimate | |
287 | Mecha Ridley | Metroid Series Metroid: Zero Mission |
Primary (★★) [Shield] •Initial Damage 30% |
Vs: Giant Ridley (Grey) In: Norfair (Ω) Music: Vs. Meta Ridley •Rule: Move Speed ↓ •The enemy's smash attacks have increased power •Stamina battle |
||
288 | Adam Malkovich | Metroid Series Metroid: Other M |
Primary (★) [Shield] | Vs: Snake (White); Zero Suit Samus (White) In: Shadow Moses Island Music: Theme of Samus Aran, Space Warrior •Defeat the main fighter to win |
Zero Suit Samus represents young Samus | |
289 | Little Birdie | Metroid Series Metroid: Other M |
Support (★★) •Stats ↑ after Eating |
Vs: Tiny Ridley (Yellow) In: Distant Planet Music: Vs. Ridley •The enemy is giant after a little while •The enemy has increased attack power after a little while •The enemy has increased defense after a little while |
||
290 | Diggernaut | Metroid Series Metroid: Samus Returns |
Support (★★) •Bury Immunity |
Vs: Giant R.O.B. (Yellow) In: The Great Cave Offensive (Battlefield) Music: Magmoor Caverns - Metroid: Samus Returns •Item: Drill •The enemy starts the battle with a Drill |
||
291 | Omega Ridley | Metroid Prime Series Metroid Prime 3: Corruption |
Primary (★★★★) [Attack] •Weight ↑ |
Vs: Metal Ridley (Meta Ridley) In: Norfair Music: Vs. Meta Ridley •Rule: Curry-Filled •Stamina battle |
||
292 | Parasite Queen | Metroid Prime Series Super Smash Bros. Ultimate |
Support (★★) •Screen-Flip Immunity |
Vs: Giant Ridley (Blue) In: Frigate Orpheon Music: Vs. Parasite Queen •The enemy has increased attack power •The enemy shields often |
||
293 | Kanden | Metroid Prime Series Metroid Prime Hunters |
Support (★) •Electric Resist ↑ |
Vs: Samus (Green) In: Brinstar Music: Psycho Bits •Item: Motion-Sensor Bomb •The enemy is easily distracted by items |
The Motion-Sensor Bomb item represents Kanden's Larva Bomb | |
294 | Trace | Metroid Prime Series Metroid Prime Hunters |
Primary (★) [Attack] | Vs: Samus (Pink) In: Norfair (Battlefield) Music: Psycho Bits •Rule: Invisibility |
||
295 | Gandrayda | Metroid Prime Series Metroid Prime 3: Corruption |
Support (★) •Electric Attack ↑ |
Vs: Dark Samus (Purple); Pikachu (Blue hat) In: Frigate Orpheon Music: Multiplayer - Metroid Prime 2: Echoes |
The Pikachu minion references Gandrayda's electrical powers | |
296 | Mech | Metroid Prime Series Metroid Prime: Federation Force |
Primary (★) [Neutral] •Weight ↑ |
Buy from Sheldon's Place for 500 SP | ||
1497 | Samus (Metroid Dread) | Metroid Series Metroid Dread |
Primary (★★★) [Shield] •Shooting Items Power ↑ |
Vs: Samus (Blue) In: Frigate Orpheon Music: Sector 1 •Rule: Assist Trophy Enemies (Metroid) |
The music and Assist Trophy possibly reference Metroid Dread continuing the plot of Metroid Fusion, where Samus contains Metroid DNA. | |
1498 | E.M.M.I. | Metroid Series Metroid Dread |
Primary (★★★) [Attack] •Speed ↑ |
Vs: Giant R.O.B. (1st alt.) In: Brinstar Depths (Battlefield) Music: Lockdown Battle Theme •Stamina battle (player: 30 HP, enemy: 20 HP) •The enemy will occasionally be invincible •The enemy has increased attack power and move speed |
The music and temporary invincibility reference E.M.M.I.'s status as a miniboss and how it can't be easily destroyed under normal circumstances. | |
1499 | Chozo Soldier | Metroid Series Metroid Dread |
Support (★★) •Battering Items ↑ |
Vs: Giant Falco (Red); Giant Falco (Black) x2 In: Brinstar Music: Psycho Bits •Reinforcements will appear during the battle •Falco (Red) starts the battle with a Killing Edge and a Back Shield •Falco (Black) start the battle with a Death's Scythe •The enemies favor standard attacks |
Music tracks[]
The game features 25 Metroid tracks, including 18 tracks returning from previous games, and 7 new ones (listed in bold). Most tracks from previous games return, including all but one track from Super Smash Bros. for Nintendo 3DS / Wii U, "Brinstar" from the original Super Smash Bros. and "Opening/Menu - Metroid Prime" from Brawl; the only track not returning is "Vs. Parasite Queen" from Brawl and for Wii U, replaced by a remix.
21 of these tracks are available from the start, while 4 tracks need to be unlocked by either buying them from the in-game shop or receiving them as random rewards.
Unlike previous games, this time each track can be chosen to play on any Metroid stage. Update to Ver. 8.1.0 on August 4, 2020 allowed any of these tracks to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.
Samus and Zero Suit Samus's victory theme returns unchanged from the previous game, while there's a new, sinister variation of it as Dark Samus and Ridley's victory theme, however these are not available in the Sound Test and are therefore not listed here.
Base tracks:
- Title Theme - Metroid: A remix of the title theme for the original Metroid, returning from Super Smash Bros. for Wii U.
- Brinstar (64): remix of the Brinstar music from the original Metroid, returning from the original Super Smash Bros.
- Brinstar (Melee): medley of the Brinstar area theme, game start tune and main theme from Metroid, returning from Melee, Brawl and for Nintendo 3DS / Wii U.
- Brinstar Depths: a violin-based arrangement of the Kraid's Lair theme from Metroid.
- Brinstar Depths (Melee): remix of the Kraid's Lair theme from Metroid, returning from Melee, Brawl and for Nintendo 3DS / Wii U.
- Escape: A remix of the theme heard during the escape sequence at the end of the Famicom Disk System version of Metroid, returning from Super Smash Bros. for Wii U.
- Ending - Metroid: An orchestrated version of the credits theme from Metroid and Metroid: Zero Mission, returning from Brawl and for Wii U.
- Vs. Ridley: new remix of the battle theme of Ridley from Super Metroid, also featuring a snippet from the opening theme.
- Vs. Ridley (Brawl): A remix of Ridley's theme originally from Super Metroid, returning from Brawl and for Wii U.
- Theme of Samus Aran, Space Warrior: An orchestration of the credits theme from Super Metroid, returning from Brawl and for Wii U.
- Sector 1: An orchestrated version of the music of the first mission in Sector 1 from Metroid Fusion, returning from Brawl and for Wii U.
- Opening/Menu - Metroid Prime: A medley of the title screen and the credits theme from Metroid Prime, with the added narration at the beginning, returning from Brawl.
- Vs. Parasite Queen: remix of the theme of the fight against the Parasite Queen from Metroid Prime.
- Vs. Meta Ridley: music track taken directly from Metroid Prime and returning from Brawl and for Wii U.
- Multiplayer - Metroid Prime 2: Echoes: music track taken directly from Metroid Prime 2: Echoes and returning from Brawl and for Wii U.
- Psycho Bits: music track taken directly from Metroid Prime Hunters, returning from Super Smash Bros. for Wii U.
- The Burning Lava Fish: theme that plays during the batte with the Vorash, or the Burning Lava Fish, taken directly from Metroid: Other M and returning from Super Smash Bros. for Wii U.
- Nemesis Ridley: Ridley's recurring theme from the series, taken directly from Metroid: Other M and returning from Super Smash Bros. for Wii U.
- Main Theme - Metroid Prime: Federation Force: title screen theme from Metroid Prime: Federation Force, taken directly from the game.
- Boss Battle 4 - Metroid: Samus Returns: music track taken directly from Metroid: Samus Returns, where it plays when fighting a Zeta Metroid.
- End Results - Metroid: Samus Returns: the theme that plays on the end screen of Metroid: Samus Returns, taken directly from the game.
Unlockable tracks:
- Brinstar (Brawl): A rock styled remix of the Brinstar theme from the original Metroid with added vocals, returning from Brawl and for Wii U, where it was called "Main Theme (Metroid)".
- Norfair: A techno remix of the Norfair theme from Metroid, returning from Brawl and for Wii U.
- Lockdown Battle Theme: music track taken directly from Metroid: Other M and returning from Super Smash Bros. for Wii U.
- Magmoor Caverns - Metroid: Samus Returns: music that plays in areas of extreme heat from Metroid: Samus Returns, taken directly from the game.
Metroid Dread[]
October 8, 2021
Metroid Dread features compatibility with all amiibo based on characters from the Metroid series, including the Ridley and Dark Samus amiibo from the Super Smash Bros. series. Like other amiibo based enemies (Metroid and E.M.M.I.), scanning one of these replenishes a random amount of missiles and can be used once a day.
The Samus and Zero Suit Samus amiibo from the Super Smash Bros. series are also compatible, but they only function as generic Samus amiibo (restoring a random amount of health once a day) sharing the same functionality as the Samus Aran and Samus amiibo from the Metroid series, so their compatibility can be considered incidental.
License[]
Rights for both the Metroid and Super Smash Bros. series are held by Nintendo.