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This page explains in detail the interactions between the Mega Man series and the Street Fighter series.

The page also includes an interaction between the Mega Man series and the Tekken series (Street Fighter X Tekken section), Marvel Super Heroes (Capcom) series (Marvel Super Heroes vs. Street Fighter section) and Minna to Series (Street Fighter × All Capcom section), as well as an interaction between the Street Fighter and Sonic series (Mega Man #51 section).

Mega Man X[]

MMX Hadouken

Mega Man X performing the Hadouken

19931217 December 17, 1993

In-universe link: Elements from Street Fighter exist within Mega Man

Mega Man4Arrow L Street Fighter

Mega Man X features the Hadouken, the iconic projectile technique used by many Street Fighter characters, as an extra ability X can unlock. As the technique itself is referenced and treated as the actual Hadouken in-story, this instance becomes a type 1 link.

The player can unlock the Light Capsule containing the move after obtaining all other collectables in the game, then chosing Armored Armadillo's stage and reaching its end without being hurt, then climbing the top of the rock wall found there. Doing so three or four times makes the Capsule appear, along with an hologram of Dr. Light wearing Ryu's iconic gi and headband. X can perform the Hadouken by doing the standard motion (down, down-forward, forward) and the shoot button, but only while at full health. Doing so makes X project a Hadouken from his hands forward as he yells its name (providing the only in-game instance of a voiced line). The Hadouken is extremelly powerful, killing enemies and most bosses in a single strike.

This technique is featured in the game's remake for PSP, Mega Man Maverick Hunter X, with updated graphics and visuals. The Hadouken is also unlocked, alongside the Shoryuken from Mega Man X2, as a set in the two Game Boy Color games, Mega Man Xtreme and Mega Man Xtreme 2. In the English version of both games, they are referred as the "Shotokan moves", using the name Capcom USA gave to Ryu and Ken's fighting style in localizations.

A character based on this appearance of Dr. Light, known as Dr. Light the Martial Artist, was featured in Rockman X DiVE as a playable character in 2022.

Mega Man X2[]

MMX2 Shoryuken

Mega Man X performing the Shoryuken

19941216 December 16, 1994

In-universe link: Elements from Street Fighter exist within Mega Man

Mega Man4Arrow L Street Fighter

In much a similar vein to the previous game's Hadouken secret move, Mega Man X2 features a secret Light Capsule which gifts X with the Shoryuken, another fixture technique of the Street Fighter series.

Unlike the complicated process in the previous game, the Shoryuken can be found in a Light Capsule located on a secret area of the first "X-Hunter" stage, behind a false wall after a long area filled with spikes. In this instance Dr. Light appears as he normally does. Once unlocked, performing the move's standard motion (down, forward, down-forward) and the shoot button with full health makes X perform a quick flying uppercut with its fist engulfed in flames, mimicking the move as performed specifically by Ken Masters. Just like before, the Shoryuken is extremelly powerful and can eliminate most bosses in one strike if hit squarely.

As explained above, the Shoryuken returns in the two Xtreme games for Game Boy Color alongside the Hadouken, as a set called the "Shotokan moves" in English.

Rockman 7[]

Mm7 manual art

19950324 March 24, 1995

Sub-universe link: Elements from Street Fighter are fictional within Mega Man

Mega Man4Arrow L Street Fighter

The instruction manual for the game's Japanese version Rockman 7 features a piece of artwork showing a futuristic city with several cars and some of the enemies from the intro stage. One of the large buildings in the background, however, features two billboards reading CAPCOM and STREET FIGHTER V'. The apostrophe in front of the V is the mathematical prime symbol used to denote a derived variable, used here as a nod to how it is used in the title of several revisions of Street Fighter II.

At the time Capcom was still releasing revisions of Street Fighter II, and the actual Street Fighter V wouldn't become a reality until 21 years later.

MM7 ryu nina dolls

A second, eventually scrapped, reference was found in Spring Man's stage in the proper game. During development Spring Man's stage was meant to be an abandoned toy factory, and in the 4th room from the start one could spot a small doll inside a panel on the floor of Ryu from Street Fighter, next to a doll based on Nina from the first Breath of Fire. These dolls/sprites were completely dropped when Spring Man's stage was changed into a less colorful industrial complex, but they were rediscovered when a prototype build of the game was leaked online.

Mega Man 2: The Power Fighters[]

MM Power Fighters Akuma

199608 August 1996

Sub-universe link: Elements from Street Fighter are fictional within Mega Man

Mega Man4Arrow L Street Fighter

In Mega Man 2: The Power Fighters there is a minor reference to Street Fighter: During Cut Man's 2nd phase of battle (when he loses half his health, but only if he's chosen as one of the later bosses), he will start performing a technique in which the background opens up as if it was being cut like paper and he hides behind it, only to appear from one of four possible spots to throw an attack. Cut Man can throw several different projectiles and even summon enemies from this point, with one possible projectile being a small, light blue statue of Akuma from Street Fighter. He throws two statues at a time, which bounce away and can damage Mega Man upon contact.

Mm2pf hadou

Also, there are unused sprites found by datamining the game showing Mega Man performing the hand motions for the Hadouken, indicating he was at one point planned to have the fireball as part of his moveset, but the idea was scrapped for unknown reasons.

Street Fighter III: New Generation[]

SFIII mega man grafitti

19970204 February 04, 1997

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

There's a minor reference to the Mega Man series in Street Fighter III: New Generation, found in the background of Alex's home stage, set in USA. In the stage in question, there's a graffiti on the leftmost side wall in the background showing a kid with black sunglasses, a white shirt, blue pants and cap, and seen holding a firearm. Text next to him reads "MEGA MAN IN NEW YORK", so it is assumed the graffiti is representing Mega Man in human form despite having no resemblance to how the character usually looks.

Mega Man: Battle & Chase[]

19970320 March 20, 1997

Out-universe link: Mega Man features minor references or similarities to elements from Street Fighter

Mega Man4Arrow L Street Fighter

In this Mega Man-themed racing game, there are three CPU-only racers that can appear during any race to challenge the player, known as the "Black Troops": Black Roader, Black Yellow Devil and Black Super Joe. The signal before any of these racers appears is a message stating "Here Comes a New Challenger!" before the start of a race. This is the same message which appears in the Street Fighter series whenever a 2nd player joined in to battle. Furthering the reference, there's a jingle in the OST named the same, which is a comedic rendition of the challenger jingle in Street Fighter Alpha 2.

Marvel Super Heroes vs. Street Fighter[]

MSHvsSF megaman refs

19970618 June 18, 1997

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

Sub-universe link: Elements from Mega Man are fictional within Marvel Super Heroes (Capcom)

Mega Man5Arrow R Marvel Super Heroes (Capcom)

There are minor references to Mega Man found in the stage Mall Mayhem from Marvel Super Heroes vs. Street Fighter. In said stage there are several banners hung all across the background, with one, large red banner on the right side featuring an image of Mega Man with the text "10th Anniversary Mega Man", as it was the franchise's anniversary during the game's development. Among the crowd in the background there's also a man wearing a large-headed Mega Man costume holding a wooden sign with the words "MEGA MAN" and his face on it.

Mvsf norimaro megaman

Another small reference is included in one of the Hyper Combos of the original Japan-only character Norimaro, Ultra Variety Private Memories: Norimaro rushes at the opponent and if it connects, he strikes them while remembering several mundane moments in his life (such as taking a bath or giving his father a massage). One of the sprites showed during the move has Norimaro dressed as Mega Man, with a Rush look-a-like to his side.

Mega Man X4[]

MMX4 magma dragoon

Magma Dragoon's art

19970801 August 01, 1997

Out-universe link: Mega Man features minor references or similarities to elements from Street Fighter

Mega Man4Arrow L Street Fighter

The 4th main entry in the Mega Man X sub-series introduces a Maverick boss called Magma Dragoon, who features several design elements borrowed from Akuma of Street Fighter fame. Magma Dragoon is a Maverick Hunter who betrayed the group in order to force a confrontation with X and Zero, having always desired to face them in a battle to the death; this motivation runs parallel to Akuma's primary goal of facing strong opponents in duels to the death in order to prove his superiority as a warrior. Magma Dragoon's appearance includes what appears to be a collar of green beads on his neck, imitating the prayer beads Akuma is always seen wearing, and his abdomen plate has a small "Ten" kanji embedded, the same kanji strongly associated with Akuma and featured in several of his animations, most prominently appearing on his back after performing the Shun Goku Satsu.

Magma Dragoon's list of moves also reference the series:

  • One of his moves has him throw two fireballs in sequence by cupping his hands together in the same style as the Hadouken, with Magma Dragoon yelling "Hadouken" as he does so.
  • Another of his moves is a rising fiery uppercut he performs while yelling "Shoryuken" as well. The charged version of X's Rising Fire as well as Zero's Ryuenjin, the moves they learn after defeating him, are also a similar rising uppercut and slash respectively.
  • Dragoon can also perform an angled diving kick that's similar to one of Akuma's moves, the Tenma Kuujin Kyaku.

Magma Dragoon returns in a weaker form as the boss of the Tutorial/Training stage in Mega Man X5, performing the same moves but without the voiced lines.

Mega Man Legends[]

19971218 December 18, 1997

Sub-universe link: Elements from Street Fighter are fictional within Mega Man

Mega Man4Arrow L Street Fighter

In Mega Man Legends, checking the green house at the north-east block on Downtown has MegaMan Volnutt overhear a child and his mother talking. While in Japanese the boy speaks about an original TV show called "Koutetsu Ouji" (lit. Steel Prince), the English translation has all mentions of it replaced with Street Fighter references. There are a total of five different dialogues one can trigger at different points during the game, which speak of Street Fighter as not only a video game, but having a TV show and a toy line as well. Ken Masters and his "Dragon Punch" are also referenced.

(Woman's voice): Hurry up! We've got to evacuate! You can leave that here!
(Boy's voice): No! I can't leave my Street Fighter dolls! Everyone'll make fun of me if I don't have them! And why can't we wait until their show's over on TV?
(Woman's voice): What's gotten into you? They're not going to be on TV-all they're showing are emergency news reports!

(Woman's voice): You've got to clean up your room...If you don't clean up this mess, I'll give all your toys away to the people next door!
(Boy's voice): No! No you won't! Not my Street Fighter dolls! Just you see-they're gonna be on TV today for real! If I don't have my dolls, everyone's gonna make fun of me!
(Woman's voice): On TV!? You should know better than that-today, they're having a special report on that blue boy!

(Boy's voice): Go Ken! Get 'em with your Dragon Punch! Bam! Boom!
(Woman's voice): Stop watching TV and go do your homework!

(Boy's voice): Mom, did you know that blue fellow's called MegaMan?
(Woman's voice): Stop playing Street Fighter and do your homework!
(Boy's voice): No, mom, not Street Fighter! Look-he's on the news!

(Boy's voice): That MegaMan is kind of like the people in Street Fighter, isn't he? I mean, they're all really strong, and have all kinds of powers-like MegaMan's Buster gun!
(Woman's voice): Just make sure you don't imitate his atrocious behavior or you'll be in big trouble!

Street Fighter Alpha 3[]

SFA3 billboard

19980729 July 29, 1998

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

There's a minor and very hard to see reference to Mega Man in Guy's home stage. In the stage, looking closely at the background behind Andore/Hugo, the huge man in a pink leotard standing idle, one can spot a billboard sporting the Mega Man series logo and what's most likely a beverage can, indicating this billboard is advertising some sort of Mega Man-themed drink. The billboard is hard to spot as it is found very far in the background and mostly obscured by the standing Andore/Hugo.

Mega Man X5[]

MMX5 shoryuken

20001130 November 30, 2000

Out-universe link: Mega Man features minor references or similarities to elements from Street Fighter

Mega Man4Arrow L Street Fighter

The Maverick boss character The Skiver/Spiral Pegasus from Mega Man X5 possess a move in which he flies off screen and starts performing high-speed attacks at the player from different angles. One of the attacks he can perform during this move is a high-speed rising uppercut from below, striking a pose reminiscent of the Street Fighter series' Shoryuken move. Confirming the reference, official material refers to this move of his as the "Shoryuuken".

Mega Man X6[]

MMX6 rescue reploids reference

20011129 November 29, 2001

Out-universe link: Mega Man features minor references or similarities to elements from Resident Evil

Mega Man4Arrow L Resident Evil

All the rescuable Reploids located in Blizzard Wolfgang's stage are named after characters from other Capcom franchises. Rescued Reploid #03, #05 and #11 are named "Ryu", "Ken" and "Chun" after the three main Street Fighter characters.

Rockman Megamix vol. 1[]

Megamix charlie

20030206 February 06, 2003

In-universe link: Elements from Street Fighter exist within Mega Man

Mega Man4Arrow L Street Fighter

At a few points during the Megamix manga run, a newscaster named "Charley" and heavily resembling the Street Fighter character Charlie Nash can be spotted on TV, discussing certain events. While not directly addressed, his strong resemblance and name (which was probably slightly misromanized by the Japanese author) seems to indicate he's meant to be the actual character making a cameo appearance.

There's also one instance when he can be seen accompanied by a female newscaster which resembles Chun-Li.

Mega Man X8[]

20041207 December 07, 2004

Out-universe link: Mega Man features minor references or similarities to elements from Street Fighter

Mega Man4Arrow L Street Fighter

As in previous entries, Mega Man X8 has three moves based in the classic Street Fighter moves Shoryuken and Tatsumaki Senpukyaku, two gained by Zero (and Layer, who is gameplay-wise identical to him) and performed while equipped with the K. Knuckles and one performed by X in his Ultimate Armor:

  • Zero gains the "Shouryuuken" from beating Avalanche Yeti. The move itself is a spinning rising uppercut, which makes it loosely resemble Ken Masters' special move "Shinryuuken", a powerful spinning Shoryuken. It is worth noting Zero's move is ice-based in this instance, contrasting the fire-based nature the original move is usually associated with. Zero also shouts "Shoryuken" when performing it.
  • Zero gains the "Senpuukyaku" from Dark Mantis. This move is a forward-flying spinning pirouette kick which strongly resembles the "Tatsumaki Senpukyaku" used by Ryu, Ken and other similar characters.
  • X can perform a spinning uppercut while donning the Ultimate Armor, and much like Zero he also shouts "Shoryuken" during it.

Mega Man X: Command Mission[]

20040729 July 29, 2004

Out-universe link: Mega Man features minor references or similarities to elements from Street Fighter

Mega Man4Arrow L Street Fighter

Mega Man X: Command Mission features another move named after Street Fighter, in this instance belonging to the secret boss Ninetails and his eight lesser clones. These enemies can perform a powerful move known as the "Annihilator Hadouken", a large beam of energy (not unlike how the move behaves in the Marvel vs. Capcom series) which strikes all party members for high damage.

These enemies all merely challenge the player to a fight when confronted, except for the final Ninetails who instead proclaims his strength to be unparalleled. This could be a nod to Akuma's penchant for challenging strong warriors and for proclaiming himself invincible.

Mega Man 9[]

MM9 Chunli

20080922 September 22, 2008

Out-universe link: Mega Man features minor references or similarities to elements from Street Fighter

Mega Man4Arrow L Street Fighter

During the intro sequence, Dr. Light and Mega Man observe a news report on the chaos spread by the rebelling Robot Masters, with the newscaster bearing a strong resemblance to Chun-Li from the Street Fighter series. This little cameo appearance could be a nod to either her cameo in Rockman Megamix or her appearance in the Street Fighter live action movie, where she works as a reporter.

Street Fighter II Turbo #9[]

Udon sfii wily

20091001 October 01, 2009

In-universe link: Elements from Mega Man exist within Street Fighter

Mega Man5Arrow R Street Fighter

Dr. Wily makes a cameo appearance in the UDON Street Fighter comic book series, during the 9th issue of its Turbo line. Dr. Wily appears as a Shadaloo scientist in a few panels, looking slightly younger and with brownish hair instead of gray. He is a background character and thus has no lines nor impact on the story, being there exclusively as a cameo.

Mega Man Universe[]

MM Universe Ryu

2011 2011

In-universe link: Elements from Street Fighter exist within Mega Man

Mega Man4Arrow L Street Fighter

The cancelled game Mega Man Universe was set to include a number of guest characters from other Capcom properties, but only two such characters were confirmed before its cancellation: Ryu from Street Fighter and Arthur from Ghosts 'n Goblins. Ryu appeared as he usually does, drawn in the cartoony style of the game.

No specific details were revealed about his gameplay style, albeit he's shown throwing a Hadouken in the reveal cinematic teaser, and performing a Tatsumaki Senpukyaku in-game at the end of the gameplay trailer.

Street Fighter X Tekken[]

20120604 June 04, 2012

In-universe link: Elements from Mega Man exist within Street Fighter

Mega Man5Arrow R Street Fighter

In-universe link: Elements from Mega Man exist within Tekken

Mega Man5Arrow R Tekken

This crossover fighting game between Street Fighter and Tekken features an unique version of Mega Man as a special guest character exclusive of the PlayStation 3 and Vita versions, named Mega Man in-game but otherwise known officially as "Bad Box Art Mega Man".

Bad Box Art Mega Man[]

BBA mega man art

Mega Man's official art

Bad Box Art Mega Man (BBA Mega Man for short) appears as one of the game's five guest characters, together with Pac-Man, Cole McGraw, Kuro and Toro. Mega Man is based on the notoriously horrible box art from the American release of Mega Man, which has no resemblance whatsoever to the main character, appearing to be a middle-aged man in an awkward pose and wearing a yellow and blue uniform instead of Mega Man's all-blue look. In Street Fighter X Tekken, his design was retouched under the idea that he has aged ever since his picture was taken and used in the box art, resulting in an older Mega Man with a prominent belly but still wearing his (now ill-fitting) yellow and blue jumpsuit. Also, and just like the box art, "Mega Man" wields a futuristic gun he calls "Mega Buster", taking the place of Mega Man's arm cannon.

Bad Box Art Mega Man features a number of moves taken straight from the classic series:

  • Mega Buster - BBA Mega Man shoots his gun, which can be charged for more powerful attacks. The move is based on Mega Man's classic shooting attack, with uncharged shots being yellow orbs and charged ones being larger blue proyectiles, just as how they are in the series.
  • Mega Uppercut - BBA Mega Man performs a rising uppercut with a lightning streak. Possibly based on the Mega Upper, a similar uppercut move used by Mega Man in the secret fighting mode from Mega Man 7 and the Marvel vs. Capcom series.
  • Ice Slasher - BBA Mega Man shoots a slow-moving slash projectile which freezes the enemy on hit. This is the special weapon Mega Man gains from Ice Man in the original Mega Man game.
  • Thunder Storm - BBA Mega Man shoots a three-way electric beam going down, front and upward. This is the special weapon Mega Man gains from Elec Man in the original Mega Man game.
  • Mega Cannon - Mega Man's Supert Art, a fully-charged shot of the Mega Buster. As before based on Mega Man's ability to charge his shots, first introduced in Mega Man 4.

As an aside, his crouching Hard Kick is a slide kick, possibly based on Mega Man's own slide technique first debuted in Mega Man 3.

Music[]

Whenever Mega Man performs a Cross Assault, a remix of the first few seconds of the main theme from Mega Man 2 plays.

Bad Box Art Mega Man can also be faced alone as a Secret Battle during Arcade Mode. Mega Man itself is no different from his playable version, but a remix of Cut Man's theme from Mega Man plays during the battle, and the boss jingle from the game is used in the Vs. screen preceding it.

Other references[]

The location in BBA Mega Man's artwork appears to be the initial area of the first Wily Stage from Mega Man 2. It also features a cameo from the Met enemy at the top right.

BBA Mega Man's profile includes a nod to the Mega Man Legends sub-series: it lists Mega Man's profession as "Digger, a person who digs up relics from the past for research", the same profession MegaMan Volnutt performs in his series. The backstory and prologue also feature a bossy Roll as his sidekick, with an original design showing her as an older woman.

Sfxt mm commando poster

In the stage "Urban War Zone", there are a number of posters in the background, including one featuring the key artwork of Mega Man 9, created as a parody of the hardcore western cover artworks used in the 80s' and 90s'. The poster can be seen on the front of a ruined building (possibly a theater) at the right side of the stage, next to a similar poster for Capcom's Commando series.

Street Fighter X Mega Man[]

Mega Man x street fighter

20121217 December 17, 2012

In-universe link: Mega Man and Street Fighter are connected trough a direct crossover or elements from them appeared together outside both series

Mega Man6 Dash Street Fighter

Initially a fan game crossing over both franchise, the developer approached Capcom with a work-in-progress version and the company decided to officially support and release it as celebration of both series' 30th anniversary. The resulting game pits Mega Man against 12 Street Fighter characters in a side-scroller styled after classic Mega Man's 8-bit roots, with boss battles skewing closer to Street Fighter's fighting game format, with each Street Fighter using a number of special moves and having an "Ultra Combo Gauge" which fills up and allows them to perform a powerful "Ultra Combo". Aesthetics-wise, the game takes elements from the Street Fighter IV subseries, specially notable in the "Vs." screen preceding each stage and the "Perfect" which appears when either the player or CPU wins without taking damage.

The standard format followed in most games in the classic and Mega Man X series is used here as well, with Mega Man being able to choose from any of the eight initial Street Fighters to defeat before going into a set of final stages, with the second-to-last room having eight teleportation devices leading into rematches with the original eight warriors. Mega Man gains a Special Weapon from each one of the eight bosses, each of which can then be used as a the specific weakness of another boss for an easy victory.

Street Fighters[]

SFxMM1-noscale

The character select screen

The eight initial bosses include 4 characters from Street Fighter II (Ryu, Chun-Li, Dhalsim, Blanka), 2 from the Alpha subseries (Rose, Rolento), 1 from Street Fighter III (Urien) and one from Street Fighter IV (Crimson Viper).

All characters perform around 4-6 Special Moves during battle, constantly moving back and forth the room while spamming one move after another. Most of the movelists are based off their Street Fighter IV versions, and includes most of each character's most iconic moves such as the Hadouken for Ryu, Kikouken and Spinning Bird Kick for Chun-li, Dhalsim's Yoga Fire/Flame, etc. Music, on the other hand, are remixed from the character's themes on their debut appearances using the soundboards of 8-bit Robot Master themes from Mega Man 2 and 3.

Character Stage Weapon obtained
SFxMM ryu sprite
Ryu
Based on Suzaku Castle, Ryu's home stage since Street Fighter II. Hadouken - Allows Mega Man to shoot blue or charged yellow hadoukens from his arm buster.
Moves used Hadouken, Shakunetsu Hadouken, Shoryuuken, Tatsumaki Senpukyaku
Ultra Combo: Metsu Hadouken
SFxMM chun li sprite
Chun-li
Original, includes references in the form of biker Mets based on the cyclists seen in some of her stages and enemies dressed like Yun and Yang from Street Fighter III. Lightning Kick - Allows Mega Man to perform the Hyakuretsu Kyaku.
Moves used Spinning Bird Kick, Kikousho, Tenshoukyaku, Sen'enshu
Ultra Combo: Shichisei Ranka, a move from her movelist in Ultimate Marvel vs. Capcom 3.
SFxMM dhalsim sprite
Dhalsim
Visually adapted from his home stage in Street Fighter II, including the large Ganesh art on the walls. Yoga Inferno - Allows Mega Man to shoot a stream of fire from his buster.
Moves used Teleport, Stretched Punch, Yoga Mummy, Yoga Spear, Slide, Yoga Fire, Yoga Inferno
Ultra Combo: Yoga Catastrophe
SFxMM blanka sprite
Blanka
A tropical jungle loosely inspired on his common home stage setting in Brazilian jungles. Tropical Hazard - Based on a Super Combo from Alpha 3, it allows Mega Man to spawn a watermelon he can kick around or use to jump higher.
Moves used Rolling Attack (normal and electrified), Electric Thunder
Ultra Combo: Shout of Earth
SFxMM rose sprite
Rose
A white palace setting based on her stage from Alpha 3, features Tarot imagery in reference to her job as a fortune teller and her use of Tarot cards. Soul Satellite - Allows Mega Man to summon 2 orbs that surround him and shoot whenever Mega Man shoots.
Moves used Slide, Soul Spark, Soul Spiral, Teleport
Ultra Combo: Soul Satellite
SFxMM rolento sprite
Rolento
Original, set in a construction site, with the last elevator area before the battle resembling Rolento's stage from Alpha 2. Mine Sweeper - Allows Mega Man to throw grenades from his buster.
Moves used Patriot Circle, Mekong Delta Air-Raid, Trick Rod, Mine Sweeper, Stinger (he throws the knives upward instead of at an angle while airborne)
Ultra Combo: Patriot Sweeper
SFxMM urien sprite
Urien
Original, set on ancient ruins at dusk inspired by his home stage from 2nd Impact. Aegis Reflector - Allows Mega Man to create a reflective barrier in front of him.
Moves used Metallic Sphere, Chariot Tackle, Violence Knee Drop
Ultra Combo: Aegis Reflector
SFxMM viper sprite
Crimson Viper
Original, set on a hi-tech location displaying the logo of S.I.N., the evil organization in Street Fighter IV she works and spies on. Optic Laser - Allows Mega Man to shoot red laser beams. Another move not from any Street Fighter game, but from Viper's movelist in Ultimate Marvel vs. Capcom 3.
Moves used Burning Kick, Thunder Knuckle, Seismic Hammer, Optic Laser
Ultra Combo: Burning Dance

Final Stages[]

Upon beating all eight characters, Mega Man proceeds to the final 3 stages where he faces against M.Bison and his two henchmen, Balrog and Vega. Before facing Bison stands the boss rematch room as stated before. As these characters function as the equivalent of what's known in the Mega Man fandom as "fortress bosses", they don't provide a weapon upon defeat.

Characer Stage Summary
SFxMM balrog sprite
Balrog
Balrog's stage is a long stretch set on Las Vegas, using the same imagery as his home stage from Street Fighter II. Balrog is unique in that he doesn't fight like the previous bosses, instead constantly performing his "Dash Straight" and "Dash Upper" to one-hit kill Mega Man, and the player has to move forward until the end, when Balrog will fall into a pit and mark the stage's end.
SFxMM vega sprite
Vega
His stage is set in an original location and features climbable cages, a feature common of Vega's home stages in the Street Fighter series. Just like in his home series, Vega can climb the cage behind the boss room and perform high flying and dashing attacks in mid-air. His Ultra Combo is the "Bloody High Claw" from IV. Another element borrowed from Street Fighter is Vega's ability to lose his mask and claw when he receives enough damage.
SFxMM bison sprite
M.Bison
Bison is faced on a area of tall grass under a thunderstorm, based on the special stage used in the final battle of Sagat's Arcade mode in Street Fighter Alpha 2, itself inspired in an scene from the Animated Movie. Bison performs several of his iconic moves as well, including the Psycho Crusher, Somersault Skull Diver and Head Press. His Ultra Combo is the Final Psycho Crusher, a move he first used as the final boss of Street Fighter Alpha 3.

Upon beating M.Bison, a short ending sequence plays showing Ryu and Mega Man walking toward the horizon as the sun sets, in an identical way Ryu does in his ending from Street Fighter II.

Akuma[]

SFxMM akuma sprite

Meeting certain requirements (getting four perfects against bosses without losing continues) allows the player to fight Akuma as a hidden boss battle. If successful, Akuma will appear when Bison is near defeat and eliminate him, mimicking how he appears in his debut secret boss battle in Super Street Fighter II Turbo by killing Bison before the battle began.

Once initiated, Mega Man falls into an unique boss room based on Akuma's home stage, "Gokuento Island", from Street Fighter Alpha 2. Akuma fights like a powered-up Ryu, employing his entire classic arsenal during the boss battle. He moves from left to right as he uses the Gou Hadouken, Shakunetsu Hadouken and the Zankuu Hadouken, as well as the Messatsu Gou Shoryu, Tatsumaki Zankuukyaku and the Misogi (a special originated in Capcom vs. SNK 2). His Ultra Combo is the "Shin Shun Goku Satsu", which lets Akuma kill Mega Man regardless of health left if it connects.

Beating Akuma makes no change to the ending.

Other references[]

There are two hidden special moves one can unlock through a code. The first is known as the "Original Hadouken", and lets Mega Man shoot Hadoukens the standard way, by cuping his hands together and pushing them forward. The second is the "Seiei Enbu", one of the moves used by Yang from Street Fighter III, which lets Mega Man create a double of himself that mimics his every move. Yang was intended to be one of the original eight bosses, but he was cut and his finished weapon was left in the game as an easter egg.

Once Mega Man obtains a Special Weapon, a demonstration video plays showing Mega Man making use of the weapon. The demonstration is set on the Street Fighter IV training stage "The Grid", and the weapon is tested against Street Fighter's notorious joke character Dan Hibiki.

The game's ending shows Ryu and Mega Man, back turned to the screen, as they walk into the sunset. This is based on Ryu's ending from Street Fighter II.

Street Fighter X Mega Man V2[]

20130119 January 19, 2013

In-universe link: Mega Man and Street Fighter are connected trough a direct crossover or elements from them appeared together outside both series

Mega Man6 Dash Street Fighter

SFxMM sagat sprite

A free update for the game, Version 2 of Street Fighter X Mega Man saw the addition of a 2nd hidden character to fight against, Street Fighter veteran Sagat. Sagat can be faced by getting 4 Perfects during the rematch stages, and doing so correctly makes rain to start on Bison's stage. Sagat is faced before Bison as the 2nd-to-last boss.

Sagat fights using his iconic projectile move "Tiger Shot", throwing fireballs at different speeds and heights. He can also shoot a larger fireballs ("Tiger Cannon") and perform dashing attacks "Tiger Knee" and the rising "Tiger Uppercut", as well as combine both into a stronger move known as "Tiger Genocide". His Ultra Combo is the "Tiger Destruction", a stronger version of the Tiger Genocide.

Street Fighter × All Capcom[]

20131119 November 19, 2013

In-universe link: Elements from Mega Man exist within Street Fighter

Mega Man5Arrow R Street Fighter

In-universe link: Elements from Mega Man exist within Minna to

Mega Man5Arrow R Minna to

Mega Man was one of the 24 series chosen to represent Capcom's 30 years of history in the RPG/fighting card game Street Fighter × All Capcom. One of the series with the most amount of cards, 37 different Mega Man characters are represented in a total of 69 playable character cards, with several of them receiving up to 4 different cards. Alltogether these characters are taken from the "classic" series, Mega Man X series and Mega Man Legends series; plus Zero also appearing with his look from the Mega Man Zero series, for a total of 4 subseries represented.

A breakdown of character representation includes:

  • Mega Man (classic) series
    • Mega Man (represented in 3 cards)
    • Roll (represented in 4 cards. She appears in her classic one-piece red dress from the first to seventh Mega Man games, with two cards showing her in her "Alley Cat Roll" and "Roll Claus" costumes from Mega Man Powered Up.)
    • Proto Man (represented in 4 cards)
    • Rush (represented in 3 cards, one under his Rush Coil utility)
    • Dr. Light
    • Dr. Wily (represented in 2 cards, one of which has him piloting the Wily Capsule from Mega Man 7)
    • Bass (represented in 4 cards)
    • All six original Robot Masters (Guts Man, Cut Man, Elec Man, Fire Man, Bomb Man, Ice Man)
    • All eight Robot Masters from Mega Man 2 (Metal Man, Bubble Man, Crash Man, Flash Man, Quick Man, Wood Man, Heat Man, Air Man. Air Man is represented in 3 cards)
  • Mega Man X series
    • Mega Man X (represented in 3 cards, in one wearing the armor from the first Mega Man X)
    • Zero (represented in 6 cards, 3 in his X series appearance and 3 in his Zero series appearance)
    • Vile (represented in 3 cards)
    • Sigma (represented in 3 cards)
    • Flame Mammoth, Sting Chameleon and Storm Eagle from Mega Man X
    • Flame Stag from Mega Man X2
    • Gravity Beetle from Mega Man X3
    • Magma Dragoon from Mega Man X4
  • Mega Man Legends series
    • MegaMan Volnutt (represented in 3 cards)
    • Tron Bonne (represented in 3 cards)
    • Servbot (represented in 3 cards)
    • Denise
    • Birdbot

A number of these cards also feature alternate colors, some of which represent palettes certain characters gain from specific weapons they get in their origin games.

Besides characters, the game's training/story mode "Street Fight" included three locations from the series: Cut Man's stage from Mega Man, Metal Man's stage from Mega Man 2 and Armored Armadillo's stage from Mega Man X. There's also another stage which may be based on the Highway intro stage from X1 as well. The mode featured several minor enemies such as the Big Eye, Batton, Met, Elec'n, Sniper Joe, Hammer Joe and Kaminari Goro. Some music themes from the series are also featured in this mode, in both original and arrange versions. Themes included the Opening Stage from Mega Man X and the first Wily Stage from Mega Man 2.

Mega Man #51[]

Worlds unite street fighter

20150715 July 15, 2015

In-universe link: Elements from Street Fighter exist within Mega Man

Mega Man4Arrow L Street Fighter

In-universe link: Elements from Street Fighter exist within Sonic

Sonic4Arrow L Street Fighter

Mega Man #51 is the 8th part of the Archie crossover Worlds Unite between their Sonic and Mega Man comic series, which features a number of franchises from Sega and Capcom joining the casts of Sonic the Hedgehog, Sonic Boom, Mega Man and Mega Man X in a multiversal crisis headed by Mega Man X's arch-nemesis Sigma. This issue, titled Holes in Reality, marks the formal introduction of the Street Fighter universe into the story, the first of the alternate universes to join the battle, albeit Chun-Li herself made a brief, obscured cameo in Archie Sonic the Hedgehog #274, the previous chapter in the crossover released on July 8th.

The Street Fighter characters featured are Ryu, Chun-Li, Ken Masters and Guile, recruited from their own world by Sticks the Badger in order to serve as reinforcements against Sigma-1's growing army. The four world warriors use their signature moves to eliminate four of Sigma's Mavericks, and join in the battle to stop his plan of merging all of reality. Later, while the heroes stop Magma Dragoon from installing an Unity Engine in the Street Fighter world, M. Bison makes an appearance as he thwarts Blizzard Buffallo from doing the same, and joins the conflict after learning of Sigma's plans from the Maverick, accompanied by his two subordinates Balrog and Vega.

Street Fighter characters would be featured in all issues of the crossover following this chapter.

Street Fighter Battle Combination[]

20150925 September 25, 2015

In-universe link: Elements from Mega Man exist within Street Fighter

Mega Man5Arrow R Street Fighter

The Mega Man series appears as the fourth and final collaboration event between the mobile card game Street Fighter Battle Combination and other Capcom series.

The collaboration in question featured three characters from the overall series, two from the "classic" Mega Man series and one from the Zero sub-series, all in special cards together with a Street Fighter character. As cards in this game represent the actual characters while they engage in battle, this is considered a type 1 link. The three cards in question are:

These collaboration events were available only for a limited time: the Mega Man/Rockman card was available from September 25 to October 20, the Zero card from October 6 to November 3 and the Proto Man/Blues card from October 20 to November 17; although the collaboration became available a few more times at later dates.

Street Fighter V[]

SFV karin story costume color 2

20160216 February 16, 2016

Out-universe link: Street Fighter features minor references or similarities to elements from Mega Man

Mega Man5Arrow R Street Fighter

Color 2 of Karin Kanzuki's Story Costume in Street Fighter V changes her black dress and shoes into red and her purple hair bow into bright green, which combined with this costume being a one-piece long dress and the similar shoes makes Karin strongly resemble Roll's classic appearance. While the reference is not actually confirmed, the resemblance between this costume and Roll's seems to be entirely intentional.

Ibuki's Color 15 in her Story Costume is similar to this one, but the website commentary states it is a match for Karin's costume color instead.

Rockman Classics Collection Original Notebook[]

20160223 February 23, 2016

Sub-universe link: Elements from Street Fighter are fictional within Mega Man

Mega Man4Arrow L Street Fighter

The Rockman Classics Collection Original Notebook is a special pocket planner included in the "Limited Edition" of the physical Nintendo 3DS version of Rockman Classics Collection (what's known as the Mega Man Legacy Collection in English). This notebook includes plenty of information such as trivia, concept art, development secrets and a mini calendar for 2016-2017. It also comes with a set of 52 notes called Dr. Right's Research Journal, which provides a detailed look at Dr. Light's research and events happening before and after the first Mega Man.

One of Light's notes (marked August 16) has him claiming that nothing beats fighting games when taking a break, and that Roll snickered at him when he told her he wanted to master the Hadouken and Shoryuken someday. Street Fighter is referenced through its two most iconic moves, indicating Dr. Light is a fan of the video game series, and may even be taken as a nod to the Hadouken and Shoryuken upgrades from Mega Man X1 and X2, perhaps indicating Light will in fact someday fulfill his desire.

Street Fighter V Patch ver.1.04[]

20160701 July 01, 2016

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

During the game's cinematic story mode "A Shadow Falls", Sean Matsuda can be seen playing with a handheld system, revealed in the official site to be an original system known as the "CPSP", named after Capcom's old "CP-System" Arcade board and the PlayStation Portable (PSP). In this scene, the sounds coming from Sean's handheld are taken from the original Mega Man 2: one can briefly hear Quick Man's stage music and Mega Man's defeat sound.

According to official art, the handheld also sports the key artwork for Mega Man: The Power Battle on its back (albeit this is not visible during the cinematics in-game) and the front screen shows a still of the game in play, indicating Sean may be playing a portable version of this game during A Shadow Falls despite the sounds used being from an entirely different game.

Shadaloo Combat Research Institute[]

20160917 September 17, 2016

In-universe link: Elements from Mega Man exist within Street Fighter

Mega Man5Arrow R Street Fighter

The "Shadaloo Combat Research Institute" (Shadaloo C.R.I. for short) is a section within the Capcom Fighters Network website which is dedicated to providing official profiles for a large variety of characters in the Street Fighter universe. According to Shadow Lady's profile in the site, the large drills used in her "Miracle Drill" move are made of a material called "L. Ceramical Titanium", a material that was established very early in the Mega Man series as an alloy created by Dr. Light which forms part of Mega Man's armor and certain Robot Masters' weapons. The original material is named just "Ceramical Titanium" however, which seems to indicate this version is a derivative, or perhaps a prototype, of the one in Mega Man.

Ceramical Titanium is referenced a second time in the profile for Mecha ZangieF, published January 28, 2017: the text states L. Ceramical Titanium to be the main component of the robot's metallic body. It is worth noting that the English translation of both entries render the name "L-Ceramic titanium", while the Mega Man series officially localized it as "Ceratanium" instead.

Street Fighter V: Arcade Edition Extra Battle Mode Vs. Airman[]

SFV airman challenge

20180803 August 03, 2018

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

Air Man (written Airman here), one of the eight Robot Masters featured in Mega Man 2, appears as the 11th crossover costume for Street Fighter V: Arcade Edition, introduced in Extra Battle Mode in a month-long Challenge series of battles. A costume worn by Rashid specifically due to his ability to throw wind tornados in a way similar to Air Man's own weapon (the Air Shooter), it recreates the robot's look as a cosplay costume.

As all other Challenge costumes, the player needed to win 4 CPU battle challenges in Extra Battle Mode (titled "Quick & Immovable") to unlock it, each available only for a limited time. The player needed all four victories to earn the costume, otherwise the costume wouldn't be unlocked:

  • Challenge 1 went from August 3 to August 10, and winning it provided the "Wind Gem", representing Air Man's hand.
  • Challenge 2 went from August 9 to August 16, and winning it provided the "Forest Gem", representing Air Man's booster.
  • Challenge 3 went from August 17 to August 23, and winning it provided the "Fire Gem", representing Air Man's fan.
  • Challenge 4 went from August 23 to August 30, and winning it provided the "Mountain Gem", representing Air Man's torso.

Running parallel during the whole challenge is a second set of challenge events which rewards players with the music theme from Air Man's stage as a custom BGM, one for the original 8-bit version and another for a remixed version taken from the PlayStation port (although it was originally from Mega Man: The Power Fighters). These challenge ran from August 10 to August 30.

The Air Man costume was later made available in the "Rashid Costume Bundle" and (alongside the music themes) the "Mega Man Costume Bundle", both released August 2019. Both items were later included with all other costumes and music in Street Fighter V: Champion Edition.

Street Fighter V: Arcade Edition patch Ver.03.080[]

SFV dojo object etank

20180925 September 25, 2018

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

One of the many items one can obtain to customize the new Dojo stage in Street Fighter V: Arcade Edition is a stack of E Tanks, the recovery item from the classic Mega Man series. The item is known as "E Tank Tower" and, like all other Dojo custom items, has no functionality and is merely a decorative element to be placed in the stage's background.

Like all items in this mode, it can be unlocked through the "Fighting Chance" mode. in a newly added section called "Dojo Fortune".

Street Fighter V: Arcade Edition Extra Battle Mode Vs. Gutsman[]

Vs gutsman challenge

20190214 February 14, 2019

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

Guts Man (or Gutsman here), one of the six original Robot Masters, appears as the 18th crossover costume for Street Fighter V: Arcade Edition, introduced in Extra Battle Mode in a month-long Challenge series of battles. Featured as a costume for the boxer Balrog, this cosplay costume is a perfect replica of the robot's standard appearance. Performing the Easter Egg code (hold LP+MP+HP+LK and up during the loading screen) before a battle adds a little Met to the costume's shoulder, standing unmoving in place. The Met (also known as Mettaur, Metall or Metool) is a recurring enemy that has went on to become an iconic element of the series as well as its mascot.

As all other Challenge costumes, the player needed to win 4 CPU battle challenges in Extra Battle Mode (titled "Quick & Immovable") to unlock it, each available only for a limited time. The player needed all four victories to earn the costume, otherwise the costume wouldn't be unlocked:

  • Challenge 1 went from February 14 to February 21, and winning it provided the "Wind Gem", representing Guts Man's boots.
  • Challenge 2 went from February 21 to February 28, and winning it provided the "Forest Gem", representing Guts Man's arms.
  • Challenge 3 went from February 28 to March 7, and winning it provided the "Fire Gem", representing Guts Man's armor/torso.
  • Challenge 4 went from March 7 to March 14, and winning it provided the "Mountain Gem", representing Guts Man's head.

Running parallel during the whole challenge is a second set of challenge events which rewards players with the music theme from Guts Man's stage as a custom BGM, one for the original 8-bit version and another for its remix from the PlayStation port (which, once again, was first heard in Mega Man: The Power Fighters). These challenge ran from February 14 to March 14.

The Guts Man costume and music themes were added to the "Mega Man Costume Bundle" released August 2019. Everything was later included with all other costumes and music in Street Fighter V: Champion Edition.

Street Fighter V: Arcade Edition Patch ver.04.021[]

SFVAE megaman costumes

20190226 February 26, 2019

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

Two new crossover costumes became available as paid DLC for Street Fighter V: Arcade Edition at the tail end of February 2019. This includes a Mega Man costume for Ryu, putting the world warrior in a cosplay costume resembling the classic version of the character; and a costume of Roll Caskett from Mega Man Legends to be worn by Sakura.

As before, these are cosplay costumes being used by the characters in question, and not the actual characters. The Mega Man costume was included in the "Ryu Costume Bundle" and the two costumes were also added to the "Mega Man Costume Bundle", both released in August 2019. The two costumes were later included with all other costumes in Street Fighter V: Champion Edition.

SFVAE megaman colors big

As stated by the Shadaloo grunt commentary in the official website, the 9 alternative colors for Ryu's Mega Man costume are based on the palettes of Mega Man's weapons, seemingly from the first three games in the series. Although the commentary only identifies one color (Color 10 - Shadow Blade), the other colors can be easily identified: Color 02 - Super Arm, Color 03 - Air Shooter; Color 04 - Hyper Bomb, Color 05 - Rolling Cutter, Color 06 - Fire Storm, Color 08 - Quick Boomerang, Color 09 - Thunder Beam. Color 07 appears to be the odd one out, as instead of a weapon it seems to be based on the parody version of Mega Man known as Bad Box Art Mega Man.

Street Fighter V: Arcade Edition Mega Man Costume Bundle[]

20190805 August 05, 2019

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

Mega Man5Arrow R Street Fighter

The "Mega Man Costume Bundle" DLC includes all four Mega Man costumes discussed above and all music themes offered during the Extra Battles challenges as well. It also adds another Mega Man music BGM to the list: the "Title Theme" from Mega Man 2, in both original 8-bit and remixed version.

Street Fighter V: Champion Edition Premium Package[]

SFV CE mega man artwork

"Street Fighter: Mega Edition" artwork

20200214 February 14, 2020

Out-universe link: Street Fighter features minor references or similarities to elements from Mega Man

Mega Man5Arrow R Street Fighter

The e-Capcom store release of the 2020 Street Fighter V upgrade includes an exclusive print artwork by Bengus merging characters from both series. The print is titled "Street Figher V: Mega Edition!" and features a number of Street Fighter characters styled as robots referencing the 6 original Robot Masters from Mega Man, plus Dr. Wily, Proto Man and Mega Man.

The characters and their references are, from top to bottom: M. Bison as Dr. Wily, Zangief as Guts Man, Ken as Proto Man, Kolin as Ice Man, Laura as Elec Man, Guile as Cut Man, Dhalsim as Fire Man, Birdie as Bomb Man and Chun-Li as Mega Man.

The print is part of the "Gyamest" Secret File booklet included in the premium package.

Street Fighter V: Champion Edition Patch ver.6.001[]

SFV Ed racer costume

20210222 February 22, 2021

Out-universe link: Street Fighter features minor references or similarities to elements from Mega Man

Mega Man5Arrow R Street Fighter

The February 2021 Street Fighter V: Champion Edition update included a new Sports Costume for the character Ed, decking him in a racer uniform sporting sponsor logos based on several Capcom series such as Resident Evil and Ghosts n' Goblins. One of the logos, visible at the middle right side of his jacket, reads "MET-ALL". A second logo on his right sleeve reads "E Fuel".

The first is a reference to the series' mascot enemy whose name has been variously translated as Met, Metall or Mettool among others. The second may be a reference to the classic series' E Tanks.

Rockman X DiVE event: Fist of the Raging Demon[]

XDive SF banner

20210929 September 29, 2021

In-universe link: Elements from Street Fighter exist within Mega Man

Mega Man4Arrow L Street Fighter

The mobile game Rockman X DiVE introduced a Street Fighter V-centric crossover event in September 2021. This included an event chapter titled "Fist of the Raging Demon", series mainstays Ryu, Chun-Li and Akuma as playable characters or "Hunter Programs" as they are called in-game, and a number of other characters available as cards.

This was a limited-time event only available from September 29 to October 13, 2021. It was made available in the English version of the game, Mega Man X DiVE, at a later date.

Ryu[]

XDive Ryu

The main character of the Street Fighter series, Ryu was one of the initial two series characters added to Rockman X DiVE. Based on his latest appearance at the time in Street Fighter V: Champion Edition, Ryu appears as a S-rank Hunter Program.

Ryu's two Active Skills are moves from his home series: the first is "Shinkuu Hadouken", a larger and stronger version of Ryu's signature Hadouken fireball that's often a super move in Street Fighter games. Here appears in pretty much the same capacity, allowing Ryu to shoot big and powerful projectiles forward. The move has three Modifier Chips: Undo Shield (removes an enemy's shield upon hit), Mobility (reduction of preparation time) and Shinku Denjin (allows the projectile to go through barriers). Only the third modifier is a reference to Street Fighter, being named after the Denjin Hadouken, a special move introduced in Street Fighter III that grants the projectile electric properties.

Ryu's second Active Skill is "Denjin Renki", a powered-up state that grants Ryu enhanced strength and other bonuses, taken from his V-Trigger I in Street Fighter V: Champion Edition, which similarly enhances Ryu's abilities when used. Its Modifier Chips include Parry (adds extra defense), Denjin Boost (increase changes of stunning enemies when hit) and Martial Quintessence (remove negative status). "Parry" is likely in reference to the universal mechanic in Street Fighter III which Ryu has access to in Street Fighter V via his V-Skill I.

Ryu's Passive Skills include Eternal Challenger, Lone Seeker, Eternal Wanderer and True Warrior. All these names refer to Ryu's backstory of being always travelling all over the world to find challengers to fight with in order to get better and understand his opponents through battle.

Chun-Li[]

XDive Chun-li

The premiere fighting game female character Chun-Li was the other initial series characters to be included in the game, and much like Ryu she's primarily based on her appearance in Street Fighter V: Champion Edition as a S-rank Hunter Program.

Her first Active Skill is the "Spinning Bird Kick", one of her iconic special moves debuting with her in Street Fighter II, allowing her to perform upside-down helicopter-like spinning kicks with both her legs outstretched outward. Its Modifier Chips include Show Time (no negative status effects when in use), Skill Seal (upon hit the opponent has their skills blocked) and Kakurenkyaku (use counter +1). All these names/concepts are original to Rockman X DiVE.

Her second Active Skill is the "Hoyokusen", a move where she kicks several times in front of her. While named after her Critical Art in Street Fighter V, the way it functions closely resembles her normal move Hyakuretsu Kyaku/Lightning Legs. Modifier Chips include Power Increase, Weapon Seal (seal the opponent's weapon when hit) and Hakkei (stun opponent). Hakkei is named after one of Chun-Li's unique attacks first introduced in Street Fighter III, a quick two-palmed strike done at close range.

Her Passive Skills include Kakuyokukyaku, Koukyuu, Kikou, Stretching Out and Kirin. While most of these are written in Chinese in a way that they'd fit in Chun-Li's moveset, none of these names are referencing any of her official moves. Stretching Out, on the other hand, is based on an intro animation from Street Fighter III where Chun-Li yawns and stretches out her back. To further confirm the nod, the skill's Japanese name is "Yawn".

Akuma[]

XDive Akuma

Initially the boss for the Event episode, Akuma was introduced as a playable Hunter Program from October 6, a few days after Ryu and Chun-Li, to the event's end in October 13. Appearing in his more feral design from Champion Edition, Akuma is also a transplant from the game in terms of moves.

Akuma's 1st Active Skill is the "Sekia Kuretsuha", a move in which he strikes the ground and releases an exploding pillar. This move is Akuma's Critical Art in Street Fighter V. Its Modifier Chips are generic abilities titled Speed Blast (faster damage register), Preventive Shield and Mobility. Akuma's second Active Skill is his ever-present "Shun Goku Satsu", a move in which he dashes forward and, if he connects, delivers a series of brutal strikes behind a black screen. Its Modifier Chips include Seeking Powerful Rival (increase damage when facing Boss characters), Duel with Powerful Rival (increease damage when facing players) and Ashura Senku (no negative effects). The name of the first two reference Akuma's philosophy to seek strong opponents, while the third is named after Akuma's dashing teleport special move.

Akuma's Passive Skills include Satsui no Hado (the energy source Akuma uses in battle), Dominance of Murderous Intent, Total Annihilation (a translation of "Messatsu!", one of Akuma's oft-repeated lines), Shin (a nod to Shin Akuma, a secret version of Akuma representing him fighting without restrain) and Fist of the Raging Demon (the English name of the Shun Goku Satsu).

Event: Fist of the Raging Demon[]

XDive SF Stage

The event stage, based on Suzaku Castle

The crossover collaboration includes its own Event stage to play through, titled "Fist of the Raging Demon". The stage is set in Suzaku Castle, Ryu's original and most iconic stage debuting in Street Fighter II. The stage is set at noon over the rooftops of old Japanese-style castles (imitating the style of Suzaku Castle, visible in the background) and features two enemies altered to match the setting: Mad Joeys dressed in white and black martial arts gi and green Mets with large red spiky hair which electrify themselves whenever they hide under their helmets, both nods to Blanka's appearance and electric special move. Certain parts of the stage will have the player shoot at falling barrels coming from the top, a nod to the Barrel Breaker bonus round first seen in Street Fighter II. The event's music is a remix of Ryu's Street Fighter II theme.

Akuma is the final boss of this event, fighting with many of his most iconic moves including the Gohadouken, Tatsumaki Zankuu Kyaku, Ashura Senkuu, Goshoryuken and Shun Goku Satsu. When low on health, his Hadoukens become fire-based Shakunetsu Hadoukens instead.

As part of the story, the player can collect energy orbs called "Force of Hadou" found all around the stage. The "Force of Hadou" refers to the toned-down version of Ryu's martial arts as developed by Gouken, as well as the source of energy used by fighters. ViA and ICO are also revealed to be avid Street Fighter players, both making mentions of combo chain tactics and terms from the series, much to RiCO's chagrin:

ViA: "You got that right! Cross up attack, followed by crouching medium kick cancelled into Hadouken! But you've to watch out for wake-up attacks that your opponent may try to pull after he's down!"

ViA: "Well the first trick you need to learn is to cancel a Shoryuken into Shinku Hadouken."

ICO: "Well, I have been practicing how to chain crouching light kick into Hyakuretsukyaku."

ICO also mentions using Random Select as way to say she'd easily defeat ViA, and ViA responds by saying they should handicap ICO by banning her from using the V-Trigger, one of the mechanics in Street Fighter V. ViA also says "The answer is waiting for us in battle!" at one point, a slightly different version of one of Ryu's most iconic phrases: "The answer lies in the heart of battle."

Cards[]

XDive SF cards

Some of the Street Fighter cards available

Cards in Rockman X DiVE are special unlockables that grant extra skills to the Hunter Programs, each representing a character or machine from the series. As part of the limited crossover event, 17 cards sporting characters from Street Fighter were included in the game.

The characters in these cards are all playable in Street Fighter V: Champion Edition, and as such they all use their official render artwork to be represented in the card art.

# Name Stats Skill1 Skill2
243 DAN Type: Red
ATK:6
HP:28
DEF:6
Rank: A
Immobilize Resistance I Slow Resistance I
244 R. MIKA Type: Yellow
ATK:13
HP:16
DEF:6
Rank: A
Player Sentinel I Thorough Preparation Adaptability I
245 JURI Type: Blue
ATK:12
HP:21
DEF:5
Rank: A
Acceleration Special Attack I Out of Control Resistance I
246 E.HONDA Type: Green
ATK:8
HP:18
DEF:7
Rank: A
Homeopathy Adaptability I Defense Reduction Resistance I
247 POISON Type: Red
ATK:16
HP:14
DEF:5
Rank: A
Preventive Shield Special Attack I Damage Reduction Resistance I
248 VEGA Type: Yellow
ATK:14
HP:16
DEF:5
Rank: A
Adversity Amplification I Interference Special Attack I
249 LUCIA Type: Blue
ATK:10
HP:21
DEF:6
Rank: A
Damage Reduction Special Attack I Homeopathy Amplification I
250 BLANKA Type: Green
ATK:8
HP:32
DEF:4
Rank: A
Immobilize Special Attack I Crisis Amplification I
251 M.BISON Type: Red
ATK:15
HP:28
DEF:5
Rank: S
Player Killer II Confusion Resistance II
252 ZANGIEF Type: Yellow
ATK:10
HP:29
DEF:8
Rank: S
Player Sentinel II Shield Special Attack II
253 CHUN-LI Type: Blue
ATK:13
HP:28
DEF:7
Rank: S
Out of Control Special Attack II Boss Sentinel II
254 CAMMY Type: Green
ATK:15
HP:24
DEF:7
Rank: S
Interference Special Attack II No Skill Resistance II
255 SAKURA Type: Red
ATK:12
HP:33
DEF:6
Rank: S
Continuous Damage Resistance II Defocus Special Attack II
256 KARIN Type: Yellow
ATK:13
HP:23
DEF:8
Rank: S
Confusion Special Attack II BOSS Killer II
257 RYU Type: Blue
ATK:14
HP:29
DEF:6
Rank: S
Crisis Amplification II Crisis Adaptability II
258 KEN Type: Green
ATK:14
HP:21
DEF:8
Rank: S
Defense Enhancement Special Attack II Thorough Preparation Amplification II
259 AKUMA Type: Red
ATK:19
HP:25
DEF:7
Rank: S
Preventive Shield Special Attack II Master of the Fist I
260 GUILE Type: Green
ATK:12
HP:28
DEF:7
Rank: S
Defense Reduction Resistance II Immobilize Resistance II

Street Fighter V: Champion Edition Patch ver.07.001[]

SFV RingOfArcade

20220329 March 29, 2022

In-universe link: Elements from Mega Man exist within Street Fighter

Mega Man5Arrow R Street Fighter

The final balance update for Street Fighter V: Champion Edition introduced a brand new stage called "Ring of Arcade", set in what appears to be an amusement theme park with several elements and characters from old Capcom Arcade games visible in the background. Mega Man is among the represented series, with two references.

SFV RingOfArcade servbot

The first is found in the large background board occupying the center of the stage, which features artwork of four Capcom characters, Mega Man among them. Mega Man appears in the exact same pose and artstyle as seen in the key artwork for Mega Man 11. The second reference is the appearance of two Servbots from Mega Man Legends in the foreground: one can be seen bobbing back and forth on the left side of the stage, while the other appears running around the right side as he mops the floor, tripping every time one of the players receives a strong attack or hits the ground with force. Unlike other elements in the stage, the Servbots appear to be the actual characters and not fictional representations, making this a Type 1 link.

For a list of all cameos and references in this stage, go here.

Rockman X DiVE June 2022 maintenance[]

Xdive DrLight MartialArtist

20220608 June 08, 2022

In-universe link: Elements from Street Fighter exist within Mega Man

Mega Man4Arrow L Street Fighter

The maintenance update for Rockman X DiVE in June 2022 introduced a new character to unlock: Dr. Light the Martial Artist. This character is Dr. Light wearing and using moves from Ryu, in what is a clear homage to the doctor's appearance in the Hadouken easter egg from Mega Man X.

Dr. Light the Martial Artist is a S-Rank Hunter Program depicting the doctor wearing Ryu's white gi and headband. The character's two active skills are "Budo Hadouken", a regular blue Hadouken projectile followed up by a "Budo Senpukyaku" (Light performs a Tatsumaki Senpukyaku while standing idle, imitating the way Ryu's EX version of the move works); and "Budo Barrage", a dash followed by a barrage of punches that seems to be an original move. None of Light's Passive Skills or modifiers makes further reference to Street Fighter.

Street Fighter 6: Days of the Eclipse Chapter 2[]

SF6 comic pg34

20230512 May 12, 2023

Sub-universe link: Elements from Mega Man are fictional within Street Fighter

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In the second chapter of the Street Fighter 6 web comic, titled "A Good Fake", there's a toy/figurine of Mega Man visible in the background. The poster appears in page 34, on a shelf in the background of Chun-Li's protegee Li-fen's room.

Street Fighter 6[]

SF6 Met Stage

20230602 June 02, 2023

In-universe link: Elements from Mega Man exist within Street Fighter

Mega Man5Arrow R Street Fighter

Street Fighter 6 features a new mode known as "Extreme Battle", where players can setup special matches with unique rules, often involving elements being spawned during the battle to be used as weapons. One of the possible special battles involves a Met enemy from Mega Man dropping down during the match and moving around as the two players fight. The Met can hide under its helmet (as it does in the Mega Man series), and if hit it will stand up, walk a few steps and explode, electrocuting the enemy. Either player can also strike the Met and send it flying as if it were a projectile, hitting the opponent and exploding. Every time it is destroyed a new Met replaces it until the match is finished.

SF6 zenny bill

Another small nod can be found in World Tour Mode: the zenny/dollar bills used during the game has the likeness of Dr. Light printed on them, alongside his name "Thomas Light" visible to the left side of the image. This is likely only an easter egg and has no canonical implications for either series.

Finally, Mega Man: The Power Battles is one of 15 Arcade games in rotation accessible at the Game Center section of the Battle Hub.

License[]

Copyrights for both series are held by Capcom.

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