This page explains in detail the interactions between the Mario series and the Wario series.
Note that Wario is also considered a character from the Mario series, since he originally appeared in Super Mario Land 2: 6 Golden Coins, so all his appearances in Mario games, such as the Mario Kart or the Mario Party games, aren't considered links to the Wario series.
Mario & Wario[]
August 27, 1993
While still being a Mario game, Mario & Wario is the first game titled to Wario, thus being the first game in the Wario series. However Wario himself is still the villain, like in his original appearance, while Mario is the hero (with Peach, Yoshi and Luigi as alternate playable characters).
Wario Land: Super Mario Land 3[]
January 21, 1994
The third game in the Mario Land series, it's also the first game in the Wario Land series. Wario stars as the hero for the first time, while Mario only has a small cameo in the end. For this reason this game is often not even considered part of the Mario series (and for this reason references to Wario Land in the Mario series are considered links to the Wario series). Also the main treasure Wario is trying to steal in the game is a giant golden statue of Princess Peach.
Wario's Woods[]
February 19, 1994
Wario's Woods is the first Wario game not to be also titled "Mario", so it makes the Wario series a spin-off of the Mario series, rather than a Sub-series as it could originally be considered.
This game, however features Wario as the villain, much like in Mario & Wario, and Mario character Toad as the hero. Toad's abilities in this game are taken from his original playable appearance in Super Mario Bros. 2.
Wario Land II[]
March 1998
One of the collectable treasure in the game is a Megavitamin from Dr. Mario.
Wario Land 3[]
March 21, 2000
Some of the treasures in the game once again referencere the Mario series. These are blue overalls, Mario's trademark clothes, red overalls, that correspond to Mario's former clothes in his first appearances, as well as while in Fire Mario form, and a green spiked turtle shell.
Dr. Mario 64[]
April 9, 2001
The starting selectable characters in this game are composed of Dr. Mario, Wario and eleven enemies originally from Wario Land 3: Spearhead, Webber, Silky, Appleby, Jellybob, Octo, Helio, Lumpy, Hammer-Bot, Mad Scienstein and Rudy the Clown. Why the creators decided to include these enemies rather than Mario enemies is unknown.
The game also features two unlockable characters: Metal Mario, ending boss in Story Mode using Wario and based on one of Mario's powered-up forms in Super Mario 64, and Vampire Wario, ending boss in Story Mode using Mario and based on one of Wario's transformations in Wario Land 3.
WarioWare, Inc.: Mega Microgame$![]
March 21, 2003
The whole idea of this game comes from Mario Artist: Polygon Studio, a 3D graphics designer that also includes short microgames using the polygons the player has created.
Wario's Intro games' intermission is even directly based on Polygon Studio's microgame introduction, featuring a boombox stereo. Also some Microgames in the game are based on those from Mario Artist: Polygon Studio. These are: Crazy Cars, based on Jump; Wario Whirled, based on Roulette; Diamond Dig, based on Block; Repellion and UFO Assist, based on Shoot; Hectic Highway, possibly based on Race; Batter Up, based on Baseball. All of them are featured in the "Intro" category, except for Batter Up, that's in the "Sports" category, and UFO Assist, that's in the "Sci-Fi" category. The only Polygon Studio microgames to not have a WarioWare version are "Maze" and "Flies".
Note that all microgames featured in this game are reused in WarioWare, Inc.: Mega Party Game$!
Microgames based on Mario games[]
Four microgames in 9-Volt's "Nintendo Classics" category are based on Mario games. These are:
Super Mario Bros.: The player controls Mario and must stomp on one, two or three Goombas depending on the level. The microgame features the same graphics, music and sound effects from the original game.
Mario Paint: Fly Swatter: actually based on "Gnat Attack", the minigame within Mario Paint, the player controls a gloved hand holding a fly swatter and must swat the Gnats when they're underneath it. Level 1 features only one Gnat, Level 2 features two Gnats and Level 3 features three Gnats. The reason for the title change is unknown.
This microgame returns in WarioWare Gold as one of 9-Volt's microgames in the Touch League.
Dr. Mario: like the original game, the goal of this microgame is to kill the viruses using a Megavitamin. The microgame always features two same colored viruses and the player has a Megavitamin of the same color, so that it's enough to kill them. Also Megavitamins can't be turned in the microgame, so they appear already in the right orientation and the player only has to move them. Level 1 features two viruses on top of each other, so the player has to put the Megavitamin on top of them; Level 2 features two viruses next to each other, so the player has to put the Megavitamin next to them; Level 3 features two viruses placed one on top of each other with a two-block gap, so the player has to put the Megavitamin between them.
Mario Clash: based on the Virtual Boy game of the same name, Mario is standing on the background platform holding a shell and the player must press the "A" button at the right time to make him trow it at the walking enemy on the foreground platform. Enemies are in Level 1 a Spike Top, in Level 2 a Boo, in Level 3 a Paragoomba.
This microgame returns in WarioWare Gold as one of 5-Volt's microgames in the Mash League.
Other microgames with Mario elements[]
Super Wario Bros.: a parody of Super Mario Bros. featuring similar graphics in which the player controls a constantly jumping Wario and has to stomp on Goombas. There are one, two or three Goombas depending on the Level of the microgame. This microgame is featured in the "Intro" category of the game.
This microgame returns in WarioWare Gold as one of Wario's microgames in the Mash League.
Classic Clash I, Classic Clash II, Classic Clash III: based on classic japanese monster movies, these three microgames feature a giant hero fighting a turtle monster. The hero appearance is clearly based on Mario, while the monster is based on Bowser. These microgames are featured in the "Sci-Fi" category of the game.
Classic Clash III returns in WarioWare Gold as one of Dribble & Spitz's microgames in the Mash League simply titled "Classic Clash".
I Came, I Saw: In this microgame the player has to saw through a tree to reveal what's inside. One of the possible things inside is a man doing push-ups, taken directly from the loading screen in Paper Mario. This microgame is featured in the "Strange" category of the game.
This microgame returns in WarioWare Gold as one of Mona's microgames in the Mash League.
Air Supplies: In this microgame, the helicopter from Parachute flies over the truck from the Game & Watch game Mario Bros. and the player must press the "A" button at the right time to land the helicopter's cargo on the truck. This microgame is featured in the "Strange" category of the game.
Ultra Machine: The boss microgame of 9-Volt's "Nintendo Classics" category, it features the Nintendo toy from the 60s and 70s "Ultra Machine" (with the machine itself based on the "Ultra Machine DX" version and the bat based on the classic version). The player controls the bat and must hit enough baseballs (6 in Level 1, 7 in Level 2 and 8 in Level 3) out of the 10 in stock to pass the microgame. Mario appears in the game at the beggining and at the end of the microgame to start it and declare "Game Over".
Wario Bros.: the player controls Wario within a level of Mario Bros. and the object is to collect the coin that moves through it. In Levels 2 and 3 there also is Mario, trying to get the coin before Wario. This microgame is featured in the "Anything Goes" category of the game.
Rock Paper Scissors: In this microgame the player controls Wario and must win a game of "Rock, Paper, Scissors" against Mario. This microgame is featured in the "Anything Goes" category of the game.
Wario Facial: In this microgame the player must choose Wario's eyes, nose and hat to complete his face. The wrong parts are from Mario and Luigi. This microgame is featured in the "Anything Goes" category of the game.
Grow Wario Grow: In this minigame the player controls Wario in his Wario Land appearance while in the Super Mario Land game and must hit a "? Block" to make a Super Mushroom appear and then take it before Mario does. Mario appears in his Super Mario Land look and the scenario is World 1-1 of the game, but the mushroom is oddly a black & white version of the Super Mario Bros. mushroom. This microgame is featured in the "Anything Goes" category of the game.
Minigames[]
Two minigames in WarioWare are based on Mario games and are:
Dr. Wario: A parody of Dr. Mario, it looks, sounds and plays like the original game, only featuring minor differences, the most notable being Mario's name and sprite is replaced with Wario's.
Fly Swatter: Like the microgame, this minigame is based on Gnat Attack from Mario Paint, and only features minor changes from the original, the most notable being the hand the player controls wearing Wario's glove rather than Mario's.
Mario & Luigi: Superstar Saga[]
November 17, 2003
In the Yoshi Theatre zone, four movie posters can be seen, one of which is titled "Wario" and features Wario's face from the Japanese boxart for WarioWare, Inc.: Minigame Mania.
In the Starbeans Café, Professor E. Gadd from Luigi's Mansion gives one of his inventions to Mario and Luigi everytime they mix a new coffee, for a total of seven different coffees. Originally, every item obtained was given to Mario and Luigi by a different cameo character (Wario, Fox McCloud, a biker from Excitebike, Link, Samus Aran, Captain Olimar and Professor E. Gadd) but in the end they only retained Professor E. Gadd. Wario's item was originally going to be the Wario's Gold, but it was replaced with the Greed Wallet, that when equipped doubles the coins received from beating enemies.
Before being scrapped, sprites and dialogues for these characters were actually included in the game, and are still present in its code, but unused. Wario's dialogue is:
Wario:
- Ah ha ha ha! Move it!
Wow! Now that I'm here, this game's finally gettin' good!
Cashier:
- Oh! Wario! What's a bad dude like you doing here?
Oh! I got it! You came to pay your tab from the other day!
Wario:
- What are you talkin' about?!?
You tryin' to give me a bad rep with stupid rumors? I oughta...
Cashier:
- Aww, come on! Just pay up!
I'll even take beans if you got 'em.
Come on! You're a rich guy, right?
Wario:
- Uh... OK. Maybe next time. But...
Don't you have free drinks for celebrity guest stars in this game?
Wa ha ha ha ha ha ha!
BLECH! AWFUL!
Do you guys really like drinking nasty stuff like this?
...Losers.
Ah! Whatever! Hope this covers your costs!
Blech! Drinkin' that stuff made me wanna go shave my tongue!
Uh-oh! Gotta go!
Note that while Wario is also a character from the Mario series, in this appearance he's referred to as a guest star, so it's a reference on him being a character from his own series rather than being Mario's rival or a Mario character in general. Actually his comment on how good the game is, is possibly a reference to the WarioWare series, in which he creates games, while the cashier's comment on him being rich, while he supposedly isn't, is probably a reference to Wario World, where he's portrayed as very rich; this is also reflected in one on the articles in Wario's Warehouse that read "While my persona in Wario World had a golden castle filled with treasure, the truth is sadly more humble".
Mario Kart: Double Dash!![]
November 07, 2003
The Wario Car from Wario Land 4 is featured in the game as Wario's standard kart. It's look is the same as in Wario Land 4, but it has no windshield and has a special place for the second character.
The Brute kart from Mario Kart DS is also a modified version of this kart.
WarioWare: Twisted![]
October 14, 2004
Microgames Based on Mario games[]
Just like in Minigame Mania, 9-Volt's stage features four microgames based on Mario games. These are:
Super Mario Bros. 3-Lift: Taking place within Super Mario Bros. 3, it has Mario standing on a lift while the player must move it by tilting the Game Boy Advance to make Mario avoid the enemies. In Level 3 the player must also protect Luigi, that stands on another lift.
This microgame returns in WarioWare Gold as one of 18-Volt's microgames in the Twist League.
Mario Bros.: The player must tilt the console to get a shell back up to a platform before Mario kicks it. Level 1 features a Green Koopa Shell, Level 2 features a Red Koopa Shell, Level 3 features a Buzzy Beetle shell.
Super Mario Bros. 3: The objective is to choose the correct power-up for Mario before he falls into a group of Marios with the stated costume. Power-ups to choose from are: Super Mario, Fire Mario, Hammer Mario, Frog Mario, Tanooki Mario and Statue Mario, with more of them appearing depending on the level.
Super Mario Bros.: The boss microgame, the player controls Mario by tilting the console and his running speed is determined by the strength of the tilt. The objective is to reach the end of the level avoiding Goombas and cliffs, and it's also possible to pick Super Mushrooms, however Fire Flowers are not present. Level 1 is set in a overworld level, Level 2 is set in an underground level and Level 3 is set in a castle level, however all of them feature a flagpole and a little castle at the end, while only overworld levels had it in the original game.
This microgame returns in WarioWare Gold as 18-Volt's boss microgame in the Twist League.
Other microgames with Mario elements[]
Red Delicious?: In this microgame the player has to cut open an apple and reveal the contents. Just like the I Came, I Saw microgame from Minigame Mania, one of the things that may appear is the acrobat from Mario Paint. This is one of Mona's microgames.
Bubblegum Blues: In this microgame the player has to press the "A" Button to pop the bubble being blown by a dozing boy. His t-shirt features images of power-ups from Super Mario Bros.; a Super Mushroom in Level 1, a Fire Flower in Level 2 and a Starman in Level 3. This is one of Kat & Ana's microgames.
Weird Science: In this microgame the player has to press the "A" button at the right time to make the virus from Dr. Mario jump into the beaker. This is one of Kat & Ana's microgames.
Boomerang!: In this microgame the player has to tilt the console to throw a boomerang and then catch it back. In Level 3 the boomerang is actually the acrobat from Mario Paint. This is one of Orbulon's microgames.
Burying the Hatchet: In this game the player controls Wario and must guide his hand to Mario's. This is one of Wario-Man's microgames. It also returns in WarioWare Gold as one or Wario's microgames in the Ultra League.
Super Wario: This microgame takes place in a black and green version of Super Mario Bros. and the player has to tilt the console to make a constantly jumping Wario stomp on the enemies. Level 1 features a Koopa Shell, Level 2 features a Goomba and Level 3 features a Goomba and a Koopa Troopa. This is one of Wario-Man's microgames.
Other references[]
Wario Bike: This minigame merges elements from Excitebike and Super Mario Bros., also featuring modified versions of Mario enemies Goomba, Paratroopa, Lakitu, Spiny and Bullet Bill.
One of the unlockable records in the game is Super Mario Bros.'s theme.
WarioWare: Touched![]
December 02, 2004
Microgames Based on Mario games[]
Three of 9-Volt's microgames are based on Mario games. These are:
Super Mario Bros.-Grab the Coins: The player has to tap on "? Blocks" to collect coins. It's also possible to tap a hidden Coin Block. Note that the microgame takes place in the unexisting "World 0-2".
Mario Paint: The player has to color in the white pictures by rubbing the stylus on them. Level 1 fatures only one object, Level 2 features two and Level 3 features three.
Super Mario Bros.-Stomp: The player has to tap on enemies to defeat them. Level 1 features three enemies, Level 2 features four enemies and Level 3 features five enemies. Tapping corresponds to stomping, so like in the original game Goombas must be tapped once to be defeated, Koopa Troopas and Buzzy Beetles must be tapped once to make them retreat in their shell and once again to make them slide across the ground, Koopa Paratroopas must be tapped to turn them into regular Koopa Troopas, Spinies can only be defeated by hitting them with a shell. Enemies can also be defeated by making them fall into a pit. Note that the microgame takes place in the unexisting "World 0-1".
Other microgames with Mario elements[]
Chalk Full: In this microgame the player has to rub the screen with the stylus to erase the drawings from the blackboard and sometimes a drawing of Mario will appear. This is one of Jimmy's microgames.
This microgame returns in WarioWare Gold as one of Kat & Ana's microgames in the Touch League.
Spin a Yarn: In this microgame the player has to spin a ball of yarn to unravel a piece of clothing, revealing a little character underneath. In Level 3 the clothing is a green jumper and the character is Luigi, who then assumes an "L" position. This is one of Dr. Crygor's microgames.
8-Bit Hero: In this microgame the player has to find the wrong pixel in a zoomed sprite from a Nintendo game. In Level 1 the image is Mario from Super Mario Bros. After the microgame is won a brief scene from the original game plays. This is one of 9-Volt's microgames.
Clawing for More: In this microgame the player has to use Nintendo's Ultra Hand to grab a ball. After it's grabbed, it pops and sprites of creatures from Nintendo games come out of it. Theese sprites may be Fighter Fly from Mario Bros., Lakitu or Koopa Paratroopa from Super Mario Bros., Cheep Cheep or Bullet Bill from Super Mario Bros. 3, or the ducks from Duck Hunt. This is one of 9-Volt's microgames.
You Scratch Mine: In this microgame the player has to scratch Wario's back, but in Level 2 there will also be Mario, while in Level 3 there will be Wario, Mario and Toad.This is one of Wario-Man's microgames.
Where's Wario: In this microgame the player has to find a picture of Wario on a tridimentional globe. In Level 3 he appears as an 8-bit sprite (actually his sprite from the "Wario Bros." microgame in WarioWare, inc.: Minigame Mania) and the globe also has sprites of Mario and Luigi from Mario Bros. as well as Goombas from Super Mario Bros. or Shellcreepers from Mario Bros. and Pauline from Donkey Kong. Goombas, Shellcreepers and Pauline appear wearing Wario's hat. This is one of Wario-Man's stages. It also returns in WarioWare Gold as one or Wario's microgames in the Ultra League, but it now has drawings of Mushrooms and Fire Flowers.
Other references[]
In the intermission between 9-Volt's microgames, he's seen using a dj turntable shaped like a NES controller that also has Mario and Luigi figurines on it. They also react every time the player wins or loses a microgame.
While the microgame itself is not based on the Mario series in any way, its description references it by saying "Get me out of all these clothes! I'm sweating like a Goomba at a plumber parade!"
One of the unlockable souvenirs in the game is a limited version of Mario Paint called "Wario Paint". It only offers the possibility to color pictures of the main characters from the game, after unlocking their respective stage.
One of the three unlockable records in the game is Mario Paint's theme. After a while the music changes into a remix.
WarioWare: Smooth Moves[]
December 02, 2006
Microgames Based on Mario games[]
Only two of 9-Volt and 18-Volt's microgames are based on Mario games, and are:
Super Mario Bros.: The player must swing the Wii Remote upwards to make Mario collect coins by hitting Coin Blocks or ? Blocks. In Level 1 Mario is standing in "Super Mario" form under a Coin Block, in Level 2 he's walking under Brick Blocks and ? Blocks in his "Super Mario" form, in Level 3 he's walking under Brick Blocks and ? Blocks in his "Small Mario" form, and the player also has to avoid obstacles. Interesting to note is that he holds a Wii Remote while jumping.
Super Mario Sunshine: The player controls Mario with F.L.U.D.D. on his back and must aim its steam of water at the fires on the wall in front of them.
This microgame returns in WarioWare Gold as one of 18-Volt's microgames in the Twist League.
Other microgames with Mario elements[]
(Crowd Control: in this microgame the player must scare a crowd of people away using a stinking item on a stick, such as a sock or a piece of poop. The blue person in the crowd is often identified as Waluigi, but having zigzag shaped mustache he's more likely just a different caricature of Wario, like the other people in the crowd. This is one of Wario's microgames, so its form is "The Remote Control".)
Keep your Guy on the Ball: In this microgame the player controls a character standing on a ball and must balance it not to make it fall off. In the background pictures of a mushroom, a star and a fire flower from the Mario series can be seen. This is one of Mona's microgames and uses the "Handlebar" form.
Fan Boy: In this microgame the player must blow away paper butterflies by swinging a fan. Occasionally the fan will be green with Luigi's "L" on it. This is one of Mona's microgames and uses the "Umbrella" form.
On the Edge: In this microgame the player must trace the dark outer lines of a shape. After tracing all it, it will reveal an image untderneith. The square image is a ? Block from the Mario series. This is one of Kat & Ana's microgames and uses the "Sketch Artist" form.
How the West Was Really Won: In this microgame the player controls a cowboy and must shoot the opponent as soon as the word "DRAW" appears on screen. The loser has his trouusers fall down, and in case the player loses, the cowboy's boxers are revealed to have drawings of Super Mushrooms, Fire Flowers and Starmans from the Mario series. This is one of Ashley's microgames and uses the "Big Cheese" form.
Opening Night: In this microgame the player must wave the Wii Remote back and forth to conduct the orchestra. In Level 1 there are Mario and Luigi along with Link from the Zelda series, in Level 2 there are Mario, Luigi and Toad along with other Nintendo characters, while in Level 3 there are Mario, Luigi and Peach along with other Nintendo characters. Mario, Luigi and Toad play the violin, while Peach plays the flute. Also, among the music tracks the orchestra has to play are for Level 1 athletic theme, Boom Boom/Koopaling victory theme and lose theme from Super Mario Bros. 3, and overworld/lose theme from Super Mario Bros.; for Level 2 Super Mario Bros. 3 level goal theme, Mario Bros. main theme and Dr. Mario level settings theme; for Level 3 Super Mario Bros. level goal theme. This is one of 9-Volt & 18-Volt's microgames and uses the "Remote Control" form.
Family Computer/Super Nostalgic Entertainment System: In this microgame the player has to insert a video game cartridge into the console. The original Japanese version features a Famicom console and one of the games that must be inserted is Super Mario Bros. Since in the western NES console the games aren't inserted from the top, the minigame was changed featuring an american SNES console and among the games that must be inserted are Super Mario World and Mario Paint. The console was left the American SNES in european releaseses and the background music is the overworld theme from Super Mario Bros. in all versions. This is one of 9-Volt & 18-Volt's microgames and uses the "Handlebar" form.
Other references[]
In the intro clip for 9-Volt & 18-Volt's stage, the two characters appear in 8-bit graphics within Super Mario Bros. with 18-Volt in World 4-2 (mislabled 1-2 on top) squatting above the ceiling, referencing a popular Japanese meme, while 9-Volt appears on a block staircase showing the infinite 1-Up trick.
This can be considered an in-universe link since the two Wario characters phisically interact with Mario elements. Note that since it shows the two characters within a Mario game, the direction of the link may apparently seem from Wario to Mario (as in elements from a Wario game appearing within a Mario game), but actually it's the Mario stage that appears in WarioWare: Smooth Moves interacting with its characters, so the direction is from Mario to Wario.
In the game's credits, some of the cast's Miis appear dressed as Mario, Luigi or wearing a 1-Up Mushroom shirt.
Mario Kart Arcade GP[]
October 2005
The first track in Wario Cup is "Diamond City" and takes place in the city from the WarioWare series.
This track returns in Mario Kart Arcade GP 2.
Mario Kart Wii[]
April 10, 2008
The Wario Bike from the WarioWare series is featured in the game as one of the starting bikes in the "Large" category. When driven by Wario it has its original color scheme.
Wario Land: Shake It![]
July 24, 2008
One of the treasures Wario can collect in the Wavy Waters level are Peach Sandals, belonging to the princess from the Mario series. Its description is slightly different between versions, with the american reading "Sandals previously worn by a princess. They smell good. Suspiciously good." while the European reads "Sandals previously worn by a princess. They smell peachy!"
WarioWare: D.I.Y.[]
April 29, 2009
Microgames based on Mario games[]
Five of 9-Volt's microgames are based on Mario games. Curiously, though, they're only based on two games: Super Mario Bros. and Mario Paint.
Paratroopa: In this microgame the player must tap the arrows on-screen to move Mario left or right making him avoid the paratroopa. This microgame takes place in Super Mario Bros.
Fly Swatter: Like the Fly Swatter microgame in Minigame Mania, this is based on the Gnat Attack minigame in Mario Paint. The player must tap the insects on screen to kill them.
Spiny: In this microgame the player must tap the "Jump" button on-screen to make the running Mario jump to avoid two Spinies. This microgame takes place in Super Mario Bros.
Also, the microgame's initial message says "Jump, man!" referring to Mario's original name, "Jumpman".
Mario Paint: In this microgame the player must color the cylinder on the right the same way as the one on the left, by tapping on a color on top and then on the area of the cylinder to give it that color.
Blooper: The boss microgame, the player must make Mario swim left and right by tapping on the arrows to make him collect the coins while avoiding the Blooper. This microgame takes place in Super Mario Bros. and it's the only microgame in the game to not have a time limit.
Other references[]
9-Volt's stage shows him in his own video game, that's called "Super 9-Volt" and it's clearly a parody of Super Mario Bros. even featuring the same graphics.
Additionally, many premade objects, music tracks and sound effects usable to create original microgames, are taken from Mario games (mostly from Super Mario Bros.)
An easter egg is that if the player gives a created microgame the name "Mario Paint", the original Mario Paint music will play in the graphic editor instead of the normal music.
WarioWare: D.I.Y. Showcase[]
April 29, 2009
Microgames based on Mario games[]
Five of 18-Volt's microgames are based on Mario games and are:
Mario Kart: In this microgame set in Super Mario Kart the player must press A at the right time to make Mario fire a green shell and hit the Koopa Toopa.
Super Koopa: In this microgame set in Super Mario World the player controls Cape Mario and must press A to make him glide. The object is to collect all coins while avoiding the Super Koopas.
Mario Bros.: In this microgame the player must make Mario jump to flip all the enemies, that may be Shellcreepers (requiring only one hit) or Sidesteppers (requiring two).
Mario Slots: In this microgame the player must stop each of three spinning wheels by clicking on the arrow below them and the objective is to stop all of them with the same picture in the middle. Pictures represent Mario's head, Super Mushrooms and Starmen. This microgame is based on the recurring slot machine bonus game from Nintendo games such as Game Boy Donkey Kong and more specifically the "Mario Slot" minigame from Super Mario 64 DS.
Mario Adv.: In this microgame based on Super Mario Advance (remake of Super Mario Bros. 2), the player controls Mario holding a vegetable and must press A at the right time to make him throw it at the enemy and kill it. The enemy is either a Shy Guy, a Ninjy or a Giant Shy Guy.
Other references[]
One of 18-Volt's favourite comics is called "A Koopa's Tale", and stars a kicked Koopa shell from the Mario series.
Also, the fever theme from Dr. Mario is featured as one of the unlockable Records.
Mario Kart 7[]
December 01, 2011
Wario's track in the game, called "Wario's Galleon", features a remix of the main theme from Wario Land: Super Mario Land 3 as its music. The track itself may be a homage to the game, taking place inside of a sunken pirate ship, as Wario Land has pirate themes.
Game & Wario[]
March 28, 2013
The Patchwork minigame includes some puzzles based on sprites from Super Mario Bros. 3, specifically: Easy 10 - Mario's head; Easy 20 - Super Star; Easy 30 - Super Mushroom.
Additionally, one of the microgames included in the Gamer minigame is "Sole Man", a remake of the Sole Man microgame from WarioWare, Inc.: Mega Microgame$! where the player controls a character that must avoid being stomped by a giant foot, but in this version the character is dressed like a Goomba and the foot is Mario's. Also the background is based on Super Mario Bros.
Additionally the Windbag microgame from Gamer occasionally features the appearance of a babyface from Mario Paint.
NES Remix 2[]
April 24, 2014
Stage 5 of the Remix II challenges and Stage 16 of the Bonus challanges are both based on the multiplayer mode of Dr. Mario, but the opponent are shown to be characters from Wario's Woods, since their portrait are shown in the middle of the screen. These are Birdo in Remix II Stage 5, and Wario in Bonus Stage 16.
Mario Party 10[]
March 12, 2015
The game features a Wario Board, only available in amiibo Party mode by using the Wario amiibo. It's split in two halves, with the right half featuring elements from the Wario Land series, such as Wario's hard hat and the Wario Car, while the left half features elements from the WarioWare series, such as Wario's biker helmet and the Wario Bike.
Super Mario Maker[]
September 10, 2015
Two of the unlockable costumes that Mario can wear in the game by using a Mystery Mushroom are based on characters from the Wario series, specifically:
- Wario: based on his appearance from the WarioWare series (although it might actually just be based on his Super Smash Bros. amiibo appearance), but redesigned in 8-bit style, when worn it replaces the sound effects with sounds from Wario Land: Super Mario Land 3. It can be unlocked by tapping the M in the title screen, or by using Wario's amiibo from the Super Smash Bros. series.
- Ashley: an 8-bit version of her recurring design, when worn it replaces the sound effects with sounds from Game & Wario. Also at the moment of grabbing the Mushroom, her voice is heard saying "Hocus Pocus!"
WarioWare Gold[]
July 27, 2018
This game is a compilation of microgames from the entire series, and includes many microgames based on Mario games, some returning from previous WarioWare games, and some new ones.
Some of the returning microgames have updated graphics, such as the "Super Mario Sunshine" microgame from WarioWare: Smooth Moves, which now has Mario clean graffiti rather than putting out a fire, and the wall is more similar to the ones from Super Mario Sunshine itself.
The new ones are:
Mario Bros.: based on the Arcade game of the same name, the player controls Mario and must collect a coin. At 2nd level Luigi appears acting as an obstacle moving at moderate speed, while he moves faster at 3rd level. This is one of 5-Volt's microgames in the Mash League.
Super Mario Kart: based on the Super Nintendo game of the same name, the player controls Mario riding on the Rainbow Road track and must avoid Bananas and Green Shells. The road is straight on the first level, has a right turn on the second level, and has a Y-joint on the third level. The higher the level the more obstacles are on the road. This is one of 5-Volt's microgames in the Mash League.
Super Mario Land: based on the Game Boy game of the same name, the player controls Mario who's standing still and must throw a Superball at an enemy to defeat it. On the first level the enemy is a Piranha Plant, on the second level it's either a Goombo or a Bombshell Koopa, and on the third level it's Tokotoko. This is one of 5-Volt's microgames in the Mash League.
Dr. Mario: based on the NES version of the game of the same name, the player must tilt the console to rotate a falling Megavitamin and must take out three viruses at once. On the first level the viruses are placed horizontally and the megavitamin is only one color, on the second level the viruses are placed horizontally and the megavitamin is two colors, on the third level the viruses can be placed vertically or horizontally and the megavitamin is two colors. This is one of 18-Volt's microgames in the Twist League.
Super Mario World: based on the game of the same name, the player controls Cape Wario to collect coins in the air. The higher the level the more difficult coin patterns there are. This is one of 18-Volt's microgames in the Twist League.
Sounds of Super Mario Bros.: the player must listen to one, two, or three sounds from Super Mario Bros., then select which items or enemies produce them in the original game.
Super Mario Maker: based on the game of the same name, the player must grab an enemy and shake it to transform it. On level one it's either a Koopa Troopa, Cheep Cheep, or Piranha Plant, on level two it's two of those enemies, on level three it's a Boo that disappears and reappears after a while.
Additionally one of 9-Volt's microgames in the Touch League is called amiibo Tap and in it the player must move a random amiibo to the New Nintendo 3DS. Among the amiibo that can appear there are Mario, Peach, or Yoshi from the Super Mario line; on level 3 there also is a fake Mario amiibo as one of the items that mustn't be picked.
The game also features compatibility with many different amiibo. Scanning a compatible one will make Wario draw a sketch of the character, which can be exchanged for in-game coins.
All the Mario amiibo are compatible, with Wario and Rosalina amiibo even resulting in different sketches than their Super Smash Bros. amiibo. All other amiibo will create the same sketches regardless of variation, with the exception of the Wedding Outfit variations (also Dr. Mario from the Super Smash Bros. series and Yarn Yoshi from the Yoshi series are considered different characters and produce different sketches). Still, most of the sketches are based specifically on the Super Mario amiibo, the only exception being Donkey Kong, depicted in his Super Smash Bros. pose, while Diddy Kong and Yoshi are too simplistic sketches to make out a specific amiibo pose.
Sketches made from Mario amiibo are: (Note that while the main subject is always the same, the background and the style of the painting are randomized each time)
Wario can also draw sketches of Bowser Jr. and Dr. Mario, but their only amiibo are from the Super Smash Bros. series. (see here)
WarioWare: Get It Together![]
September 10, 2021
This game features four microgames based on Mario games in 9-Volt's Nintendo Classics level.
Note that the plot of the game involves the protagonists being sucked into the games and they then directly interact with them, so in this case the microgames create an in-universe link.
New Super Mario Bros. U: the player has to collect all coins while avoiding Fuzzies that are running on tracks. There are between one and five coins, and between one and three Fuzzies depending on the level and number of players, and Level 3 also features Empty Blocks as obstacles. The Fuzzies can also be killed by characters with special attacks. The three levels take place in Rock-Candy Mines, Meringue Clouds, and on a sky level Mushroom Platforms, respectively.
Super Mario Land: the player has to hit a Question Block and collect its content. Level 1 takes place in World 1-1 and the block contains a coin; Level 2 takes place in World 3-1 and the block contains a Super Mushroom; Level 3 takes place in World 4-1 and the block contains a Super Star. Additional destructible brick blocks appear depending on the level and number of players. After collecting the Super Mushroom and Super Star, the player's character grows and flashes respectively, just like in the original game. Mario from the original game also appears on one edge of the screen, apparently looking at the action and jumping to celebrate when the microgame is beat. The on-screen HUD from the original game is also shown and accurately keeps track of time, points, and coins, but has no effect on gameplay.
Super Mario Bros.: based on the Bowser boss battle from the NES game, the player must defeat Bowser by using special attacks or touching the axe at the end of the level. Like in the original game Bowser constantly jumps and spits fire, and he also throws hammers in Level 2 and 3, like he does in advanced levels in the original game; in Level 3 there also is a Lava Bubble jumping out of the lava as an additional hazard. The layout is accurate to the original game, except for a small bump on the bridge, preventing the player from running into Bowser when controlling 9-Volt.
Using her Jet Tank One, Penny can extinguish Lava Bubbles, and the mission "Firefighter Penny" requires the player to extinguishing at least 3.
Super Mario World: the boss microgame, it reproduces a generic level from the SNES game and the objective is to reach the end goal before time runs out and without getting hit by enemies. Level 1 is based on Yoshi's Island 1 featuring Banzai Bills and Jumping Piranha Plants as enemies, and near the end there's a P-Switch that makes a few coins appear when hit (but doesn't turn blocks into coins and vice versa like the original game); Level 2 is based on Donut Plains 3 featuring Fuzzies and Spike Tops as enemies and there's a platform on tracks that can be altered by hitting an ON/OFF Switch; Level 3 is based on a generic Castle or Fortress level featuring Grinders, Lava Bubbles, Skewers, and Thwomps as enemies. Each level ends with the Giant Gate from the original game (although it wouldn't appear in castle levels), but it always rewards one coin regardless of whether its tape is touched by the player or not. Along the way there are coins and four Dragon Coins to collect in each level but they normally have no effect. The on-screen HUD from the original game is also shown and accurately keeps track of time, points, and coins, but has no effect on gameplay.
The mission "Dragon Coin Collection" requires the player to collect all four Dragon Coins while playing as Jimmy T.
Additionally, in the microgame "Turtle Tipper" the turtle the player must flip at Level 3 is a crocodile hybrid and it sometimes resembles Bowser.
License[]
Copyrights for both series are held by Nintendo.