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This page explains in detail the interactions between the Metroid series and the Wario series.

Mario VS Wario: The Birthday Bash[]

MarioVSWario Samus doll

Three panels from the comic.

19941 January 1994

Sub-universe link: Elements from Metroid are fictional within Wario

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In the second Mario VS Wario comic, Mario and Wario are fighting over a "Samus Doll" that they want to give Peach for her birthday. In the end the only able to give Peach the doll is ironically Luigi.

WarioWare, Inc.: Mega Microgame$![]

20030321 March 21, 2003

WW Microgame Metroid

Sub-universe link: Elements from Metroid are fictional within Wario

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One of 9-Volt's microgames is based on Metroid. Set during the final battle against Mother Brain, the player controls Samus and must shoot five missles by pressing the A button and destroy Mother Brain. The player can't move, but they can press the down button to turn Samus into Morph Ball form and then up to turn back to normal. At higher difficulties Mother Brain fires projectiles at Samus.

WarioWare: Twisted![]

20041014 October 14, 2004

Sub-universe link: Elements from Metroid are fictional within Wario

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Two of 9-Volt and 18-Volt's microgames are based on Metroid. They are:

  • Metroid-Morph Ball: the player must tilt the console to get Samus in Morph Ball form to the Missile Tank.
  • Metroid-Samus: the player must tilt the console to aim Samus's arm cannon to shoot the Metroid.

Additionally, one of the unlockable Minigames is called "Mewtroid" ("Nekotroid" in Japanese) and is a parody of Metroid, starring a cat holding an Arm Cannon similar to Samus's. The minigame also features the Brinstar music from Metroid, but the gameplay is actually totally different.

The Brinstar music from Metroid is also featured as an unlockable Record.

WarioWare: Touched! International version[]

WWTo Microgame Metroid

20050214 February 14, 2005

Sub-universe link: Elements from Metroid are fictional within Wario

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One of 9-Volt and 18-Volt's microgames in the international version of the game is based on Metroid. It features Samus attacked by one, two or three Metroids, and the player must drag them away.

The microgame replaces the Famicom Tantei Club 2 microgame from the Japanese version, which is completely different.

WarioWare: Smooth Moves[]

20061202 December 02, 2006

Sub-universe link: Elements from Metroid are fictional within Wario

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One of 9-Volt & 18-Volt's microgames is based on Metroid Prime 2. Using the "Waiter" form, the player must tilt the Wiimote to make Samus in Morph Ball form knock down the barrel.

Additionally, in 9-Volt & 18-Volt's microgame "Super Nostalgic Entertainment System", only featured in the North American and European versions (replacing "Family Computer" from the Japanesse version), Super Metroid is one of the games the player has to insert into the console.

Metroid Prime 3: Corruption[]

20070827 August 27, 2007

MetroidPrime3 Sticker WWSM

Sub-universe link: Elements from Wario are fictional within Metroid

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If the Ship Bumper Stickers are unlocked, then stickers will appear on Samus' Gunship depending on what save data the player has on their Wii.

A savefile for WarioWare: Smooth Moves will make the game's logo appear on the ship, consisting in Wario's eyes, nose and moustache.

See here for other available stickers.

WarioWare: D.I.Y.[]

20090429 April 29, 2009

Sub-universe link: Elements from Wario are fictional within Metroid

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WWDIY Microgame Metroid

9-Volt's "Metroid" microgame is based on Metroid: Zero Mission. It shows Samus running to the right and the player must tap her to make her turn into a Morph Ball at the right time to avoid hitting the Skree enemy, then they must tap again to make her turn back to normal and collect the Missile Tank.

Additionally, one of the premade objects usable to create original microgames is Morph Ball Samus from Metroid, while two of the unlockable Records are the Brinstar theme from Metroid and the main theme from Super Metroid.

WWDIYDLC Microgame Metroid

On April 29, 2009 a "Metroid" microgame created by Yoshio Sakamoto (designer of the Metroid series) was released as DLC in the Big Name Games category. The microgame features Metroids flying on the screen, and the player must tap them to freeze them for Samus to destroy with a missile from offscreen. Once all Metroids are destroyed, Samus pops up, usually wearing her Power suit, though there's a smaller chance of her appearing in her Zero Suit instead. The background music is part of the Super Metroid theme.

WarioWare Gold[]

July 27, 2018

Sub-universe link: Elements from Metroid are fictional within Wario

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This game is a compilation of microgames from the entire series, and includes both the "Metroid-Morph Ball" microgame (now renamed "Metroid") as well as the "Metroid-Samus" microgame from WarioWare: Twisted!, though the latter is now based on Super Metroid.
Additionally, one of the amiibo that can appear in the "amiibo Tap" microgame is the Samus Aran amiibo.

The game also features compatibility with many different amiibo. Scanning a compatible one will make Wario draw a sketch of the character, which can be exchanged for in-game coins.
This includes both amiibo in the Metroid series, though the Samus Aran amiibo produces the same sketch as the Samus amiibo from the Super Smash Bros. series. (Note that while the main subject is always the same, the background and the style of the painting are randomized each time)

Wario can also draw a sketch of Zero Suit Samus, but her only amiibo is from the Super Smash Bros. series. (see here)

WarioWare: Get It Together![]

September 10, 2021

In-universe link: Elements from Metroid exist within Wario

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WWGIT Microgame SuperMetroid

One of 9-Volt's microgames is based on Super Metroid. It features Samus in her Morph Ball form on top of high platforms, and the player has to break destructible blocks and push her toward one of two exists on either side of the screen. Level 1 takes place in north-western Norfair, Level 2 takes place in northern Norfair, and Level 3 takes place in the Wrecked Ship.

Note that the plot of Get It Together! involves the protagonists being sucked into the games and they then directly interact with them, so in this case the microgames create an in-universe link.

License[]

Copyrights for both series are held by Nintendo.

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