This page explains in detail the interactions between the Super Smash Bros. series and the Zelda series.
Super Smash Bros.[]
January 21, 1999
Super Smash Bros. features from the Zelda series:
- 1 playable character (Link)
- 1 stage (Hyrule Castle)
- 1 item (Heart Container)
- 2 music tracks
All elements are taken specifically from The Legend of Zelda: Ocarina of Time, with only some minor elements referring to prior games.
Link[]
In-game bio:
Link is a valiant boy hero of “The Legend of Zelda” series in which he fights against the evil Gannon to recover the Triforce. Though his tools may change with each adventure, his strength and righteousness remain constant. With his trusty sword and a variety of weapons, he takes adventures head on!
Works:
- The Legend of Zelda (NES)
- The Legend of Zelda: A Link to the Past (SNES)
- The Legend of Zelda: Ocarina of Time (N64)
Link is one of the eight starting characters in Super Smash Bros. and is the only one representing the Zelda franchise. He's based on Adult Link from Ocarina of Time, and his 3D model is almost directly taken from the game. He enters the arena by teleporting it with a beam of light. This may be a reference to the teleportation after Link defeats a boss from a dungeon in Ocarina of Time.
He taunts by performing a pose whereby he stands on one leg and holds his sword in an attack position. This could be in reference to the pose he makes after hitting an enemy in Zelda II: The Adventure of Link.
He fights using his trademark Master Sword and Hylian Shield, and his basic moves are all sword attacks, with some moves directly referencing moves from Ocarina of Time. His Up aerial and Down aerial attacks are instead based on the Up Thrust and Down Thrust moves from Zelda II: The Adventure of Link.
As a grab move he uses the Hookshot, a recurring item from the Zelda series, based on its look from Ocarina of Time, which allows him to grab opponents from a distance.
Special moves:
- Neutral - Boomerang: Link throws one of his trademark items, the boomerang, and like in its original appearances, it can be aimed before throwing it, and it can cause damage twice, once going and once returning. Its look is once again based on its look from Ocarina of Time, despite in that game Link only being able to use it while he's a child.
- Up - Spin Attack: Link uses his recurring special attack swingning around his sword, first appearing in A Link to the Past, but once again its animation is here based on Ocarina of Time.
- Down - Bomb: Link pulls out another of his trademark items, the bomb. This then works as a regular item, that can be thrown or just dropped, and he won't be able to pick any other item while holding it. The bomb is based on its appearance from Ocarina of Time and like in that game it explodes after a few seconds, but here, if thrown at an oppoent it directly explodes.
Palette swaps:
- Green Tunic - 1P & Green Team: based on Link's classic green tunic.
- Red Tunic - 2P & Red Team (Goron Tunic: The Legend of Zelda 64): Based on the Goron Tunic from The Legend of Zelda: Ocarina of Time; it also resembles Link's appearance having obtained the Red Ring in the original The Legend of Zelda.
- Blue Tunic - 3P & Blue Team (Zora Tunic: The Legend of Zelda 64): Based on the Zora Tunic from The Legend of Zelda: Ocarina of Time.
- Light Purple Tunic - 4P (Blue Ring Equipped: The Legend of Zelda FC) : Based on Link's appearance having obtained the Blue Ring in the original The Legend of Zelda.
Hyrule Castle[]
Link's home stage, it takes place on the rooftop of Hyrule Castle from Ocarina of Time, accuaratly reproducing its shape. Also Death Mountain, a recurring location from the Zelda series, can be seen in the background in its look from Ocarina of Time. Occasionally tornados come in the stage and if they touch a fighter, he/she will be sent flying in the air. This references the warp-tornado that could be summoned using the Recorder item in the original The Legend of Zelda.
Heart Container[]
A recurring item from the Zelda series, when picked it restores all the character's health. This also happened in its original appearances, but its main purpose was actually to increase Link's maximum health.
Music tracks[]
- 7: An orchestration of the main theme from The Legend of Zelda. It is heard on Hyrule Castle.
- 17: An orchestration based on part of the main theme from The Legend of Zelda. It serves as Link's victory fanfare.
Super Smash Bros. Melee[]
November 21, 2001
Super Smash Bros. Melee features from the Zelda series:
- 4 playable characters (5 if counting Sheik)
- 1 boss character (Dark Link)
- 2 stages (Not counting the Event 47 stage built around Majora’s Mask’s model)
- 1 adventure stage (Underground Maze)
- 2 items
- 30 trophies
- 4 music tracks
Playable characters[]
Link returns from the previous game and there also is a new starting character and two new unlockable characters, for a total of 4 characters. However Zelda is actually two characters in one, so the total is 5 if counting Sheik as a different character.
Link[]
Link returns from the previous game as a starting character. His look has been upgraded for the new console, but is still based on Ocarina of Time. He retains his basic moveset, with some minor changes.
He can now block projectiles with his shield by just standing, like he does in NES games.
His Spin Attack was slightly changed to give him more movement upwards, making it more effective for recovery.
He also receives a new taunt, replacing his original, where he fixes his hair, which can be a possible reference his idle animation in a hot area like Gerudo Desert in Ocarina of Time to indicate sweat.
He retains his palette swaps from the previous game, but he also has a new black tunic, referencing Dark Link.
With the addition of the new Side Special attack feature in the game, Link's Boomerang attack is now his Side Special and he gains a new Neutral Special move, the Bow: Link brings out his trademark bow and shoots an arrow that can be charged more to go further. Like every other weapon, the bow is based on its look from Ocarina of Time.
Zelda[]
The titular character from the Zelda series is a new starting character and like Link is based on her appearance in Ocarina of Time. Because of this being her first playable appearance in a Nintendo game (she was only playable in two of the three CD-i Zelda games, not created by Nintendo), all her basic moves are original, and due the magic abilities she has shown in most games, most of her moves are magic-based. Three of her four special moves are directly based on the three magic spells Link could learn in Ocarina of Time. She has a taunt where she is seen praying by clasping her hands, a pose her incarnations often do in the games.
Special moves:
- Neutral - Nayru's Love: A large blue crystal appears around Zelda, reflecting any projectile shot at her. Smaller crystals also appear rotating around the bigger one, damaging near opponents. It's based on the "Nayru's Love" spell from Ocarina of Time, where it would only block enemy attacks, it wouldn't reflect them, and it wouldn't damage enemies.
- Side - Din's Fire: Zelda shoots an aimable fireball that can be charged while in the air by holding the button, and as soon as it's released it explodes. It's based on the "Din's Fire" spell from Ocarina of Time, that created a large explosion of fire radiating outwards from Link, damaging all enemies nearby. In Melee it works differently, serving as Zelda's projectile, but the fireball explosion resembles the original spell.
- Up - Farore's Wind: Zelda teleports herself above her, or in any other direction if the control stick is held. It's based on the "Farore's Wind" spell from Ocarina of Time, that Link could use to warp through dungeon rooms.
- Down - Transform: Zelda transforms into her alter-ego Sheik, while the traditional Zelda "puzzle solved" chime plays. In Ocarina of Time the Zelda to Sheik transformation is never shown, so this is just the reverse of Sheik's transformation.
Palette swaps:
- Pink (default): Based on Zelda's appearance in The Legend of Zelda: Ocarina of Time. Unlike in the original game, her dress is entirely pink, instead of whitish-pink and purple.
- Red: Resembles Zelda's appearance in The Legend of Zelda if Link possesses the Red Ring, and her appearance in Zelda II: the Adventure of Link.
- Blue
- Green: Resembles Zelda's appearance in The Legend of Zelda if Link possesses neither the Blue Ring nor the Red Ring.
- Lavender (White): Resembles Zelda's appearance in The Legend of Zelda if Link only possesses the Blue Ring.
Sheik[]
Based on Zelda's alter-ego from Ocarina of Time, she is only usable after selecting Zelda and using the Transform move, however she can transform immediatly before the beginning of a mach by holding the A button during the stage selection screen. For this reason Sheik can either be considered a different character or can be considered just part of Zelda's moveset. (Note that Sheik's gender has been largely debated, but is considered female in the Super Smash Bros. series)
Sheik is never seen fighting in her original appearance, so all her moves are original, but they are really fast and acrobatic moves, referencing the ninja-like characteristics sported in Ocarina of Time by Sheikahs, the race of which Sheik is supposed to be a part of.
Special moves:
- Neutral - Needle Storm: A chargable projectile attack, Sheik weilds up to five needles and then throws them. This doesn't reference any specific move from the game.
- Side - Chain: Sheik brings out a chain that can be directed in any direction using the analog stick. It can also be used as a recovery like Link's Hookshot. This doesn't reference any specific move, but may be based on the supposed relation of the Hookshot with the Sheikah race.
- Up - Vanish: A teleport move that works just like Zelda's Farore's Wind move, but it gets Sheik less far and creates a little explosion as she disappears. Sheik used this move in Ocarina of Time, disappearing before Link's eyes after throwing a Deku Nut to create a flash of light.
- Down - Transform: Sheik transforms back into Zelda. She used this move in Ocarina of Time to reveal her true identity, however her movements before the transformation were different.
Because she only appeared once in Ocarina of Time, her palette swap are simple recolorations that don't reference any game. They are Navy (default), Red, Blue, Green, and White. Each outfit is used with Zelda's corresponding outfit.
Ganondorf[]
The main villain from the Zelda series is an unlockable character in Melee and is unlocked after playing 600 Vs. matches or beating Event 29: Triforce Gathering.
Like every other character, his appearance is based on Ocarina of Time, that's actually his only appearance in human form prior to this game, while in all other games he appeared as the beast Ganon. Unlike in Ocarina of Time, Ganondorf in Melee has much darker brown skin, dark auburn hair instead of orange hair, and his tan cape is long, when it was originally very short.
In his original appearance he only fought using magic powers, so this is the first time he fights using hand-to-hand combat, but instead of having a set of original moves he's a clone of Captain Falcon, sharing all his basic moves with minor changes, but he's overall slower and stronger than Falcon. This can be considered an indirect link between the Zelda series and the F-Zero series.
His taunt has him spin around tucked and then stretched out while levitating. Him levitating is a reference to Ganondorf's boss fight in the castle of Ocarina of Time, with the motion of the taunt possibly referencing him leaving getting back up after being motionless on the ground from his own power.
His official artwork shows him holding a sword from the "Space World 2000" tech demo, which he never used in Ocarina of Time, and he only uses it here in one of his victory poses.
Special moves:
- Neutral - Warlock Punch: A slower, but stronger version of Captain Falcon's Falcon Punch. While performing it, his arm is surrounded by purple energy. This attack doesn't reference any specific game, however it references his status as a warlock. The yell Ganondorf makes is the same one (albeit higher pitched) when he uses the Waves of Darkness on Link.
- Side - Gerudo Dragon: A slower, but stronger version of Captain Falcon's Raptor Boost. While performing it, his arm is sorrounded by purple energy. This attack doesn't reference any specific game, but the name "Gerudo" references Ganondorf's race; also its name "Dragon" may come from the original move being "Raptor", keeping a reptilian theme.
- Up - Dark Dive: His version of Captain Falcon's Falcon Dive, instead of fire it hurts the grabbed opponent with electricity.
- Down - Wizard's Foot: His version of Captain Falcon's Falcon Dive, instead of fire it hurts the opponent with purple energy, causing the "darkness" effect.
Because of him only appearing in one game prior to this, his palette swaps are simple recoloring without any specific reference and are: Brown (default), Green, Red, Blue and Purple. Some fans like to consider the red version based on his beast form from the original The Legend of Zelda, but this is not confirmed and the outfit actually has nothing special other than the regular team color.
Young Link[]
The younger version of Link, he's a new unlockable character in Melee and is unlocked by either beating Classic or Adventure mode with 10 characters (two of which must be Zelda series characters) or by playing 500 VS. mode matches.
Like his adult version, his appearance is based on Ocarina of Time and he also weilds the Kokiri Sword and Deku Sheild from that game.
He's a clone of Link sharing most of his moves, but he's faster and weaker, as well as being smaller, making him a harder target, but giving him a more limited range.
As a taunt he brings out a bottle of Lon Lon Milk and drinks it, doing the same movements he does in Ocarina of Time.
One of his victory poses has him adjusting his belt, based on one of his idle animations from The Legend of Zelda: Majora's Mask.
The most notable change in his special moves is the Bow move being replaced by the Fire Bow, a weaker version of the attack that however sets the enemy on fire. This weapon is based on the Fire Arrows from Ocarina of Time and Majora's Mask. However, Young Link launches them with a Fairy Bow, which he couldn't use in either Ocarina of Time or Majora's Mask. Also the Spin Attack has a tornado effect sucking in nearby opponents, probably to compensate for its shorter range.
His palette swaps are the same as Adult Link, though he couldn't change tunic as a kid in Ocarina of Time nor in Majora's Mask.
Dark Link[]
A dark version of Link, that prior to this game appeared in Zelda II: the Adventure of Link and Ocarina of Time (not counting a cameo in Oracle of Ages), he's fought in Event Match 18: Link's Adventure. The name of the event is a pun on Adventure of Link, and Dark Link himself seem to be based more on his original appearance than on his Ocarina of Time version, being totally black while in Ocarina of Time he has red eyes and the tridimentional shapes of his body were clearly visible.
He's not regularly playable, but there's a glitch that makes a character look totally black, making Dark Link practically usable.
Stages[]
The stage from the previous game doesn't return, but there are two new starting stages.
Great Bay[]
Based on the Great Bay from Majora's Mask, the fight takes place on the Marine Research Laboratory's platforms, though they are placed differently. Other platforms are provided by the big turtle, that in Majora's Mask was found in Great Bay, though in another point, and by Tingle's baloon that flies into the battlefield sometimes and, just like in Majora's Mask, it can be popped with a projectile.
The background features the falling Moon, a main element in the original game, and is seen constantly getting closer to the ground. When it reaches a certain height, the Four Giants that in Majora's Mask stop the moon, appear to push it back up.
Temple[]
Based on a generic temple from the Zelda series, it seems to be specifically based on temples and palaces from Zelda II: The Adventure of Link, also considering that the main music track of this stage comes from that game, however some of the platforms have writings on them that resemble the Hylian language from The Legend of Zelda: Ocarina of Time. Unlike dungeons from Zelda II or any other Zelda game prior to Melee, this stage is placed on a floating island in the sky.
Underground Maze[]
The third stage in Adventure Mode, it's based on a generic dungeon from the Zelda series. The stage features various rooms with a Master Sword, while the goal is to find the only room that has the Triforce instead, which is randomly chosen. The fact that there are various Master Swords may reference A Link to the Past, where Link found many fake swords before getting the true one. If the player enters in a room with a Master Sword, it disappears and the player has to fight Link; after he's defeated the stage goes on. Once the Triforce is obtained the stage ends, referencing its role as the most precious item in the Zelda universe an the final goal in some of the games, as well as its pieces being the goal in every dungeon in the original The Legend of Zelda. Its placement on a Master Sword pedestal may reference how in Ocarina of Time extracting the sword leads to the Sacred Realm where the Triforce is hidden.
The stage features three kinds of enemy from Ocarina of Time and Majora's Mask:
- Octorok: An octopus-like creature that can shoot rocks, it appeared in every Zelda game prior to this, but here it's specifically based on its 3D appearance from Ocarina of Time and Majora's Mask; unlike in those games, however, it's not found in the water, but on land, like in its 2D appearances. It can also be found in crates or barrels in other modes.
- Like Like: A tube-like enemy that can eat the fighters and then spit them causing damage, it's another recurring enemy in the Zelda series, appearing in each game prior to this, except for A Link to the Past, but its look is specifically based on its 3D appearance in Ocarina of Time and Majora's Mask. In each of its original appearances, however, it only eats the character's sheild or special tunic, instead of causing damage.
- ReDead: A zombie-like monster that grabs the fighter causing damage, but it can be shaked off by mashing the controller's buttons. Prior to this game it only appeared in Ocarina of Time and Majora's Mask where its attack was the same, but it could also stun Link with their scream. It can also be found in crates or barrels in other modes.
Items[]
The Heart Container returns from the original game and there also is a new item.
The returning item keeps the same design and use, but instead of restoring the whole health, it now only restores 100 damage points. All-Star mode, however, still features Heart Containers that restore full health.
Bunny Hood[]
Once picked up, bunny ears appear on the fighter's head and he/she will run faster and jump higher for about 12 seconds, before disappearing. It's based on the "Bunny Hood" mask from Ocarina of Time and, more specifically from Majora's Mask. In Ocarina of Time it made the Running Man run faster, but it had no effect on Link, while in Majora's Mask it worked just like in Melee, though without a time limit.
Trophies[]
There are 30 Zelda trophies in the game. 15 character trophies (3 for each of the 5 characters), 2 item trophies, 1 character item trophy, 5 stage elements trophies, 3 enemy trophies and 4 trophies about Zelda elements not in the game:
*In the NA version of Majora's Mask, the actual quote mentioned “Canyon” instead of “Valley”.
**It was later updated to fit with the Master Sword’s description of first appearing in The Legend of Zelda: A Link to the Past.
Music tracks[]
- Great Bay: An orchestration of the main theme from The Legend of Zelda, different from the one featured in the previous game. It is heard as the primary track of Great Bay.
- Temple: An orchestration of the dungeon music from Zelda II: The Adventure of Link. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode.
- Saria's Theme: A simple flute-based remix of Saria's Song from The Legend of Zelda: Orcarina of Time. It is heard as a secondary track in Great Bay.
- Zelda Team Victory: A variation on Link's victory theme from the previous game, based on the main theme from The Legend of Zelda. It's used as the victory fanfare for the five Zelda characters.
Other references[]
Kirby's transformation after swallowing Zelda gives him the hat that young Zelda wears in The Legend of Zelda: Ocarina of Time, unlike other transformations that are based on the character's in-game look.
Super Smash Bros. Brawl[]
January 31, 2008
Super Smash Bros. Brawl features from the Zelda series:
- 4 playable characters (5 if counting Zelda and Sheik separate)
- 1 boss character (Dark Link)
- 3 stages
- 3 items
- 1 Assist Trophy helper (Tingle)
- 47 trophies
- 72 stickers
- 2 playable Masterpieces
- 20 music tracks
Playable characters[]
The 4 (or 5) characters from Melee return except Young Link, that's replaced by the new character Toon Link.
Link[]
Link returns from the previous games once again as a starting character, but his look is now based on his appearance from the Wii title The Legend of Zelda: Twilight Princess. With his change in look, also some of his basic moves have changed to better fit the new style.
About his special moves, the Bow has been renamed Hero's Bow to match Twilight Princess and the Boomerang is now the Gale Boomerang, that creates a tornado that pulls opponents and some items to Link while returning, once again referencing the special boomerang from Twilight Princess; to compensate for this new feature, the attack deals less damage than before. Also the Spin Attack is now chargeable, like it is in most games in the Zelda series (including both Ocarina of Time and Twilight Princess). He now appears in the arena out of a whirlwind, referencing his ability to warp using the recorder in the original The Legend of Zelda.
His Final Smash move is Triforce Slash: The Triforce symbol glows on the back of Link's hand, then a ray of light stuns anyone horizontally in front of him. Link then dashes toward them and slices repeatedly with his sword dealing a high amount of damage, while they are blocked by a big Triforce symbol around them. This move never appeared in any Zelda game, but references Link owning the Triforce of Courage in Twilight Princess (as well as many other episodes).
One of his two new taunts is based on his "victory pose" from Twilight Princess (which is also similar to his victory pose originating from Melee), while the other one has him bringing out Navi, which is odd since she only appeared in Ocarina of Time, however the Wii version of Twilight Princess featured a Navi-like pointer on-screen. He also gains a new on-screen appearance where he appears from a whirlwind, which could be reference to how Link from Majora's Mask warps to separate points through the Song of Soaring.
Link retains the palette swaps from the previous game, but the dark outfit now also changes his skin black, his hair grey and his eyes red making him look like Dark Link in his cameo in Twilight Princess; however his sword retains the original color and his shield becomes mostly white, maybe referencing the Mirror Shield, a recurring item in the Zelda series. He also has a new Yellow outfit that makes him look golden, possibly referencing his Magic Armor from Twilight Princess or his glowing appearance after drinking Rare Chu Jelly or Great Fairy's Tears in the same game.
Zelda / Sheik[]
Zelda and Sheik return from the previous game as playable characters, keeping the ability to transform from one to the other, but this time they both appear on the select screen, sharing the same space as "Zelda / Sheik". Zelda will be the starting character by default, but her alter-ego can be used from the start of a match by clicking on Sheik's portrait after selecting the duo.
Like Link and Ganondorf, Zelda's look is now based on her appearance in The Legend of Zelda: Twilight Princess, while Sheik received a redesign based on concept art from that game, where she was originally supposed to appear, but was ultimately cut.
Their moves only received minor changes. Among these, Zelda's Farore's Wind move now produces a small explosion upon reappearing, dealing some damage to opponents. Also, Sheik's Chain attack can now act as a tether recovery, similarily to Link's Hookshot.
Unlike most of their other moves, Zelda and Sheik share their Final Smash move, Light Arrow: the character drows a large bow shooting a Light Arrow that deals great damage to any opponent in front of her and also sends them flying. The difference between them is Sheik's attack being slightly more powerful and sending the enemies straight, while Zelda's sends them in a 45 degree angle upwards. This move is based on Zelda's attack in Wind Waker and, more specifically, Twilight Princess, the only weapon that could stun Ganondorf making him vulnerable to the Master Sword.
They retain the palette swap colors from the previous game, but Zelda's default outfit is now White, while the pink outfit is moved to a secondary one and has Zelda's hair color changing to match her look from Ocarina of Time and Melee. Also Sheik's blue outfit has a red scarf, possibly referencing Tetra, Zelda's alter-ego in Wind Waker. They also have a new Black outfit:
Ganondorf[]
Ganondorf returns from the previous game as an unlockable character, and is unlocked by either:
- Clearing Classic Mode on hard with Zelda or Link; he then has to be defeated.
- Playing 200 brawls; he then has to be defeated.
- Having Ganondorf join the player's party in Adventure Mode: The Subspace Emissary (collecting the Link and Zelda trophies in the Subspace Emissary).
Like other characters in Brawl, he has a on-screen appearance. He enters the stage through a vortex of darkness, a possible portrayal of him being the antagonist of Zelda games he appears in.
He retains his moveset from Melee, but many moves have been slightly changed and some of them also have a new animation, possibly to differentiate him from his former clone, Captain Falcon. His down taunt has him pull out the Sword of the Six Sages, the sword he wields in Twilight Princess after being stabbed with it. He also has a new Side Special move, Flame Choke: Ganondorf charges at his opponent similarly to the former Side Special Gerudo Dragon, but instead of performing an uppercut he grabs the opponent by the head and attacks them with a dark pulse, before slamming them into the ground. This move may be based on his attack that killed one of the ancient sages during the cutscene presenting him, in Twilight Princess. He also receives a forward tilt move where he kicks an opponent like he did in Twilight Princess.
His Final Smash move is Beast Ganon: Ganondorf transforms into his beast form and does a dash across the stage, then reappearing in the spot he initially was. This move is obviously based on his beast form appearing in each game he appeared in except for Wind Waker, but is specifically based on his design from Twilight Princess.
Like Link and Zelda he's redesigned to match his appearance from Twilight Princess. He retains the palette swap colors from the previous game, but his default outfit is now the purple one, while the brown one is a secondary outfit. He also has a new Black outfit with white hair:
Toon Link[]
The cartoonish version of Link from Wind Waker, its sequel and the Four Sword trilogy is a new unlockable character that serves as Young Link's replacement, being Link's clone. He's unlocked by either:
- Completing Classic Mode with any character on any difficulty after finishing Adventure Mode: The Subspace Emissary; he then has to be defeated.
- Defeating him in the Forest level of the Subspace Emissary after the story is completed.
- Playing 400 brawls in Brawl mode; he then has to be defeated.
Two of Toon Link's victory pose involves him chasing a wild pig, which is a recurring animal in Wind Waker. The other victory pose involves him using his Wind Waker baton, which he also uses for his up taunt to perform “Wind God's Aria”. He also has two different taunts where he stares around and swings his sword rapidly before gasping of exhaustion. The former could be a possible reference to him staring at important items while the latter has the gasp be a possible to the side effect after Link performs the Hurricane Spin in Wind Waker.
He retains most of Toon Link's moves, but some are changed so that he uses the sword in almost all of them, mainly because due to his short legs he'd be unable to kick effectively. About his special moves, the Fire Bow is replaced by the Hero's Bow, that's more similar to the regular Link's bow; the other special moves are mostly unchanged, however all his weapons are redesigned to look like those from Wind Waker and Phantom Hourglass. This means that his Side Special move is still the regular Boomerang, making it different than Link's Gale Boomerang. Also his Bomb is Wind-Waker design, with a cartoonish explosion as soon as it makes impact on other fighters. The style of the explosion is also part of his entrance.
His Final Smash move is the same as Link's, Triforce Slash, and has exactly the same function, but is designed in a more cartoonish way.
His palette swap are almost the same of Link's, but their references are different:
- Green (Default): Link's regular green tunic.
- Red: Based on the red Link copy from the Four Swords saga.
- Blue: Based on the blue Link copy from the Four Swords saga.
- Purple: Based on the purple Link copy from the Four Swords saga.
- Brown: Based on the color scheme of Link in the original The Legend of Zelda.
- Black: Based on a toon version of Dark Link, who appeared closer to this color scheme in Four Swords Adventures.
Dark Link[]
Dark Link returns as an "event match" opponent and is fought in Event Match 18: Dark Link Duel and along with Dark Samus in Co-Op Event 7: Battle of the Dark Sides. His design like in Melee is based on Zelda II being a totally black version of Link, so while this time Link has a "Dark Link" outfit, it looks different than the actual character.
Stages[]
The Temple stage returns as a starting stage basically unchanged from Melee, although since some textures are redesigned, the platroms now have writings in the Hylian language from The Wind Waker rather than Ocarina of Time.
There are two new stages, a starting one and an unlockable one:
Bridge of Eldin[]
A new starting stage based on the Bridge of Eldin from The Legend of Zelda: Twilight Princess. It's a totally flat stage and occasionally King Bulblin runs through it riding his Lord Bullbo damaging the fighters, referencing how in Twilight Princess he's fought on the bridge in one occasion. Most times, while running through, he also drops a bomb destroying a section of the bridge, referencing how in part of the game the bridge was interrupted, only in that case it was teleported away, not destroyed. However, after a while the missing part of the bridge reappears teleporting through a Twilight Portal, like in the original game.
The background also reproduces Twilight Princess's landscape, with its version of Hyrule Castle.
Pirate Ship[]
A new unlockable stage based on Tetra's Ship from The Legend of Zelda: The Wind Waker, it's unlocked atomatically with Toon Link.
Sometimes the ship arrives to an island providing a new terrain to fight on, before it sinks, forcing the fighters to return on the ship.
Also sometimes Link's ship in the game, The King of Red Lions, arrives behind the main ship, serving as an extra platform.
Occasionally a small catapult comes out of the ship and lauches the characters in the water, referencing the catapult used by Tetra and her crew to launch Link towards the Forsaken Fortress in the original game.
The background features some elements from Wind Waker, including enemy look-out towers that fire bombs at the fighters, just like they do to Link in the original game.
Another hazard is a cyclone that lauches the ship in the sky for a short period, removing the option to swim around the ship. This may reference the cyclone that Link could summon to warp between islands in Wind Waker, playing the Ballad of Gales with his Wind Waker baton.
Items[]
The two items from Melee return in Brawl but there also is a new item:
Returning items[]
The Heart Container and Bunny Hood return from Melee unchanged in use, but the Heart Container has been redesigned to match its appearance from Twilight Princess.
Deku Nut[]
Based on the item from Ocarina of Time and Majora's Mask (it also appeared in Twilight Princess, but with a different function), just like in the original games it can be thrown on the ground to create a flash that stuns any nearby opponent; here, however, it also causes damage if directly thrown at the opponent.
Tingle[]
The recurring character from the Zelda series appears as an Assist Trophy in his Wind Waker look. Once he's summoned he chantes his magic phrase "Tingle! Tingle! Kooloo-limpah!" followed by one of various possible effects:
- A plethora of Hammers and Golden Hammers appear on the stage. Note that Hammers and Golden Hammers will appear even if those items are turned off.
- He just flies away releasing a plethora of balloons, with no effect on gameplay.
- Tingle throws banana peels in the air and the whole ground becomes slippery.
- He releases lots of flowers, making the camera zoom in on the fighter who summoned him.
- Everyone gets the "Superspicy Curry" status.
Trophies[]
There are 47 Zelda trophies in the game. 10 playable character trophies (2 for each of the 5 characters), 1 Assist Trophy, 19 Twilight Princess character trophies, 14 Wind Waker character trophies and 3 item trophies.
Stickers[]
There are 72 stickers based on artworks from Zelda games.
Note: the three stickers from Freshly-Picked Tingle's Rosy Rupeeland are only listed in Super Smash Bros. X Tingle
Masterpieces[]
Super Smash Bros. Brawl features "Masterpieces", playable trial versions of classic titles where the characters from the game originally appeared. These are actually full versions of the game, only with a set time limit. Two of these are Zelda games, a starting one, and an unlockable one:
The Legend of Zelda (NES): starting at the spawn screen (skipping the title screen), it stops after 2 minutes of play.
The Legend of Zelda: Ocarina of Time (N64): Unlocked after using Toon Link ten times in battle, it already has two save files: one at the beginning of Child Link's section, and one at the beginning of Adult Link's section, to show the origin of the character. The first save file starts with already the Kokiri Sword, Deku Sheild and 50 rupees, while the other one obviously has all the needed items to reach that point of the game, but also some un-needed ones, such as the Hylian Sheild and the magic spell Farore's Wind, probably to show their origin. It starts with Deku Nuts, Bombs and Ocarina equipped. The game stops after 5 minutes of play.
Music tracks[]
The game features 18 music tracks in The Legend of Zelda category, all new to the game, but there also is one Zelda track in the Super Smash Bros. category returning from Melee and a new version of the Zelda characters victory fanfare, listed among Sound Effects in the Fanfare category.
Base tracks:
- Main Theme (The Legend of Zelda): An orchestration of the main theme from The Legend of Zelda, different from the ones featured in the previous games. It is heard in the Bridge of Eldin stage.
- Ocarina of Time Medley: A medley of ocarina tracks from Ocarina of Time, including Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Song of Storms, Epona's Song, Song of Time, and Saria's Song, along with original interludes between them. It is heard in the Bridge of Eldin stage.
- The Dark World: An atmospheric mix of the Dark World theme from A Link to the Past. It is heard in the Bridge of Eldin stage.
- Hyrule Field Theme: An orchestration of the Hyrule Field theme from Ocarina of Time. It is heard in the Bridge of Eldin stage.
- Main Theme (Twilight Princess): The Hyrule Field theme taken directly from Twilight Princess, also including the theme that plays when Link enters Hyrule Field at the beginning, and parts of the on-foot version of the Hyrule Field theme. It is heard in the Bridge of Eldin stage.
- Dragon Roost Island: The Dragon Roost Island theme taken directly from The Wind Waker. It is heard in the Pirate Ship stage and it's automatically unlocked with it.
- The Great Sea: The sailing theme taken directly from The Wind Waker. It is heard in the Pirate Ship stage and it's automatically unlocked with it.
- Gerudo Valley: The Gerudo Valley theme taken directly from Ocarina of Time. It is heard in the Pirate Ship stage and it's automatically unlocked with it.
- Molgera Battle: The Molgera Battle theme taken directly from The Wind Waker. It is heard in the Pirate Ship stage and it's automatically unlocked with it.
- Temple (Melee): Taken directly from Melee, it's the theme of the Temple stage.
- Fanfare - 3: An orchestration of the "Triforce Shard Obtained" theme from The Legend of Zelda, it's used as the victory fanfare for the five Zelda characters.
Unlockable tracks:
- Title (The Legend of Zelda): An orchestrated mix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. It's a randomly collectible CD track that once unlocked is heard in the Bridge of Eldin stage.
- Hidden Mountain & Forest: An orchestration of the background music heard on the Dark World versions of the Lost Woods and Death Mountain in A Link to the Past. It's unlocked by clearing Event 18: Dark Link Duel at Hard difficulty and is then heard in the Bridge of Eldin stage.
- The Hidden Village: The theme that plays in Twilight Princess during the monster shoot at the Hidden Village, it's taken directly from the game. It's a randomly collectible CD track that once unlocked is heard in the Bridge of Eldin stage.
- Midna's Lament: The theme that plays in Twilight Princess while Wolf Link carries a dying Midna, it's taken directly from the game. It's a randomly collectible CD track that once unlocked is heard in the Bridge of Eldin stage.
- Great Temple/Temple: A remix of the Great Temple themes from Zelda II. It's unlocked by clearing Event 33: Advent of the Evil King at Hard difficulty and is then heard in the Temple stage.
- Tal Tal Heights: A remix of the overworld theme and the Tal Tal Heights theme from Link's Awakening. It's unlocked by clearing All-Star mode at Easy difficulty and is then heard in the Pirate Ship stage.
- Song of Storms: A medley of the Song of Storms, Ganondorf's theme, and the Serenade of Water from Ocarina of Time. It is used on the Pirate Ship stage. It's unlocked by clearing Event 37: The Pirate Airship and is then heard in the Pirate Ship stage.
- Village of the Blue Maiden: The theme of the restored Village of the Blue Maiden taken directly from Four Swords Adventures. It's a randomly collectible CD track that once unlocked is heard in the Pirate Ship stage.
- Termina Field: The Termina Field theme, including the Morning theme at the beginning, taken directly from Majora's Mask. It's a randomly collectible CD track that once unlocked is heard in the Pirate Ship stage.
Additionally, in the game's code there are empty music files called "snd_bgm_C06_KAZENOSAKANA", "snd_bgm_Z14_FZELDA", "snd_bgm_Z15_FSHEIK", "snd_bgm_Z20_FGANON", "snd_bgm_Z41_FTOONLINK". The first is believed to be a scrapped song from Link's Awakening, likely the "Ballad of the Wind Fish", or "Wind Fish's Egg", considering that "Kaze no Sakana" is the Japanese name of the Wind Fish; the other four are believed to be scrapped victory themes for the Zelda characters other than Link.
Other references[]
The Timer is an item that looks like a stopwatch that once grabbed, it slows down everyone on the stage besides the person who grabbed it. It is very likely based on similar items featured in various Nintendo games, that could immobilize every enemy on-screen while grabbed, like the Magical Clock from The Legend of Zelda.
Also, Dr. Wright's trophy references his appearance in Link's Awakening, though in the international versions of the game it says that there only was a character reminiscent of him in that game, since he was renamed in international versions of Link's Awakening.
Super Smash Bros. for Wii U and 3DS[]
September 13, 2014 (3DS); November 21, 2014 (Wii U)
Being alternate versions of the same game, these two feature mostly the same content, except for stages and trophies and including some different modes. Specifically they feature from The Legend of Zelda series:
- 5 playable characters
- 1 event match opponent (Dark Link) (Wii U exclusive mode)
- 7 Smash Run enemies (3DS exclusive mode)
- 7 stages across both versions (5 base stages, 2 DLC stages)
- 3DS: 3 stages (2 base, 1 DLC)
- Wii U: 5 stages (3 base, 2 DLC)
- 8 items
- 4 Assist Trophies
- 1 Mii fighter costume (DLC) and 3 Mii fighter hats (2 base, 1 DLC)
- 4 Smash Tour items (Wii U exclusive mode)
- 89 Trophies across both versions:
- 3DS: 58 trophies
- Wii U: 49 trophies
- 2 playable Masterpieces (Wii U exclusive mode)
- 34 Music tracks
Playable characters[]
All playable Zelda characters from Brawl return in this game, but Zelda and Sheik are now made into separate characters, no longer able to transform from one to the other, so there now are 5 fully distinct selectable characters.
Link[]
Link returns from Brawl with only some minor changes. These include a new dash attack, based on the Jump Slash, one of Link's iconic attacks from 3D Zelda games.
In the Boxing Ring stage, he is referred to as “Hero of Hyrule”, referencing Link’s alias on trying to save Hyrule from evil.
This game also introduces character customization, allowing to chose between a regular variation and two alternate ones for each character's moves. Link's alternate moves are:
- Neutral:
- Power Bow: a variation on the Hero's Bow move that takes longer to charge and is much weaker when uncharged, but is extremely powerful when fully charged.
- Quickfire Bow: a much faster variation on the move, Link shoots arrow that go straight and pass through multiple targets dealing magic damage, but are weaker and don't travel as far. This variation may be based on the Light Arrows from the Zelda series.
- Side:
- Boomerang: reverting Gale Boomerang back to the regular Boomerang from games prior to Brawl, it deals more damage, but doesn't create the tornado.
- Ripping Boomerang: Link throws a short-range boomerang that passes through opponents, dealing multiple hits (it doesn't create the tornado). In Super Smash Bros. for Wii U this variation needs to be unlocked by scoring at least 50 KOs in Endless Smash mode as Link.
- Up:
- Shocking Spin: a more powerful version of the Spin Attack that deals electric damage, but has much more limited mobility and leaves Link vulnerable.
- Whirling Leap: a variation on the Spin Attack that creates a wind pushing Link upwards, but doesn't deal any damage to opponents.
- Down:
- Giant Bomb: Link uses a huge bomb that creates a larger and more powerful explosion, but only explodes after the timer runs out, rather than also exploding upon contact with opponents. This bomb may be inspired from the Super Bomb from A Link to the Past. In Super Smash Bros. for Nintendo 3DS this variation needs to be unlocked by destroying a total of 300 blocks in Trophy Rush.
- Meteor Bomb: a version of the Bomb that deals less damage and has a shorter fuse, but its explosion has meteor smash effect on the opponents.
Link keeps the same six alternate outfits from the previous game, but he also has two new ones that not only change his palette, but include completely different designs: a White based on his appearance as a resident of Skyloft from the beginning of The Legend of Zelda: Skyward Sword; a grey one based on Fierce Deity Link from The Legend of Zelda: Majora's Mask.
Zelda[]
Zelda returns from Brawl with a major change: she's no longer able to transform into Sheik. For this reason she has a new Down Special move, Phantom Slash.
She received some other minor changes to her gameplay and moves, a notable one being her Up special Farore's Wind, now dealing damage and vertical knockback when she disappears and dealing more damage when she appears.
In the Boxing Ring stage, she is referred to as “Hyrule’s Wise Princess”, referencing her role as a princess in the kingdom of Hyrule.
Like all other characters she also receives two new custom variants to each of her special moves. All her new Special moves are:
- Neutral:
- Nayru's Rejection: a variation on Nayru's Love that is less powerful, but flips the opponent around.
- Nayru's Passion: a variation on the move that draws opponents in and then creates an explosion, but doesn't reflect projectiles.
- Side:
- Din's Flare: a faster version of Din's Fire that can't be aimed up or down and deals the same amount of damage at all distances.
- Din's Blaze: a variation on the move that has increased mobility and a delayed explosion.
- Up:
- Farore's Squall: a version of Farore's Wind that doesn't damage opponents, but pushes away opponents both at the beginning and at the end of the teleportation.
- Farore's Windfall: Zelda can only teleport straight up, but the move has meteor smash effect on the opponents when she reappears.
- Down - Phantom Slash: the new move replacing Transform, Zelda charges a projectile that then materializes into a Phantom, the guardian enemy from The Legend of Zelda: Phantom Hourglass and Spirit Tracks, which then performs a stronger attack based on the level of charge of the move. The Phantom's design is updated to match Zelda's more realistic appearance and has a color scheme closer to Phantom Zelda, the form that the spirit of the Princess possesses and takes control of a Phantom in Spirit Tracks. This move references Zelda's tie to Phantoms in Spirit Tracks, where her spirit could possess said enemies and take control of them. The Phantom can be attacked and destroyed by the opponents and being treated as a projectile it can also be reflected; a reflected Phantom assumes a darker color scheme, closer to enemy Phantoms from the original games, referencing how it's no longer under Zelda's control. This move's variations are:
- Phantom Breaker: the Phantom travels a set distance regardless of charge, but deals more shield damage.
- Phantom Strike: the Phantom appears next to Zelda regardless of charge, but strikes more powerful attacks.
Aesthetically, Zelda received some minor changes to her color scheme, appearing more vibrant, but that may be due to the game's different graphic style.
Some changes are also applied to details of her alternate outfits, especially her fourth swap, based on her Ocarina of Time incarnation, which is now purple rather than pink. She instead gets a new pink outfit based on her appearance from A Link to the Past and A Link Between Worlds, and a new white outfit.
Sheik[]
Sheik returns from Brawl as a distinct character from Zelda, and therefore gets a legitemate spot on the select screen for the first time. Like Zelda, he also obtains a new Down special move replacing Transform, but she also gets a new Side special move replacing Chain.
His returning moves received some tweaks as well, most notable her Up Special now causes damage when she reappears as well as when she disappears.
In the Boxing Ring stage, she is referred to as “The Illusive Sheikah”, referencing how she is a disguise of a clan that is known to be very secretive. The Spanish character title for Sheik, “Un Guerrero Envuelto en Misterio” uses the male word for "warrior". The PAL French character title for Sheik, “Qui Sheikah éteint la lumière ?” is a wordplay with the name of the "Sheikah" and the French "Qui c'est qu'à [...]" (means "Who does [...]) which share similar pronunciation.
Like all other characters she also receives two new custom variants to each of her special moves. All her new Special moves are:
- Neutral:
- Penetrating Needles: Sheik throws Needles that can go through multiple enemies and deal electric damage, but he can only charge up to three and they have a shorter range.
- Paralyzing Needle: Sheik throws a single needle that paralyzes the opponent, but the move is slower.
- Side - Bust Granade: the new move replacing Chain, Sheik throws a granade, holding on to it by a thread; when the attack button is released pulls the thread, removing the pin and causing the granade to explode after a small time. While the granade charges it creates a vortex effect that sucks in nearby enemies. This doesn't seem to reference any move from the Zelda series. Its custom variants are:
- Gravity Grenade: the granade doesn't create the vortex and the explosion deals less damage, but it knocks the opponents toward Sheik, allowing for combos.
- Skimming Grenade: the granade bounces on the ground with a controllable timed delay before exploding, but the explosion at the end deals less damage the more time it takes for it to explode.
- Up:
- Gale: A faster version of Vanish with increased mobility, but that doesn't deal any damage to opponents.
- Abyss: Sheik disappears causing an explosion with a meteor smash effect on opponents, but she has limited range of teleportation.
- Down - Bouncing Fish: the new move replacing Transform, Sheik leaps forward in a way similar to Zero Suit Samus's Flip Jump attack, ending with a kick; the kick can also be performed earlier if the player presses the attack button. Hit opponents receive high knockback, and Sheik jump back with the possibility to press the attack to perform an additional kick. This doesn't seem to reference any move from the Zelda series. Its custom variants are:
- Jellyfish: Sheik jumps in a more vertical arc, and the hit will rebound her vertically, but deal less damage.
- Pisces: Sheik jumps in a more horizontal and faster arc, but won't attack unless the button is pressed; the hit is stronger and Sheik rebounds forward.
Aesthetically, Sheik received a slight redesign, being a combination of her previous two appearances.
Her alternate outfits received some changes as well, most notably her Blue outfit being replaced by a new one with a color scheme closer to her appearance from Ocarina of Time, and receiving two new outfits, a Yellow one and a White one with a red scarf and blue details looking closer to Tetra's color scheme from The Wind Waker. Her White outfit from previous games als ois now darker and is identified as Purple.
Toon Link[]
Toon Link returns from Brawl with only minor changes and is now a starting character rather than an unlockable one.
His Spin Attack move now leaves a green energy trail rather than a blue one, resembling the same attack as performed in The Wind Waker while weilding the Hero's Sword (altough Link weilds the Master Sword in this game, which left a blue trail in The Wind Waker).
His side taunt is now similar to Link's, in that he watches a fairy fly around him, however the fairy is based on its design from The Wind Waker.
In the Boxing Ring stage, he is referred to as “Wind-Waking Warrior”, referencing his appearance in Wind Waker, as well as being known to carry a Wind Waker.
He retains all alternate outfits from the previous game, but has two new ones: a grey outfit resembling Link's appearance from the original The Legend of Zelda after obtaining the Blue Ring, and a teal outfit based on his appearance from The Legend of Zelda: A Link to the Past and A Link Between Worlds (the most evident difference from his classic The Legend of Zelda outfit being the yellow border on his hat).
Custom moves:
- Neutral:
- Fire Bow: a faster version of the Hero's Bow move, Link shoots a fire arrow that doesn't fly as far, but when it hits the ground creates a small flame that burns for about two seconds. This is based on Fire Arrows from the Zelda series, specifically from The Legend of Zelda: The Wind Waker.
- Piercing Bow: Link fires an arrow that flies straight and passes through enemies and projectiles, but is not as strong and doesn't travel as fast as regular arrows.
- Side:
- Floating Boomerang: A variation on the Boomerang move that slower but easier to control.
- High-Speed Boomerang: A faster but weaker version of the move, the boomerang will always return to the spot where it was thrown, rather than returning to Toon Link.
- Up:
- Sliding Spin Attack: A version of the spin attack that deals more damage and makes Link slide horizontally, but it takes longer to charge and has less vertical movement. This variation is based on the upgraded Spin Attack from The Legend of Zelda: The Wind Waker.
- Flying Spin Attack: A version of the Spin Attack that ends with a vertical slash that sends him and hit opponents up into the air.
- Down:
- Time Bomb: Link throws a smaller bomb that only explodes after the timer runs out, rather than also exploding upon contact with opponents, and the explosion is weaker, but it launches opponents.
- Short-Fused Bomb: Link throws a larger bomb that creates a larger and more powerful explosion, but has a much shorter fuse.
Ganondorf[]
Ganondorf returns from Brawl with only minor changes and is once again an unlockabe character in the 3DS version, unlocked after playing 80 VS matches and then defeating him, or by clearing Classic Mode as Link or Zelda on difficulty 5.0 or higher and then defeating him.
He's made into a starting character in the Wii U version.
His look received some minor updates, most notably he now sports his glowing chest wound from The Legend of Zelda: Twilight Princess.
In the Boxing Ring stage, he is referred to as “The King of Darkness”, referencing his previous title as king of the Gerudo tribe, as well as the main antagonist in Ocarina of Time and Twilight Princess.
He keeps all the alternate outfits from the previous game, but reives two new ones, one with grey skin and a purple cape, and one with blue skin, based on his appearance as Ganon in 2D Zelda games.
Custom moves:
- Neutral:
- Warlock Blade: Ganondorf pulls out the Sword of Six Sages from The Legend of Zelda: Twilight Princess and thrusts it forward. This variation is less powerful than the Warlock Punch, but has much greater reach.
- Warlock Thrust: a faster but weaker variation on the Warlock Punch that creates an explosion past Ganondorf's punch, adding more horizontal range and vertical range.
- Side:
- Flame Wave: a slower variation on the Flame Choke move that deals more damage and blasts grabbed opponents into the air rather than slamming them on the ground.
- Flame Chain: Ganondorf dashes forward and strikes opponents repeatedly rather than grabbing them.
- Up:
- Dark Fists: instead of grabbing the opponent, Ganondorf punches opponents into the air.
- Dark Vault: Ganondorf vaults upward twice, but can only grab opponents at the beginning of either vault.
- Down:
- Wizard's Dropkick: a variation on the Wizard's Foot move, that when used on the ground causes Ganondorf to jump and execute the flying kick. It creates a blue energy effect.
- Wizard's Assault: when executed on the ground it's a faster kick that travels through opponents and has a longer reach. When used in the air Ganon executes a flying kick straight down. It creates a magenta energy effect.
Dark Link[]
Dark Link returns once again as an Event match opponent only in Super Smash Bros. for Wii U. In the "A Fated Battle" event, which is fought in the Castle Siege stage, if the player doesn't defeat Ganondorf before the stage reaches its third background, two Dark Links will appear; it's not necessary to knock them out in order to win the match. They're once again darkened versions of Link, albeit not completely dark (though much darker than Link's black outfit).
The "Final Battle Team-Up" event match also includes an opponent representing Dark Link, but it's just Link in his black outfit.
Smash Run enemies[]
This 3DS-exclusive mode features many enemies that must be fought by players. 7 of these originate from The Legend of Zelda series, including the Octoroks and ReDeads from Melee’s Adventure Mode.
Returning enemies[]
The Octoroks are now based on their appearance from The Legend of Zelda: Skyward Sword. They remain hidden in the ground and peek out to shoot rocks at approaching characters; when hiding they can't be hit with most attacks, but they can be grabbed.
ReDead received only a slight redesign, now looking more similar to their appearance from The Legend of Zelda: Ocarina of Time 3D. Like in Zelda games they now attack by releasing a powerful scream which stuns grounded players; they then attack with a powerful swipe.
Bubble[]
A recurring enemy in the Zelda series, it's based mainly on its appearance from The Legend of Zelda: Ocarina of Time 3D and come in two varieties:
- Red Bubble: surrounded by red flames, it burns on contact and is weak to freezing and electic attacks, as well as Greninja's water attacks.
- Blue Bubble: surrounded by blue flames, it freezes on contact and is weak to fire attacks.
By attacking a bubble with its respective weakness, the flames will be put out, making it momentarily harmless. This behaviour is similar to Ocarina of Time where the flames could be put out by parrying the Bubble's attack, or hitting it with stunning items. Blue Bubbles didn't have freezing powers in Ocarina of Time and this feature seems to come instead from Twilight Princess and Phantom Hourglass, where the two varieties were called Fire Bubble and Ice Bubble, with the latter possessing freezing powers.
Cucco[]
The chicken creature from the Zelda series, it's represented with its actual sprites from A Link to the Past. Like in its original appearance it's invulnerable and won't normally attack characters, but when hit enough times it will summon a swarm of offensive Cuccos.
Since it can't be defeated, the Cucco acts more like an obstacles for players to fight around.
Oddly, its trophy (which is separate from the Cucco item trophy) is tridimentional, specifically using the Cucco model from The Legend of Zelda: Ocarina of Time 3D.
Darknut[]
A recurring enemy in the Zelda series, it's based specifically on its appearance from The Legend of Zelda: Twilight Princess, both in looks as well as behaviour. It's a powerful but slow enemy that attacks swinging its sword, and also weilds a shield that can reflect projectiles. Once enough damage is inflicted on it, it will lose its armor, becoming quicker, but more vulnerable to attacks.
Peahat[]
A recurring enemy in the Zelda series, it's based specifically on its appearance from The Legend of Zelda: Ocarina of Time 3D. Like in the original game, it flies around and attacks by ramming into characters and it can also produce smaller versions of itself called Peahat Larvae.
Stalfos[]
The recurring skeleton enemy from the Zelda series, it's based specifically on its appearance from The Legend of Zelda: Ocarina of Time 3D. Like in the original game, it keeps his shield up, protecting it from attacks and reflecting projectiles, so it can only be hit by attacking from other directions or when it lowers its guard to attack.
Stages[]
The initially available stages differ between both versions of the game, with the 3DS version featuring 2 stages based on handheld Zelda games, and the Wii U version featuring 3 stages based on home console Zelda games. All these are starter stages and don't need to be unlocked.
Both 3DS stages (Gerudo Valley and Spirit Train) are new to Super Smash Bros. while the Wii U version features one new stage (Skyloft) and two stages returning basically unchanged from Brawl: Temple (originally from Melee), and Bridge of Eldin.
Additionally, the Hyrule Castle stage from the original Super Smash Bros. was added as a DLC to both versions on July 31, 2015, and the Pirate Ship stage from Brawl was added as DLC only to the Wii U version on September 30, 2015. Both return basically unchanged from their previous appearances.
Gerudo Valley[]
A stage based on the entrance to the Gerudo Valley from The Legend of Zelda: Ocarina of Time, but resembling specifically its appearance from Ocarina of Time 3D.
The center of the stage features the bridge from said area, and it can be attacked and broken, allowing access to the chasm below. Soon after the bridge is broken, the twin Gerudo witches Koume and Kotake, appear in the background; one of them at random then casts a spell at one half of the arena, affecting it: Koume's spell hits the left side of the stage, covering it in flames, while Kotake's spell hits the right side, covering it in freezing ice spikes. This reflects the twins' powers from Ocarina of Time, where they appeared as bosses of the Spirit Temple.
After the magic effects dissipate, the Song of Time will be heard, and the bridge will magically repair itself. This references how in the original game the song has magical time-altering powers, although it was never used on the bridge.
Still, the whole bridge mechanic references how in the original game the bridge was found broken at the beginning, and is later repaired.
Far in the background on the mountain on the left of the stage, the Gerudo's Fortress and Horseback Archery Range can be seen; these are nearby locations part of the Gerudo region in the original game.
Spirit Train[]
A stage taking place on the moving train from The Legend of Zelda: Spirit Tracks.
The train is initially based on its basic appearance from the game, consisting in the Spirit Engine, Solid Passenger Car, and Trusty Freight Car (therefore leaving out the Practical Cannon), however the train will occasionally move over the right edge of the screen and return with a different rear carriage, which can be a broken carriage, one with multiple wooden platforms, a coal carriage, or a carriage with the Linebeck Trading Company on it.
Dark Trains and Armored Trains also appear on the stage and attack the train in various way, affecting the layout.
Link in his appearance from Spirit Tracks, wearing the Engineer's Clothes, is usually seen conducting the train. If either Link or Toon Link is selected as a fighter, the Link in the background will be replaced by his mentor Alfonzo. While this is likely a choice for consistency, it should be noted that Link's incarnation from Spirit Tracks is a completely different person than his Twilight Princess counterpart (that exists in a different timeline) and his Wind Waker counterpart (that existed in the same timeline, but generations before).
Skyloft[]
The only new Zelda Stage in the Wii U version, it's set in the location from The Legend of Zelda: Skyward Sword, which is reproduced with almost perfect accuracy.
players battle on flying platforms, that then drop them in various locations from the game, including the bazaar, the Statue of the Goddess, the Knight Academy, Batreaux's house and the Light Tower.
Loftwings and Beedle's Air Shop can also be seen flying around the stage.
Items[]
All three Zelda items from the previous game return, and there are 5 new items: Fairy Bottle, Gust Bellows, Bombchu, Beetle and Cucco.
Returning items[]
The Heart Container, Bunny Hood and Deku Nut return from Brawl unchanged in use, however the Heart Container's appearance is once again updated to match The Legend of Zelda: Skyward Sword.
Fairy Bottle[]
The recurring healing item in the Zelda series, it seems to be based specifically on its appearance from Ocarina of Time or Skyward Sword.
If a character with less then 100 damage picks it up, it will act as a regular throwing item, however if a character picks it up with 100 or more damage, or reaches 100 damage while holding it, the bottle will open, and the fairy will heal 100 damage points to the user. The bottle also has the same effect if it's thrown at a character with 100 or more damage points (either an ally or an opponent).
This is based on how in Zelda games a bottled fairy would automatically heal a set amount of hearts if Link is knocked out, however it could also be used at will at any time.
The healing animation has the fairy flying around the user, just like in the original games.
Gust Bellows[]
An item from The Legend of Zelda: Skyward Sword, like in the original game it can be used to shoot a powerful stream of wind that pushes items and opponents. Being a shooting item it has a limited supply of ammo, and once it is depleted it can only be thrown.
Throwing a Gust Bellows that still has ammo left causes it to bounce around releasing gusts of wind in random directions.
Bombchu[]
A weapon from The Legend of Zelda: Ocarina of Time and Majora's Mask, it looks and behaves just like in the original game: once thrown it will travel straight, along floors, walls and ceilings. If it hits an opponent, or otherwise after a set amount of time, it explodes.
Beetle[]
An item from The Legend of Zelda: Skyward Sword, when thrown it flies straight and if it hits an opponent it will grab them and drag them up into the air, potentially knocking them out over the upper blast line.
This is based on the Beetle's usage in the original game, where it could be thrown and controlled to grab items from a distance. It could also grab enemies once upgraded, but its design in this game is based on its base version.
Characters grabbed by the Beetle can button mash to escape the Beetle's hold, but the higher their damage points, the harder it is. If a Beetle hits a wall or other obstacles before grabbing an opponent, it will bounce back and become inactive, ready to be picked up again. If a potential target attacks a flying beetle, it will cause it to be reflected, potentially grabbing its thrower. A Beetle (either moving or inactive) can also be attacked and destroyed.
Cucco[]
The Cucco appears as an item, but this version is tridimentional, opposed to the sprite version that appears as an enemy. Specifically, its appearance is based on The Legend of Zelda: Twilight Princess, although with a more vibrant color scheme.
Much like its enemy counterpart, if attacked it will fly off and summon a flock of Cuccos that target the player who hit it, but can harm other characters as well.
This item version of the Cucco can also be picked up and thrown at an opponent to make them the target of the flock.
Ironically, while the Cucco summons a flock in most games it appears in, this doesn't happen in Twilight Princess, on which this version's appearance is based.
Assist Trophies[]
Tingle returns as an Assist Trophy, unaltered from his previous appearance, but there also are three new Assist Trophies based on the Zelda series: Skull Kid, Midna and Ghiraim.
Notably each of the four Assist Trophy originate from a different Zelda game: respectively The Wind Waker, Majora's Mask, Twilight Princess and Skyward Sword.
Skull Kid[]
The Skull Kid from The Legend of Zelda: Majora's Mask, wearing the titular mask. Once summoned, he will cast a magic spell in the same way as it does in the original game, with one of three possible effects:
- Turns the camera upside-down.
- Reverses all directional inputs for all players, both vertically as well as horizontally.
- Turns all fighters invisible.
While these specific effects are original to this game, some believe the flipping mechanic to reference to the Stone Temple from Majora's Mask, where rooms needed to be flipped upside-down in order to progress.
Midna[]
Link's companion from The Legend of Zelda: Twilight Princess, when summoned she will extend her hair into an arm and grab opponents to then throw them away. If there are no nearby opponents, Midna will teleport closer.
Both her teleportation ability as well as her ability use her hair as a hand come from the original game.
Being treated as a fighter, Midna can be attacked and eventually knocked out.
Ghirahim[]
One of the main antagonists from The Legend of Zelda: Skyward Sword, once summoned he teleports around the stage attacking opponents with both his sword and his throwing daggers. He can be attacked and knocked out, but he's also capable of reflecting any projectile thrown at him.
All his attacks as well as the teleportation are taken from the original game.
Mii costumes[]
The game initially features two hats for Mii to wear themed after the Zelda series: Princess Zelda Wig and Sheik Mask.
While in the Wii U version both are unlocked by collecting them as randomly dropped items during matches or as random rewards in various modes, only Sheik Mask is found in random places in the 3DS version; Zelda's Wig is instead unlocked by winning 2 Smash battles as Zelda.
An additional headgear and a Mii Swordfighter outfit were released as DLC on April 15, 2015. These are Majora's Mask and Link Outfit. Since the Link Outfit consists in a hat and suit that can be used separately by Miis, there actually are 4 Zelda hats in total.
The tunic of Link's Outfit, as well as the hat, are based specifically on Link's appearance from The Legend of Zelda: Skyward Sword, and they change the Mii's sword into the Master Sword. The hat also includes Link's hair. With the release of the outfit an official Mii based on Link was made available on the game's official site as a QR Code.
Smash Tour items[]
Items take the form of trophies in the board-game like Smash Tour mode exclusive to Super Smash Bros. for Wii U. There are three types of items: red items, that take effect on the battle, blue items, that take effect on the game board, and green items, that are usable in both. The game features 4 items from the Donkey Kong series:
Bunny Hood (Red): The user starts battle wearing the Bunny Hood.
Majora's Mask (Red): it inflicts 50 damage points to the user, but doubles their stats.
Tingle (Blue): Shuffles the fighters of all players.
Tetra (Blue): Places a trap on the board that steal fighters to players that walk on it.
Trophies[]
The list of trophies differs between the two versions of the game, with the 3DS version including 58 Zelda trophies and the Wii U version including 49 trophies. 18 trophies are the same in both versions, 40 trophies are exclusive for the 3DS version and 31 trophies are exclusive for the Wii U version, so there are 89 Zelda trophies in total across both versions.
Note: both versions of the game have an Alternate character trophy for each of the five fighters, therefore these are sometimes listed as appearing in both games, however since they feature completely different models, we list them as separate.
Masterpieces[]
Masterpieces return only in Super Smash Bros. for Wii U due to the limitations of the 3DS console. There once again are two Zelda games, both available from the start:
The Legend of Zelda (NES): returning from the previous game, it once again starts at the spawn screen, but the duration has been extended from 2 minutes to 4 minutes.
Zelda II: The Adventure of Link (NES): a new Masterpiece, this too starts at the spawn screen (Zelda's Castle), and the game stops after 4 minutes of play.
Music tracks[]
The 3DS version of the game features 9 tracks from the Zelda series (7 in the base game, 2 DLC), all of which return in the Wii U version, that also features 25 new tracks for a total of 34 tracks. (28 in the base game, 6 DLC)
Most of the stage tracks from previous games return, being 19 returning tracks; the only ones not returning are "Saria's Theme" from Melee, "The Great Sea" from Brawl (replaced by a remix) and "Molgera Battle" from Brawl.
15 tracks are new to Super Smash Bros. (listed in bold), with 5 of them debuting in the base 3DS version, 6 in the base Wii U version, and 4 as DLC.
The Zelda victory fanfare also returns unchanged from Brawl, but it's unavailable in the Sound Test and is therefore not listed here.
3DS[]
Base tracks:
- Main Theme / Underworld Theme (The Legend of Zelda): an arrangement of the Overworld and Underworld themes from The Legend of Zelda. It plays on Spirit Train.
- Temple Theme: remix of the dungeon theme from Zelda II: The Adventure of Link. Returning from Melee and Brawl, it plays in Smash Run.
- Dark World / Dark World Dungeon: A remix of the Dark World and dungeon themes from The Legend of Zelda: A Link to the Past. It plays in Smash Run.
- Gerudo Valley (Remix): a remix of the Gerudo Valley music from The Legend of Zelda: Ocarina of Time. It plays on Gerudo Valley.
- Ocarina of Time Medley: medley of music from Ocarina of Time. Returning from Brawl, it plays on Gerudo Valley.
- Full Steam Ahead (Spirit Tracks): a remix of main overworld theme from The Legend of Zelda: Spirit Tracks. It plays on Spirit Train.
- Ballad of the Goddess / Ghirahim's Theme: A rock medley of "Ballad of the Goddess", the main theme from The Legend of Zelda: Skyward Sword, and the theme of the game's villain, Ghirahim. It plays in Smash Run.
Downloadable tracks:
- The Legend of Zelda Medley: An acoustic guitar remix of the main theme, the jingle when a puzzle is solved, the title theme, dungeon theme, "Zelda's Lullaby", and the jingle when obtaining an item. It plays on Hyrule Castle.
- Hyrule Castle Stage: a remix of the main theme from the original The Legend of Zelda. Returning from the original Super Smash Bros., it plays on Hyrule Castle.
Wii U[]
Base tracks:
- Main Theme / Underworld Theme (The Legend of Zelda): an arrangement of the Overworld and Underworld themes from The Legend of Zelda. Returning from the 3DS version, it plays on Skyloft.
- Main Theme Ver. 2 (The Legend of Zelda): arrangement of the main The Legend of Zelda theme, returning from Brawl where it was titled Main Theme (The Legend of Zelda). The name was changed to distinguish it from the Melee track. It plays on Bridge of Eldin.
- Main Theme (The Legend of Zelda): arrangement of the main The Legend of Zelda theme, returning from Melee where it was titled Great Bay, after its stage. It plays on Temple.
- Title (The Legend of Zelda): An orchestrated mix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. Returning from Brawl, it plays on Bridge of Eldin.
- Temple Theme: remix of the dungeon theme from Zelda II: The Adventure of Link. Returning from Melee, Brawl, and for Nintendo 3DS, it plays on Temple.
- Great Temple / Temple: A remix of the Great Temple themes from Zelda II. Returning from Brawl, it plays on Temple.
- Tal Tal Heights: a remix of the overworld music from The Legend of Zelda: Link's Awakening, also including part of the Tal Tal Mountain theme from the same game. Returning from Brawl, it plays on Skyloft and Pirate Ship.
- Dark World / Dark World Dungeon: A remix of the Dark World and dungeon themes from The Legend of Zelda: A Link to the Past. Returning from the 3DS version, it plays on Bridge Of Eldin and Pirate Ship.
- The Dark World: An atmospheric remix of the Dark World theme from A Link to the Past. Returning from Brawl, it plays on Temple.
- Hidden Mountain & Forest: An orchestration of the background music heard on the Dark World versions of the Lost Woods and Death Mountain in A Link to the Past. Returning from Brawl, it plays on Bridge of Eldin.
- Saria's Song / Middle Boss Battle: a remix of Saria's Song and the middle boss theme from Ocarina of Time mixed together, and also incorporating the boss defeated fanfare. It plays on Skyloft.
- Gerudo Valley (Remix): a remix of the Gerudo Valley music from The Legend of Zelda: Ocarina of Time. Returning from the 3DS version, it plays on Skyloft and Pirate Ship.
- Gerudo Valley (Original): The Gerudo Valley theme taken directly from Ocarina of Time. Returning from Brawl, it plays on Temple and Pirate Ship.
- Ocarina of Time Medley: medley of music from Ocarina of Time. Returning from Brawl and for Nintendo 3DS, it plays on Bridge of Eldin and Pirate Ship.
- Hyrule Field Theme (Remix): An orchestration of the Hyrule Field theme from Ocarina of Time. Returning from Brawl, it plays on Bridge of Eldin.
- Song of Storms: A medley of the Song of Storms, Ganondorf's theme, and the Serenade of Water from Ocarina of Time. Returning from Brawl, it plays on Temple and Pirate Ship.
- The Great Sea / Menu Select: a medley of "The Great Sea" and the save screen theme from The Wind Waker, with the puzzle solved jingle in between. It plays on Skyloft and Pirate Ship.
- Dragon Roost Island: taken directly from The Wind Waker and returning from Brawl, it plays on Temple and Pirate Ship.
- Village of the Blue Maiden: The theme of the restored Village of the Blue Maiden taken directly from Four Swords Adventures. Returning from Brawl, it plays on Skyloft and Pirate Ship.
- Main Theme (Twilight Princess): the Hyrule Field theme from Twilight Princess, including parts of the on-foot version and the theme that plays when Link enters Hyrule Field. Returning from Brawl, it plays on Bridge of Eldin.
- Midna's Lament: taken directly from Twilight Princess and returning from Brawl, it plays on Bridge of Eldin.
- Ballad of the Goddess / Ghirahim's Theme: A rock medley of "Ballad of the Goddess", and Ghirahim's theme. Returning from the 3DS version, it plays on Skyloft.
- Ballad of the Goddess: the main theme from The Legend of Zelda: Skyward Sword, taken directly from the game. It plays on Skyloft and Pirate Ship.
- Lorule Main Theme: taken directly from The Legend of Zelda: A Link Between Worlds, it plays on Skyloft.
- Yuga Battle (Hyrule Castle): music from the second battle against Yuga, taken directly from The Legend of Zelda: A Link Between Worlds, it plays on Temple.
- Hyrule Main Theme: overworld theme after Link gets the Master Sword from The Legend of Zelda: A Link Between Worlds, it's taken directly from the game. It plays on Temple.
Unlockable tracks:
- The Hidden Village: taken directly from Twilight Princess and returning from Brawl. It's unlocked by collecting the respective CD and it plays on Bridge of Eldin.
- Full Steam Ahead (Spirit Tracks): a remix of main overworld theme from The Legend of Zelda: Spirit Tracks, returning from the 3DS version. It's unlocked by completing Classic mode at 5.5 intensity or higher as Wario and it plays on Temple.
Downloadable tracks:
- Overworld Theme (The Legend of Zelda): taken directly from The Legend of Zelda, it plays on Hyrule Castle.
- The Legend of Zelda Medley: An acoustic guitar remix of music from the Zelda series. It plays on Hyrule Castle and Pirate Ship.
- Hyrule Castle Stage: a remix of the main theme from the original The Legend of Zelda. Returning from the original Super Smash Bros., it plays on Hyrule Castle.
- Overworld Theme (A Link to the Past): taken directly from The Legend of Zelda: A Link to the Past, it plays on Hyrule Castle.
- Hyrule Field Theme (Original): taken directly from Ocarina of Time, it plays on Hyrule Castle.
- Termina Field: The Termina Field theme, including the Morning theme at the beginning, taken directly from Majora's Mask. Returning from Brawl, it plays on Hyrule Castle and Pirate Ship.
Other references[]
The trophy for the Mario enemy Cheep Cheep, only available in the 3DS version of the game, references its appearance in The Legend of Zelda: Link's Awakening.
The newer version of Famicom Medley, a medley of many Famicom/NES songs, includes the Title theme from the original Legend of Zelda and the Temple theme from Zelda II: Adventures of Link.
Hyrule Warriors Version 1.4.0[]
November 27, 2014
This specific update added compatibility with the amiibo from the Super Smash Bros. series based on Zelda characters. (Note that at the time only the Link amiibo was released; Zelda would be released on December 6, 2014, Sheik and Toon Link on January 22, 2015, and Ganondorf on June 11, 2015)
Scanning one of them yields a random weapon for the respective character rated 3 stars or higher (Toon Link gives a weapon for Link). Additionally, scanning Link or Toon Link amiibo for the first time unlocks the Spinner weapon class for Link.
The amiibo feature is retained in the 3DS version of the game, Hyrule Warriors Legends (January 21, 2016), but since in this version the Spinner is available from the start, scanning the Link or Toon Link amiibo for the first time doesn't have any special effect; additionally, since this version of the game includes the character Toon Link, the Link and Toon Link amiibo now give weapons for the respective character, rather than both giving a Link weapon.
Link, Zelda, and Toon Link amiibo released later in the Zelda series (on December 1, 2016) have the same effect as the respective Super Smash Bros. amiibo in each game, however the feature was included in the game with the Super Smash Bros. amiibo in mind, as the trailer also implies, and either way Ganondorf remained exclusive to the Super Smash Bros. line.
The Switch version of the game, Hyrule Warriors: Definitive Edition (March 22, 2018), includes the same features as Hyrule Warriors Legends.
The Legend of Zelda: Twilight Princess HD[]
March 4, 2016
This game features compatibility with the amiibo from the Super Smash Bros. series based on Zelda characters, each with a specific effect:
- Link or Toon Link: Fully replenishes Link's arrows.
- Zelda or Sheik: Completely restores Link's hearts.
- Ganondorf: Receive twice as much damage from enemies.
Any Link or Zelda amiibo in the Zelda series are compatible, with the same effect as their Super Smash Bros. counterpart, but since they were released on December 1, 2016, the feature was likely included with the Super Smash Bros. amiibo in mind, as promotional images also imply, and either way Ganondorf remained exclusive to the Super Smash Bros. line.
The Legend of Zelda: Breath of the Wild[]
March 3, 2017
This game features compatibility with with all amiibo based on characters from the Zelda series released at the time, with each one of them unlocking specific items. The Super Smash Bros. amiibo based on Zelda characters are also compatible:
- Link: spawns Epona if the player already obtained the Paraglider, and potentially unlocks the Cap of Twilight, Tunic of Twilight and Trousers of Twilight. The Twilight Princess Link amiibo from the The Legend of Zelda line, released on June 22, 2017 has the same effect.
- Toon Link: has the same effect as Toon Link from the Zelda 30th Anniversary line, spawning fish and a treasure chest containing arrows, as well as potentially unlocking the Sea-Breeze Boomerang, Cap of the Wind, Tunic of the Wind and Trousers of the Wind.
- Zelda: spawns plant-based items and a treasure chest containing a valuable item, with a chance of unlocking the Twilight Bow, Zelda's Bow from Twilight Princess. (all other Zelda amiibo have different effects)
- Sheik: spawns mushrooms and a treasure chest containing a weapon, with a chance of unlocking Sheik's Mask.
- Ganondorf: spawns barrels containing rupees and a treasure chest containing a valuable item, with a chance of unlocking the Sword of the Six Sages, Ganondorf's sword from Twilight Princess.
Additionally, scanning a generic Link amiibo without a specific compatibility grants fish and a treasure chest containing an uncommon weapon. This was only first applied to the Young Link amiibo released in the Super Smash Bros. line on April 12, 2019, since every previous Link amiibo did have exclusive compatibility. (It would then also be applied to the Link's Awakening Link amiibo)
Super Smash Bros. Ultimate[]
December 7, 2018
Super Smash Bros. Ultimate features from the Zelda series:
- 6 playable characters
- 1 boss character (Ganon)
- 9 stages
- 8 items
- 4 Assist Trophies
- 5 Mii Fighter costumes and 3 Mii Fighter hats
- 98 spirits (92 base, 6 DLC)
- 45 music tracks
Playable characters[]
All characters from the previous games return, which includes 5 fighters returning from Super Smash Bros. for Nintendo 3DS / Wii U, and Young Link returning from Melee.
Link[]
Being one of the eight starting characters from the original Super Smash Bros. Link returns as a starting character in Ultimate, but he's now based on his incarnation from The Legend of Zelda: Breath of the Wild, giving him a completely different look and causing a number of changes to his moveset. This contributes to differentiate him from the other two versions of Link in the game.
Some of the most notable changes to his moveset include:
- Link's Forward Smash now shoots a Sword Beam when performed at 0% damage. This is based on most Zelda games, where Link can shoot a sword beam when at full health; in Breath of the Wild he's only able to do so with the Master Sword.
- Link now grabs the opponent directly with his hands instead of using the Clawshot. This is likely because Link doesn't have the Clawshoot (nor a Hookshot) in Breath of the Wild.
- His Neutral Special, Hero's Bow, is now called Bow and Arrow and the arrows shot remain stuck to the ground for a while, allowing fighters to pick them up and throw them. This is based on Breath of the Wild, where Link can recover shot arrows from the ground. If the player performs the move while holding an arrow, Link will shoot both arrows at the same time.
- His Side Special, Gale Boomerang, is replaced by the regular Boomerang, therefore functioning like it did in the original Super Smash Bros. and in Melee. It now also has a new animation of it falling to the ground before disappearing when Link fails to catch it back; this may be based on Breath of the Wild, where Link's Boomerang will fall and remain on the ground if he doesn't catch it.
- His Down Special, Bomb, is replaced by Remote Bomb, a Rune from Breath of the Wild. Instead of exploding after a short while or upon impact with opponents, the Remote Bomb remains inactive until performing the Down Special move again, which makes Link activate his Sheikah Slate and detonate the bomb, causing a large explosion with high knockback. The bomb can't be detonated if an opponent is holding it; the bomb will automatically explode only after 30 seconds.
- His Final Smash, Triforce Slash, is replaced by Ancient Bow and Arrow, which has Link weild the powerful weapon from Breath of the Wild and shoot an arrow in front of him, working very similarily to Zelda and Sheik's Light Arrow Final Smash from previous games.
He also has a new stage entrance, where he glides in on his Paraglider from Breath of the Wild. He even gets a new Boxing Ring stage name under “Champion of Hyrule”, which most likely references the Champion Tunic his default form wears. Finally, Link has a new side taunt where he holds the Master Sword in front of him and it glows blue. The pose is possibly a reference to one of his collected memories in Breath of the Wild.
With his change of appearance Link gets a new set of alternate outfits, alternating between recolors of his appearance while wearing the Champion's Tunic, and recolors of his appearance while wearing the Hero of the Wild tunic, the Breath of the Wild version of Link's classic green tunic. Note that while it's possible to dye most clothes in Breath of the Wild, that's not possible with the Champion Tunic, and the alternate colors of the Hero of the Wild tunic in Ultimate are not achievable in Breath of the Wild.
- Blue: Link is wearing the Champion Tunic, his characteristic tunic from Breath of the Wild.
- Green: the Hero of the Wild tunic.
- Red: based on the Hylian Tunic from Breath of the Wild.
- Grey: similar to the outfit from the previous game, it's based on Fierce Deity Link from The Legend of Zelda: Majora's Mask.
- Indigo: Resembles the Royal Guard Uniform from Breath of the Wild, also changing the color of his shield to resemble the Royal Guard's Shield.
- Teal: based on Link's appearance from The Legend of Zelda: Twilight Princess.
- White: similar to the outfit from the previous game, it resembles Link's appearance as a resident of Skyloft in The Legend of Zelda: Skyward Sword, albeit less closely.
- Black: same outfit as previous games, based on Dark Link, coincidentally it resembles the Dark Armor set from Breath of the Wild.
Link's Classic Mode is called "A Quest to Seal the Darkness", and all his opponents are characters affiliated with darkness, including Ganondorf on Round 5 and Link in his Dark Link outfit on Round 6. The final boss is Ganon.
Sheik[]
Sheik returns as an unlockable character, and like all other characters she can be unlocked by either having her join the party in World of Light, playing enough VS matches or clearing Classic mode with specific characters. Specifically, Sheik is the 47th character unlocked playing VS Matches, and the fifth in Donkey Kong's Classic Mode unlock tree.
Her appearance is changed significantly to resemble the Sheikah Set from Breath of the Wild.
Sheik's moveset is largely the same as the previous game, but the charged needles from her Needle Storm move are now visible in her hand, and the Bouncing Fish move now produces a splashing effect at the start of the move. She also gets a new Final Smash, replacing Light Arrow, Sheikah Dance: Sheik dashes forward and slashes with her dagger; if this hits, the
screen darneks and the Sheikah symbol appears in the background, as Sheik slashes caught opponents multiple times.
Sheik keeps the same alternate outfits as the previous game; they now resemble some of the possible dyes of the Sheikah Set, but that's likely a coincidence, also considering the the symbol on Sheik's chest changes like it did in the previous game, rather than remaining red like in Breath of the Wild.
Her Classic Mode is called "Masquerade" and all her opponents are characters wearing masks or other concealing headwear. The final boss is Master Hand.
Zelda[]
Zelda returns for the first time as an unlockable character. She's the 2nd character unlocked playing VS Matches, and the fourth character in Kirby's Classic Mode unlock tree.
Similarily to Link, Zelda too received a complete redesign, but she's instead based on her appearance from The Legend of Zelda: A Link Between Worlds, also including some details from A Link to the Past. Alongside her looks she also receives completely new voice clips, and many new animations, including totally new win animations.
Her moveset also received a few changes, some of the most notable being her Din's Fire move now not leaving her helpless when used in midair, and her Phantom Slash move now receiving various levels of charge: Zelda can shoot the Phantom forward when only partially formed, which results in a kick or a punch, or charge the fully formed Phantom's attack to various levels; the fully charged attack can even be delayed allowing Zelda to move around and perform independent attacks before the Phantom strikes its own.
Zelda also receives a completely new Final Smash replacing Light Arrow, Triforce of Wisdom: Zelda summons her part of the Triforce in front of her, which has a powerful vacuum effect, trapping in nearby opponents and causing them damage; the move ends by launching trapped opponents or, if they are at 100% damage or higher, it instantly KOs them. This move is based on Zelda's ability to trap or seal evil beings away, as shown or mentioned in various games in the series.
She keeps all the same alternate outfits as the previous game, but her Pink outfit is now based on her Twilight Princess appearance, being swapped with her default one.
Zelda's Classic Mode is called "Wisdom Prevails", and the opponents are villains from various series, but all fought in Zelda stages. The opponents in Round 3 are Mii Swordfighters dressed in Yiga Clan outfits, while the opponents in Round 6 are four Link in the Dark Link outfit. The Final Boss is Ganondorf, followed by Ganon.
Young Link[]
Young Link returns from Melee as an unlockable character, being the 8th character unlocked playing VS Matches, and the sixth character in Link's Classic Mode unlock tree.
His moveset received some changes, making him closer to regular Link's moveset from previous games, including his bombs no longer damaging himself when also hitting an opponent; considering regular Link's moveset being changed significantly, these changes to Young Link contribute to making him a sort of stand-in for classic Link from previous games, while differentiating Young Link from Toon Link. He still keeps the exclusive Fire Bow move.
With Melee being his only previous apprearance, Young Link gets a stage entrance, and it's similar to Link's entrance from the original Super Smash Bros. In the Boxing Ring stage, he is referred to as “Master of the Ocarina”, referencing his usage of the Ocarina in Ocarina of Time and Majora’s Mask. The PAL French character title for Young Link, “Le petit joueur d'ocarina”, is a reference to the Pied Piper of Hamelin, sometimes referred to in French as "le petit joueur de flute" (the small flute player). He also has Link's former side taunt with Navi flying around him, as well as his hand position being positioned similar to his artwork with Tatl from Majora's Mask.
Like every other character since Brawl, he also gets a Final Smash move and it's the same as Toon Link's and Link's from previous games: Triforce Slash.
His Red, Blue, and White alternate outfits return unchanged from Melee, but he gets new Pink, Cyan, and Orange outfits, while his Black outfit is changed to be based on Dark Link, matching Link and Toon Link's Black outfits.
His Classic Mode is called "Hyrule Smash", and the opponents are all characters from the Zelda series. The final boss is Ganon.
The game features a special amiibo compatibility regarding this character: while scanning any Link amiibo will usually result in a Link Figure Player (and scanning any Toon Link amiibo results in a Toon Link Figure Player), scanning a Link - Majora's Mask amiibo results in a Young Link Figure Player, meaning that the game had to be programmed to recognize this specific amiibo, since it would otherwise be considered a Link amiibo.
Ganondorf[]
Ganondorf returns as an unlockable character, being the 40th character unlocked playing VS Matches, and the fourth character in Yoshi's Classic Mode unlock tree.
His appearance is now reverted to his look from Melee, based on The Legend of Zelda: Ocarina of Time. The change is also reflected in his sound clips and many of his animations.
His moveset also receives various changes, including using his sword from the "Space World 2000" tech demo for his smash attacks, which contributes to differentiate him from Captain Falcon, as well as replacing the sword he used in his down taunt from previous games.
His Final Smash was also changed to match Ocarina of Time, from Beast Ganon to Ganon, the Demon King, although the function is basically unchanged.
His alternate colors are similar to the ones from the previous game, but due to his redesign the outfits result different:
- Red (default)
- Violet
- Blue: it also changes the color of his skin to resemble Ganon's appearance in 2D Zelda games.
- Green
- Purple
- Brown: it also changes the color of his skin to resemble his appearance from The Legend of Zelda: The Wind Waker.
- White: similar to the Dark Link costumes of each Link, as well as Ganondorf's Black outfit from previous games.
- Grey: similar to Ganondorf's appearance from The Legend of Zelda: Twilight Princess.
Ganondorf's Classic Mode is called "Encroaching Darkness", and his opponents are all heroes from various series. The final boss is Master Hand.
Toon Link[]
Toon Link returns as an unlockable character, being the 44th character unlocked playing VS Matches, and the eighth character in Link's Classic Mode unlock tree.
Unlike other Zelda characters, he only receives minor changes. These include his Bombs now exploding upon contact with any surface, which contributes to make him different from the other two versions of Link in the game.
His Classic Mode is called "The Teamwork of Courage", and all opponents are teams of fighters, and the player has two Toon Link CPU allies, likely a reference to the three Links from The Legend of Zelda: Tri Force Heroes. Round 6 is a fight against a giant Ganondorf, while the final boss is Ganon.
Ganon[]
Ganondorf's demonic alter ego appears as a boss in Adventure Mode: World of Light, as well as in Classic Mode as Link, Young Link, Toon Link and Zelda's final boss, and the fifth boss for Sephiroth.
The fight is based on the final boss battle from The Legend of Zelda: Ocarina of Time, so Ganon can only be damaged by attacking his tail; the stage is also an exclusive arena similar to the ruins of Ganon's Castle from said game.
Ganon uses various attacks, including shooting discs of light from his swords, similar to Demise from The Legend of Zelda: Skyward Sword, breathing a ball of fire similar to Calamity Ganon from Breath of the Wild, and unleashing a beam of darkness from his mouth, similar Dark Beast Ganon from Breath of the Wild.
Stages[]
Super Smash Bros. Ultimate features 9 Zelda stages, including all stages from previous games and a new one, Great Plateau Tower.
Returning stages[]
Returning stages are: Hyrule Castle, Great Bay, Temple, Bridge of Eldin, Pirate Ship, Gerudo Valley, Spirit Train, and Skyloft.
All stages are basically unchanged from their previous appearances save for graphical enhancements, especially on stages returning from Melee and for Nintendo 3DS. Notably, the Great Bay stage is now slightly redesigned to include various details from the Majora's Mask 3D version of the location.
This game also adds the option to turn off Stage Hazards, which removes some of the more unpredictable elements from the stages, specifically: in Hyrule Castle there's no tornado; in Great Bay there isn't Tingle and the turtle never moves; in Bridge of Eldin King Bublin never appears (and the bridge never breaks); Pirate Ship remains static, without any background interference, nor the catapult activating; in Gerudo Valley the bridge never breaks (and Koume and Kotake never appear); in Spirit Train the last car never changes and Dark Trains and Armored Trains don't appear; Skyloft remains in its first platform formation flying around the scenery and never transitioning.
Being a completely static stage, Temple is unaffected by turning off hazards.
Great Plateau Tower[]
The only new Zelda stage in the game, it's based on the first Sheikah Tower from Breath of the Wild. The background is an accurate reproduction of the scenery from the original game, as seen from the tower.
The stage's layout is simple, consisting in only a flat platform and a structure acting as a ceiling. If stage hazards are turned on, the top structure can be damaged an destroyed, in which case a platform appears in its place; after a while the platform disappears and the structure reappears. Platforms disappear and reappear using an effect similar to Link's teleportation.
The temporary platform has a writing in Sheikah language on it, reading "SMASH BROS".
Occasionally, the Old Man from Breath of the Wild can also be seen using the Paraglider in the background, sometimes stopping on the tower itself before gliding away.
Items[]
All items from the previous games return unchanged in Ultimate, being Heart Container, Bunny Hood, Deku Nut, Fairy Bottle, Gust Bellows, Bombchu, Beetle, and Cucco.
Assist Trophies[]
The Skull Kid, Midna, and Ghirahim Assist Trophies from the previous game return unchanged in Ultimate, but Tingle is removed and replaced by a new one, Moon.
Moon[]
The Moon from Majora's Mask appears as a new Assist Trophy in the game. When summoned it appears in the background and start approaching the stage, pointing in the direction of the opponent. When the Moon collides with the stage it creates a large explosion, dealing multiple hits.
This Assist Trophy can't be summoned on a number of stages, inncluding Spirit Train and Great Bay, where the Moon is present in the background.
Mii costumes[]
All Mii costumes from the previous game return in Ultimate, and are all available in the base game, being Princess Zelda Wig, Sheik Mask, Majora's Mask, and the Link costume consisting in Link's Outfit for Mii Swordfighter and Link Cap. Their design is basically the same, but the Princess Zelda Wig has hair of a lighter color, while the Link Cap has darker hair and a lighter border on the cap, resembling Link from A Link Between Worlds or older Zelda games (this causes the cap to be mismatched with the Outfit, which is still based on Skyward Sword).
The game also includes four new full outfits:
- Champion's Outfit for Mii Swordfighters and Champion's Wig, based on Link from Breath of the Wild (also the basis for the character in Ultimate); the Champion's Outfit also changes the Mii's sword to the Master Sword.
- Skull Kid's Outfit for Mii Brawlers and Skull Kid Cap, based on Skull Kid from Majora's Mask (also an Assist Trophy in the game).
- Yiga Clan's Outfit for Mii Swordfighter and Yiga Clan Mask, based on the recurring enemies from Breath of the Wild, and being a skin-tight costume it also has different features depending if the Mii is male or female; the Yiga Clan's Outfit also changes the Mii's sword to the Yiga Footsoldier's signature weapon, the Vicious Sickle.
- The Ancient Soldier Costume, based on the Ancient Soldier Gear from Breath of the Wild and consisting in the Ancient Soldier Gear for Mii Swordfighter (based on the Ancient Cuirass and Ancient Greaves) and the Ancient Helm.
Most the Mii items vailable in the in-game shop or as random rewards, the only exception being:
- Sheik Mask: found in a chest in the Sacred Land in Adventure Mode: World of Light.
- Majora's Mask: as Ganondorf, clear the first stage of the final battle in Adventure Mode without being KO'd.
- Champion's Outfit: defeat Ganon in Classic Mode.
- Champion's Wig: clear Century Smash alone on Great Plateau Tower within 5 minutes.
- Ancient Soldier Costume: it is available starting from January 28, 2020, after purchasing the Fighters Pass Vol. 2.
Spirits[]
The base game features 92 Spirits from the Zelda series, then two extra spirits (Link (Link's Awakening) and Owl) were added on June 14, 2019 during the event "Return to Koholint". Three Age of Calamity spirits were added through the "Hyrule Warriors: Age of Calamity" event on January 8, 2021. The Rauru spirit was added through the "Fresh New Faces!" event on January 11, 2024.
Most of the spirits are unlockable in Spirits mode, either in Adventure Mode or the Spirits Board, where the player must win in an fight with specific conditions, simulating a fight against the spirit's character.
Some spirits can alternatively be unlocked by scanning the respective amiibo from Zelda lines; Alternative unlock criteria are indicated when available.
Each spirit is usually represented by artwork from their original game, but the six fighter spirits also have alternate artwork from Super Smash Bros. Ultimate itself.
# | Name | Image | Artwork from | Spirit stats | Augmented fight / Unlock criteria | Notes |
---|---|---|---|---|---|---|
172 | Link | The Legend of Zelda: Breath of the Wild | Fighter spirit | Clear Classic Mode as Link | ||
173 | Zelda | The Legend of Zelda: A Link Between Worlds | Fighter spirit | Clear Classic Mode as Zelda | ||
174 | Sheik | The Legend of Zelda: Ocarina of Time | Fighter spirit | Clear Classic Mode as Sheik | ||
175 | Ganondorf | The Legend of Zelda: Ocarina of Time 3D | Fighter spirit | Clear Classic Mode as Ganondorf | ||
176 | Young Link | The Legend of Zelda: Ocarina of Time | Fighter spirit | Clear Classic Mode as Young Link | ||
177 | Toon Link | The Legend of Zelda: The Wind Waker | Fighter spirit | Clear Classic Mode as Toon Link | ||
178 | Link (The Legend of Zelda) | The Legend of Zelda | Primary (★★★★) [Neutral] •Sword Attack ↑ |
Vs: Young Link (Red) In: Find Mii (no hazards) Music: Overworld Theme - The Legend of Zelda •The enemy's melee weapons have increased power •The enemy's FS Meter charges quickly •The enemy has increased attack power |
This spirit is also used in World of Light to break boulders obstructing the way | |
179 | Octorok | The Legend of Zelda: Skyward Sword | Primary (★) [Grab] •Fire Weakness |
Vs: Diddy Kong (Green) x4 In: Great Bay Music: Termina Field •The enemy's neutral special has increased power •The enemy favors neutral specials |
||
180 | Moblin | The Legend of Zelda: Ocarina of Time | Primary (★) [Neutral] | Vs: King Dedede (Grey) x4 In: Skyloft (Battlefield) Music: Overworld Theme - The Legend of Zelda •The enemy favors down specials •The enemy has reduced move speed |
||
181 | Tektite | The Legend of Zelda: Twilight Princess | Primary (★) [Shield] •Jump ↑ |
Vs: Ivysaur (Green) In: Hyrule Castle (Battlefield) Music: Overworld Theme - The Legend of Zelda •The enemy loves to jump |
||
182 | Like Like | The Legend of Zelda | Support (★★) •Sticky-Floor Immunity |
Vs: Yoshi (Yellow) In: Great Bay (Battlefield) Music: Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U) •Rule: Sudden Damage •Item: Food •Hazard: Sticky Floor •The enemy favors grabs and throws |
||
183 | Darknut | The Legend of Zelda: Twilight Princess | Primary (★★) [Shield] •Sword Attack ↑ |
Vs: Link (Black) In: Bridge of Eldin (Battlefield) Music: Main Theme - The Legend of Zelda: Twilight Princess •Rule: Defense ↓ •The enemy's melee weapons have increased power •The enemy has increased move speed when the enemy's at high damage •The enemy gets a major stat boost when badly damaged |
The enemy's defense dropping and his other stats rising references the Darknut losing its armor in Twilight Princess | |
184 | Fairy Bottle | The Legend of Zelda: Ocarina of Time 3D | Support (★★) •Fairy Bottle Equipped |
Vs: Young Link (Pink) In: Fountain of Dreams Music: Saria's Theme •Rule: Sudden Damage •The enemy has increased defense •The enemy starts the battle with a Fairy Bottle |
||
185 | Agahnim | The Legend of Zelda: A Link to the Past | Primary (★★) [Shield] •Magic Attack ↑ |
Vs: Robin (White) x2 In: Temple (Ω) Music: Dark World (Brawl) •Rule: Reflect-Damage Buffed •The enemy's magic attacks have increased power •The enemy favors special moves |
||
186 | Cucco | Super Smash Bros. Ultimate | Support (★) •Floaty Jumps |
Vs: Tiny Falco (White); Tiny Falco (White) x4 In: Skyloft (Battlefield) Music: Village of the Blue Maiden •Item: Cucco •The enemy favors neutral air attacks •Reinforcements will appear after an enemy is KO'd •The enemy is easily distracted by items |
The first Falco is easily defeated, while the following four are more aggressive, referencing the horde of attacking Cuccos | |
187 | Marin | The Legend of Zelda: Link's Awakening | Support (★★) •Irreversible Controls |
Vs: Zelda (Purple); Link (Green) In: Tortimer Island (Battlefield) Music: Tal Tal Heights •Hazard: Slumber Floor •Timed battle |
||
188 | Wind Fish | The Legend of Zelda: Link's Awakening | Support (★★★★) •Special-Move Power ↑ |
Vs: Giant Jigglypuff (Night cap) In: Temple (Battlefield) Music: Tal Tal Heights •Rule: Flowery •Hazard: Slumber Floor |
||
189 | Young Zelda | The Legend of Zelda: Ocarina of Time | Primary (★★) [Shield] •Can Be Enhanced at Lv. 99 to Zelda (Ocarina of Time) |
Vs: Tiny Zelda (Pink); Young Link (Red) In: Hyrule Castle Music: Ocarina of Time Medley |
||
190 | Zelda (Ocarina of Time) | The Legend of Zelda: Ocarina of Time | Primary (★★★★) [Shield] •Assist Killer |
Enhanced from Young Zelda | ||
191 | Ganon | The Legend of Zelda: Ocarina of Time | Primary (★★★) [Neutral] •Weight ↑ |
Beat Ganon in World of Light | ||
192 | Saria | The Legend of Zelda: Ocarina of Time | Support (★★★) •Easier Perfect Shield |
Vs: Isabelle (Green); Young Link (Red) In: Garden of Hope Music: Saria's Theme •Hazard: Fog •The enemy will charge up a powerful Final Smash |
||
193 | Impa | The Legend of Zelda: Ocarina of Time | Primary (★★★) [Shield] | Vs: Sheik (Blue) In: Temple Music: Gerudo Valley •Item: Deku Nut •The enemy has increased defense after a little while |
||
194 | Kaepora Gaebora | The Legend of Zelda: Ocarina of Time | Support (★★) •Fog Immunity |
Vs: Young Link (Orange) In: Distant Planet (Battlefield) Music: Ocaina of Time Medley •Hazard: Screen Flip |
The screen flip is likely based on Kaepora Gaebora flipping its head upsidedown in Ocarina of Time | |
195 | Malon | The Legend of Zelda: Ocarina of Time | Support (★★) •Shooting Items ↑ |
Vs: Tiny Zelda (White) In: Smashville Music: Ocarina of Time Medley •Item Tidal Wave (food: milk) •Item: Cucco •The enemy becomes more powerful after eating |
||
196 | Epona | The Legend of Zelda: Ocarina of Time | Support (★★★) •Undamaged Attack & Speed ↑ |
Summon using cores from Rapidash and Malon | ||
197 | Goron | The Legend of Zelda: Ocarina of Time | Support (★) •Fire/Explosion Resist ↑ |
Vs: Donkey Kong (Yellow) In: The Great Cave Offensive (Battlefield) Music: Hidden Mountain & Forest •Item: Bob-omb •The enemy's dash attacks have increased power •The enemy favors dash attacks. |
Donkey Kong's dash attack references Gorons curling up and rolling like boulders | |
198 | Darunia | The Legend of Zelda: Ocarina of Time | Master spirit •Boulder Style |
Vs: Donkey Kong (Yellow); Jigglypuff (Straw Hat) x8 In: Gerudo Valley (Battlefield) Music: Hidden Mountain & Forest •Hazard: Lava Floor •Defeat the main fighter to win •Donkey Kong starts the battle with a Hammer •The Jigglypuffs favor side specials |
The Jigglypuffs represent other Gorons | |
199 | Zora | The Legend of Zelda: Ocarina of Time | Support (★) •Boomerang Equipped |
Vs: Greninja (Lavender) In: Great Bay Music: Ocarina of Time Medley •The enemy's neutral special has increased power |
||
200 | Ruto | The Legend of Zelda: Ocarina of Time | Primary (★★★) [Shield] •Water Attack ↑ |
Summon using cores from Zora, Princess Shokora, and one Shield spirit | ||
201 | Great Fairy | The Legend of Zelda: Majora's Mask 3D | Support (★★★) •Critical-Health Healing |
Vs: Giant Zelda (Pink) In: Fountain of Dreams (Battlefield) Music: Ocarina of Time Medley •Rule: Health Recovery •The enemy's special moves have increased power •The enemy's FS Meter charges quickly |
||
202 | Koume & Kotake | The Legend of Zelda: Ocarina of Time | Primary (★★) [Neutral] •Can Be Enhanced at Lv. 99 to Twinrova |
Vs: Bayonetta (Pink); Bayonetta (Blue) In: Gerudo Valley Music: Gerudo Valley •Bayonetta (Pink) starts the battle with a Fire Flower •Bayonetta (Blue) starts the battle with a Freezie |
The spirit battle is only available after obtaining the spirit once | |
203 | Twinrova | The Legend of Zelda: Ocarina of Time | Primary (★★★) [Neutral] •Magic Attack ↑ |
Enhanced from Koume & Kotake | ||
204 | ReDead | The Legend of Zelda: Ocarina of Time | Primary (★) [Grab] •Jump ↓ |
Vs: Mewtwo (Purple) ×4 In: Hyrule Castle (Battlefield) Music: Song of Storms •The enemy has super armor but moves slower •Stamina battle •The enemy favors down specials |
||
205 | Skull Kid | The Legend of Zelda: Ocarina of Time | Primary (★★) [Grab] •Can Be Enhanced at Lv. 99 to Skull Kid & Majora's Mask |
Vs: Mii Brawler (Skull Kid's Outfit & Skull Kid Cap, Moveset: 2123); Tiny Meta Knight (Blue); Tiny Meta Knight (Pink) In: Distant Planet (no hazards) Music: Saria's Song / Middle Boss Battle •Rule: Assist Trophy Enemies (Skull Kid: invisibility) •Hazard: Fog •Defeat the main Fighter to win |
The two Meta Knights represent fairies Tatl and Tael | |
206 | Skull Kid & Majora's Mask | The Legend of Zelda: Majora's Mask | Primary (★★★★) [Grab] •Lifesteal |
Enhanced from Skull Kid | ||
207 | Deku Link | The Legend of Zelda: Majora's Mask | Primary (★★) [Grab] •Fire Weakness |
Vs: Diddy Kong (Green) In: Distant Planet (Battlefield) Music: Saria's Theme •Rule: Item Tidal Wave (Deku Nut) •Item: Lip's Stick •The enemy favors neutral specials •The enemy is easily distracted by items |
||
208 | Fierce Deity Link | The Legend of Zelda: Majora's Mask | Primary (★★★★) [Attack] •Sword Attack ↑ |
Vs: Giant Link (Grey) In: Great Bay (Ω) Music: Calamity Ganon Battle - Second Form •The player is easy to launch •The player has reduced defense after a little while •The enemy has increased attack power |
||
209 | Majora's Mask | The Legend of Zelda: Majora's Mask 3D | Support (★★★) •Trade-Off Ability ↑ |
Buy from Timmy and Tommy's for 4000 SP | ||
210 | Moon | The Legend of Zelda: Majora's Mask 3D | Support (★★★) •Giant |
Summon using cores from Majora's Mask and one Support spirit | ||
211 | Tingle | The Legend of Zelda: Majora's Mask | Support (★★★) •Slumber Immunity |
Vs: Villager (Cyan); Young Link (Red); Villager (Purple); Villager (Yellow) In: Great Bay Music: Termina Field (Remix) •Rule: Slippery Stage •Defeat the main fighter to win •All fighters move faster and can't stop quickly after a while •Villagers love to taunt •Villagers favor up special |
The Purple and Yellow Villager likely represent Tingle's brothers from The Wind Waker, Ankle and Knuckle | |
212 | Happy Mask Salesman | The Legend of Zelda: Majora's Mask | Support (★★) •Trade-Off Attacks ↑ |
Vs: Young Link (Black) In: Umbra Clock Tower Music: Song of Storms •Rule: Attack Power ↑ •Timed battle •All fighters have increased jump power •All fighters have increased move speed after a little while |
The time limit references the three days' time limit in Majora's Mask | |
213 | Kafei | The Legend of Zelda: Majora's Mask | Support (★★) •Mr. Saturn Equipped |
Vs: Bunny Young Link (Blue) In: Skyloft Music: Termina Field (Remix) •Timed battle •The enemy tends to avoid conflict |
The time limit references the three days' time limit in Majora's Mask | |
214 | Postman | The Legend of Zelda: Majora's Mask | Support (★) •Bunny Hood Equipped |
Vs: Wii Fit Trainer (Male Red) In: Temple Music: Termina Field •Timed Stamina battle •The enemy tends to avoid conflict |
The time limit references the three days' time limit in Majora's Mask | |
215 | Din | The Legend of Zelda: Oracle of Seasons | Support (★★) •Lava-Floor Resist |
Vs: Zelda (Red) x2 In: Bridge of Eldin (Battlefield) Music: Ballad of the Goddess (Remix) •Hazard: Lava Floor •The enemy favors side specials |
The fight conditions reference Zelda's move, Din's Fire, named after the same goddess as the Oracle Din | |
216 | Nayru | The Legend of Zelda: Oracle of Ages | Support (★★) •Perfect-Shield Reflect |
Vs: Zelda (Blue) x2 In: Bridge of Eldin Music: Ballad of the Goddess •Rule: Temporary Invincibility •The enemy favors neutral specials |
The fight conditions reference Zelda's move, Nayru's Love, named after the same goddess as the Oracle Nayru | |
217 | Ricky | The Legend of Zelda: Oracle of Ages / The Legend of Zelda: Oracle of Seasons | Support (★) •Fist Attack ↑ |
Vs: Little Mac (Yellow) In: Bridge of Eldin (Battlefield) Music: Tal Tal Heights •The enemy loves to jump •The enemy has increased jump power |
||
218 | Dimitri (The Legend of Zelda) | The Legend of Zelda: Oracle of Ages / The Legend of Zelda: Oracle of Seasons | Support (★) •Swimmer |
Vs: Giant Yoshi (Red); Young Link (Red) In: Great Bay Music: Tal Tal Heights •The enemy favors neutral specials |
||
219 | Moosh | The Legend of Zelda: Oracle of Ages / The Legend of Zelda: Oracle of Seasons | Support (★) •Instadrop |
Vs: Bowser (Blue) In: Garden of Hope (Battlefield) Music: Tal Tal Heights •The enemy favors down specials |
||
220 | Ganondorf (Twilight Princess) | The Legend of Zelda: Twilight Princess | Primary (★★★) [Attack] •Can Be Enhanced at Lv. 99 to Beast Ganon |
Vs: Ganondorf (Grey) In: Hyrule Castle (no hazards) Music: Calamity Ganon Battle - Second Form •Stamina battle •The enemy has increased attack power when the enemy's at high damage |
||
221 | Beast Ganon | The Legend of Zelda: Twilight Princess | Primary (★★★★) [Attack] •Impact Run |
Enhanced from Ganondorf (Twilight Princess) | ||
222 | Midna | The Legend of Zelda: Twilight Princess | Primary (★★★) [Grab] •Can Be Enhanced at Lv. 99 to Wolf Link & Midna |
Vs: Bayonetta (Green) In: Bridge of Eldin (no hazards) Music: Midna's Lament •Rule: Assist Trophy Enemies (Midna) •Item: Transforming Types |
||
223 | Wolf Link & Midna | The Legend of Zelda: Twilight Princess | Primary (★★★★) [Grab] •Dash Attack ↑ |
Enhanced from Midna | ||
224 | Zant | The Legend of Zelda: Twilight Princess | Primary (★★) [Attack] | Vs: Robin (Blue) In: Bridge of Eldin (Battlefield) Music: Main Theme - The Legend of Zelda: Twilight Princess •The enemy is giant after a little while •Timed battle •The enemy starts the battle with an Abra Poké Ball |
||
225 | Agitha | The Legend of Zelda: Twilight Princess | Support (★) •Lip's Stick Equipped |
Vs: Peach (White); Bayonetta (Pink) In: Kongo Falls Music: The Hidden Village •Item: Beehive |
The spirit battle is only available after obtaining Agitha's spirit once; the spirit battle and the unlock criterion reference Agitha collecting bugs | |
226 | King Bulblin & Lord Bullbo | The Legend of Zelda: Twilight Princess | Primary (★) [Attack] | Vs: Wario (Green) In: Bridge of Eldin Music: Main Theme - The Legend of Zelda: Twilight Princess •The enemy favors dash attacks |
||
227 | Fi | The Legend of Zelda: Skyward Sword | Support (★★★) •Neutral Special ↑ |
Vs: Link (Green) In: Skyloft (Ω) Music: Ballad of the Goddess (Remix) •The enemy's melee weapons have increased power •The enemy's FS Meter charges quickly |
||
228 | Ghirahim | The Legend of Zelda: Skyward Sword | Primary (★★★) [Grab] | Vs: Corrin (Blue) In: Skyloft Music: Ballad of the Goddess (Remix) •Rule: Assist Trophy Enemies (Ghirahim) •The enemy's melee weapons have increased power •The enemy has increased move speed |
||
229 | The Imprisoned | The Legend of Zelda: Skyward Sword | Primary (★★) [Shield] •Speed ↓ |
Vs: Giant King K. Rool (Black) In: Gerudo Valley Music: Ballad of the Goddess (Remix) •Rule: Assist Trophy Enemies (Ghirahim) •The enemy has super armor but moves slower •Timed Stamina battle •The enemy prefers not to move |
||
230 | Demise | The Legend of Zelda: Skyward Sword | Primary (★★★) [Shield] | Summon using cores from Ghirahim and The Imprisoned | ||
231 | Loftwing | The Legend of Zelda: Skyward Sword | Support (★) •Landing Lag ↓ |
Vs: Giant Falco (Red) In: Skyloft Music: Ballad of the Goddess •Hazard: Strong Wind |
||
232 | Groose | The Legend of Zelda: Skyward Sword | Primary (★★) [Shield] | Vs: Wario (Purple) In: Skyloft (no hazards) Music: Ballad of the Goddess •Item: Exploding Types •The enemy starts the battle with a Bomber •The enemy's throwing-type items have increased power •The enemy loves to jump |
||
233 | Wall-Merged Link | The Legend of Zelda: A Link Between Worlds | Primary (★★) [Neutral] •Can be enhanced at Lv. 99 to Link (A Link Between Worlds) |
Vs: Mr. Game & Watch; Young Link (Orange) In: Flat Zone X Music: Lorule Main Theme •Reinforcements will appear after an enemy is KO'd |
Young Link appearing after Mr. Game & Watch simulates Link coming out of the wall | |
234 | Link (A Link Between Worlds) | The Legend of Zelda: A Link Between Worlds | Primary (★★★) [Neutral] •Weapon Attack ↑ |
Enhanced from Wall-Merged Link | ||
235 | Ravio | The Legend of Zelda: A Link Between Worlds | Support (★★) •Killing Edge equipped |
Vs: Bunny Young Link (Blue) In: Skyloft Music: Hyrule Main Theme •Timed battle •The enemy favors neutral specials •The enemy is easily distracted by items |
||
236 | Hilda (The Legend of Zelda) | The Legend of Zelda: A Link Between Worlds | Primary (★★★) [Shield] | Vs: Zelda (Black); Bunny Young Link (Blue) In: Temple Music: Lorule Main Theme •Rule: Assist Trophy Enemies (Nightmare) |
Young Link represents Ravio | |
237 | Yuga | The Legend of Zelda: A Link Between Worlds | Primary (★★★) [Shield] •ability |
Vs: Inkling (Purple); Giant Inkling (Purple) In: Kalos Pokemon League (no hazards) Music: Yuga Battle (Hyrule Castle) •The enemy's side special has increased damage •Reinforcements will appear after an enemy is KO'd |
Inkling's side special references Yuga's magic turning people into paintings | |
238 | Zelda (Breath of the Wild) | The Legend of Zelda: Breath of the Wild | Support (★★★) •Poison Immunity |
Vs: Zelda (Blue); Link (White); Inkling (Pink); Donkey Kong (Yellow); Falco (Blue); Zero Suit Samus (Shorts Blue) In: Great Plateau Tower Music: Main Theme - The Legend of Zelda: Breath of the Wild •Stamina battle •Reinforcements will appear after an enemy is KO'd |
Inkling, Donkey Kong, Falco, and Zero Suit Samus represent Zelda's Champions (respectively Mipha, Daruk, Revali, and Urbosa) and are fought first, followed by Link and then Zelda | |
239 | Mipha | The Legend of Zelda: Breath of the Wild | Support (★★) •Critical-Health Stats ↑ |
Vs: Inkling (Pink) In: Great Bay (Battlefield) Music: Main Theme - The Legend of Zelda: Breath of the Wild •Stamina battle •The enemy heals over time |
The enemy's autohealing references Mipha's healing power | |
240 | Daruk | The Legend of Zelda: Breath of the Wild | Primary (★★) [Shield] •Weight ↑ |
Vs: Donkey Kong (Yellow) In: Find Mii (Battlefield) Music: Nintendo Switch Presentation 2017 Trailer BGM •Hazard: Lava Floor •Stamina battle •The enemy's shield has extra durability |
The enemy's strengthened shield represents the ability Daruk's Protection | |
241 | Revali | The Legend of Zelda: Breath of the Wild | Support (★★) •Shooting Attack ↑ |
Vs: Falco (Blue) In: Skyloft (Battlefield) Music: Kass's Theme •Hazard: Heavy Wind •Stamina battle |
||
242 | Urbosa | The Legend of Zelda: Breath of the Wild | Primary (★★) [Attack] •Electric Attack ↑ |
Vs: Zero Suit Samus (Shorts Blue) In: Gerudo Valley (Battlefield) Music: Main Theme - The Legend of Zelda: Breath of the Wild •Item: Lightning •Hazard: Zap Floor •Stamina battle •The enemy starts the battle with a Killing Edge |
The fight's conditions represent the ability Urbosa's Fury, which strikes opponents with lightning | |
243 | Calamity Ganon | The Legend of Zelda: Breath of the Wild | Primary (★★★) [Attack] | Vs: Giant Ganondorf (Brown); Ally: Zelda (Blue) In: Great Plateau Tower (Ω) Music: Calamity Ganon Battle - Second Form •Rule: Sudden Damage •You lose if your CPU ally is KO'd |
||
244 | Bokoblin | The Legend of Zelda: Breath of the Wild | Primary (★) [Neutral] •Battering Items Power ↑ |
Vs: Tiny King K. Rool (Brown); Tiny King K. Rool (Brown) ×3 In: Gaur Plain (Battlefield) Music: Kass's Theme •Reinforcements will appear during the battle •The first King K. Rool starts the battle with an Ore Club •The other three King K. Rool start the battle with a Killing Edge |
||
245 | Guardian | The Legend of Zelda: Breath of the Wild | Support (★★) •Weapon Resist ↑ |
Vs: Giant R.O.B. (Purple) In: Great Plateau Tower (Ω) Music: Nintendo Switch Presentation 2017 Trailer BGM •The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors neutral specials |
||
246 | Tetra | The Legend of Zelda: The Wind Waker | Primary (★★★) [Shield] •Can Be Enhanced at Lv. 99 to Zelda (The Wind Waker) |
Vs: Toon Link (Blue) In: Pirate Ship Music: The Great Sea / Menu Select •Item: Bullet Bill •Hazard: Heavy Wind •The enemy is easily distracted by items. |
||
247 | Zelda (The Wind Waker) | The Legend of Zelda: The Wind Waker | Primary (★★★★) [Shield] •Chance of Double Final Smash |
Enhanced from Tetra | ||
248 | King of Red Lions | The Legend of Zelda: The Wind Waker | Primary (★★) [Attack] •Can Be Enhanced at Lv. 99 to King of Hyrule |
Buy from Funky Kong's Shack for 1000 SP | ||
249 | King of Hyrule | The Legend of Zelda: The Wind Waker | Primary (★★★) [Attack] •Transformation Duration ↑ |
Enhanced from King of Red Lions | ||
250 | Aryll | The Legend of Zelda: The Wind Waker | Support (★★★) •Critical-Health Stats ↑↑ |
Vs: Villager (Blue); Toon Link (Teal) In: Wuhu Island (bridge) Music: The Great Sea / Menu Select •The enemy has increased attack power |
The spirit battle is only available after obtaining Aryll's spirit once | |
251 | Medli | The Legend of Zelda: The Wind Waker | Support (★★★) •Strong-Wind Immunity |
Vs: Isabelle (Red); Charizard (Red) In: Pirate Ship Music: Dragon Roost Island •The enemy has increased jump power |
Charizard represents Valoo, Medli's master | |
252 | Valoo | The Legend of Zelda: The Wind Waker | Support (★★) •Falling Immunity |
Vs: Giant Charizard (Red) In: Wuhu Island (Maka Wuhu) Music: Dragon Roost Island |
||
253 | Beedle | The Legend of Zelda: The Wind Waker | Master spirit •Beedle's Tent |
Vs: Shulk (Swimsuit); Toon Link (Brown) In: Gaur Plain (Battlefield) Music: Dragon Roost Island •Item: Beetle •Items will be pulled toward the enemy |
The shop focuses on living creature spirits, referencing Beedle collecting bugs. | |
254 | Fishman | The Legend of Zelda: The Wind Waker | Support (★) •Water/Freezing Resist ↑ |
Vs: Squirtle (Blue) In: Pirate Ship Music: The Great Sea / Menu Select •Hazard: Left is Right, Right is Left •Rule: Buoyancy Reduced |
The fights' conditions reference Link getting lost in the Great Sea until the Fishman writes maps for him | |
255 | Vaati | The Legend of Zelda: Four Swords | Primary (★★★) [Grab] | Vs: Ridley (Purple) In: Hyrule Castle (one constant tornado) Music: Dark World (Brawl) •Hazard: Heavy Wind •The enemy starts the battle with an Ore Club |
||
256 | Ezlo | The Legend of Zelda: The Minish Cap | Support (★★) •Toss & Meteor |
Vs: Toon Link (Teal) In: Distant Planet Music: Village of the Blue Maiden •Hazard: Left is Right, Right is Left •Rule: Giant |
||
257 | Linebeck | The Legend of Zelda: Phantom Hourglass | Master spirit •Explore Jungle |
Vs: Luigi (Cyan); Toon Link (Blue) In: Wuhu Island (Boat) Music: The Great Sea / Menu Select •Rule: Buoyancy Reduced |
||
258 | Phantom | The Legend of Zelda: Phantom Hourglass | Primary (★★) [Shield] •Can Be Enhanced at Lv. 99 to Zelda (Spirit Tracks) |
Vs: Clear Zelda (Black) In: Spirit Train (Battlefield) Music: Full Steam Ahead •The enemy's down special has increased power •The enemy favors down specials |
Zelda being invisible and favoring the Phantom Slash move represents the character being a ghost and controlling a Phantom in Spirit Tracks | |
259 | Zelda (Spirit Tracks) | The Legend of Zelda: Spirit Tracks | Primary (★★★) [Shield] •Trade-Off Ability ↑ |
Enhanced from Phantom | ||
260 | Alfonzo & Engineer Link | The Legend of Zelda: Spirit Tracks | Support (★★) •Dash Attack ↑ |
Vs: Toon Link (Blue); Captain Falcon (Yellow) In: Spirit Train Music: Full Steam Ahead •The enemy's dash attacks have increased power •The enemy has increased attack power after a little while •The enemy can deal damage by dashing into you |
This spirit is also used in World of Light to be able to drive the Spirit Train | |
261 | Byrne | The Legend of Zelda: Spirit Tracks | Primary (★) [Attack] | Vs: Sheik (Green) In: Spirit Train (Battlefield) Music: Full Steam Ahead •The enemy's punches and elbow strikes have increased power •The enemy's throws have increased power •Stamina battle |
||
262 | Totem Link | The Legend of Zelda: Tri Force Heroes | Primary (★★) [Grab] | Vs: Toon Link (Brown); Toon Link (Red); Toon Link (Blue) In: Hyrule Castle Music: Main Theme - The Legend of Zelda: Tri Force Heroes •Items: The Legend of Zelda •The enemy favors smash attacks |
||
263 | Madame Couture | The Legend of Zelda: Tri Force Heroes | Support (★★) •Physical Attack ↑ |
Vs: Rosalina & Luma (Red); Toon Link (Blue); Toon Link (Red); Toon Link (Teal) In: Skyloft Music: Main Theme - The Legend of Zelda: Tri Force Heroes •Defeat the main fighter to win •Reinforcements will appear during the battle |
The three Toon Links represent the three Links from Tri Force Heroes | |
1322 | Link (Link's Awakening) | The Legend of Zelda: Link's Awakening (Nintendo Switch) | Primary (★★★) [Neutral] •Water Weakness |
Vs: Toon Link (Brown) In: Tortimer Island Music: Tal Tal Heights •Rule: Assist Trophy Enemies (Chain Chomp) |
The spirit's water weakness may be a reference to Link almost drowning at the start of the game, and being unable to swim. | |
1323 | Owl | The Legend of Zelda: Link's Awakening (Nintendo Switch) | Support (★★) •Screen-Flip Immunity |
Vs: Falco (Orange) In: Wuhu Island (Bridge) Music: Woodlands - The Legend of Zelda: Tri Force Heroes •The enemy falls slowly •The enemy starts the battle with a Kyogre Poké Ball |
Kyogre represents the Wind Fish | |
1453 | Diminutive Guardian | Hyrule Warriors: Age of Calamity | Support (★) •Improved Escape |
Vs: Tiny R.O.B. (1st alt.); Giant R.O.B. (Green) In: Temple (Battlefield) Music: Ballad of the Goddess •Defeat the main fighter to win •Tiny R.O.B. favors smash attacks |
Tiny R.O.B.'s outfit is his first alternate, meaning it's the NES colors in the Japanese version and the Famicom colors in Western versions | |
1454 | Impa (Age of Calamity) | Hyrule Warriors: Age of Calamity | Primary (★★★) [Grab] •Item Throw ↑ |
Vs: Sheik (White); Sheik x2 In: Gaur Plain (Battlefield) Music: Destiny (Ablaze) •Item: Bob-Omb •Defeat the main fighter to win •Sheik (White) favors special moves •Reinforcements will appear during the battle |
||
1455 | Master Kohga | Hyrule Warriors: Age of Calamity | Primary (★★) [Attack] •Weight ↑ |
Vs: King K. Rool (Orange); Giant Mii Swordfighter (Yiga Clan Outfit & Yiga Clan Mask, Moveset: 2133, voice: 5 low) In: Suzaku Castle (Battlefield) Music: Woodlands - The Legend of Zelda: Tri Force Heroes •Item: Banana Peel •Defeat the main fighter to win •King K. Rool favors neutral specials •Reinforcements will appear during the battle •Mii Swordfighter starts the battle with a Killing Edge |
||
1514 | Rauru | The Legend of Zelda: Tears of the Kingdom | Support (★★★★) •Special-Move Power ↑ |
Vs: Mewtwo (Purple); Zelda (Pink); Giant R.O.B. (Green); Robin (Red); Inkling (Cyan); Charizard (Yellow); Pit (Default) In: Temple (Battlefield) Music: Calamity Ganon Battle - Second Form •Stamina battle •The enemy favors neutral specials •Reinforcements will appear after an enemy is KO'd |
This spirit's Special-Move Power ↑ references the Secret Stones, a series of powerful items which allow their users to amplify their power. |
Note: Prior to update 1.1.0, Fishman was named "Merman". Also prior to update 7.0.0 Dimitri (The Legend of Zelda) and Hilda (The Legend of Zelda) were simply named respectively "Dimitri" and "Hilda", but they were renamed to distinguish them from the spirits from Fire Emblem: Three Houses, added with the update.
Music tracks[]
The game features 45 Zelda tracks, including 33 tracks returning from from the previous game (the only one not returning is the original Midna's Lament), one returning from Melee (Saria's Theme), and 11 new ones (listed in bold).
This leaves the only tracks not returning from previous games as The Great Sea and Molgera Battle from Brawl, and Midna's Lament from Brawl and for Wii U, all three replaced by remixes.
40 tracks are available from the start, while 5 tracks need to be unlocked, usually as random rewards or by purchasing them from the in-game shop.
Unlike previous games, this time each track can be chosen to play on any Zelda stage. Update to Ver. 8.1.0 on August 4, 2020 allowed any of these tracks to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.
The Zelda victory fanfare is remade to a new remix of the theme when Link collects a price of the Triforce from The Legend of Zelda, but it's unavailable in the Sound Test and is therefore not listed here.
Base tracks:
- Title Theme - The Legend of Zelda: An orchestrated mix of the title screen and dungeon music from the original The Legend of Zelda, returning from Brawl and for Wii U.
- Overworld Theme - The Legend of Zelda: overworld theme taken directly from The Legend of Zelda, returning from Super Smash Bros. for Wii U.
- Overworld Theme - The Legend of Zelda (64): remix of the main theme from the original The Legend of Zelda, originally from the original Super Smash Bros., also returning from Super Smash Bros. for Nintendo 3DS / Wii U, where it was called "Hyrule Castle Stage".
- Overworld Theme - The Legend of Zelda (Melee): remix of the main theme from the original The Legend of Zelda, originally from Melee (where it was titled "Great Bay"), also returning from Super Smash Bros. for Wii U.
- Overworld Theme - The Legend of Zelda (Brawl): remix of the main theme from the original The Legend of Zelda, originally from Brawl, also returning from Super Smash Bros. for Wii U, where it was called "Main Theme Ver. 2 (The Legend of Zelda)"
- Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U): arrangement of the Overworld and Underworld themes from The Legend of Zelda, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
- The Legend of Zelda Medley: An acoustic guitar remix of music from the Zelda series, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
- Death Mountain: remix of the music from the final dungeon of The Legend of Zelda, Death Mountain.
- Temple Theme: remix of the dungeon theme from Zelda II: The Adventure of Link, returning from Melee, Brawl, and for Nintendo 3DS / Wii U.
- Great Temple / Temple: remix of the Great Temple themes from Zelda II, returning from Brawl and for Wii U.
- Overworld Theme - The Legend of Zelda: A Link to the Past: overworld theme taken directly from The Legend of Zelda: A Link to the Past, returning from Super Smash Bros. for Wii U.
- Dark World (Brawl): atmospheric remix of the Dark World theme from A Link to the Past, originally from Brawl, also returning from Super Smash Bros. for Wii U.
- Hidden Mountain & Forest: orchestration of the background music heard on the Dark World versions of the Lost Woods and Death Mountain in A Link to the Past, returning from Brawl and for Wii U.
- Tal Tal Heights: remix of the overworld music and Tal Tal Mountain theme from The Legend of Zelda: Link's Awakening, returning from Brawl and for Wii U.
- Ocarina of Time Medley: medley of music from Ocarina of Time, returning from Brawl and for Nintendo 3DS / Wii U.
- Hyrule Field Theme (Remix): orchestration of the Hyrule Field theme from Ocarina of Time, returning from Brawl and for Wii U.
- Hyrule Field Theme: music track taken directly from Ocarina of Time, returning from Super Smash Bros. for Wii U.
- Saria's Theme: flute-based remix of Saria's Song from The Legend of Zelda: Orcarina of Time, returning from Melee.
- Song of Storms: A medley of the Song of Storms, Ganondorf's theme, and the Serenade of Water from Ocarina of Time, returning from Brawl and for Wii U.
- Gerudo Valley (Remix): remix of the Gerudo Valley music from The Legend of Zelda: Ocarina of Time, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
- Gerudo Valley: The Gerudo Valley theme taken directly from Ocarina of Time, returning from Brawl and for Wii U.
- Termina Field (Remix): arrangement of the Termina Field theme from The Legend of Zelda: Majora's Mask, also including the Morning theme at the beginning.
- Termina Field: The Termina Field theme, including the Morning theme at the beginning, taken directly from Majora's Mask and returning from Brawl and for Wii U.
- The Great Sea / Menu Select: a medley of "The Great Sea" and the save screen theme from The Wind Waker, returning from Super Smash Bros. for Wii U.
- Dragon Roost Island: music track taken directly from The Wind Waker, returning from Brawl and for Wii U.
- Molgera: remix of the Molgera battle theme from The Legend of Zelda: The Wind Waker.
- Village of the Blue Maiden: The theme of the restored Village of the Blue Maiden taken directly from Four Swords Adventures, returning from Brawl and for Wii U.
- Main Theme - The Legend of Zelda: Twilight Princess: the Hyrule Field theme from Twilight Princess, including parts of the on-foot version and the theme that plays when Link enters Hyrule Field. Returns from Brawl and for Wii U.
- Midna's Lament: remix of the music theme from The Legend of Zelda: Twilight Princess.
- The Hidden Village: theme of the Hidden Village fight, taken directly from Twilight Princess and returning from Brawl and for Wii U.
- Full Steam Ahead: remix of main overworld theme from The Legend of Zelda: Spirit Tracks, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
- Ballad of the Goddess (Remix): A rock medley of "Ballad of the Goddess" and Ghirahim's theme from The Legend of Zelda: Skyward Sword, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
- Ballad of the Goddess: the main theme from The Legend of Zelda: Skyward Sword, taken directly from the game and returning from Super Smash Bros. for Wii U.
- Yuga Battle (Hyrule Castle): music from the second battle against Yuga, taken directly from The Legend of Zelda: A Link Between Worlds and returning from Super Smash Bros. for Wii U.
- Lorule Main Theme: music track taken directly from The Legend of Zelda: A Link Between Worlds and returning from Super Smash Bros. for Wii U.
- Main Theme - The Legend of Zelda: Tri Force Heroes: remix of the main theme from Tri Force Heroes.
- Woodlands - The Legend of Zelda: Tri Force Heroes: music from Woodlands level from Tri Force Heroes, taken directly from the game.
- Nintendo Switch Presentation 2017 Trailer BGM: remix of the theme that played during the trailer for The Legend of Zelda: Breath of the Wild that debuted during the Nintendo Switch Presentation in January 2017.
- Main Theme - The Legend of Zelda: Breath of the Wild: remix of the main theme from Breath of the Wild.
- Kass's Theme: remix of Kass's theme from The Legend of Zelda: Breath of the Wild, including the extended second half that incorporates the Main Theme.
Unlockable tracks:
- Dark World (for 3DS / Wii U): remix of the Dark World and dungeon themes from The Legend of Zelda: A Link to the Past, returning from Super Smash Bros. for Nintendo 3DS / Wii U where it was called "Dark World / Dark World Dungeon". This track is found in a chest in the Sacred Land in World of Light.
- Saria's Song / Middle Boss Battle: remix of Saria's Song and the middle boss theme from Ocarina of Time, returning from Super Smash Bros. for Wii U.
- Hyrule Main Theme: overworld theme after Link gets the Master Sword from The Legend of Zelda: A Link Between Worlds, returning from Super Smash Bros. for Wii U.
- Hyrule Castle (Outside): music from the exterior areas of Hyrule Castle in The Legend of Zelda: Breath of the Wild, taken directly from the game.
- Calamity Ganon Battle - Second Form: music from the second phase of the battle against Calamity Ganon from The Legend of Zelda: Breath of the Wild, taken directly from the game.
Other references[]
Kirby has a new Stone Transformation where he turns into a model of the Treasure Chest from The Legend of Zelda: Breath of the Wild.
Adventure Mode: World of Light features various Zelda references:
- A small location on the main map near the beginning of the mode is based on a Sheikah Tower from The Legend of Zelda: Breath of the Wild; Link is found and unlocked here.
- An area in the east part of the main map features a train track based on the one from The Legend of Zelda: Spirit Tracks. The Alfonzo & Engineer Link spirit is needed to drive the train.
- The Mysterious Dimension features various questions regarding spirit characters in the game, and the player must choose the right one in order to progress. One of these questions is "Which spirit is the King of Twilight?" and the available spirits are Agahnim, Ganondorf (Twilight Princess), Zant, and Ghirahim. The correct answer is Zant, as that's the title he uses in The Legend of Zelda: Twilight Princess.
- The Sacred Land area is entirely based on the Zelda series, with a map shaped like the Triforce, and the objective being to collect the three pieces of the Triforce itself from each respective weilder, and ultimately defeat Ganon. The area features various puzzles that play the Zelda "puzzle solved" tune when solved, and there are Owl statues like the ones from Majora's Mask, giving advices to the player. The land is divided in four zones:
- The center zone is based on the space in between the three pieces of the Triforce, and is where the entrance to the Sacred Land is located. The background music is "Dark World (for 3DS / Wii U)" by default, but it doesn't change when entering from another zone. The upper part of this zone is a lavic area where the pieces of the Triforce appear once collected; the spirits of the bosses of Skyward Sword and Breath of the Wild, The Imprisoned and Calamity Ganon, are found here. The bottom part of this zone houses the pedestal of the Master Sword, which can only be accessed once the Triforce of Wisdom and Triforce of Courage are collected; the Hilda spirit is found in the road leading to the Master Sword (and also Sonic and Cloud are found here for some reason). Getting the Master Sword frees the upper zone from darkness allowing entrance, and it momentarily changes the background music to "Hyrule Main Theme". Collecting all parts of the Triforce makes Ganon's Castle appear in its place, and that's where the fight against Ganon takes place.
- The bottom right zone is based on the Lost Woods, with the background music being "Saria's Song / Middle Boss Battle". The first owl statue in this zone says "Courage lies with the hopeful girl who waits for her friend", then subsequent statues give directions that lead through secret paths, ultimately reaching Saria's spirit. Defeating Saria's spirit clears the path to Young Link, who grants the Triforce of Courage once defeated; the Skull Kid spirit also stands in the way to Young Link. The zone also features an additional secret path through a chest, leading to Chrom.
- The bottom left zone resembles the fields and villages from the Zelda series and features 24 torches put in a circle, around a small island with a Statue of the Goddess from Breath of the Wild. The background music is "Dark World (for 3DS / Wii U)". One of the Owl statues says "Wisdom lies with the royal family's guardian, trapped in time", and the torches must be lit up representing a specific hour on a clock to make Impa's spirit appear. This references the time themes of The Legend of Zelda: Ocarina of Time. Defeating Impa's spirit clears the path to Zelda, who grants the Triforce of Wisdom once defeated. Malon's spirit is also found in this zone.
- The upper zone is only accessible after obtaining the Master Sword and consists in wastelands possibly based on the Dark World. The music in this zone is "Hyrule Castle (Outside)". Ganondorf is found at the end of the main route in this zone, and defeating him grants the Triforce of Power. Also also found in this zone are Urbosa's Spirit and a chest containing the track "Dark World (for 3DS / Wii U)".
The Spirit Board event "Return to Koholint", up from June 14, 2019 to June 19 to promote The Legend of Zelda: Link's Awakening for Nintendo Switch, features increased rewards for defeating "Link's Awakening" spirits. Beside the two spirits from the original game and the two from its remake, rewards are also given for the Goomba, Wart, Chain Chomp (Mario series) and Prince Richard (Kaeru no Tame ni Kane wa Naru series) spirits, referencing these characters' appearance in the game.
The Legend of Zelda: Link's Awakening (Nintendo Switch)[]
September 20, 2019
This game is compatible with any amiibo based on Zelda characters, including those from the Super Smash Bros. line. Any one of these can be scanned to get one of five amiibo-exclusive chambers or add a Plus Effect in a Chamber Dungeon, and they can also be used to store a Chamber Dungeon's data.
Since there's no special functionality for any specific amiibo save for the game's own Link amiibo (which has the exclusive Shadow Link Plus Effect), compatibility of Link, Toon Link, Zelda or Young Link amiibo from the Super Smash Bros. line is considered incidental, however the game is also compatible with the Ganondorf amiibo, which is exclusive to the Super Smash Bros. line.
Hyrule Warriors: Age of Calamity[]
November 20, 2020
This game is compatible with all amiibo based on Zelda characters, including those from the Super Smash Bros. line. Scanning one of these grants specific materials or a weapon for the respective character, if that character has been unlocked.
Scanning any Link or Zelda amiibo, including Toon Link, Young Link, or Sheik, drops stat-increasing and Hylian materials; scanning the Ganondorf amiibo drops monster parts.
License[]
Copyrights for both series are held by Nintendo.