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SSB Zelda Symbol

The Triforce, Super Smash Bros.'s symbol for the Zelda series.

This page explains in detail the interactions between the Super Smash Bros. series and the Zelda series.

Super Smash Bros.[]

1999121 January 21, 1999

In-universe link: Elements from Zelda exist within Super Smash Bros.

Super Smash Bros.4Arrow L Zelda

Super Smash Bros. features from the Zelda series:

All elements are taken specifically from The Legend of Zelda: Ocarina of Time, with only some minor elements referring to prior games.

Link[]

SSB Link art

Official art of Link from the game.

In-game bio:
Link is a valiant boy hero of “The Legend of Zelda” series in which he fights against the evil Gannon to recover the Triforce. Though his tools may change with each adventure, his strength and righteousness remain constant. With his trusty sword and a variety of weapons, he takes adventures head on!
Works:

  • The Legend of Zelda (NES)
  • The Legend of Zelda: A Link to the Past (SNES)
  • The Legend of Zelda: Ocarina of Time (N64)
SSB Link

Link's 3d image from the game's official site.

Link is one of the eight starting characters in Super Smash Bros. and is the only one representing the Zelda franchise. He's based on Adult Link from Ocarina of Time, and his 3D model is almost directly taken from the game. He enters the arena by teleporting it with a beam of light. This may be a reference to the teleportation after Link defeats a boss from a dungeon in Ocarina of Time.

He taunts by performing a pose whereby he stands on one leg and holds his sword in an attack position. This could be in reference to the pose he makes after hitting an enemy in Zelda II: The Adventure of Link.

He fights using his trademark Master Sword and Hylian Shield, and his basic moves are all sword attacks, with some moves directly referencing moves from Ocarina of Time. His Up aerial and Down aerial attacks are instead based on the Up Thrust and Down Thrust moves from Zelda II: The Adventure of Link.

As a grab move he uses the Hookshot, a recurring item from the Zelda series, based on its look from Ocarina of Time, which allows him to grab opponents from a distance.

Special moves:

  • Neutral - Boomerang: Link throws one of his trademark items, the boomerang, and like in its original appearances, it can be aimed before throwing it, and it can cause damage twice, once going and once returning. Its look is once again based on its look from Ocarina of Time, despite in that game Link only being able to use it while he's a child.
  • Up - Spin Attack: Link uses his recurring special attack swingning around his sword, first appearing in A Link to the Past, but once again its animation is here based on Ocarina of Time.
  • Down - Bomb: Link pulls out another of his trademark items, the bomb. This then works as a regular item, that can be thrown or just dropped, and he won't be able to pick any other item while holding it. The bomb is based on its appearance from Ocarina of Time and like in that game it explodes after a few seconds, but here, if thrown at an oppoent it directly explodes.

Palette swaps:

SSB Link palette

  • Green Tunic - 1P & Green Team: based on Link's classic green tunic.
  • Red Tunic - 2P & Red Team (Goron Tunic: The Legend of Zelda 64): Based on the Goron Tunic from The Legend of Zelda: Ocarina of Time; it also resembles Link's appearance having obtained the Red Ring in the original The Legend of Zelda.
  • Blue Tunic - 3P & Blue Team (Zora Tunic: The Legend of Zelda 64): Based on the Zora Tunic from The Legend of Zelda: Ocarina of Time.
  • Light Purple Tunic - 4P (Blue Ring Equipped: The Legend of Zelda FC) : Based on Link's appearance having obtained the Blue Ring in the original The Legend of Zelda.

Hyrule Castle[]

SSB Hyrule Castle

Mario and Luigi fighting in Hyrule Castle.

Link's home stage, it takes place on the rooftop of Hyrule Castle from Ocarina of Time, accuaratly reproducing its shape. Also Death Mountain, a recurring location from the Zelda series, can be seen in the background in its look from Ocarina of Time. Occasionally tornados come in the stage and if they touch a fighter, he/she will be sent flying in the air. This references the warp-tornado that could be summoned using the Recorder item in the original The Legend of Zelda.

Heart Container[]

SSB Heart Container

A recurring item from the Zelda series, when picked it restores all the character's health. This also happened in its original appearances, but its main purpose was actually to increase Link's maximum health.

Music tracks[]

  • 7: An orchestration of the main theme from The Legend of Zelda. It is heard on Hyrule Castle.
  • 17: An orchestration based on part of the main theme from The Legend of Zelda. It serves as Link's victory fanfare.

Super Smash Bros. Melee[]

20011121 November 21, 2001

In-universe link: Elements from Zelda exist within Super Smash Bros.

Super Smash Bros.4Arrow L Zelda

Super Smash Bros. Melee features from the Zelda series:

(Other references)

Playable characters[]

Link returns from the previous game and there also is a new starting character and two new unlockable characters, for a total of 4 characters. However Zelda is actually two characters in one, so the total is 5 if counting Sheik as a different character.

Link[]

SSBM Link

Link returns from the previous game as a starting character. His look has been upgraded for the new console, but is still based on Ocarina of Time. He retains his basic moveset, with some minor changes.

He can now block projectiles with his shield by just standing, like he does in NES games.
His Spin Attack was slightly changed to give him more movement upwards, making it more effective for recovery.
He also receives a new taunt, replacing his original, where he fixes his hair, which can be a possible reference his idle animation in a hot area like Gerudo Desert in Ocarina of Time to indicate sweat.

SSBM Black Link

He retains his palette swaps from the previous game, but he also has a new black tunic, referencing Dark Link.

With the addition of the new Side Special attack feature in the game, Link's Boomerang attack is now his Side Special and he gains a new Neutral Special move, the Bow: Link brings out his trademark bow and shoots an arrow that can be charged more to go further. Like every other weapon, the bow is based on its look from Ocarina of Time.

Zelda[]

SSBM Zelda

The titular character from the Zelda series is a new starting character and like Link is based on her appearance in Ocarina of Time. Because of this being her first playable appearance in a Nintendo game (she was only playable in two of the three CD-i Zelda games, not created by Nintendo), all her basic moves are original, and due the magic abilities she has shown in most games, most of her moves are magic-based. Three of her four special moves are directly based on the three magic spells Link could learn in Ocarina of Time. She has a taunt where she is seen praying by clasping her hands, a pose her incarnations often do in the games.

Special moves:

  • Neutral - Nayru's Love: A large blue crystal appears around Zelda, reflecting any projectile shot at her. Smaller crystals also appear rotating around the bigger one, damaging near opponents. It's based on the "Nayru's Love" spell from Ocarina of Time, where it would only block enemy attacks, it wouldn't reflect them, and it wouldn't damage enemies.
  • Side - Din's Fire: Zelda shoots an aimable fireball that can be charged while in the air by holding the button, and as soon as it's released it explodes. It's based on the "Din's Fire" spell from Ocarina of Time, that created a large explosion of fire radiating outwards from Link, damaging all enemies nearby. In Melee it works differently, serving as Zelda's projectile, but the fireball explosion resembles the original spell.
  • Up - Farore's Wind: Zelda teleports herself above her, or in any other direction if the control stick is held. It's based on the "Farore's Wind" spell from Ocarina of Time, that Link could use to warp through dungeon rooms.
  • Down - Transform: Zelda transforms into her alter-ego Sheik, while the traditional Zelda "puzzle solved" chime plays. In Ocarina of Time the Zelda to Sheik transformation is never shown, so this is just the reverse of Sheik's transformation.

Palette swaps:

SSBM Zelda palette

  • Pink (default): Based on Zelda's appearance in The Legend of Zelda: Ocarina of Time. Unlike in the original game, her dress is entirely pink, instead of whitish-pink and purple.
  • Red: Resembles Zelda's appearance in The Legend of Zelda if Link possesses the Red Ring, and her appearance in Zelda II: the Adventure of Link.
  • Blue
  • Green: Resembles Zelda's appearance in The Legend of Zelda if Link possesses neither the Blue Ring nor the Red Ring.
  • Lavender (White): Resembles Zelda's appearance in The Legend of Zelda if Link only possesses the Blue Ring.

Sheik[]

SSBM Sheik

Based on Zelda's alter-ego from Ocarina of Time, she is only usable after selecting Zelda and using the Transform move, however she can transform immediatly before the beginning of a mach by holding the A button during the stage selection screen. For this reason Sheik can either be considered a different character or can be considered just part of Zelda's moveset. (Note that Sheik's gender has been largely debated, but is considered female in the Super Smash Bros. series)

Sheik is never seen fighting in her original appearance, so all her moves are original, but they are really fast and acrobatic moves, referencing the ninja-like characteristics sported in Ocarina of Time by Sheikahs, the race of which Sheik is supposed to be a part of.

Special moves:

  • Neutral - Needle Storm: A chargable projectile attack, Sheik weilds up to five needles and then throws them. This doesn't reference any specific move from the game.
  • Side - Chain: Sheik brings out a chain that can be directed in any direction using the analog stick. It can also be used as a recovery like Link's Hookshot. This doesn't reference any specific move, but may be based on the supposed relation of the Hookshot with the Sheikah race.
  • Up - Vanish: A teleport move that works just like Zelda's Farore's Wind move, but it gets Sheik less far and creates a little explosion as she disappears. Sheik used this move in Ocarina of Time, disappearing before Link's eyes after throwing a Deku Nut to create a flash of light.
  • Down - Transform: Sheik transforms back into Zelda. She used this move in Ocarina of Time to reveal her true identity, however her movements before the transformation were different.

Because she only appeared once in Ocarina of Time, her palette swap are simple recolorations that don't reference any game. They are Navy (default), Red, Blue, Green, and White. Each outfit is used with Zelda's corresponding outfit. SSBM Sheik palette

Ganondorf[]

SSBM Ganondorf

The main villain from the Zelda series is an unlockable character in Melee and is unlocked after playing 600 Vs. matches or beating Event 29: Triforce Gathering.

Like every other character, his appearance is based on Ocarina of Time, that's actually his only appearance in human form prior to this game, while in all other games he appeared as the beast Ganon. Unlike in Ocarina of Time, Ganondorf in Melee has much darker brown skin, dark auburn hair instead of orange hair, and his tan cape is long, when it was originally very short.

In his original appearance he only fought using magic powers, so this is the first time he fights using hand-to-hand combat, but instead of having a set of original moves he's a clone of Captain Falcon, sharing all his basic moves with minor changes, but he's overall slower and stronger than Falcon. This can be considered an indirect link between the Zelda series and the F-Zero series.

His taunt has him spin around tucked and then stretched out while levitating. Him levitating is a reference to Ganondorf's boss fight in the castle of Ocarina of Time, with the motion of the taunt possibly referencing him leaving getting back up after being motionless on the ground from his own power.

His official artwork shows him holding a sword from the "Space World 2000" tech demo, which he never used in Ocarina of Time, and he only uses it here in one of his victory poses.

Special moves:

  • Neutral - Warlock Punch: A slower, but stronger version of Captain Falcon's Falcon Punch. While performing it, his arm is surrounded by purple energy. This attack doesn't reference any specific game, however it references his status as a warlock. The yell Ganondorf makes is the same one (albeit higher pitched) when he uses the Waves of Darkness on Link.
  • Side - Gerudo Dragon: A slower, but stronger version of Captain Falcon's Raptor Boost. While performing it, his arm is sorrounded by purple energy. This attack doesn't reference any specific game, but the name "Gerudo" references Ganondorf's race; also its name "Dragon" may come from the original move being "Raptor", keeping a reptilian theme.
  • Up - Dark Dive: His version of Captain Falcon's Falcon Dive, instead of fire it hurts the grabbed opponent with electricity.
  • Down - Wizard's Foot: His version of Captain Falcon's Falcon Dive, instead of fire it hurts the opponent with purple energy, causing the "darkness" effect.

SSBM Ganondorf palette Because of him only appearing in one game prior to this, his palette swaps are simple recoloring without any specific reference and are: Brown (default), Green, Red, Blue and Purple. Some fans like to consider the red version based on his beast form from the original The Legend of Zelda, but this is not confirmed and the outfit actually has nothing special other than the regular team color.

Young Link[]

SSBM Young Link

The younger version of Link, he's a new unlockable character in Melee and is unlocked by either beating Classic or Adventure mode with 10 characters (two of which must be Zelda series characters) or by playing 500 VS. mode matches.

Like his adult version, his appearance is based on Ocarina of Time and he also weilds the Kokiri Sword and Deku Sheild from that game.

He's a clone of Link sharing most of his moves, but he's faster and weaker, as well as being smaller, making him a harder target, but giving him a more limited range.
As a taunt he brings out a bottle of Lon Lon Milk and drinks it, doing the same movements he does in Ocarina of Time.
One of his victory poses has him adjusting his belt, based on one of his idle animations from The Legend of Zelda: Majora's Mask.

The most notable change in his special moves is the Bow move being replaced by the Fire Bow, a weaker version of the attack that however sets the enemy on fire. This weapon is based on the Fire Arrows from Ocarina of Time and Majora's Mask. However, Young Link launches them with a Fairy Bow, which he couldn't use in either Ocarina of Time or Majora's Mask. Also the Spin Attack has a tornado effect sucking in nearby opponents, probably to compensate for its shorter range.

SSBM Young Link palette His palette swaps are the same as Adult Link, though he couldn't change tunic as a kid in Ocarina of Time nor in Majora's Mask.

Dark Link[]

SSBM Dark Link

A dark version of Link, that prior to this game appeared in Zelda II: the Adventure of Link and Ocarina of Time (not counting a cameo in Oracle of Ages), he's fought in Event Match 18: Link's Adventure. The name of the event is a pun on Adventure of Link, and Dark Link himself seem to be based more on his original appearance than on his Ocarina of Time version, being totally black while in Ocarina of Time he has red eyes and the tridimentional shapes of his body were clearly visible.

He's not regularly playable, but there's a glitch that makes a character look totally black, making Dark Link practically usable.

Stages[]

The stage from the previous game doesn't return, but there are two new starting stages.

Great Bay[]

SSBM Great Bay

Based on the Great Bay from Majora's Mask, the fight takes place on the Marine Research Laboratory's platforms, though they are placed differently. Other platforms are provided by the big turtle, that in Majora's Mask was found in Great Bay, though in another point, and by Tingle's baloon that flies into the battlefield sometimes and, just like in Majora's Mask, it can be popped with a projectile.

The background features the falling Moon, a main element in the original game, and is seen constantly getting closer to the ground. When it reaches a certain height, the Four Giants that in Majora's Mask stop the moon, appear to push it back up.

Temple[]

SSBM Temple

Based on a generic temple from the Zelda series, it seems to be specifically based on temples and palaces from Zelda II: The Adventure of Link, also considering that the main music track of this stage comes from that game, however some of the platforms have writings on them that resemble the Hylian language from The Legend of Zelda: Ocarina of Time. Unlike dungeons from Zelda II or any other Zelda game prior to Melee, this stage is placed on a floating island in the sky.

Underground Maze[]

SSBM Underground Maze

The third stage in Adventure Mode, it's based on a generic dungeon from the Zelda series. The stage features various rooms with a Master Sword, while the goal is to find the only room that has the Triforce instead, which is randomly chosen. The fact that there are various Master Swords may reference A Link to the Past, where Link found many fake swords before getting the true one. If the player enters in a room with a Master Sword, it disappears and the player has to fight Link; after he's defeated the stage goes on. Once the Triforce is obtained the stage ends, referencing its role as the most precious item in the Zelda universe an the final goal in some of the games, as well as its pieces being the goal in every dungeon in the original The Legend of Zelda. Its placement on a Master Sword pedestal may reference how in Ocarina of Time extracting the sword leads to the Sacred Realm where the Triforce is hidden.

The stage features three kinds of enemy from Ocarina of Time and Majora's Mask:

  • Octorok: An octopus-like creature that can shoot rocks, it appeared in every Zelda game prior to this, but here it's specifically based on its 3D appearance from Ocarina of Time and Majora's Mask; unlike in those games, however, it's not found in the water, but on land, like in its 2D appearances. It can also be found in crates or barrels in other modes.
  • Like Like: A tube-like enemy that can eat the fighters and then spit them causing damage, it's another recurring enemy in the Zelda series, appearing in each game prior to this, except for A Link to the Past, but its look is specifically based on its 3D appearance in Ocarina of Time and Majora's Mask. In each of its original appearances, however, it only eats the character's sheild or special tunic, instead of causing damage.
  • ReDead: A zombie-like monster that grabs the fighter causing damage, but it can be shaked off by mashing the controller's buttons. Prior to this game it only appeared in Ocarina of Time and Majora's Mask where its attack was the same, but it could also stun Link with their scream. It can also be found in crates or barrels in other modes.

Items[]

The Heart Container returns from the original game and there also is a new item.

The returning item keeps the same design and use, but instead of restoring the whole health, it now only restores 100 damage points. All-Star mode, however, still features Heart Containers that restore full health.

Bunny Hood[]

SSBM Bunny Hood

Once picked up, bunny ears appear on the fighter's head and he/she will run faster and jump higher for about 12 seconds, before disappearing. It's based on the "Bunny Hood" mask from Ocarina of Time and, more specifically from Majora's Mask. In Ocarina of Time it made the Running Man run faster, but it had no effect on Link, while in Majora's Mask it worked just like in Melee, though without a time limit.

Trophies[]

There are 30 Zelda trophies in the game. 15 character trophies (3 for each of the 5 characters), 2 item trophies, 1 character item trophy, 5 stage elements trophies, 3 enemy trophies and 4 trophies about Zelda elements not in the game:

Name Image First Game / Move Description How to Unlock
Playable Characters
Link SSBM Trophy 007 Link The Legend of Zelda
07/87
Even in his youth, Link was already becoming the warrior who would carry the destiny of Hyrule (and many other lands) on his shoulders. His epic struggles against the forces of darkness are written in legend, and he is bound to the Princess Zelda and the archfiend Ganondorf by the awesome power of the Triforce. Clear Classic Mode as Link
Link [Smash] SSBM Trophy 008 Link Smash1 B: Bow
Smash B: Boomerang
Burdened with a shield, a heavy sword, and plenty of equipment, Link is not a very mobile character. Nevertheless, he's skilled with the blade, and his varied supply of missile weapons makes him a powerful fighter. To master Link, you must control the pace by balancing your long-range attacks with head-to-head swordplay. Clear Adventure Mode as Link
Link [Smash] SSBM Trophy 009 Link Smash2 Up & B: Spin Attack
Down & B: Bomb
Link's Bow, Boomerang, and Bombs all take time to wield, so you may want to try drawing them in midair to prevent your foes from attacking you while you're vulnerable. The Spin Attack can score consecutive midair hits, and the final slash is very powerful. Link's Bombs are his trump card, but he can't pull one out if he's carrying another item. Clear All-Star Mode as Link
Zelda SSBM Trophy 040 Zelda The Legend of Zelda
07/87
The crown princess of Hyrule. Zelda entrusted Link with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik. Clear Classic Mode as Zelda (or Sheik)
Zelda [Smash] SSBM Trophy 041 Zelda Smash1 B: Nayru's Love
Smash B: Din's Fire
Zelda is a bit slow and, because of her light frame, easy to send flying. On the other hand, her magical skills lend her reliable and explosive attack power. Zelda's easier to use if you focus on waiting and countering rather than pressing attacks. She can use Nayru's Love to reflect projectile attacks or as an offensive weapon. Clear Adventure Mode as Zelda (or Sheik)
Zelda [Smash] SSBM Trophy 042 Zelda Smash2 Up & B: Farore's Wind
Down & B: Transform
Zelda's midair Lightning Kick centers immense magical power in the ball of her foot. If she strikes perfectly, the attack is as strong as can be. If her aim is slightly off, it'll be exceedingly weak. Farore's Wind again utilizes Zelda's magical prowess, this time by transporting her great distances. It's vital to know the lay of the land before using this move. Clear All-Star Mode as Zelda (or Sheik)
Sheik SSBM Trophy 043 Sheik The Legend of Zelda: Ocarina of Time
11/98
This is Zelda's alter ego. Using a variation of the name of the ancient Sheikah tribe, she appears before Link and teaches him melodies instrumental to his success. It's believed that she's not just a quick-change artist, but rather that she is able to instantaneously alter her clothing and her eye and skin color by using her magical skills. Clear Classic Mode as Zelda (or Sheik)
Sheik [Smash] SSBM Trophy 044 Sheik Smash1 B: Needle Storm
Smash B: Chain
Strategically switching between Zelda and Sheik is key. Compared to her Zelda form, Sheik is nimble and has gorgeous moves, but she lacks a strong knockout attack. The number of needles thrown in Needle Storm is based on how long you hold the B Button before releasing it. Use the Control Stick to wave the Chain after brandishing it. Clear Adventure Mode as Zelda (or Sheik)
Sheik [Smash] SSBM Trophy 045 Sheik Smash2 Up & B: Vanish
Down & B: Transform
The best strategy to use when playing as Sheik is to let her flow from one powerful attack into another, like a river of quicksilver. Zelda has some techniques with more punch, however, so in one-on-one battles, use Transform as needed. Sheik only travels a short way when using Vanish, but the move comes with a small explosion that damages foes around her. Clear All-Star Mode as Zelda (or Sheik)
Ganondorf SSBM Trophy 064 Ganondorf The Legend of Zelda: Ocarina of Time
11/98
Said to be the sole man born to the Gerudo tribe in a hundred years, Ganondorf aspired to conquer the world. He plundered a piece of the sacred Triforce from the Temple of Time when Link pulled the Master Sword from its pedestal. With the Triforce of Power in Ganondorf's possession, Hyrule was plunged into darkness until Link and Zelda defeated the fiend. Clear Classic Mode as Ganondorf
Ganondorf [Smash] SSBM Trophy 065 Ganondorf Smash1 B: Warlock Punch
Smash B: Gerudo Dragon
Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames. Clear Adventure Mode as Ganondorf
Ganondorf [Smash] SSBM Trophy 066 Ganondorf Smash2 Up & B: Dark Dive
Down & B: Wizard's Foot
Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy. Clear All-Star Mode as Ganondorf
Young Link SSBM Trophy 070 Young Link The Legend of Zelda
07/87
Link's younger incarnation is often considered to be the true Link: he was a young boy in the very first Legend of Zelda game, and he has appeared as a youth in most of the subsequent games. Since his debut on the original NES in 1987, Link's appearance has changed over and over again, each time adding to the mystique of his incomparable story. Clear Classic Mode as Young Link
Young Link [Smash] SSBM Trophy 071 Young Link Smash1 B: Fire Bow
Smash B: Boomerang
Young Link is lighter and faster than his older self, and his Kokiri sword packs less punch. Even though his Boomerang has a shorter range, he has greater control over it. He's a smaller target, and while his Hookshot has less reach than older Link's, you can still use it in midair as a last ditch attempt to grab a ledge. Clear Adventure Mode as Young Link
Young Link [Smash] SSBM Trophy 072 Young Link Smash2 Up & B: Spin Attack
Down & B: Bomb
With a youthful spring in his step, Young Link can perform amazing wall-jumps. Once he hits a wall, tap the Control stick in the opposite direction to send him leaping upward; you can practice to your heart's content in Target Test. His Spin Attack can strike multiple times even on the ground, and although it's hard to discern, so do his Bombs. Clear All-Star Mode as Young Link
Items
Heart Container SSBM Trophy 087 Heart Container The Legend of Zelda
07/87
Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In The Legend of Zelda, these items beefed up Link's life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in several fragments. Play 100 VS. Matches
Bunny Hood SSBM Trophy 111 Bunny Hood The Legend of Zelda: Ocarina of Time
11/98
Don the Bunny Hood to improve your agility drastically, allowing you to jump great distances and move at high speed. The ears are a cute accessory: they're even adorable on characters they don't quite suit. The Bunny Hood was key in Majora's Mask, where it made Link move at one-and-a-half times his normal speed. Perform a total of 125 combos with every character combined
Character items
Lon Lon Milk SSBM Trophy 156 Lon Lon Milk The Legend of Zelda: Ocarina of Time
11/98
The pride of Lon Lon Ranch is this delicious and nutritious milk. When Link played Epona's Song for Lon Lon Cows, they would perk up and provide him with a bottle full of the tasty beverage. The fact that Link sometimes used bottles that had housed bugs is a matter of questionable hygiene. In Super Smash Bros. Melee, Young Link drinks milk instead of taunting. Total Time clear for Target Test is 25 minutes (avg. 1 min. per character)
Stage elements
Tingle SSBM Trophy 170 Tingle The Legend of Zelda: Majora's Mask
10/00
Tingle is a mysterious middle-aged man who thinks he's "the very reincarnation of a fairy." His bizarre behavior and unique speech are just little pieces of his vibrant personality. Tingle travels by way of a small hot-air balloon, making maps of the lands below him. Pop his balloon, and Tingle will fall to earth to sell his maps. Available in the Lottery after completing Classic and Adventure Mode
Moon SSBM Trophy 171 Moon The Legend of Zelda: Majora's Mask
10/00
High in the sky above the Clock Town Tower, a menacing moon slowly sinks towards the city. Shrouded in mystery and feared by all, it threatens to devour everything and everyone in a cataclysm of fire. Strangely, inside the moon is a beautiful, pristine plain broken by a single tree. The moon breaks after Link defeats Majora's Mask. Available in the Lottery after completing Classic and Adventure Mode
Turtle SSBM Trophy 172 Turtle The Legend of Zelda: Majora's Mask
10/00
When Link played the New Wave Bossa Nova, what masqueraded as a lone island rose out of the waters of the Great Bay Coast and revealed itself to be a giant turtle. This mighty terrapin is ancient and wise beyond belief. It sensed Link's destiny and braved the stormy seas in order to transport him to the Great Bay Temple. Available in the Lottery after completing Classic and Adventure Mode
Four Giants* SSBM Trophy 173 Four Giants The Legend of Zelda: Majora's Mask
10/00
"Swamp... Mountain... Ocean... Valley... The four who are there..." Link summons these four giant guardians to aid in his battle against the Skull Kid, who's possessed by Majora's Mask. They appear from the four compass points to catch the moon, which is about to crash into Clock Town. Without abandoning the innocent Skull Kid, they're able to protect the town. Available in Snag the Trophies
Master Sword** SSBM Trophy 174 Master Sword The Legend of Zelda: Ocarina of Time
11/98
The Master Sword varies a bit between titles in the Legend of Zelda series, but it's generally the most powerful blade that Link can carry. It's a magical weapon that can be wielded only by a true hero, and, as its name implies, it's the weapon of choice in decisive battles. At the end of The Legend of Zelda: Ocarina of Time, Link returned it to its stone pedestal. Available in Snag the Trophies
Enemies
ReDead SSBM Trophy 196 ReDead The Legend of Zelda: Ocarina of Time
11/98
Seven years after Ganondorf took control of Hyrule, ReDeads roamed the ruins of Castle Town, moaning. At first, Link was shocked at the state of the town, and the apparent lack of survivors. He later learned that the townsfolk had evacuated to safety, and that the ReDeads were just magic animated into hideous humanoid shapes. Available in Snag the Trophies
Octorok SSBM Trophy 197 Octorok The Legend of Zelda
07/87
These common enemies made their debut in the very first Legend of Zelda game and have been a staple of every game in the series since. They shoot rocks from their mouths at high velocity, but the projectiles are simple to block and do very little damage. Octoroks have low stamina, so they don't pose much of a threat to good fighters. Available in Snag the Trophies
Like Like SSBM Trophy 198 Like Like The Legend of Zelda
07/87
In The Legend of Zelda, these slow-footed monsters inhaled Link and ate his shield, just beating out Wallmasters for the coveted title of "Most Aggravating Enemies Ever." Supposedly, their name comes from an old, almost indecipherable Hyrulian proverb: "Shield-eaters and world leaders have many likes alike. Available in Snag the Trophies
Other elements
Goron SSBM Trophy 219 Goron The Legend of Zelda: Ocarina of Time
11/98
Most Gorons inhabit the stony slopes of Death Mountain. They can achieve incredible land speeds by curling up into balls and rolling: they also curl up into small balls to sleep. They're a gentle and calm people, but their leader, Darunia, is impassioned and brave. Gorons use strong and dexterous fingers to make blades and bombs. Available in Snag the Trophies
Marin SSBM Trophy 220 Marin The Legend of Zelda: Link's Awakening
8/93
Marin is a young girl who cares for Link after a shipwreck washes him up on the shores of Koholint Island. She's a talented harpist, well liked for her kind and gentle nature. She holds fast to the ideals of truth and honor; if Link happens to steal something during his adventure, she greets him with a shout of "THIEF!" Unlock the Sound Test (unlock all characters, stages, and beat every event match)
Majora's Mask SSBM Trophy 221 Majora's Mask The Legend of Zelda: Majora's Mask
10/00
A lonely Skull Kid put on Majora's Mask and unknowingly allowed a great evil to invade the land of Termina. The mask manifested its evil power into the fearsome looking moon, and the Skull Kid became merely a puppet under its malevolent power. In the ultimate battle with Link, Majora's Mask transformed into three separate forms. Beat Event Match 47: Trophy Tussle 3
Ocarina of Time SSBM Trophy 222 Ocarina of Time The Legend of Zelda: Ocarina of Time
11/98
This ocarina, the treasure of the House of Hyrule, was entrusted to Link by Zelda when she fled from Ganondorf's insurrection. When used in conjunction with three Spiritual Stones, it opened the way to where the Master Sword rested. In Majora's Mask, it gave Link limited control over time, but it has other uses: it's fun to play as a musical instrument. Available in the Lottery after unlocking all secret characters

*In the NA version of Majora's Mask, the actual quote mentioned “Canyon” instead of “Valley”.
**It was later updated to fit with the Master Sword’s description of first appearing in The Legend of Zelda: A Link to the Past.

Music tracks[]

  • Great Bay: An orchestration of the main theme from The Legend of Zelda, different from the one featured in the previous game. It is heard as the primary track of Great Bay.
  • Temple: An orchestration of the dungeon music from Zelda II: The Adventure of Link. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode.
  • Saria's Theme: A simple flute-based remix of Saria's Song from The Legend of Zelda: Orcarina of Time. It is heard as a secondary track in Great Bay.
  • Zelda Team Victory: A variation on Link's victory theme from the previous game, based on the main theme from The Legend of Zelda. It's used as the victory fanfare for the five Zelda characters.

Other references[]

SSBM Kirby hat Zelda

Kirby's transformation after swallowing Zelda gives him the hat that young Zelda wears in The Legend of Zelda: Ocarina of Time, unlike other transformations that are based on the character's in-game look.

Super Smash Bros. Brawl[]

2008131 January 31, 2008

In-universe link: Elements from Zelda exist within Super Smash Bros.

Super Smash Bros.4Arrow L Zelda

Super Smash Bros. Brawl features from the Zelda series:

(Other references)

Playable characters[]

The 4 (or 5) characters from Melee return except Young Link, that's replaced by the new character Toon Link.

Link[]

SSBB Link

Link returns from the previous games once again as a starting character, but his look is now based on his appearance from the Wii title The Legend of Zelda: Twilight Princess. With his change in look, also some of his basic moves have changed to better fit the new style.

About his special moves, the Bow has been renamed Hero's Bow to match Twilight Princess and the Boomerang is now the Gale Boomerang, that creates a tornado that pulls opponents and some items to Link while returning, once again referencing the special boomerang from Twilight Princess; to compensate for this new feature, the attack deals less damage than before. Also the Spin Attack is now chargeable, like it is in most games in the Zelda series (including both Ocarina of Time and Twilight Princess). He now appears in the arena out of a whirlwind, referencing his ability to warp using the recorder in the original The Legend of Zelda.

His Final Smash move is Triforce Slash: The Triforce symbol glows on the back of Link's hand, then a ray of light stuns anyone horizontally in front of him. Link then dashes toward them and slices repeatedly with his sword dealing a high amount of damage, while they are blocked by a big Triforce symbol around them. This move never appeared in any Zelda game, but references Link owning the Triforce of Courage in Twilight Princess (as well as many other episodes).

One of his two new taunts is based on his "victory pose" from Twilight Princess (which is also similar to his victory pose originating from Melee), while the other one has him bringing out Navi, which is odd since she only appeared in Ocarina of Time, however the Wii version of Twilight Princess featured a Navi-like pointer on-screen. He also gains a new on-screen appearance where he appears from a whirlwind, which could be reference to how Link from Majora's Mask warps to separate points through the Song of Soaring.


SSBB Link golden & dark palette

Link retains the palette swaps from the previous game, but the dark outfit now also changes his skin black, his hair grey and his eyes red making him look like Dark Link in his cameo in Twilight Princess; however his sword retains the original color and his shield becomes mostly white, maybe referencing the Mirror Shield, a recurring item in the Zelda series. He also has a new Yellow outfit that makes him look golden, possibly referencing his Magic Armor from Twilight Princess or his glowing appearance after drinking Rare Chu Jelly or Great Fairy's Tears in the same game.

Zelda / Sheik[]

SSBB Zelda
SSBB Sheik

Zelda and Sheik return from the previous game as playable characters, keeping the ability to transform from one to the other, but this time they both appear on the select screen, sharing the same space as "Zelda / Sheik". Zelda will be the starting character by default, but her alter-ego can be used from the start of a match by clicking on Sheik's portrait after selecting the duo.

Like Link and Ganondorf, Zelda's look is now based on her appearance in The Legend of Zelda: Twilight Princess, while Sheik received a redesign based on concept art from that game, where she was originally supposed to appear, but was ultimately cut.
Their moves only received minor changes. Among these, Zelda's Farore's Wind move now produces a small explosion upon reappearing, dealing some damage to opponents. Also, Sheik's Chain attack can now act as a tether recovery, similarily to Link's Hookshot.

Unlike most of their other moves, Zelda and Sheik share their Final Smash move, Light Arrow: the character drows a large bow shooting a Light Arrow that deals great damage to any opponent in front of her and also sends them flying. The difference between them is Sheik's attack being slightly more powerful and sending the enemies straight, while Zelda's sends them in a 45 degree angle upwards. This move is based on Zelda's attack in Wind Waker and, more specifically, Twilight Princess, the only weapon that could stun Ganondorf making him vulnerable to the Master Sword.

They retain the palette swap colors from the previous game, but Zelda's default outfit is now White, while the pink outfit is moved to a secondary one and has Zelda's hair color changing to match her look from Ocarina of Time and Melee. Also Sheik's blue outfit has a red scarf, possibly referencing Tetra, Zelda's alter-ego in Wind Waker. They also have a new Black outfit: SSBB Zelda&Sheik palette

Ganondorf[]

SSBB Ganondorf

Ganondorf returns from the previous game as an unlockable character, and is unlocked by either:

  • Clearing Classic Mode on hard with Zelda or Link; he then has to be defeated.
  • Playing 200 brawls; he then has to be defeated.
  • Having Ganondorf join the player's party in Adventure Mode: The Subspace Emissary (collecting the Link and Zelda trophies in the Subspace Emissary).

Like other characters in Brawl, he has a on-screen appearance. He enters the stage through a vortex of darkness, a possible portrayal of him being the antagonist of Zelda games he appears in.

He retains his moveset from Melee, but many moves have been slightly changed and some of them also have a new animation, possibly to differentiate him from his former clone, Captain Falcon. His down taunt has him pull out the Sword of the Six Sages, the sword he wields in Twilight Princess after being stabbed with it. He also has a new Side Special move, Flame Choke: Ganondorf charges at his opponent similarly to the former Side Special Gerudo Dragon, but instead of performing an uppercut he grabs the opponent by the head and attacks them with a dark pulse, before slamming them into the ground. This move may be based on his attack that killed one of the ancient sages during the cutscene presenting him, in Twilight Princess. He also receives a forward tilt move where he kicks an opponent like he did in Twilight Princess.

SSBB Ganon

His Final Smash move is Beast Ganon: Ganondorf transforms into his beast form and does a dash across the stage, then reappearing in the spot he initially was. This move is obviously based on his beast form appearing in each game he appeared in except for Wind Waker, but is specifically based on his design from Twilight Princess.

Like Link and Zelda he's redesigned to match his appearance from Twilight Princess. He retains the palette swap colors from the previous game, but his default outfit is now the purple one, while the brown one is a secondary outfit. He also has a new Black outfit with white hair: SSBB Ganondorf palette

Toon Link[]

SSBB Toon Link

The cartoonish version of Link from Wind Waker, its sequel and the Four Sword trilogy is a new unlockable character that serves as Young Link's replacement, being Link's clone. He's unlocked by either:

  • Completing Classic Mode with any character on any difficulty after finishing Adventure Mode: The Subspace Emissary; he then has to be defeated.
  • Defeating him in the Forest level of the Subspace Emissary after the story is completed.
  • Playing 400 brawls in Brawl mode; he then has to be defeated.

Two of Toon Link's victory pose involves him chasing a wild pig, which is a recurring animal in Wind Waker. The other victory pose involves him using his Wind Waker baton, which he also uses for his up taunt to perform “Wind God's Aria”. He also has two different taunts where he stares around and swings his sword rapidly before gasping of exhaustion. The former could be a possible reference to him staring at important items while the latter has the gasp be a possible to the side effect after Link performs the Hurricane Spin in Wind Waker.

He retains most of Toon Link's moves, but some are changed so that he uses the sword in almost all of them, mainly because due to his short legs he'd be unable to kick effectively. About his special moves, the Fire Bow is replaced by the Hero's Bow, that's more similar to the regular Link's bow; the other special moves are mostly unchanged, however all his weapons are redesigned to look like those from Wind Waker and Phantom Hourglass. This means that his Side Special move is still the regular Boomerang, making it different than Link's Gale Boomerang. Also his Bomb is Wind-Waker design, with a cartoonish explosion as soon as it makes impact on other fighters. The style of the explosion is also part of his entrance.
His Final Smash move is the same as Link's, Triforce Slash, and has exactly the same function, but is designed in a more cartoonish way.

His palette swap are almost the same of Link's, but their references are different: SSBB Toon Link palette

  • Green (Default): Link's regular green tunic.
  • Red: Based on the red Link copy from the Four Swords saga.
  • Blue: Based on the blue Link copy from the Four Swords saga.
  • Purple: Based on the purple Link copy from the Four Swords saga.
  • Brown: Based on the color scheme of Link in the original The Legend of Zelda.
  • Black: Based on a toon version of Dark Link, who appeared closer to this color scheme in Four Swords Adventures.

Dark Link[]

SSBB Link vs Dark Link

Link fighting Dark Link

Dark Link returns as an "event match" opponent and is fought in Event Match 18: Dark Link Duel and along with Dark Samus in Co-Op Event 7: Battle of the Dark Sides. His design like in Melee is based on Zelda II being a totally black version of Link, so while this time Link has a "Dark Link" outfit, it looks different than the actual character.

Stages[]

The Temple stage returns as a starting stage basically unchanged from Melee, although since some textures are redesigned, the platroms now have writings in the Hylian language from The Wind Waker rather than Ocarina of Time.

There are two new stages, a starting one and an unlockable one:

Bridge of Eldin[]

SSBB Bridge of Eldin

A new starting stage based on the Bridge of Eldin from The Legend of Zelda: Twilight Princess. It's a totally flat stage and occasionally King Bulblin runs through it riding his Lord Bullbo damaging the fighters, referencing how in Twilight Princess he's fought on the bridge in one occasion. Most times, while running through, he also drops a bomb destroying a section of the bridge, referencing how in part of the game the bridge was interrupted, only in that case it was teleported away, not destroyed. However, after a while the missing part of the bridge reappears teleporting through a Twilight Portal, like in the original game.

The background also reproduces Twilight Princess's landscape, with its version of Hyrule Castle.

Pirate Ship[]

SSBB Pirate Ship

A new unlockable stage based on Tetra's Ship from The Legend of Zelda: The Wind Waker, it's unlocked atomatically with Toon Link.

Sometimes the ship arrives to an island providing a new terrain to fight on, before it sinks, forcing the fighters to return on the ship.

Also sometimes Link's ship in the game, The King of Red Lions, arrives behind the main ship, serving as an extra platform.

Occasionally a small catapult comes out of the ship and lauches the characters in the water, referencing the catapult used by Tetra and her crew to launch Link towards the Forsaken Fortress in the original game.

The background features some elements from Wind Waker, including enemy look-out towers that fire bombs at the fighters, just like they do to Link in the original game.

Another hazard is a cyclone that lauches the ship in the sky for a short period, removing the option to swim around the ship. This may reference the cyclone that Link could summon to warp between islands in Wind Waker, playing the Ballad of Gales with his Wind Waker baton.

Items[]

The two items from Melee return in Brawl but there also is a new item:

Returning items[]

SSBB Heart Container

The Heart Container and Bunny Hood return from Melee unchanged in use, but the Heart Container has been redesigned to match its appearance from Twilight Princess.

Deku Nut[]

SSBB Deku Nut

Based on the item from Ocarina of Time and Majora's Mask (it also appeared in Twilight Princess, but with a different function), just like in the original games it can be thrown on the ground to create a flash that stuns any nearby opponent; here, however, it also causes damage if directly thrown at the opponent.

Tingle[]

SSBB Assist Tingle

The recurring character from the Zelda series appears as an Assist Trophy in his Wind Waker look. Once he's summoned he chantes his magic phrase "Tingle! Tingle! Kooloo-limpah!" followed by one of various possible effects:

  • A plethora of Hammers and Golden Hammers appear on the stage. Note that Hammers and Golden Hammers will appear even if those items are turned off.
  • He just flies away releasing a plethora of balloons, with no effect on gameplay.
  • Tingle throws banana peels in the air and the whole ground becomes slippery.
  • He releases lots of flowers, making the camera zoom in on the fighter who summoned him.
  • Everyone gets the "Superspicy Curry" status.

Trophies[]

There are 47 Zelda trophies in the game. 10 playable character trophies (2 for each of the 5 characters), 1 Assist Trophy, 19 Twilight Princess character trophies, 14 Wind Waker character trophies and 3 item trophies.

Name Image Console, game Description How to Unlock
Playable characters
Link SSBB Trophy 180 Link NES The Legend of Zelda
WII The Legend of Zelda: Twilight Princess
A young man who emerged to rescue Hyrule from peril. He's the bearer of the Triforce of Courage who fights to keep Ganondorf from conquering the world. His green outfit is a constant throughout the series. He's a skilled swordsman, horseman, and archer. He's also proficient with bombs and boomerangs. Clear Classic Mode as Link
Triforce Slash (Link) SSBB Trophy 181 Triforce Slash Link WII Super Smash Bros. Brawl Link with a Smash Ball, releasing his ultimate attack. Light flares from the Triforce symbol on the back of his hand and rushes out to meet the enemy he faces. The enemy gets trapped within the glittering Triforce, is quickly cut to shreds, and is launched by the last strike. The attack works on one enemy at a time, so it's best to go after the character in first place. Clear All-Star Mode as Link
Zelda SSBB Trophy 182 Zelda NES The Legend of Zelda
WII The Legend of Zelda: Twilight Princess
The princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner. Clear Classic Mode as Zelda (must be in Zelda form at the end of the last match)
Light Arrow (Zelda) SSBB Trophy 183 Light Arrow Zelda WII Super Smash Bros. Brawl Princess Zelda's Final Smash. She wields a mighty bow of light with which she can attack from afar. Her arrow travels in a straight line and flies through all characters unlucky enough to be in the way. This attack cannot be blocked. The more enemies there are, the higher the chances to get them all with one shot. More is always better! Clear All-Star Mode as Zelda (must be in Zelda form at the end of the last match)
Sheik SSBB Trophy 184 Sheik N64 The Legend of Zelda: Ocarina of Time The persona Zelda adopted to escape from Ganondorf. She completely hid all traces of her Zelda identity and appeared to Link as the last member of the Sheikah tribe. She taught Link essential ocarina melodies and then vanished in an instant. She didn't appear very often--rather, she would show up to support Link in crucial situations. Clear Classic Mode as Sheik (must be in Sheik form at the end of the last match)
Light Arrow (Sheik) SSBB Trophy 185 Light Arrow Sheik WII Super Smash Bros. Brawl Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a bow of light. The arrow fired from this bow has the power to pass through multiple targets, so it will damage all enemies in the direction it flies. This, coupled with its shield-breaking power, makes it even more terrible. Even in Sheik form, Zelda's ability as an archer is undiminished. Clear All-Star Mode as Sheik (must be in Sheik form at the end of the last match)
Ganondorf SSBB Trophy 186 Ganondorf N64 The Legend of Zelda: Ocarina of Time
WII The Legend of Zelda: Twilight Princess
A man who wants to use the power of the Triforce to conquer the world. In Twilight Princess, he gives strength to the Twilight King, Zant, and tries to change the land into a world of darkness. He possesses Zelda, transforms into a magical beast, and attacks Link. In the end, however, Link deals him a finishing blow and defeats him. Clear Classic Mode as Ganondorf
Beast Ganon SSBB Trophy 187 Beast Ganon WII Super Smash Bros. Brawl Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters. Clear All-Star Mode as Ganondorf
Toon Link SSBB Trophy 188 Toon Link GCN The Legend of Zelda: The Wind Waker
DS The Legend of Zelda: Phantom Hourglass
Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and an expressive face. He lived peacefully on Outset Island until a bird captured his little sister, and he came to her rescue. In The Wind Waker, he had to crawl, press up to walls, and the like. His green clothes were worn on his 12th birthday and are the lucky outfit of the hero of legend. Clear Classic Mode as Toon Link
Triforce Slash (Toon Link) SSBB Trophy 076 Triforce Slash Toon Link WII Super Smash Bros. Brawl Toon Link's Final Smash. Hit an enemy with the light emanating from the Triforce mark on his hand to initiate the move. The enemy will be trapped within the Triforce and be unable to move--Toon Link will then rush in close and carve up his foe at lightning speed. The final blow will break the Triforce prison and send the opponent off the screen. Clear All-Star Mode as Toon Link
Items
Heart Container SSBB Trophy 190 Heart Container NES The Legend of Zelda
WII
The Legend of Zelda: Twilight Princess
The best recovery item! Grab this and heal 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly, though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Bunny Hood SSBB Trophy 191 Bunny Hood N64 The Legend of Zelda: Ocarina of Time
N64 The Legend of Zelda: Majora's Mask
Headgear that hugely improves your jump and movement abilities. True to its name, the hood comes with a pair of cute, fuzzy ears. On the right characters, they're as cute as can be, but on the wrong ones, they're...scary. Of course, that adds to the item's charm. The sudden speed increase you get is responsible for more than a few self-destructs, so be careful. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Deku Nuts SSBB Trophy 192 Deku Nuts N64 The Legend of Zelda: Ocarina of Time Items that explode in a flash of blinding light shortly after they appear or when they take damage. Those caught in a blast will be dazed and immobile for a few moments. If the item is thrown, it has the same effect on whomever it hits. In The Legend of Zelda: Ocarina of Time, Deku Nuts stunned enemies and were indispensable when Link was surrounded. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Assist Trophies
Tingle SSBB Trophy 193 Tingle N64 The Legend of Zelda: Majora's Mask
DS Tingle's Rupeeland (Japan and Europe Only)
A strange little man easily spotted by his trademark green bodysuit, bright nose, and pointy beard. Tingle has frequently appeared around Hyrule and always lets those he meets know that he's a fairy and selling homemade maps. In a recent adventure, Tingle escapes a sad and dreary life to embark on a magical adventure in the delightful, dreamlike paradise of Rupeeland. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Series related
Wolf Link SSBB Trophy 194 Wolf Link WII The Legend of Zelda: Twilight Princess Link's alternate form in the Twilight Realm. In this form, he cannot use weapons such as swords or shields, but he can attack with a ferocious wolf bite. He also has a number of unique skills inherent to his beast form, such as a keen sense of smell, the ability to dig, and a loud wolf howl. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Robed Zelda (With Hood) SSBB Trophy 195 Robed Zelda With Hood WII The Legend of Zelda: Twilight Princess The princess of Hyrule, loved and trusted by the people. When Hyrule is invaded by Zant from the Twilight Realm, Zelda is resolute in opposing him...but she chooses to protect her people and must surrender. From then on, she is imprisoned in the Twilight Hyrule Castle. In memory of the lost people of Hyrule, Zelda wears a black robe of mourning. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Midna SSBB Trophy 196 Midna WII The Legend of Zelda: Twilight Princess A mysterious masked being. Midna was a princess in the Twilight Realm who was transformed into an imp by Zant. Midna's personality is characterized by a sharp tongue and a tendency to act on whims. Midna pairs with Link to save the world. She also possesses powerful magic skills, such as the ability to warp through space. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Ilia SSBB Trophy 197 Ilia WII The Legend of Zelda: Twilight Princess Link's childhood friend and daughter of Bo, Ordon Village's mayor. She's always considerate of Link and looks after his horse, Epona. One day, however, she is kidnapped by enemies and loses her memory. Her kidnapping is what prompts Link to set off on his adventure. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Malo SSBB Trophy 198 Malo WII The Legend of Zelda: Twilight Princess The brother of Ordon Village's "tough" kid, Talo. Malo is much more reserved than his troublemaker brother and is actually quite mature. This, combined with his almost babylike appearance, can make adults feel awkward. Despite his childlike looks, Malo becomes an esteemed businessman with his chain of Malo Marts. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Zant SSBB Trophy 199 Zant WII The Legend of Zelda: Twilight Princess The self-proclaimed king of twilight. Zant is the ringleader scheming to cover Hyrule in twilight. Zant long served under the royal family of the Twilight Realm. Ganon grants great power to Zant in exchange for his allegiance, and Zant makes it his ultimate goal to become the supreme leader of both light and dark. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
King Bulblin SSBB Trophy 200 King Bulblin WII The Legend of Zelda: Twilight Princess King Bulblin is the boss of the creatures who kidnapped Ilia, Colin, and the rest of Ordon Village's children. Characterized by his appearance atop a boarlike beast named Lord Bullbo, he encounters Link time and time again. When he loses in his final battle, he pays subtle respect to Link when he says, "I follow the strongest side!" Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Agitha SSBB Trophy 201 Agitha WII The Legend of Zelda: Twilight Princess A strange young girl who lives like a fairy-tale princess in Hyrule Castle Town. She has an eccentric attachment to Golden Bugs. In exchange for these bugs, Agitha gives you wallets and Rupees. Whether or not you actually have any bugs, Agitha suggests that you must be hiding them from her. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Darknut SSBB Trophy 202 Darknut WII The Legend of Zelda: Twilight Princess A knight enemy clad in heavy armor that defends with a shield and attacks with sword techniques and kicks. Darknuts lose their armor as they take hits, but they grow faster in the process. Their sword skills are quite accomplished. The most fundamental way of dealing with Darknuts is having good command of spin attacks and back slices. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Bulblin SSBB Trophy 203 Bulblin WII The Legend of Zelda: Twilight Princess Creatures that serve under King Bulblin. They follow their superiors and pillage the land like hyenas. They typically attack with spears and fiery arrows but sometimes attack while mounted on boarlike beasts. They're not the strongest creatures but can prove dangerous in packs. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Ooccoo & Son SSBB Trophy 204 Ooccoo & Son WII The Legend of Zelda: Twilight Princess One of the Oocca, Ooccoo travels around with her son in search of a means to return to her home, the City in the Sky. Her human-masked bird form is incredibly mysterious, but she's nice and likes to talk. If you use Ooccoo in dungeons like you would an item, she'll warp you outside the dungeon. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Shadow Beast SSBB Trophy 205 Shadow Beast WII The Legend of Zelda: Twilight Princess A loyal minion sent in from the Twilight Realm by Zant. Shadow beasts suddenly appear from portals in the sky and attack in groups. As long as one is left alive, any others will be revived, so you must leave at least two living and defeat them at the same time. If you wipe them all out successfully, a warp point will open. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Yeta SSBB Trophy 206 Yeta WII The Legend of Zelda: Twilight Princess The wife of Yeto. She is a yeti who lives in the Snowpeak Ruins. In her illness, which was caused by the magic of a Twilight Mirror shard, Yeta was unable to leave her house. Although usually a kind lady, she became possessed by the mirror and was transformed into the great, icy Blizzeta. Yeta is also quite an accomplished sledder. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Ashei SSBB Trophy 207 Ashei WII The Legend of Zelda: Twilight Princess A brave, young female warrior and part of the resistance movement to save Hyrule, which is thrown into unrest by Zant. She holds strategy meetings for resistance members at Telma's Bar in Hyrule Castle Town. Ashei is in charge of covering the Snowpeak region. She is sometimes seen out and about wearing a yeti hide. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Darbus SSBB Trophy 208 Darbus WII The Legend of Zelda: Twilight Princess Boasting a tough body and herculean strength, Darbus is the well-trusted chief of the Gorons. Under his rugged exterior lies a warm, personable character. Darbus is brimming with pride and valor. He is transformed into the lava-monster, Fyrus, by the sealed-off Fused Shadow. The Goron Elders imprison Fyrus inside the mines, where he battles Link. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Ralis SSBB Trophy 209 Ralis WII The Legend of Zelda: Twilight Princess The prince of the Zora people, aquatic humanoids that inhabit the waters of Hyrule. Ralis is the son of Queen Rutela, who was executed by creatures from the Twilight Realm. As a memento, Ralis keeps a coral earring. He is a great reekfish angler--the best, in fact, of all the Zora people. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Goron SSBB Trophy 210 Goron N64 The Legend of Zelda: Ocarina of Time
N64 The Legend of Zelda: Majora's Mask
A proud guardian of Death Mountain. Entering without gaining the trust of the Gorons will earn you a rolling-rock attack. They like sumo wrestling, as seen in Twilight Princess, when you need to wrestle Gor Coron. The complete shift to a friendly attitude by the tribal chief after being rescued suggests a prudent side to the Gorons. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Zora SSBB Trophy 211 Zora N64 The Legend of Zelda: Ocarina of Time
N64 The Legend of Zelda: Majora's Mask
An aquatic creature. Most of a Zora's life is spent in the water, but the creatures also can live on land for limited time periods. In Twilight Princess, King Zora is already dead and succeeded by Prince Ralis. Clothing made by the late King Zora allows non-Zoras to breathe underwater. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Sages SSBB Trophy 212 Sages WII The Legend of Zelda: Twilight Princess Beings that help maintain order in the world. The Sages are wise ancients that protect the Mirror of Twilight, which connects the light and twilight worlds. They are the ones that imprisoned Ganondorf in the Twilight Realm and are also those responsible for crafting the Master Sword. They feature strange floating masks but vary in appearance from title to title. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Outset Link SSBB Trophy 213 Outset Link GCN The Legend of Zelda: The Wind Waker Link in his traditional clothing. He wears a blue, V-neck, long-sleeved top with a shrimp pattern, coordinated with slender orange pants. It makes you think that, even on his home, Outset Island, Link was quite the fashion leader, and suggests that he may have changed into his green hero's clothing somewhat grudgingly. Clear Target Smash Level 5 With 10 Characters
Zelda (Wind Waker) SSBB Trophy 214 Zelda Wind Waker GCN The Legend of Zelda: The Wind Waker The rightful successor of the throne and descendant of the true royal bloodline of Hyrule. She strove to put an end to the ongoing battles with Ganondorf. As the bearer of the Triforce of Wisdom, she became a target of the resurrected Ganondorf. Although she was hidden in Hyrule Castle, Ganondorf managed to find and kidnap her. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Ganondorf (Wind Waker) SSBB Trophy 215 Ganondorf Wind Waker GCN The Legend of Zelda: The Wind Waker The king of evil. Ganondorf aims to collect the Triforce pieces and rule the world. Already in possession of the Triforce of Power, he secures Zelda and her Triforce of Wisdom, thus luring Link to his castle. However, he is ultimately defeated by Zelda's Light Arrows and Link's Master Sword. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Medli SSBB Trophy 216 Medli GCN The Legend of Zelda: The Wind Waker A young Rito girl who is an attendant to the Dragon Spirit, Valoo, on the island of Dragon Roost. She is kind and cheerful. When Valoo becomes enraged, she attempts to reach the dragon so that Komali can get his scale. Despite the violent winds, she refuses to give up and battles on through exhaustion. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Aryll SSBB Trophy 217 Aryll GCN The Legend of Zelda: The Wind Waker Link's cheerful younger sister, often seen wearing a hibiscus-print dress. Despite her age, she has a good head on her shoulders and carries her turtle-marked telescope with care. On Link's birthday, Aryll is mistaken for the female pirate captain, Tetra, and captured by the Helmaroc King. Imprisoned in the Forsaken Fortress, she awaits rescue by Link. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Tetra SSBB Trophy 218 Tetra GCN The Legend of Zelda: The Wind Waker
DS The Legend of Zelda: Phantom Hourglass
A pirate captain who roams the seas in search of sunken treasure. Her disposition garners trust from her followers. Even she doesn't realize that she's THE Princess Zelda. Once Ganondorf learns of her existence, the King of Red Lions explains to her the truth about her true self. She is often recognized by her cute pose, where she crosses her arms and winks. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Helmaroc King SSBB Trophy 219 Helmaroc King GCN The Legend of Zelda: The Wind Waker
GCN The Legend of Zelda: Four Swords Adventures
A monstrous bird that wears a mask. On orders from Ganondorf, he sets out in search of Zelda, capturing every pointy-eared little girl he can find. His weak point is the area directly under his mask. This fellow also appears in "A Link to the Past," but that version was more beastly and was called the Helmasaur King... He still wore a mask, of course. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Salvatore SSBB Trophy 220 Salvatore GCN The Legend of Zelda: The Wind Waker
DS The Legend of Zelda: Phantom Hourglass
A guy who runs the minigame where you try to sink groups of giant squid with a set number of shots for prizes. Not only is the game fun, but his little one-man play using the funky little illustrated props leaves quite the impression. If you say you didn't understand his explanation, the expression on his face is priceless. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Link's Grandma SSBB Trophy 221 Links Grandma GCN The Legend of Zelda: The Wind Waker Link and Aryll's grandmother. She's a fine cook, and Link and Aryll are particularly fond of her soup. Grandma cares for Link with a kind tone and a warm demeanor, but when Aryll is kidnapped and Link gives chase, her health deteriorates, leaving her bedridden. If you help her recover with a fairy, she'll comfort Link with warm soup whenever he wants. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Valoo SSBB Trophy 222 Valoo GCN The Legend of Zelda: The Wind Waker A spirit of the skies sacred to the Rito people. He lives atop Dragon Roost Island. Adult Ritos receive a scale from Valoo that allows them to grow wings and fly. Usually the friendly type, he becomes enraged when the evil creature Gohma grabs his tail, tethering him. Link battles Gohma and frees Valoo, who expresses his thanks to Link and labels him "The Hero of Winds." Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Pigs SSBB Trophy 223 Pigs GCN The Legend of Zelda: The Wind Waker Cute creatures that roam the land. They are usually pink or black but are also sometimes patterned or even miniature. Perhaps due to their timid natures, they tend to run away when approached. To catch them, you need to creep toward them ever so slowly. Throwing them in the water will reveal that they can swim back to shore, not by "doggy-paddling," but by "piggy-paddling." Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Great Fairy SSBB Trophy 224 Great Fairy GCN The Legend of Zelda: The Wind Waker A mystical being. From Outset Island to Fairy Island to areas all throughout the world, there are many fairy springs. Great Fairies are powerful fairies residing at springs called Great Fairy Fountains. These powerful fairies often reward Link with Rupees, arrows, and bombs. The ones in The Wind Waker look very different from the ones in Ocarina of Time. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
The King of Red Lions SSBB Trophy 225 The King of Red Lions GCN The Legend of Zelda: The Wind Waker A talking ship that rescues Link when he is drawn out to sea by the Helmaroc King. Rich with knowledge, he is a valuable partner, guiding Link in his adventures. As the ship is without a sail, Link must first acquire one on Windfall Island before venturing out on the Great Sea. It has been revealed that the King of Red Lions is actually the king of Hyrule. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Pirate Ship SSBB Trophy 226 Pirate Ship GCN The Legend of Zelda: The Wind Waker
DS The Legend of Zelda: Phantom Hourglass
A ship commandeered by Tetra that sails to the far corners of the deep blue sea. When Link gets on board, he is challenged with a test given by the pirate underling Niko. In that test, Link must learn to use jumps and rope swinging to get through an obstacle course and reach Niko. If successful, he receives the Spoils Bag and bombs. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi

Stickers[]

There are 72 stickers based on artworks from Zelda games.

Note: the three stickers from Freshly-Picked Tingle's Rosy Rupeeland are only listed in Super Smash Bros. X Tingle

Name Image Artwork from Effect in The Subspace Emissary
Aryll SSBB Sticker Aryll Zelda: The Wind Waker [Electric] - Resistance +8
Boomerang SSBB Sticker Boomerang The Legend of Zelda: Wind Waker [Weapon] - Attack +4
Usable by: Link, Zelda, Ganondorf, Toon Link
Colin SSBB Sticker Colin Zelda: Twilight Princess [Specials: Direct] - Attack +4
Usable by: Link, Zelda, Ganondorf, Toon Link
Daphnes Nohansen Hyrule SSBB Sticker Daphnes Nohansen Hyrule Zelda: The Wind Waker [Electric] - Attack +31
Usable by: Link, Zelda, Ganondorf, Toon Link
Darknut SSBB Sticker Darknut Zelda: The Wind Waker [Slash] - Attack +13
Usable by: Link, Zelda, Ganondorf, Toon Link
Deku Baba SSBB Sticker Deku Baba Zelda: Ocarina of Time [Arm, Leg] - Attack +4
Deku Link SSBB Sticker Deku Link Zelda: Majora's Mask [Electric] - Resistance +5
Deku Nut SSBB Sticker Deku Nut Zelda: Ocarina of Time [Specials: Indirect] - Attack +4
Epona & Link SSBB Sticker Epona & Link Zelda: Ocarina of Time [Arm, Leg] - Attack +9
Usable by: Link, Zelda, Ganondorf, Toon Link
Ezlo SSBB Sticker Ezlo Zelda: The Minish Cap [Head] - Attack +19
Fairy SSBB Sticker Fairy Zelda: Twilight Princess [Tail] - Attack +7
Usable by: Yoshi, Diddy Kong, Pikachu, Pokémon Trainer
Fierce Diety Link SSBB Sticker Fierce Deity Link Zelda: Majora's Mask [Slash] - Attack +21
Usable by: Link, Zelda, Ganondorf, Toon Link
Ganondorf SSBB Sticker Ganondorf OoT Zelda: Ocarina of Time [Darkness] - Attack +29
Usable by: Ganondorf
Ganondorf SSBB Sticker Ganondorf TWW Zelda: The Wind Waker [Darkness] - Attack +33
Usable by: Ganondorf
Gleeok SSBB Sticker Gleeok The Legend of Zelda Launch Power +20
Goron SSBB Sticker Goron Zelda: Ocarina of Time [Arm] - Attack +21
Green Rupee SSBB Sticker Green Rupee Zelda: Twilight Princess [Body, Spin] - Attack +5
Happy Mask Salesman SSBB Sticker Happy Mask Salesman Zelda: Majora's Mask [Leg] - Attack +9
Usable by: Link, Zelda, Ganondorf, Toon Link
Hero's Bow SSBB Sticker Hero's Bow Zelda: Twilight Princess [Slash] - Attack +8
Hookshot SSBB Sticker Hookshot Zelda: Ocarina of Time [Weapon] - Attack +4
Horse Call SSBB Sticker Horse Call Zelda: Twilight Princess [Magic] - Attack +9
Usable by: Peach, Zelda
Hylian Shield SSBB Sticker Hylian Shield MC Zelda: The Minish Cap Shield Recovery +5
Hylian Shield SSBB Sticker Hylian Shield TP Zelda: Twilight Princess [Slash] - Resistance +10
Usable by: Link, Zelda, Ganondorf, Toon Link
Kafei & Keaton Mask SSBB Sticker Kafei & Keaton Mask Zelda: Majora's Mask Shield Recovery +10
King Bulblin & Lord Bullbo SSBB Sticker King Bulblin & Lord Bullbo Zelda: Twilight Princess [Leg] - Attack +19
King Dodongo SSBB Sticker King Dodongo Zelda: Ocarina of Time [Flame] - Attack +38
King of Red Lions & Link SSBB Sticker King of Red Lions & Link Zelda: The Wind Waker [Explosive] - Attack +20
King Zora SSBB Sticker King Zora Zelda: Ocarina of Time [Electric] - Resistance +33
Lantern SSBB Sticker Lantern Zelda: Twilight Princess [Flame] - Resistance +7
Usable by: Link, Zelda, Ganondorf, Toon Link
Legend of Outset SSBB Sticker Legend of Outset Zelda: The Wind Waker [Arm] - Attack +26
Usable by: Link, Zelda, Ganondorf, Toon Link
Linebeck SSBB Sticker Linebeck Zelda: Phantom Hourglass [Throwing] - Attack +20
Usable by: Link, Zelda, Ganondorf, Toon Link
Link & Pigs SSBB Sticker Link & Pigs Zelda: The Wind Waker Sticker Drops +40
Link SSBB Sticker Link The Legend of Zelda [Specials: Indirect] - Attack +17
Link SSBB Sticker Link ALttP Zelda: Link to the Past [Electric] - Resistance +31
Usable by: Link, Zelda, Ganondorf, Toon Link
Link SSBB Sticker Link TP Zelda: Twilight Princess [Slash] - Resistance +27
Usable by: Link, Zelda, Ganondorf, Toon Link
Link SSBB Sticker Link TWW Zelda: The Wind Waker [Flame] - Attack +31
Usable by: Link, Zelda, Ganondorf, Toon Link
Link with Goron Mask SSBB Sticker Link with Goron Mask Zelda: Majora's Mask [Slash] - Attack +17
Usable by: Link, Zelda, Ganondorf, Toon Link
Link's Grandma SSBB Sticker Link's Grandma Zelda: The Wind Waker [Arm, Leg] - Attack +2
Usable by: Link, Zelda, Ganondorf, Toon Link
Lon Lon Milk SSBB Sticker Lon Lon Milk Legend of Zelda: Orcarina of Time Launch Power +18
Usable by: Link, Zelda, Ganondorf, Toon Link
Makar SSBB Sticker Makar Zelda: The Wind Waker [Slash] - Resistance +4
Malo SSBB Sticker Malo Zelda: Twilight Princess Launch Resistance +19
Medli SSBB Sticker Medli Zelda: The Wind Waker [Leg] - Attack +9
Midna & Wolf Link SSBB Sticker Midna & Wolf Link Zelda: Twilight Princess [Leg] - Attack +26
Usable by: Link, Zelda, Ganondorf, Toon Link
Midna SSBB Sticker Midna Zelda: Twilight Princess Dizzy Time -50
Moblin SSBB Sticker Moblin Zelda: The Wind Waker [Slash] - Attack +15
Usable by: Link, Zelda, Ganondorf, Toon Link
Ocarina of Time SSBB Sticker Ocarina of Time The Legend of Zelda: Ocarina of Time [Arm] - Attack +4
Octorok SSBB Sticker Octorok Zelda: Ocarina of Time [Leg] - Attack +4
Usable by: Link, Zelda, Ganondorf, Toon Link
Ooccoo SSBB Sticker Ooccoo Zelda: Twilight Princess [Explosive] - Attack +7
Phantom Ganon SSBB Sticker Phantom Ganon Zelda: Ocarina of Time [Darkness] - Attack +40
Usable by: Ganondorf
Piece of Heart SSBB Sticker Piece of Heart Zelda: Twilight Princess Heart Container Effect +50
Usable by: Link, Zelda, Ganondorf, Toon Link
Postman SSBB Sticker Postman MM Zelda: Majora's Mask [Specials: Direct] - Attack +3
Postman SSBB Sticker Postman TP Zelda: Twilight Princess [Leg] - Attack +11
ReDead SSBB Sticker ReDead Zelda: Ocarina of Time [Weapon] - Attack +5
Rusl SSBB Sticker Rusl Zelda: Twilight Princess [Explosive] - Attack +11
Salvatore SSBB Sticker Salvatore Zelda: The Wind Waker [Electric] - Attack +9
Usable by: Link, Zelda, Ganondorf, Toon Link
Shadow Beast SSBB Sticker Shadow Beast Zelda: Twilight Princess [Darkness] - Attack +28
Usable by: Ganondorf
Sheik SSBB Sticker Sheik Zelda: Ocarina of Time [Body, Spin] - Attack +17
Usable by: Link, Zelda, Ganondorf, Toon Link
Skull Kid SSBB Sticker Skull Kid MM Zelda: Majora's Mask [Leg] - Attack +20
Skull Kid SSBB Sticker Skull Kid OoT Zelda: Ocarina of Time [Darkness] - Attack +7
Usable by: Ganondorf
Skulltula SSBB Sticker Skulltula Zelda: Ocarina of Time [Arm] - Attack +7
Spinner SSBB Sticker Spinner Zelda: Twilight Princess [Body, Spin] - Attack +4
Tetra SSBB Sticker Tetra Zelda: The Wind Waker [Flame] - Attack +25
The Great Fairy SSBB Sticker The Great Fairy Zelda: The Wind Waker [Magic] - Attack +21
Usable by: Peach, Zelda
Tingle SSBB Sticker Tingle TWW Zelda: The Wind Waker [Flame] - Resistance +24
Usable by: Link, Zelda, Ganondorf, Toon Link
Valoo SSBB Sticker Valoo Zelda: The Wind Waker [Specials: Indirect] - Attack +19
Young Zelda SSBB Sticker Young Zelda MC Zelda: The Minish Cap Battering Resistance +16
Usable by: Link, Zelda, Ganondorf, Toon Link
Young Zelda SSBB Sticker Young Zelda OoT Zelda: Ocarina of Time [Electric] - Attack +20
Zant SSBB Sticker Zant Zelda: Twilight Princess [Weapon] - Attack +7
Usable by: Link, Zelda, Ganondorf, Toon Link
Zelda SSBB Sticker Zelda ALttP Zelda: A Link to the Past [Magic] - Attack +27
Usable by: Peach, Zelda
Zelda SSBB Sticker Zelda OoT Zelda: Ocarina of Time [Flame] - Resistance +18
Usable by: Link, Zelda, Ganondorf, Toon Link
Zora SSBB Sticker Zora Zelda: Ocarina of Time Launch Resistance +31
Zora Link SSBB Sticker Zora Link Zelda: Majora's Mask Swim Time +60

Masterpieces[]

Super Smash Bros. Brawl features "Masterpieces", playable trial versions of classic titles where the characters from the game originally appeared. These are actually full versions of the game, only with a set time limit. Two of these are Zelda games, a starting one, and an unlockable one:

SSBB Masterpiece TLoZ

The Legend of Zelda (NES): starting at the spawn screen (skipping the title screen), it stops after 2 minutes of play.

SSBB Masterpiece TLoZOoT

The Legend of Zelda: Ocarina of Time (N64): Unlocked after using Toon Link ten times in battle, it already has two save files: one at the beginning of Child Link's section, and one at the beginning of Adult Link's section, to show the origin of the character. The first save file starts with already the Kokiri Sword, Deku Sheild and 50 rupees, while the other one obviously has all the needed items to reach that point of the game, but also some un-needed ones, such as the Hylian Sheild and the magic spell Farore's Wind, probably to show their origin. It starts with Deku Nuts, Bombs and Ocarina equipped. The game stops after 5 minutes of play.

Music tracks[]

The game features 18 music tracks in The Legend of Zelda category, all new to the game, but there also is one Zelda track in the Super Smash Bros. category returning from Melee and a new version of the Zelda characters victory fanfare, listed among Sound Effects in the Fanfare category.

Base tracks:

  • Main Theme (The Legend of Zelda): An orchestration of the main theme from The Legend of Zelda, different from the ones featured in the previous games. It is heard in the Bridge of Eldin stage.
  • Ocarina of Time Medley: A medley of ocarina tracks from Ocarina of Time, including Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Song of Storms, Epona's Song, Song of Time, and Saria's Song, along with original interludes between them. It is heard in the Bridge of Eldin stage.
  • The Dark World: An atmospheric mix of the Dark World theme from A Link to the Past. It is heard in the Bridge of Eldin stage.
  • Hyrule Field Theme: An orchestration of the Hyrule Field theme from Ocarina of Time. It is heard in the Bridge of Eldin stage.
  • Main Theme (Twilight Princess): The Hyrule Field theme taken directly from Twilight Princess, also including the theme that plays when Link enters Hyrule Field at the beginning, and parts of the on-foot version of the Hyrule Field theme. It is heard in the Bridge of Eldin stage.
  • Dragon Roost Island: The Dragon Roost Island theme taken directly from The Wind Waker. It is heard in the Pirate Ship stage and it's automatically unlocked with it.
  • The Great Sea: The sailing theme taken directly from The Wind Waker. It is heard in the Pirate Ship stage and it's automatically unlocked with it.
  • Gerudo Valley: The Gerudo Valley theme taken directly from Ocarina of Time. It is heard in the Pirate Ship stage and it's automatically unlocked with it.
  • Molgera Battle: The Molgera Battle theme taken directly from The Wind Waker. It is heard in the Pirate Ship stage and it's automatically unlocked with it.
  • Temple (Melee): Taken directly from Melee, it's the theme of the Temple stage.
  • Fanfare - 3: An orchestration of the "Triforce Shard Obtained" theme from The Legend of Zelda, it's used as the victory fanfare for the five Zelda characters.

Unlockable tracks:

  • Title (The Legend of Zelda): An orchestrated mix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. It's a randomly collectible CD track that once unlocked is heard in the Bridge of Eldin stage.
  • Hidden Mountain & Forest: An orchestration of the background music heard on the Dark World versions of the Lost Woods and Death Mountain in A Link to the Past. It's unlocked by clearing Event 18: Dark Link Duel at Hard difficulty and is then heard in the Bridge of Eldin stage.
  • The Hidden Village: The theme that plays in Twilight Princess during the monster shoot at the Hidden Village, it's taken directly from the game. It's a randomly collectible CD track that once unlocked is heard in the Bridge of Eldin stage.
  • Midna's Lament: The theme that plays in Twilight Princess while Wolf Link carries a dying Midna, it's taken directly from the game. It's a randomly collectible CD track that once unlocked is heard in the Bridge of Eldin stage.
  • Great Temple/Temple: A remix of the Great Temple themes from Zelda II. It's unlocked by clearing Event 33: Advent of the Evil King at Hard difficulty and is then heard in the Temple stage.
  • Tal Tal Heights: A remix of the overworld theme and the Tal Tal Heights theme from Link's Awakening. It's unlocked by clearing All-Star mode at Easy difficulty and is then heard in the Pirate Ship stage.
  • Song of Storms: A medley of the Song of Storms, Ganondorf's theme, and the Serenade of Water from Ocarina of Time. It is used on the Pirate Ship stage. It's unlocked by clearing Event 37: The Pirate Airship and is then heard in the Pirate Ship stage.
  • Village of the Blue Maiden: The theme of the restored Village of the Blue Maiden taken directly from Four Swords Adventures. It's a randomly collectible CD track that once unlocked is heard in the Pirate Ship stage.
  • Termina Field: The Termina Field theme, including the Morning theme at the beginning, taken directly from Majora's Mask. It's a randomly collectible CD track that once unlocked is heard in the Pirate Ship stage.

Additionally, in the game's code there are empty music files called "snd_bgm_C06_KAZENOSAKANA", "snd_bgm_Z14_FZELDA", "snd_bgm_Z15_FSHEIK", "snd_bgm_Z20_FGANON", "snd_bgm_Z41_FTOONLINK". The first is believed to be a scrapped song from Link's Awakening, likely the "Ballad of the Wind Fish", or "Wind Fish's Egg", considering that "Kaze no Sakana" is the Japanese name of the Wind Fish; the other four are believed to be scrapped victory themes for the Zelda characters other than Link.

Other references[]

SSBB Timer

The Timer is an item that looks like a stopwatch that once grabbed, it slows down everyone on the stage besides the person who grabbed it. It is very likely based on similar items featured in various Nintendo games, that could immobilize every enemy on-screen while grabbed, like the Magical Clock from The Legend of Zelda.

Also, Dr. Wright's trophy references his appearance in Link's Awakening, though in the international versions of the game it says that there only was a character reminiscent of him in that game, since he was renamed in international versions of Link's Awakening.

Super Smash Bros. for Wii U and 3DS[]

September 13, 2014 (3DS); November 21, 2014 (Wii U)

Zelda5Arrow R Super Smash Bros.

Being alternate versions of the same game, these two feature mostly the same content, except for stages and trophies and including some different modes. Specifically they feature from The Legend of Zelda series:

(Other references)

Playable characters[]

All playable Zelda characters from Brawl return in this game, but Zelda and Sheik are now made into separate characters, no longer able to transform from one to the other, so there now are 5 fully distinct selectable characters.

Link[]

SSB4 Link

Link returns from Brawl with only some minor changes. These include a new dash attack, based on the Jump Slash, one of Link's iconic attacks from 3D Zelda games.

In the Boxing Ring stage, he is referred to as “Hero of Hyrule”, referencing Link’s alias on trying to save Hyrule from evil.

This game also introduces character customization, allowing to chose between a regular variation and two alternate ones for each character's moves. Link's alternate moves are:

  • Neutral:
    • Power Bow: a variation on the Hero's Bow move that takes longer to charge and is much weaker when uncharged, but is extremely powerful when fully charged.
    • Quickfire Bow: a much faster variation on the move, Link shoots arrow that go straight and pass through multiple targets dealing magic damage, but are weaker and don't travel as far. This variation may be based on the Light Arrows from the Zelda series.
  • Side:
    • Boomerang: reverting Gale Boomerang back to the regular Boomerang from games prior to Brawl, it deals more damage, but doesn't create the tornado.
    • Ripping Boomerang: Link throws a short-range boomerang that passes through opponents, dealing multiple hits (it doesn't create the tornado). In Super Smash Bros. for Wii U this variation needs to be unlocked by scoring at least 50 KOs in Endless Smash mode as Link.
  • Up:
    • Shocking Spin: a more powerful version of the Spin Attack that deals electric damage, but has much more limited mobility and leaves Link vulnerable.
    • Whirling Leap: a variation on the Spin Attack that creates a wind pushing Link upwards, but doesn't deal any damage to opponents.
  • Down:
    • Giant Bomb: Link uses a huge bomb that creates a larger and more powerful explosion, but only explodes after the timer runs out, rather than also exploding upon contact with opponents. This bomb may be inspired from the Super Bomb from A Link to the Past. In Super Smash Bros. for Nintendo 3DS this variation needs to be unlocked by destroying a total of 300 blocks in Trophy Rush.
    • Meteor Bomb: a version of the Bomb that deals less damage and has a shorter fuse, but its explosion has meteor smash effect on the opponents.
SSB4 Link palette

Link's new outfits.

Link keeps the same six alternate outfits from the previous game, but he also has two new ones that not only change his palette, but include completely different designs: a White based on his appearance as a resident of Skyloft from the beginning of The Legend of Zelda: Skyward Sword; a grey one based on Fierce Deity Link from The Legend of Zelda: Majora's Mask.

Zelda[]

SSB4 Zelda

Zelda returns from Brawl with a major change: she's no longer able to transform into Sheik. For this reason she has a new Down Special move, Phantom Slash.
She received some other minor changes to her gameplay and moves, a notable one being her Up special Farore's Wind, now dealing damage and vertical knockback when she disappears and dealing more damage when she appears.

In the Boxing Ring stage, she is referred to as “Hyrule’s Wise Princess”, referencing her role as a princess in the kingdom of Hyrule.

Like all other characters she also receives two new custom variants to each of her special moves. All her new Special moves are:

  • Neutral:
    • Nayru's Rejection: a variation on Nayru's Love that is less powerful, but flips the opponent around.
    • Nayru's Passion: a variation on the move that draws opponents in and then creates an explosion, but doesn't reflect projectiles.
  • Side:
    • Din's Flare: a faster version of Din's Fire that can't be aimed up or down and deals the same amount of damage at all distances.
    • Din's Blaze: a variation on the move that has increased mobility and a delayed explosion.
  • Up:
    • Farore's Squall: a version of Farore's Wind that doesn't damage opponents, but pushes away opponents both at the beginning and at the end of the teleportation.
    • Farore's Windfall: Zelda can only teleport straight up, but the move has meteor smash effect on the opponents when she reappears.
SSB4 Phantom
  • Down - Phantom Slash: the new move replacing Transform, Zelda charges a projectile that then materializes into a Phantom, the guardian enemy from The Legend of Zelda: Phantom Hourglass and Spirit Tracks, which then performs a stronger attack based on the level of charge of the move. The Phantom's design is updated to match Zelda's more realistic appearance and has a color scheme closer to Phantom Zelda, the form that the spirit of the Princess possesses and takes control of a Phantom in Spirit Tracks. This move references Zelda's tie to Phantoms in Spirit Tracks, where her spirit could possess said enemies and take control of them. The Phantom can be attacked and destroyed by the opponents and being treated as a projectile it can also be reflected; a reflected Phantom assumes a darker color scheme, closer to enemy Phantoms from the original games, referencing how it's no longer under Zelda's control. This move's variations are:
    • Phantom Breaker: the Phantom travels a set distance regardless of charge, but deals more shield damage.
    • Phantom Strike: the Phantom appears next to Zelda regardless of charge, but strikes more powerful attacks.
SSB4 Zelda palette

Zelda's new or updated purple, pink and white outfits.

Aesthetically, Zelda received some minor changes to her color scheme, appearing more vibrant, but that may be due to the game's different graphic style.
Some changes are also applied to details of her alternate outfits, especially her fourth swap, based on her Ocarina of Time incarnation, which is now purple rather than pink. She instead gets a new pink outfit based on her appearance from A Link to the Past and A Link Between Worlds, and a new white outfit.

Sheik[]

SSB4 Sheik

Sheik returns from Brawl as a distinct character from Zelda, and therefore gets a legitemate spot on the select screen for the first time. Like Zelda, he also obtains a new Down special move replacing Transform, but she also gets a new Side special move replacing Chain.
His returning moves received some tweaks as well, most notable her Up Special now causes damage when she reappears as well as when she disappears.

In the Boxing Ring stage, she is referred to as “The Illusive Sheikah”, referencing how she is a disguise of a clan that is known to be very secretive. The Spanish character title for Sheik, “Un Guerrero Envuelto en Misterio” uses the male word for "warrior". The PAL French character title for Sheik, “Qui Sheikah éteint la lumière ?” is a wordplay with the name of the "Sheikah" and the French "Qui c'est qu'à [...]" (means "Who does [...]) which share similar pronunciation.

Like all other characters she also receives two new custom variants to each of her special moves. All her new Special moves are:

  • Neutral:
    • Penetrating Needles: Sheik throws Needles that can go through multiple enemies and deal electric damage, but he can only charge up to three and they have a shorter range.
    • Paralyzing Needle: Sheik throws a single needle that paralyzes the opponent, but the move is slower.
  • Side - Bust Granade: the new move replacing Chain, Sheik throws a granade, holding on to it by a thread; when the attack button is released pulls the thread, removing the pin and causing the granade to explode after a small time. While the granade charges it creates a vortex effect that sucks in nearby enemies. This doesn't seem to reference any move from the Zelda series. Its custom variants are:
    • Gravity Grenade: the granade doesn't create the vortex and the explosion deals less damage, but it knocks the opponents toward Sheik, allowing for combos.
    • Skimming Grenade: the granade bounces on the ground with a controllable timed delay before exploding, but the explosion at the end deals less damage the more time it takes for it to explode.
  • Up:
    • Gale: A faster version of Vanish with increased mobility, but that doesn't deal any damage to opponents.
    • Abyss: Sheik disappears causing an explosion with a meteor smash effect on opponents, but she has limited range of teleportation.
  • Down - Bouncing Fish: the new move replacing Transform, Sheik leaps forward in a way similar to Zero Suit Samus's Flip Jump attack, ending with a kick; the kick can also be performed earlier if the player presses the attack button. Hit opponents receive high knockback, and Sheik jump back with the possibility to press the attack to perform an additional kick. This doesn't seem to reference any move from the Zelda series. Its custom variants are:
    • Jellyfish: Sheik jumps in a more vertical arc, and the hit will rebound her vertically, but deal less damage.
    • Pisces: Sheik jumps in a more horizontal and faster arc, but won't attack unless the button is pressed; the hit is stronger and Sheik rebounds forward.
SSB4 Sheik palette

Sheik's new Blue, Yellow and White outfits.

Aesthetically, Sheik received a slight redesign, being a combination of her previous two appearances.
Her alternate outfits received some changes as well, most notably her Blue outfit being replaced by a new one with a color scheme closer to her appearance from Ocarina of Time, and receiving two new outfits, a Yellow one and a White one with a red scarf and blue details looking closer to Tetra's color scheme from The Wind Waker. Her White outfit from previous games als ois now darker and is identified as Purple.

Toon Link[]

SSB4 ToonLink

Toon Link returns from Brawl with only minor changes and is now a starting character rather than an unlockable one.

His Spin Attack move now leaves a green energy trail rather than a blue one, resembling the same attack as performed in The Wind Waker while weilding the Hero's Sword (altough Link weilds the Master Sword in this game, which left a blue trail in The Wind Waker).
His side taunt is now similar to Link's, in that he watches a fairy fly around him, however the fairy is based on its design from The Wind Waker.

In the Boxing Ring stage, he is referred to as “Wind-Waking Warrior”, referencing his appearance in Wind Waker, as well as being known to carry a Wind Waker.

SSB4 ToonLink palette

Toon Link's new outfits.

He retains all alternate outfits from the previous game, but has two new ones: a grey outfit resembling Link's appearance from the original The Legend of Zelda after obtaining the Blue Ring, and a teal outfit based on his appearance from The Legend of Zelda: A Link to the Past and A Link Between Worlds (the most evident difference from his classic The Legend of Zelda outfit being the yellow border on his hat).

Custom moves:

  • Neutral:
    • Fire Bow: a faster version of the Hero's Bow move, Link shoots a fire arrow that doesn't fly as far, but when it hits the ground creates a small flame that burns for about two seconds. This is based on Fire Arrows from the Zelda series, specifically from The Legend of Zelda: The Wind Waker.
    • Piercing Bow: Link fires an arrow that flies straight and passes through enemies and projectiles, but is not as strong and doesn't travel as fast as regular arrows.
  • Side:
    • Floating Boomerang: A variation on the Boomerang move that slower but easier to control.
    • High-Speed Boomerang: A faster but weaker version of the move, the boomerang will always return to the spot where it was thrown, rather than returning to Toon Link.
  • Up:
    • Sliding Spin Attack: A version of the spin attack that deals more damage and makes Link slide horizontally, but it takes longer to charge and has less vertical movement. This variation is based on the upgraded Spin Attack from The Legend of Zelda: The Wind Waker.
    • Flying Spin Attack: A version of the Spin Attack that ends with a vertical slash that sends him and hit opponents up into the air.
  • Down:
    • Time Bomb: Link throws a smaller bomb that only explodes after the timer runs out, rather than also exploding upon contact with opponents, and the explosion is weaker, but it launches opponents.
    • Short-Fused Bomb: Link throws a larger bomb that creates a larger and more powerful explosion, but has a much shorter fuse.

Ganondorf[]

SSB4 Ganondorf

Ganondorf returns from Brawl with only minor changes and is once again an unlockabe character in the 3DS version, unlocked after playing 80 VS matches and then defeating him, or by clearing Classic Mode as Link or Zelda on difficulty 5.0 or higher and then defeating him.
He's made into a starting character in the Wii U version.

His look received some minor updates, most notably he now sports his glowing chest wound from The Legend of Zelda: Twilight Princess.

In the Boxing Ring stage, he is referred to as “The King of Darkness”, referencing his previous title as king of the Gerudo tribe, as well as the main antagonist in Ocarina of Time and Twilight Princess.

SSB4 Ganondorf palette

Ganondorf's new outfits.

He keeps all the alternate outfits from the previous game, but reives two new ones, one with grey skin and a purple cape, and one with blue skin, based on his appearance as Ganon in 2D Zelda games.

Custom moves:

  • Neutral:
    • Warlock Blade: Ganondorf pulls out the Sword of Six Sages from The Legend of Zelda: Twilight Princess and thrusts it forward. This variation is less powerful than the Warlock Punch, but has much greater reach.
    • Warlock Thrust: a faster but weaker variation on the Warlock Punch that creates an explosion past Ganondorf's punch, adding more horizontal range and vertical range.
  • Side:
    • Flame Wave: a slower variation on the Flame Choke move that deals more damage and blasts grabbed opponents into the air rather than slamming them on the ground.
    • Flame Chain: Ganondorf dashes forward and strikes opponents repeatedly rather than grabbing them.
  • Up:
    • Dark Fists: instead of grabbing the opponent, Ganondorf punches opponents into the air.
    • Dark Vault: Ganondorf vaults upward twice, but can only grab opponents at the beginning of either vault.
  • Down:
    • Wizard's Dropkick: a variation on the Wizard's Foot move, that when used on the ground causes Ganondorf to jump and execute the flying kick. It creates a blue energy effect.
    • Wizard's Assault: when executed on the ground it's a faster kick that travels through opponents and has a longer reach. When used in the air Ganon executes a flying kick straight down. It creates a magenta energy effect.

Dark Link[]

SSB4 DarkLink

Image for A Fated Battle event match.

Dark Link returns once again as an Event match opponent only in Super Smash Bros. for Wii U. In the "A Fated Battle" event, which is fought in the Castle Siege stage, if the player doesn't defeat Ganondorf before the stage reaches its third background, two Dark Links will appear; it's not necessary to knock them out in order to win the match. They're once again darkened versions of Link, albeit not completely dark (though much darker than Link's black outfit).

The "Final Battle Team-Up" event match also includes an opponent representing Dark Link, but it's just Link in his black outfit.

Smash Run enemies[]

This 3DS-exclusive mode features many enemies that must be fought by players. 7 of these originate from The Legend of Zelda series, including the Octoroks and ReDeads from Melee’s Adventure Mode.

Returning enemies[]

SSB4 Octorock

The Octorock's new design.

The Octoroks are now based on their appearance from The Legend of Zelda: Skyward Sword. They remain hidden in the ground and peek out to shoot rocks at approaching characters; when hiding they can't be hit with most attacks, but they can be grabbed.

ReDead received only a slight redesign, now looking more similar to their appearance from The Legend of Zelda: Ocarina of Time 3D. Like in Zelda games they now attack by releasing a powerful scream which stuns grounded players; they then attack with a powerful swipe.

Bubble[]

A recurring enemy in the Zelda series, it's based mainly on its appearance from The Legend of Zelda: Ocarina of Time 3D and come in two varieties:

SSB4 Bubble
  • Red Bubble: surrounded by red flames, it burns on contact and is weak to freezing and electic attacks, as well as Greninja's water attacks.
  • Blue Bubble: surrounded by blue flames, it freezes on contact and is weak to fire attacks.

By attacking a bubble with its respective weakness, the flames will be put out, making it momentarily harmless. This behaviour is similar to Ocarina of Time where the flames could be put out by parrying the Bubble's attack, or hitting it with stunning items. Blue Bubbles didn't have freezing powers in Ocarina of Time and this feature seems to come instead from Twilight Princess and Phantom Hourglass, where the two varieties were called Fire Bubble and Ice Bubble, with the latter possessing freezing powers.

Cucco[]

SSB4 CuccoEnemy

The chicken creature from the Zelda series, it's represented with its actual sprites from A Link to the Past. Like in its original appearance it's invulnerable and won't normally attack characters, but when hit enough times it will summon a swarm of offensive Cuccos.
Since it can't be defeated, the Cucco acts more like an obstacles for players to fight around.

Oddly, its trophy (which is separate from the Cucco item trophy) is tridimentional, specifically using the Cucco model from The Legend of Zelda: Ocarina of Time 3D.

Darknut[]

SSB4 Darknut

A recurring enemy in the Zelda series, it's based specifically on its appearance from The Legend of Zelda: Twilight Princess, both in looks as well as behaviour. It's a powerful but slow enemy that attacks swinging its sword, and also weilds a shield that can reflect projectiles. Once enough damage is inflicted on it, it will lose its armor, becoming quicker, but more vulnerable to attacks.

Peahat[]

SSB4 Peahat

A recurring enemy in the Zelda series, it's based specifically on its appearance from The Legend of Zelda: Ocarina of Time 3D. Like in the original game, it flies around and attacks by ramming into characters and it can also produce smaller versions of itself called Peahat Larvae.

Stalfos[]

SSB4 Stalfos

The recurring skeleton enemy from the Zelda series, it's based specifically on its appearance from The Legend of Zelda: Ocarina of Time 3D. Like in the original game, it keeps his shield up, protecting it from attacks and reflecting projectiles, so it can only be hit by attacking from other directions or when it lowers its guard to attack.

Stages[]

The initially available stages differ between both versions of the game, with the 3DS version featuring 2 stages based on handheld Zelda games, and the Wii U version featuring 3 stages based on home console Zelda games. All these are starter stages and don't need to be unlocked.
Both 3DS stages (Gerudo Valley and Spirit Train) are new to Super Smash Bros. while the Wii U version features one new stage (Skyloft) and two stages returning basically unchanged from Brawl: Temple (originally from Melee), and Bridge of Eldin.

Additionally, the Hyrule Castle stage from the original Super Smash Bros. was added as a DLC to both versions on July 31, 2015, and the Pirate Ship stage from Brawl was added as DLC only to the Wii U version on September 30, 2015. Both return basically unchanged from their previous appearances.

Gerudo Valley[]

SSB4 GerudoValley

A stage based on the entrance to the Gerudo Valley from The Legend of Zelda: Ocarina of Time, but resembling specifically its appearance from Ocarina of Time 3D.

SSB4 KoumeKotake

Koume and Kotake

The center of the stage features the bridge from said area, and it can be attacked and broken, allowing access to the chasm below. Soon after the bridge is broken, the twin Gerudo witches Koume and Kotake, appear in the background; one of them at random then casts a spell at one half of the arena, affecting it: Koume's spell hits the left side of the stage, covering it in flames, while Kotake's spell hits the right side, covering it in freezing ice spikes. This reflects the twins' powers from Ocarina of Time, where they appeared as bosses of the Spirit Temple.
After the magic effects dissipate, the Song of Time will be heard, and the bridge will magically repair itself. This references how in the original game the song has magical time-altering powers, although it was never used on the bridge.
Still, the whole bridge mechanic references how in the original game the bridge was found broken at the beginning, and is later repaired.

Far in the background on the mountain on the left of the stage, the Gerudo's Fortress and Horseback Archery Range can be seen; these are nearby locations part of the Gerudo region in the original game.

Spirit Train[]

SSB4 SpiritTrain

A stage taking place on the moving train from The Legend of Zelda: Spirit Tracks.

The train is initially based on its basic appearance from the game, consisting in the Spirit Engine, Solid Passenger Car, and Trusty Freight Car (therefore leaving out the Practical Cannon), however the train will occasionally move over the right edge of the screen and return with a different rear carriage, which can be a broken carriage, one with multiple wooden platforms, a coal carriage, or a carriage with the Linebeck Trading Company on it.

Dark Trains and Armored Trains also appear on the stage and attack the train in various way, affecting the layout.

Link in his appearance from Spirit Tracks, wearing the Engineer's Clothes, is usually seen conducting the train. If either Link or Toon Link is selected as a fighter, the Link in the background will be replaced by his mentor Alfonzo. While this is likely a choice for consistency, it should be noted that Link's incarnation from Spirit Tracks is a completely different person than his Twilight Princess counterpart (that exists in a different timeline) and his Wind Waker counterpart (that existed in the same timeline, but generations before).

Skyloft[]

SSB4 Skyloft

The only new Zelda Stage in the Wii U version, it's set in the location from The Legend of Zelda: Skyward Sword, which is reproduced with almost perfect accuracy.

players battle on flying platforms, that then drop them in various locations from the game, including the bazaar, the Statue of the Goddess, the Knight Academy, Batreaux's house and the Light Tower.

Loftwings and Beedle's Air Shop can also be seen flying around the stage.

Items[]

All three Zelda items from the previous game return, and there are 5 new items: Fairy Bottle, Gust Bellows, Bombchu, Beetle and Cucco.

Returning items[]

SSB4 HeartContainer

The Heart Container, Bunny Hood and Deku Nut return from Brawl unchanged in use, however the Heart Container's appearance is once again updated to match The Legend of Zelda: Skyward Sword.

Fairy Bottle[]

SSB4 FairyBottle

The recurring healing item in the Zelda series, it seems to be based specifically on its appearance from Ocarina of Time or Skyward Sword.
If a character with less then 100 damage picks it up, it will act as a regular throwing item, however if a character picks it up with 100 or more damage, or reaches 100 damage while holding it, the bottle will open, and the fairy will heal 100 damage points to the user. The bottle also has the same effect if it's thrown at a character with 100 or more damage points (either an ally or an opponent).

This is based on how in Zelda games a bottled fairy would automatically heal a set amount of hearts if Link is knocked out, however it could also be used at will at any time.
The healing animation has the fairy flying around the user, just like in the original games.

Gust Bellows[]

SSB4 GustBellows

An item from The Legend of Zelda: Skyward Sword, like in the original game it can be used to shoot a powerful stream of wind that pushes items and opponents. Being a shooting item it has a limited supply of ammo, and once it is depleted it can only be thrown.
Throwing a Gust Bellows that still has ammo left causes it to bounce around releasing gusts of wind in random directions.

Bombchu[]

SSB4 Bombchu

A weapon from The Legend of Zelda: Ocarina of Time and Majora's Mask, it looks and behaves just like in the original game: once thrown it will travel straight, along floors, walls and ceilings. If it hits an opponent, or otherwise after a set amount of time, it explodes.

Beetle[]

SSB4 Beetle

An item from The Legend of Zelda: Skyward Sword, when thrown it flies straight and if it hits an opponent it will grab them and drag them up into the air, potentially knocking them out over the upper blast line.
This is based on the Beetle's usage in the original game, where it could be thrown and controlled to grab items from a distance. It could also grab enemies once upgraded, but its design in this game is based on its base version.

Characters grabbed by the Beetle can button mash to escape the Beetle's hold, but the higher their damage points, the harder it is. If a Beetle hits a wall or other obstacles before grabbing an opponent, it will bounce back and become inactive, ready to be picked up again. If a potential target attacks a flying beetle, it will cause it to be reflected, potentially grabbing its thrower. A Beetle (either moving or inactive) can also be attacked and destroyed.

Cucco[]

SSB4 CuccoItem

The Cucco appears as an item, but this version is tridimentional, opposed to the sprite version that appears as an enemy. Specifically, its appearance is based on The Legend of Zelda: Twilight Princess, although with a more vibrant color scheme.

Much like its enemy counterpart, if attacked it will fly off and summon a flock of Cuccos that target the player who hit it, but can harm other characters as well.
This item version of the Cucco can also be picked up and thrown at an opponent to make them the target of the flock.

Ironically, while the Cucco summons a flock in most games it appears in, this doesn't happen in Twilight Princess, on which this version's appearance is based.

Assist Trophies[]

Tingle returns as an Assist Trophy, unaltered from his previous appearance, but there also are three new Assist Trophies based on the Zelda series: Skull Kid, Midna and Ghiraim.

Notably each of the four Assist Trophy originate from a different Zelda game: respectively The Wind Waker, Majora's Mask, Twilight Princess and Skyward Sword.

Skull Kid[]

SSB4 SkullKid

The Skull Kid from The Legend of Zelda: Majora's Mask, wearing the titular mask. Once summoned, he will cast a magic spell in the same way as it does in the original game, with one of three possible effects:

  • Turns the camera upside-down.
  • Reverses all directional inputs for all players, both vertically as well as horizontally.
  • Turns all fighters invisible.

While these specific effects are original to this game, some believe the flipping mechanic to reference to the Stone Temple from Majora's Mask, where rooms needed to be flipped upside-down in order to progress.

Midna[]

SSB4 Midna

Link's companion from The Legend of Zelda: Twilight Princess, when summoned she will extend her hair into an arm and grab opponents to then throw them away. If there are no nearby opponents, Midna will teleport closer.
Both her teleportation ability as well as her ability use her hair as a hand come from the original game.

Being treated as a fighter, Midna can be attacked and eventually knocked out.

Ghirahim[]

SSB4 Ghirahim

One of the main antagonists from The Legend of Zelda: Skyward Sword, once summoned he teleports around the stage attacking opponents with both his sword and his throwing daggers. He can be attacked and knocked out, but he's also capable of reflecting any projectile thrown at him.

All his attacks as well as the teleportation are taken from the original game.

Mii costumes[]

SSB4 Mii Link

Mii Swordfighters wearing the Link Outfit. The right one is the official Link Mii.

The game initially features two hats for Mii to wear themed after the Zelda series: Princess Zelda Wig and Sheik Mask.
While in the Wii U version both are unlocked by collecting them as randomly dropped items during matches or as random rewards in various modes, only Sheik Mask is found in random places in the 3DS version; Zelda's Wig is instead unlocked by winning 2 Smash battles as Zelda.

An additional headgear and a Mii Swordfighter outfit were released as DLC on April 15, 2015. These are Majora's Mask and Link Outfit. Since the Link Outfit consists in a hat and suit that can be used separately by Miis, there actually are 4 Zelda hats in total.

SSB4 Mii QRcode01 Link

The tunic of Link's Outfit, as well as the hat, are based specifically on Link's appearance from The Legend of Zelda: Skyward Sword, and they change the Mii's sword into the Master Sword. The hat also includes Link's hair. With the release of the outfit an official Mii based on Link was made available on the game's official site as a QR Code.

Smash Tour items[]

Items take the form of trophies in the board-game like Smash Tour mode exclusive to Super Smash Bros. for Wii U. There are three types of items: red items, that take effect on the battle, blue items, that take effect on the game board, and green items, that are usable in both. The game features 4 items from the Donkey Kong series:

SSB4 SmashTour item BunnyHood

Bunny Hood (Red): The user starts battle wearing the Bunny Hood.

SSB4 SmashTour item MajorasMask

Majora's Mask (Red): it inflicts 50 damage points to the user, but doubles their stats.

SSB4 SmashTour item Tingle

Tingle (Blue): Shuffles the fighters of all players.

SSB4 SmashTour item Tetra

Tetra (Blue): Places a trap on the board that steal fighters to players that walk on it.

Trophies[]

The list of trophies differs between the two versions of the game, with the 3DS version including 58 Zelda trophies and the Wii U version including 49 trophies. 18 trophies are the same in both versions, 40 trophies are exclusive for the 3DS version and 31 trophies are exclusive for the Wii U version, so there are 89 Zelda trophies in total across both versions.

Note: both versions of the game have an Alternate character trophy for each of the five fighters, therefore these are sometimes listed as appearing in both games, however since they feature completely different models, we list them as separate.

Name Image Console, game Description 3DS Wii U How to Unlock
Fighters
Link SSB4 Trophy Link NES The Legend of Zelda (08/1987)
SNES The Legend of Zelda: A Link to the Past (04/1992)
NTSC: Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs, and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry?

PAL: Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs, and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. The hero of Hyrule is really kitted out for a brawl!

Check Check Clear Classic Mode as Link
Link (Alt.) (3DS) SSB4 Trophy LinkAlt 3DS N/A NTSC: If Link was on a desert island and could only pick one item, it'd be his powerful sword. This weapon is key to his down-air attack, a move with great launching potential and the ability to strike twice. He can also strike twice with his side smash—the second blow deals more damage and launches harder.

PAL: Of all of his weapons, Link's sword may be the most lethal. His down air attack has incredible launching power. What's more, he'll bounce up afterwards, allowing for a follow-up strike. His side smash can also be followed up with a more powerful second blow that sends foes flying - just press the button again straight away.

Check Clear All-Star Mode as Link
Link (Alt.) (Wii U) SSB4 Trophy LinkAlt WiiU NES The Legend of Zelda (08/1987)
SNES The Legend of Zelda: A Link to the Past (04/1992)
NTSC: If Link was on a desert island and could only pick one item, it'd be his powerful sword. This weapon is key to his down-air attack, a move with great launching potential and the ability to strike twice. He can also strike twice with his side smash—the second blow deals more damage and launches harder.

PAL: Of all of his weapons, Link's sword may be the most lethal. His down air attack has incredible launching power. What's more, he'll bounce up afterwards, allowing for a follow-up strike. His side smash can also be followed up with a more powerful second blow that sends foes flying - just press the button again straight away.

Check Clear Classic or All-Star Mode as Link and purchase from Trophy Shop
Triforce Slash (Link) SSB4 Trophy TriforceSlashLink N/A NTSC: Link makes use of the Triforce of Courage to trap foes, and then he launches a 16-blow combo. The final mighty blow has the power to launch opponents off the stage. When Link prepares the attack, the ray of light he emits must strike a rival, or the attack will fail. Shielding will do nothing to stop this powerful attack.

PAL: Link traps a foe in mid-air with the power of the Triforce of Courage, then he delivers a 16-strike sword combo. The final strike has formidable launching power. If the ray of light at the start of the attack doesn't hit, the whole thing ends there. Helpfully, though, the ray of light's range and speed are incredible, and shields won't block it.

Check Clear All-Star Mode as Link
Zelda SSB4 Trophy Zelda NES The Legend of Zelda (08/1987)
Wii U The Legend of Zelda: Twilight Princess (11/2006)
NTSC: This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.

PAL: This is the Zelda they're talking about in the titles of all the Legend of Zelda games. Though her appearance can change from game to game, her importance in the story usually doesn't. In this game, she's a bit slow, but her impressive magic skills make up for it. Power up her brand new special, Phantom Slash, by holding down the button.

Check Check Clear Classic Mode as Zelda
Zelda (Alt.) (3DS) SSB4 Trophy ZeldaAlt 3DS N/A NTSC: Zelda's front air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.

PAL: Zelda's forward air attack, Lightning Kick, is a single-footed, electrically charged strike. Hit your opponent with just the glowing spot to deal heavy damage and launch them. Her Din's Fire side special can be guided up and down, and makes a bigger blast the longer you hold the button. It'll explode as soon as you let go.

Check Clear All-Star Mode as Zelda
Zelda (Alt.) (Wii U) SSB4 Trophy ZeldaAlt WiiU NES The Legend of Zelda (08/1987)
Wii U The Legend of Zelda: Twilight Princess (11/2006)
NTSC: Zelda's front air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.

PAL: Zelda's forward air attack, Lightning Kick, is a single-footed, electrically charged strike. Hit your opponent with just the glowing spot to deal heavy damage and launch them. Her Din's Fire side special can be guided up and down, and makes a bigger blast the longer you hold the button. It'll explode as soon as you let go.

Check Clear Classic or All-Star Mode as Zelda and purchase from Trophy Shop
Light Arrow (Zelda) SSB4 Trophy LightArrowZelda N/A In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take the most damage. The Light Arrow has a lot of launching power, making it great for getting KOs! Check Clear All-Star Mode as Zelda
Sheik SSB4 Trophy Sheik N64 The Legend of Zelda: Ocarina of Time (11/1998)
3DS The Legend of Zelda: Ocarina of Time 3D (06/2011)
NTSC: In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.

PAL: Sheik is introduced in The Legend of Zelda: Ocarina of Time as the "survivor of the Sheikah", although it turns out to be Zelda, who took on the disguise to hide from Ganondorf. Sheik's ninja-like speed is a real contrast with Zelda's, and it allows for sneaky, fast-paced attacks that overwhelm opponents before they can even react.

Check Check Clear Classic Mode as Sheik
Sheik (Alt.) (3DS) SSB4 Trophy SheikAlt 3DS N/A NTSC: Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters before exploding. Once the button has been released, it'll hop or explode after a time. The down special Bouncing Fish is an attack where Sheik strikes with both heels, falling similarly to the way a fish might flop around.

PAL: Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters, then explodes. Hold the button longer to thrown it further. The down special Bouncing Fish is a fish-like flop forwards that has Sheik attack with both heels on the way down. If the move connects, Sheik will bounce back up into the air.

Check Clear All-Star Mode as Sheik
Sheik (Alt.) (Wii U) SSB4 Trophy SheikAlt WiiU N64 The Legend of Zelda: Ocarina of Time (11/1998)
3DS The Legend of Zelda: Ocarina of Time 3D (06/2011)
NTSC: Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters before exploding. Once the button has been released, it'll hop or explode after a time. The down special Bouncing Fish is an attack where Sheik strikes with both heels, falling similarly to the way a fish might flop around.

PAL: Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters, then explodes. Hold the button longer to thrown it further. The down special Bouncing Fish is a fish-like flop forwards that has Sheik attack with both heels on the way down. If the move connects, Sheik will bounce back up into the air.

Check Clear Classic or All-Star Mode as Sheik and purchase from Trophy Shop
Light Arrow (Sheik) SSB4 Trophy LightArrowSheik N/A NTSC: Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, ignoring shields like they're not even there. Sheik's Light Arrow is more damaging than Zelda's and it launches its victims at a lower angle.

PAL: Sheik's Final Smash uses a gigantic bow to fire a Light Arrow across the screen. If multiple foes are in its path, it will strike them all, even penetrating straight through their shields. Sheik's Light Arrow is more powerful than Zelda's and it launches its targets at a more shallow angle.

Check Clear All-Star Mode as Light Arrow (Sheik)
Ganondorf SSB4 Trophy Ganondorf N64 The Legend of Zelda: Ocarina of Time (11/1998)
Wii U The Legend of Zelda: Twilight Princess (11/2006)
NTSC: Ganondorf, the King of Darkness and owner of the Triforce of Power, is bent on plunging the kingdom of Hyrule into ruin. Thankfully, he's usually stopped by Link before that happens. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Rush in when the enemy's open and strike hard!

PAL: The King of Evil is Link's arch-nemesis in most games in the Legend of Zelda series. With the Triforce of Power at his disposal, he's a fearsome opponent. In this game, his mighty attacks have so much impact, they easily make up for his slow speed, and his launching ability is extra impressive! Rush in when the enemy's open and strike hard.

Check Check Clear Classic Mode as Ganondorf
Ganondorf (Alt.) (3DS) SSB4 Trophy GanondorfAlt 3DS N/A NTSC: Being the powerhouse that he is, the King of Evil is a great choice for free-for-alls. His Warlock Punch delivers a thunderous, dark-energy-fueled blow from his left hand. Unfortunately, left-handed dark-energy-fueled blows take some time to charge. You can turn to face someone as they cowardly try to hit you from behind.

PAL: Being the powerhouse that he is, the King of Evil is a great choice for free-for-alls. His Warlock Punch focuses dark energy into his left hand to deliver a thunderous back-hander. Unfortunately, focusing all that energy takes time. If someone sneaks behind you just as you start the move, quickly try to turn around.

Check Clear All-Star Mode as Ganondorf
Ganondorf (Alt.) (Wii U) SSB4 Trophy GanondorfAlt WiiU N64 The Legend of Zelda: Ocarina of Time (11/1998)
Wii U The Legend of Zelda: Twilight Princess (11/2006)
NTSC: Being the powerhouse that he is, the King of Evil is a great choice for free-for-alls. His Warlock Punch delivers a thunderous, dark-energy-fueled blow from his left hand. Unfortunately, left-handed dark-energy-fueled blows take some time to charge. You can turn to face someone as they cowardly try to hit you from behind.

PAL: Being the powerhouse that he is, the King of Evil is a great choice for free-for-alls. His Warlock Punch focuses dark energy into his left hand to deliver a thunderous back-hander. Unfortunately, focusing all that energy takes time. If someone sneaks behind you just as you start the move, quickly try to turn around.

Check Clear Classic or All-Star Mode as Ganondorf and purchase from Trophy Shop
Beast Ganon SSB4 Trophy BeastGanon N/A NTSC: For Ganondorf's Final Smash, he morphs into a beast and attacks. As soon as he's transformed, he buries nearby fighters in the ground and then stuns them with his roar. Finally, he charges forward, dealing heavy damage and launching anyone in his way. Any foes buried by the first strike are doomed to be hit by the rest.

PAL: For Ganondorf's Final Smash, he morphs into a beast and attacks. As soon as he's transformed, he buries fighters nearby in the ground, then stuns them with his roar. Finally, he charges forward, dealing heavy damage and launching anyone in his way. Any foes who are buried by the first strike are guaranteed to be hit by the rest.

Check Clear All-Star Mode as Ganondorf
Toon Link SSB4 Trophy ToonLink GCN The Legend of Zelda: The Wind Waker (03/2003)
DS The Legend of Zelda: Spirit Tracks (12/2009)
NTSC: This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.

PAL: This cartoonish version of young Link is how he appears in The Legend of Zelda: The Wind Waker and a few other titles. While he shares some moves with his older counterpart, he's a very different fighter. Take advantage of his size and speed to whirl past enemies and bombard them with long-range attacks.

Check Check Clear Classic Mode as Toon Link
Toon Link (Alt.) (3DS) SSB4 Trophy ToonLinkAlt 3DS N/A NTSC: Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.

PAL: Toon Link's bombs don't do much damage, but their large blast radius makes it easy to hit foes with them. You can also throw them in any directions, making them a great diversionary tactic. His Spin Attack gives him more air-time than Link. His side smash may seem weak, but press the button again for a second hit that'll really send 'em flying!

Check Clear All-Star Mode as Toon Link
Toon Link (Alt.) (Wii U) SSB4 Trophy ToonLinkAlt WiiU GCN The Legend of Zelda: The Wind Waker (03/2003)
DS The Legend of Zelda: Spirit Tracks (12/2009)
NTSC: Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.

PAL: Toon Link's bombs don't do much damage, but their large blast radius makes it easy to hit foes with them. You can also throw them in any directions, making them a great diversionary tactic. His Spin Attack gives him more air-time than Link. His side smash may seem weak, but press the button again for a second hit that'll really send 'em flying!

Check Clear Classic or All-Star Mode as Toon Link and purchase from Trophy Shop
Triforce Slash (Toon Link) SSB4 Trophy TriforceSlashToonLink N/A NTSC: For Toon Link's Final Smash, a ray of light emanates from his hand, and whomever the light touches gets trapped in the Triforce. While they're defenseless, Toon Link strikes at foes repeatedly and then launches them a great distance. Just be sure to time the Final Smash well-if the ray of light doesn't touch anyone, nothing happens. At all.

PAL: For Toon Link's Final Smash, a ray of light emanates from his hand, and whoever the light touches gets trapped in the Triforce. While they're defenceless, Toon Link strikes them repeatedly, then launches them a great distance. Just be sure to time the Final Smash well - if the ray of light doesn't touch anyone, nothing happens. At all.

Check Clear All-Star Mode as Toon Link
Fighter related
Phantom SSB4 Trophy Phantom N/A NTSC: Sturdy guardians of the Tower of Spirits. Anjean says that normally they wouldn't attack anyone with a good heart, but evil spirits have possessed them and made them dangerous. If Link manages to stun one, Princess Zelda will swoop in and...possess it herself?!

PAL: According to Anjean, the guardians of the Tower of Spirits are attacking Link because they've been possessed by evil spirits. Luckily, Zelda can possess them too! When Link finds himself in a tight spot, she can use a Phantom's might strength to help him out! Not bad, eh?

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Items
Heart Container SSB4 Trophy HeartContainer GB The Legend of Zelda: Oracle of Seasons/Ages (04/2001)
GCN The Legend of Zelda: Twilight Princess (11/2006)
NTSC: An important item in the Legend of Zelda series, this item would appear when you beat a boss and increase your life by one when collected. In Smash Bros., grabbing this will heal 100 points of damage. Grab it as it gently floats to the ground!

PAL: A quintessential item from the Legend of Zelda series that raises your max health. In those games, you have to defeat bosses to get them, but in this one, they'll just fall from the sky, which makes things a whole lot easier. If you see one, grab it quick - in mid-air if you can! Why? To take 100 off your damage - that's why!

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Fairy Bottle SSB4 Trophy FairyBottle SNES The Legend of Zelda: A Link to the Past (04/1992)
Wii The Legend of Zelda: Skyward Sword (11/2011)
NTSC: A bottle that contains a helpful fairy. You can release this fairy to heal 100 points of damage, but only if you have 100% or more. If you don't, you can still throw the bottle... Just don't hit a 100% or more enemy, or they'll be healed instead and you'll feel pretty silly.

PAL: A bottle containing a Fairy with healing powers. If your damage is 100% or more, it'll heal you by 100. If not, then the Fairy won't do a thing. On the plus side, if someone else needs its, you can take it instead and have the smug satisfaction of stealing their precious hope away.

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Bunny Hood SSB4 Trophy BunnyHood N64 The Legend of Zelda: Ocarina of Time (11/1998)
N64 The Legend of Zelda: Majora's Mask (10/2000)
NTSC: This hood is beloved by a man with a passion for nature who longed to emulate a long-lost breed of bunny. Wearing this hood, he gained impressive leg power that allowed him to run for days on end. If you don this hood, you'll leave your foes in the dust with enhanced speed and jump power.

PAL: A hood beloved by a man who longed to be...a bunny. It gave him unrivaled leg strength, allowing him to run at top speed all day and night. In this game, it boosts your speed and jumping ability, so you can get behind enemies easily and recover quickly if anyone launched you!

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Gust Bellows SSB4 Trophy GustBellows Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: Unleash gale-force winds upon your foes to blow them far away. Unfortunately, it's just air, so it won't do any damage except maybe mess up their hair. Dropping or throwing it will cause it to spin around, blowing air everywhere. Don't blow yourself outta the fight!

PAL: Point this at an opponent and unleash a strong blast of wind at them. It won't do any damage - it's just wind - but it'll give them a pretty big push. If someone knocks it out of your hands, though, it'll roll around, blowing wind every which way, so be careful or you might get blown away yourself!

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Bombchu SSB4 Trophy Bombchu N64 The Legend of Zelda: Ocarina of Time (11/1998)
DS The Legend of Zelda: Phantom Hourglass (10/2007)
NTSC: These mouse-shaped bombs crawl on the ground, up walls, and even along ceilings. If you toss one, it will scurry along until it hits an opponent and explodes. They won't blow up you or your friends—so user friendly! They will blow up if struck, though, so be careful.

PAL: These little mouse-shaped explosives run along floors, walls, even ceilings. Throw one and it'll start running as soon as it hits the floor, getting faster and faster. As soon as it touches an opponent, it'll explode. It'll also blow up if you attack it, so be careful if your own Bombchu's passing by.

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Deku Nuts SSB4 Trophy DekuNuts N64 The Legend of Zelda: Ocarina of Time (11/1998)
N64 The Legend of Zelda: Ocarina of Time 3D (06/2011)
NTSC: After a short wait, or immediately if it gets thrown or hit, these little objects will explode in a burst of light. The flash will daze those too close, stunning them and leaving them open to attacks. It's easy to overlook these, so don't accidentally set one off on yourself!

PAL: When Deku Nuts explode, they emit a light so bright that any fighter caught in the blast area - even ones with their shield up - will be stunned. If that's not enough, any foes in mid-air will be launched by the blast. Just try not to drop one by accident, or you'll definitely regret it!

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Cucco (Item) SSB4 Trophy Cucco SNES The Legend of Zelda: A Link to the Past (04/1992)
N64 The Legend of Zelda: Ocarina of Time (11/1998)
NTSC: Why exactly a Cucco flees is anyone's guess. Maybe it knows what will happen when it is attacked and is trying to save you from that boundless rage. Once angered, it will call its flock and attack the last player to hit it. If thrown, whoever it hits will suffer its flock's wrath.

PAL: These chicken-like birds don't seem to be aware that there's a fight going on, and if they get hit too often, they'll explode with rage! They'll call in a bunch of their mates to relentlessly peck whoever touched them last. Of course, that could be the person they were thrown at - not just the thrower!

Check Check 3DS:
Can be found at random in various modes

Wii U:
Found at random only in Trophy Rush
Beetle SSB4 Trophy Beetle Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: A remote-controlled item shaped like a little bug, Link used this item in his adventures to collect far-off items. In Smash Bros., tossed Beetles will fly straight ahead, grab foes, and carry them into the sky. If one grabs you, wiggle with all your might to break free!

PAL: A small, automated insect-like item. Throw it and it'll fly straight ahead, grab whichever opponent it finds, and carry them high into the air. If one flies at you, try to dodge it - your shield won't help. If that doesn't work, just wriggle around as much as you can to try to free yourself.

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Assist Trophies
Skull Kid SSB4 Trophy SkullKid N64 The Legend of Zelda: Ocarina of Time (11/1998)
N64 The Legend of Zelda: Majora's Mask (10/2000)
NTSC: It's said that children who get lost in the forest are turned into these music-loving little monsters. In Smash Bros., you can summon one who's sporting Majora's Mask. It'll move into the background and bring down a world of chaos on the whole stage. Even the fighter who summoned him will be affected, so try to keep a level head!

PAL: It's said that children who get lost in the forest are turned into these music-loving little monsters. You can summon one in Super Smash Bros. Wearing Majora's Mask, it'll move into the background and bring down a world of chaos on the whole stage. Even the fighter who summoned him will be affected, so try to keep a level head!

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Tingle SSB4 Trophy Tingle N64 The Legend of Zelda: Majora's Mask (10/2000)
(JP) DS Irozuki Chinkuru no Koi no Barūn Torippu
NTSC: Never seen without his green bodysuit, it's a wonder this strange little man is single at 35, isn't it? In The Legend of Zelda: The Wind Waker, he was locked up for causing trouble. In Smash Bros., he'll appear on the scene, shout "Kooloo-Limpah!" and unleash all sorts of madness.

PAL: Single. 35 years old. Dressed head-to-toe in green. In The Legend of Zelda: The Wind Waker, this wannabe fairy gets locked up for being a "troublemaker". And he's one in this game, too! His magic incantation, "Kooloo-limpah!", causes all sorts of madness that'll really shake up your battle.

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Midna SSB4 Trophy Midna Wii The Legend of Zelda: Twilight Princess (11/2006) NTSC: Midna is a descendant of the Twili and comes from the Twilight World. She doesn't mind getting a bit bossy with Link, and though she offers to help him, her motives are unclear. Try to ignore her dismissive attitude—maybe she just has trouble showing her true self.

PAL: A girl from the Twilight Realm who seems to look down on the world from a very high horse. She helps Link while he's a wolf, but it's clear she has some kind of ulterior motive. Still, there's more to her than meets the eye, and she and Link eventually come to understand one another.

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Ghirahim SSB4 Trophy Ghirahim Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: Link encounters Ghirahim repeatedly during his adventure. Extremely confident, he encourages Link to use his title, Lord Ghirahim, when they first meet. Is he truly powerful, or does he use eloquent words to distract you and gain an advantage?

PAL: No one has a higher opinion of Ghirahim than Ghirahim himself. You may call him Lord Ghirahim, by the way. Link is the thorn in this Demon Lord's otherwise flawless side, and though he might seem calm and collected, he'll start to lose his cool if he doesn't get his own way.

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Enemies
Octorok SSB4 Trophy Octorok N/A NTSC: This monster looks kinda like an octopus, but it shoots rocks out of its mouth. They've been around since the very first Legend of Zelda game, and the Octorok from Skyward Sword appears in this version of Smash Bros. They'll hide underground, emerging to fire at nearby fighters. If you're quick, you can run forward and pluck them out.

PAL: Since the very first Legend of Zelda game, these monsters have been popping up to pelt Link with rocks, and in Smash Run, they'll do the same to you if you get close. Stand right next to them, though, and they'll hide again. Use moves like Reflector to send the rocks back, or close in quickly and try and throw them.

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Peahat SSB4 Trophy Peahat N/A NTSC: These flying plants have been in Legend of Zelda games since the very beginning. If they sense a fighter nearby, they'll spawn Peahat Larvae that won't give up the chase. Peahats like to spin rapidly at nearby enemies. If you can defeat one, the rewards will be worth the trouble you went through.

PAL: These floating plants have been part of the Legend of Zelda series since it began. If they detect you, they'll spawn Peahat Larvae to chase you down. They'll also spin rapidly if you get too close, cutting you like a kinfe. Yep, they're powerful foes indeed, but the rewards for taking them down are great.

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Stalfos SSB4 Trophy Stalfos N/A NTSC: These powerful enemies from the Legend of Zelda series block attacks with their shields, even while they're attacking, making them very difficult to deal with. However, when their attention is focused in front, they're very vulnerable to attacks from behind...

PAL: These powerful enemies from the Legend of Zelda series block attacks with their shields, even while they're attacking, making them very difficult to deal with. They're vulnerable to attacks from behind while defending, though, so try to hit them there while they're shielding to take them down!

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Bubble SSB4 Trophy Bubble N/A NTSC: A skull wreathed in flames. If that wasn't hardcore enough for you, in Brawl they'd leave a curse on anyone who touched them. In Smash Run, the red ones attack with shocks and are weak against ice, and the blue ones attack with ice and are weak against fire. Just keep that in mind when you're taking them on, and you'll be fine.

PAL: A skull wreathed in flames. If that wasn't hardcore enough for you, in many Zelda games, they'd leave a curse on anyone who touches them. In Smash Run, the red kind attacks with shocks and is weak to ice, and the blue kind attacks with ice and is weak to fire. Just keep that in mind when you're taking them on and you'll be fine.

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Darknut SSB4 Trophy Darknut N/A NTSC: These heavily armored, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles. When you're faced with one, you'll need to slowly cut away its armor. Once it's gone, the Darknut will become more agile, but it'll also be more vulnerable!

PAL: These heavily armoured, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles. When you're faced with one, you'll need to slowly cut away its armour. Once it's gone, the Darknut will become more agile, but it'll also be exposed enough to be beaten.

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Cucco (Enemy) SSB4 Trophy Cuccos N/A NTSC: Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, the chickens will come home to roost—by body-slamming you over and over...and over... A pretty fowl tactic if you ask us. It's almost futile to fight back, and eventually they'll lose interest and stop driving you Cucco.

PAL: Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, it'll call on all its little bird friends for help - a pretty fowl tactic if you ask us. However, just let them get on with body-slamming you and don't fight back, and eventually they'll lose interest and stop driving you Cucco.

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ReDead SSB4 Trophy ReDead N64 The Legend of Zelda: Ocarina of Time (11/1998)
N64 The Legend of Zelda: Majora's Mask (10/2000)
NTSC: These creatures may look like zombies, but ReDeads weren't human to begin with. They appear to be clay monsters fashioned in the shape of humans. They attack Link when he gets too close, the spine-chilling sound they emit difficult to describe. Don't bother—just get rid of them!

PAL: These creatures may look like zombies, but unlike the walking dead, ReDeads have never been human. They just seem to be clay monsters fashioned in the shape of humans. They attack Link when he gets too close, making spine-chilling noises that are hard to describe with words alone. Best not to try - just get rid of them!

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Stages
Engineer Link SSB4 Trophy EngineerLink N/A NTSC: Link is well known for his green clothing, a look he has sported throughout time. But in Spirit Tracks, he dons a blue uniform with a red cap instead. The cap is decorated with a dove, the symbol of the Royal Engineers. Playing the Song of Birds will call a dove to roost!

PAL: Ask 100 people what colour Link's outfit is, and they'll all say "green", guaranteed. However, in The Legend of Zelda: Spirit Tracks, he also sports a dark-blue engineer's uniform. Train-driving and world-saving are two skills that should be on every hero's CV!

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Spirit Train SSB4 Trophy SpiritTrain N/A NTSC: The Spirit Train from The Legend of Zelda: Spirit Tracks. You'll travel the lovely Forest Land as you fight, but be careful where you're standing—the last car can come uncoupled from time to time. You may see Linebeck III's shop, and Alfonzo drives if Link or Toon Link are busy fighting.

PAL: The Spirit Train from The Legend of Zelda: Spirit Tracks takes you on a picturesque tour of the Forest Land while you, um...battle. Stay on your toes - the last car has a habit of decoupling and recoupling itself. Linebeck's shop also makes the odd appearance, and Alfonzo will drive the train if Link or Toon Link are busy with the brawl.

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Dark Train SSB4 Trophy DarkTrain N/A NTSC: Dark Trains barrel down the tracks, blocking the way and threatening the Spirit Train. Link's cannon can stun them with five shots, though. On the Smash stage, they may explode or even leap onto the train. It is possible for fighters to attack and detonate them, creating yet another rail hazard.

PAL: Dark Trains are evil trains that set themselves on a collision course with Link in The Legend of Zelda: Spirit Tracks. When one appears in a battle on the Spirit Train stage, it might suddenly explode, or jump up and fall onto the train. If you're feeling daring you can attack them to make them explode quicker. It's up to you!

Check Play Target Blast at least once as each fighter
Armored Train SSB4 Trophy ArmoredTrain N/A NTSC: These invincible trains really have it in for Link, even changing course if they need to. The Spirit Train can't outrun them, so the only option is to let loose with Tears of Light and destroy them. When they appear on the Spirit Train stage, they get in the way and change the speed of the train.

PAL: Armoured Trains are possessed trains that never stop chasing Link...until their tracks veer off in a different direction. They're just as fast as the Spirit Train, so there's no outrunning them. When one appears in the Spirit Train stage in this game, it'll make the train jolt, speed up and slow down suddenly.

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Skyloft SSB4 Trophy Skyloft Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: In The Legend of Zelda: Skyward Sword, Link and Zelda grew up on a series of floating islands called Skyloft. When you play this stage, you'll get to fight in several areas seen in Skyward Sword, including the Knight Academy and around the Statue of the Goddess. It's a pretty fast-moving tour, though, so don't get left behind!

PAL: In The Legend of Zelda: Skyward Sword, Skyloft is a series of floating islands where Link and Zelda grew up. When you play this stage here, you'll get to fight in various areas seen in Skyward Sword, including the Knight Academy and around the Statue of the Goddess. It's a pretty fast-moving tour, though, so don't get left behind!

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Series related
Like Like SSB4 Trophy LikeLike N/A NTSC: These tube-shaped monsters have been in almost every Legend of Zelda game since the very beginning, and they've developed quite a taste for Link in that time. They'll even take his shield and clothes! You can get them back nowadays, but when Like Likes first appeared, if you didn't take Link's Magical Shield back quickly, they'd consume it!

PAL: These tube-shaped monsters have been in almost every Legend of Zelda game since the very beginning, and they've developed quite a taste for Link in that time. They'll even take his shield and clothes! You can get them back, but when Like Likes first appeared, if you didn't take Link's Magical Shield back quickly, it was gone for good!

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Adult Link (Ocarina of Time) SSB4 Trophy AdultLink N/A NTSC: The children from Kokiri Forest never seem to grow into adults. Just a young boy, Link is entrusted with a quest by the Great Deku Tree. He leaves the forest and eventually finds the Master Sword in the Temple of Time. When he awakes, he is seven years in the future and an adult!

PAL: Link was once a carefree lad living with the Kokiri in Kokiri Forest, but one day, the Great Deku Tree entrusted him with an important task and he had to leave. His quest led him to find the Master Sword, and when he took it, seven years passed in the blink of an eye. Before he knew it, Link had grown into a young man!

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Young Zelda (Ocarina of Time) SSB4 Trophy YoungZelda N/A NTSC: The Princess of Hyrule chosen by the goddesses. Zelda dreams of a darkness descending on Hyrule and tells Link where he must travel next. Fleeing Ganondorf, she gives Link the Ocarina of Time. It is seven long years before he is heard from again...


PAL: The Princess of Hyrule. Having dreamt of the world being engulfed by darkness, she asks Link for his help and tells him the secret to entering the Scared Realm. Later, while fleeing from Ganondorf, she frantically throws the Ocarina of Time for Link to take. Seven long years pass before the two meet again.

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Adult Zelda (Ocarina of Time) SSB4 Trophy AdultZelda N/A NTSC: In the seven years following Link's disappearance, Hyrule falls under the rule of the evil Ganondorf and Zelda grows into a young woman. To help Link in his quest to find the seven Sages, she takes on the guise of a young man named Sheik. The real identity of this mysterious helper is just one of the surprises awaiting Link.

PAL: In the seven years after Link's vanishing, Hyrule falls under the rule of the evil Ganondorf, and Zelda grows into a young woman. To help Link in his quest to find the seven Sages, she takes on the guise of a young man and becomes Sheik. The real identity of this mysterious helper is just one the surprises awaiting Link.

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Ganondorf (Ocarina of Time) SSB4 Trophy GanondorfOoT N/A NTSC: The Great King of Evil who plots to steal the Triforce from the Sacred Realm and rule Hyrule. When Link reveals the secret entrance to the Sacred Realm, Ganondorf gains entry and acquires the Triforce of Power. With it literally in hand, his only concern is Link and Zelda stopping him.

PAL: A demonic thief who plots to gain unlimited power by stealing the Triforce from the Sacred Realm. When Link reveals the secret entrance to the realm, Ganondorf is free to enter and acquires the Triforce of Power. With it literally in hand, he conquers Hyrule, leaving Zelda and Link as the only ones who can stop him.

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Saria SSB4 Trophy Saria N/A NTSC: A Kokiri girl and lifelong friend to Link, she gives him the Fairy Ocarina when he sets out on his quest. She also teaches him a song to remember her by. Long after he has gone, her song continues to echo throughout Kokiri Forest as Saria thinks of her friend.

PAL: A Kokiri girl and Link's childhood friend. She gives Link the Fairy Ocarina as a token of their friendship, and teaches him a special song. When he returns years later, the melody can be heard echoing throughout the woods: a sign that Saria still thinks of her old friend.

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Impa (Ocarina of Time) SSB4 Trophy ImpaOoT N/A NTSC: The headwoman of Kakariko Village and attendant to Princess Zelda. She is also the last remaining member of the Sheikah. Link learns "Zelda's Lullaby" from her, and when he returns seven years later, he finds Impa and awakens her as the Sage of Shadows. Seeing how he has grown, she decides Zelda is in capable hands.

PAL: Leader of Kakariko Village and the last remnant of the Sheikah. She's also Princess Zelda's attendant, and teaches Link how to play Zelda's Lullaby on his ocarina. When Link returns seven years later and awakens her as the Sage of Shadow, she feels reassured that Zelda is in capable hands.

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Malon SSB4 Trophy Malon N/A NTSC: Talon's daughter, Malon, works on their ranch and loves to sing to the animals. When Link proves worthy of Epona, she teaches him "Epona's Song." She is more serious than her father, but a certain source of gossip reveals that she dreams of a knight sweeping her off her feet.

PAL: A girl who works at Lon Lon Ranch and loves singing. When Link visits her as a young man, she teaches him a song to call Epona to him, and lets him take the horse. She's steadfast (unlike her father!) but the romantic in her still dreams of a prince coming to sweep her off her feet.

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Epona SSB4 Trophy Epona N/A NTSC: Epona is a gorgeous, spirited sorrel who allows only two people to ride her: Malon, daughter of the owner of Lon Lon Ranch, and Link. To win Epona's favor, Link must play the song Malon teaches him. Forever after, this lovely song will carry across the wind and summon Epona.

PAL: Epona, a splendid chestnut horse with a wild soul, will only let two people ride her: Malon, the red-headed girl from Lon Lon Ranch, and Link, once he has grown up. To call her to you, just play Epona's Song on the ocarina, and the beautiful melody will ride the wind to reach her ears.

Check Clear All-Star on Easy
Gorons SSB4 Trophy Gorons N/A NTSC: Led by Darunia, the Gorons are a race of rocklike people who live a peaceful life in Goron City, inside Death Mountain. They often enjoy a good roll around, and their diet consists mainly of the gourmet rocks that they mine from Dodongo's Cavern. They also enjoy the music of a certain Kokiri girl.

PAL: Led by Darunia, the Gorons are a race of rock-like people who live a peaceful life in Goron City, inside Death Mountain. They often enjoy a good roll around, and their diet consists mainly of the gourmet rocks that they mine from Dodongo's Cavern. Yes, you could say the Goron lifestyle is very much rock and roll.

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Zoras SSB4 Trophy Zoras N/A NTSC: A race of merfolk who protect Zora's Fountain, they are led by King Zora. They worship a giant fish, Jabu-Jabu, and it is the job of the strong-willed Princess Ruto to tend to him. Unlike some rather hostile Zora in Link's past, these Zora are quite friendly and helpful.

PAL: A race of merfolk who guard Zora's Fountain. King Zora rules over them, and his daughter, Princess Ruto, tends to Jabu-Jabu, their patron deity. The Zora might not have been so friendly to Link in other games, but these ones are happy to help him on his quest.

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Skulltula SSB4 Trophy Skulltula N/A NTSC: These spidery foes from the Legend of Zelda series have skull-like abdomens. In Ocarina of Time, there are 100 Gold Skulltulas to be found in Hyrule's towns and dungeons. Link can collect tokens by defeating them, and a man in Kakariko Village's House of Skulltula will happily trade rewards for the tokens.

PAL: These spidery foes from the Legend of Zelda series have abdomens that look rather like skulls. In Ocarina of Time, there are 100 Gold Skulltulas to be found in Hyrule's towns and dungeons. Link defeat them to collect the tokens they drop, which the man in Kakariko Village's House of Skulltula will swap for rewards.

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Twinrova SSB4 Trophy Twinrova N/A NTSC: Koume and Kotake are twins who can merge to form Twinrova. They have about 800 years between them, but as Twinrova they appear young and alluring. It is best to remember that Twinrova possesses the magical powers of both sisters, making her a very dangerous foe, even to herself...

PAL: Koume, the Sorceress of Flame, and Kotake, the Sorceress of Ice. Despite having a combined age of 800, when they fuse together, they turn into the youthful, bewitching beauty Twinrova. This gigantic, powerful from attacks with both fire and ice magic, so watch out!

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Majora's Mask SSB4 Trophy MajorasMask N64 The Legend of Zelda: Majora's Mask (10/2000) NTSC: Created for the most hexing rituals, this mask is infused with such dark magic that it becomes an evil creature in its own right. In a separate dimension called Termina, it tries to cause the end of the world by making the moon fall from the sky. And if you think the mask looks creepy, wait until you see its other forms!

PAL: Created for use in ancient hexing rituals, this mask was infused with such dark magic that it became an evil creature in its own right. In a separate dimension called Termina, it tries to cause the end of the world by making the moon fall from the sky. And if you think the mask looks creepy, wait till you see its other forms!

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Zelda (Wind Waker) SSB4 Trophy ZeldaWW GCN The Legend of Zelda: The Wind Waker (03/2003) NTSC: Princess Zelda plays a variety of roles throughout the games bearing her name. In the Wind Waker, she's a pirate who travels the seas without knowing her true identity. Even when she learns she's a princess, she quickly returns to her piratey ways. In the end, she takes up a bow to fight beside Link.

PAL: Princess Zelda has had quite a variety of incarnations, but this one doesn't even know she's a princess! When Link meets her, she's a wild and fearless pirate. In a certain sealed land, this Zelda discovers her true identity, but doesn't act like a princess for very long, and even fights alongside Link in the final showdown!

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Aryll SSB4 Trophy Aryll GCN The Legend of Zelda: The Wind Waker (03/2003) Link's adorable little sister. She has the misfortune to be kidnapped and carried away from her home on Outset Island by a monstrous bird--and all on her big brother's birthday too! With his sister's prized telescope in hand (she lent it to him as a birthday treat), Link sets out on a grand voyage to rescue her. Check Random
Tetra SSB4 Trophy Tetra GCN The Legend of Zelda: The Wind Waker (03/2003)
DS The Legend of Zelda: Phantom Hourglass (10/2007)
NTSC: A wild young girl who leads a pirate crew. She meets Link in the forest of Outset Island and, at first, isn't very impressed. After witnessing his determination to save his sister, though, she slowly grows more inclined to help him. Eventually, they travel to a ruined land beneath the sea, where Tetra discovers a surprising secret...

PAL: A wild young girl who leads a pirate crew. She meets Link in the forest of Outset Island and, at first, isn't very impressed. But, witnessing his determination to save his sister, she slowly grows more inclined to help him. In the end, they travel together to a ruined land beneath the sea, where Tetra discovers an incredible secret...

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King of Red Lions SSB4 Trophy KingofRedLions GCN The Legend of Zelda: The Wind Waker (03/2003) NTSC: The world may be a big place, but we're pretty sure the King of Red Lions is one of a kind. He is well versed in ancient traditions, seems to know an awful lot about Link's destiny, and was even the one who gave Link the legendary Wind Waker. There's definitely more to this boat than meets the eye.

PAL: The world may be a big place, but you probably won't find any talking boats besides the King of Red Lions. He is well-versed in ancient traditions, seems to know an awful lot about Link's destiny, and was even the one who gave Link the legendary Wind Waker. There's definitely more to this boat than meets the eye.

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Medli SSB4 Trophy Medli GCN The Legend of Zelda: The Wind Waker (03/2003) A polite young girl from the winged Rito tribe. As the attendant to Valoo, the Sky Spirit who serves as their island's guardian deity, she's the only one able to understand the dragon's words. But one night, when Link conducts an ancient tune for her to play on the harp, she remembers another duty she must fulfill... Check Random
Ganondorf (Wind Waker) SSB4 Trophy GanondorfWW GCN The Legend of Zelda: The Wind Waker (03/2003) NTSC: Long ago, in accordance with the prayers of the King of Hyrule, the gods sealed the King of Darkness, Ganondorf, beneath a vast ocean, along with the land of Hyrule itself. But this was not the end. In the forsaken fortress, Link discovers that Ganondorf has returned and the legend must go on with Link himself as the new hero!

PAL: Long ago, in accordance with the prayers of the King of Hyrule, the gods sealed the King of Evil, Ganondorf, beneath a vast ocean, along with the land of Hyrule itself. But this was not the end. In the Forsaken Fortress, Link discovers that Ganondorf has returned, and the legend must go on with Link himself as the new hero!

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Wolf Link SSB4 Trophy WolfLink Wii The Legend of Zelda: Twilight Princess (11/2006) NTSC: Hey, who let a wolf in here? This is the spot for a trophy of Link! The wolf does look cool, though... Oh, oops! That wolf is Link, from Twilight Princess, after he steps into Twilight. It's actually a pretty handy transformation. Maybe the Master Sword can help him transform at will...

PAL: Hold on a sec! Where's our dashing young swordsman? Oh... This IS him, just...in wolf form. When he steps into the eerie Twilight world, Link becomes this rough-looking beast! Luckily, he turns back into normal Link eventually, but with the Master Sword letting him transform at will, he might feel like going wolf again from time to time.

Check Get a score of 150000 or more in a single game of Solo Target Blast Stage 1 as Zelda.
Hooded Zelda SSB4 Trophy HoodedZelda Wii The Legend of Zelda: Twilight Princess (11/2006) NTSC: When a dark shadow invades Hyrule, Zelda sacrifices herself and is imprisoned in the world of Twilight. Her dark attire while a prisoner is appropriate to the title of the game, but Link's bravery convinces her to toss the robes and take up her bow and arrows instead.

PAL: After failing to protect Hyrule from the encroaching Twilight, Zelda lays down her sword and shield and hides behind a dark robe, mourning those who were lost due to her failure. In the end, Link's brave acts inspire her to cast the robe aside and take her bow in hand, but she never forgets the dark times when all hope seemed lost.

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Zant SSB4 Trophy Zant Wii The Legend of Zelda: Twilight Princess (11/2006) NTSC: A strange voice, creepy movements, and eccentric attacks--everything about Zant is unnerving and odd! The self-proclaimed king of the Twilight Realm, he seeks to unite both light and dark into one world for him to rule. Now if only he could deal with that pesky Link fellow...

PAL: Empowered by Ganondorf's dark magic, Zant becomes the de facto ruler of the Twilight Realm. With his deranged screeches, freakish movements and eccentric attacks, Zant is certainly an unnerving opponent to battle. He plans to cover the world of light in darkness. If only Link would just stay out of his way...

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Ciela SSB4 Trophy Ciela N/A NTSC: A fairy who tags along with Link on his Phantom Hourglass adventure. Ciela is the one who finds Link after he tries to save Tetra and falls into the ocean. The evil being known as Bellum has erased some of Ciela's most important memories.

PAL: A fairy who accompanies Link on his quest. When our hero's attemp to follow Tetra onto the Ghost Ship goes awry, he gets washed ashore, and it's Ciela who finds him and makes sure he's OK. She's lost some rather important memories, which later turns out to be the result of the last time she saw the Evil Phantom Bellum.

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Linebeck SSB4 Trophy Linebeck N/A NTSC: A sailor who hunts for the Ghost Ship and its fabled treasure. Islanders speak of him with admiration, but he is more often cowardly and stingy. And he can't even swim! Despite this, he joins Link's ocean venture and finally finds his courage when it's really needed!

PAL: A cowardly, stingy and obsequious treasure-hunter who can't swim for toffee, despite being the captain of a ship. Link's strong conviction and can-do attitude rub off on him, though, and in the end, he even manages to build up enough courage to help Link out of a sticky situation.

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Link (Spirit Tracks) SSB4 Trophy LinkST N/A NTSC: You might feel sorry for this version of Link, what with him living a life on fixed rails rather than exploring the seas or the skies. But, like the smoke from his train, that feeling will soon disappear when you see that after leaving Aboda Village, the young engineer's quest to restore the Spirit Tracks is filled with adventure.

PAL: You might feel sorry for this version of Link, what with him living a life on fixed rails rather than exploring the seas or the skies. But, like the smoke from his train, that feeling will soon disappear when you see that, after leaving Outset Village, the young engineer's quest to restore the Spirit Tracks is filled with adventure.

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Zelda (Spirit Tracks) SSB4 Trophy ZeldaST N/A NTSC: This Princess Zelda lives a suitably peaceful royal existence in Hyrule Castle. "Existence," however, is relative, and her life gets turned upside down after something awful happens along the way to the Tower of Spirits with Link. What will this spirited young woman do as only a spirit?!

PAL: This Princess Zelda lives a suitably peaceful royal existence in Hyrule Castle. "Existence," however, is relative, and her life gets turned upside-down when she heads to the Tower of Spirits with Link and something awful happens along the way. What will this spirited young woman do without her body?!

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Zelda's Spirit (Spirit Tracks) SSB4 Trophy ZeldaSpirit N/A In The Legend of Zelda: Spirit Tracks, Chancellor Cole casts Zelda out of her body, so she agrees to join Link on his quest in her spirit form. On the plus side, Link (and you!) can still see and hear her as you explore temples together. She'll even possess a Phantom or two if it helps Link get the job done! Check Random
Alfonzo SSB4 Trophy Alfonzo N/A NTSC: He may look like a pirate on shore leave, but Alfonzo is actually a respected engineer and was known as the greatest swordsman in Hyrule. By the way, did you know he's the grandson of Gonzo from the Phantom Hourglass game? Even their names sound similar!

PAL: You'd be forgiven for thinking this fellow was just some sort of washed-up pirate. In fact, Alfonzo is a respected engineer, Link's mentor, and he even used to be Hyrule's greatest swordsman! When villains show up and threaten Princess Zelda, he bravely steps in to protect her.

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Byrne SSB4 Trophy Byrne N/A NTSC: A henchman for the evil Chancellor Cole, Byrne defeats Alfonzo and helps separate Zelda's spirit from her body. He isn't evil through and through, but he doesn't show his true colors until the Demon King, Malladus, is nearly resurrected...

PAL: The nefarious Chancellor Cole's right-hand man. He defeats the great swordsman Alfonzo and carries Zelda's body away after her spirit has been cast out of it. He's not evil deep down, and even joins Link later on. But by then, Zelda's body is already being used to resurrect the Demon King...

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Anjean SSB4 Trophy Anjean N/A NTSC: An ancient wisewoman and guardian of the spirit tower. She is the leader of the Lokomo and was once Byrne's teacher. Anjean provides guidance to the young hero and engineer, Link, as he tries to stop Chancellor Cole's plot to resurrect the Demon King.

PAL: Protector of the Tower of Spirits, Lokomo elder, and Staven's former master. Sadly, Staven gets led astray by Chancellor Cole, who plots to revive the Demon King. Only Link, a young engineer, can take on the mantle of a true hero and stop her apprentice's evil deeds.

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Stagnox SSB4 Trophy Stagnox N/A NTSC: The fast, heavily armored boss of the Forest Temple, Stagnox isn't your everyday beetle boss. Not only can she fly and attack with her horn, she releases poison gas and exploding larvae! Even if you wanted to take her home, she is gigantic—way too big for any terrarium!

PAL: This is the boss of the Wooded Temple. What, you want more details? All right. It has four legs, its wings make a cute noise but its groan is horrible, it releases poisonous gas and exploding larvae called Blastworms, and there's now way you'll be able to catch this big beastie in a jam jar!

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Demon Train SSB4 Trophy DemonTrain N/A NTSC: A powerful boss that tests Link's skills as a train engineer. The Demon Train isn't afraid to hog the tracks as it battles Link. That face on the front looks oddly familiar, though...and ominous too! I doubt even the bravest train- spotter would stick around for a picture!

PAL: The Demon Train might have a face, but there's no resemblance whatsoever to a certain other villain in the series. This evil locomotive packs such a punch as it charges along the tracks, not even the most dedicated trainspotter would hang around long enough to take a photo!

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Demon King Malladus SSB4 Trophy Malladus N/A NTSC: More than 100 years ago, the Demon King was defeated by the spirits of good and imprisoned in the Tower of Spirits. Chancellor Cole and Byrne extract Zelda's spirit, planning to use her body to revive Malladus. Can she do anything but watch events unfold?

PAL: 100 years ago, the Spirits of Good sealed Malladus away in the Tower of Spirits. Chancellor Cole plots to free him, but he needs a body for Malladus's spirit to take. And whose should he pick but...Zelda's! In her spirit form, can she do anything more than just watch as events unfold?

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Gaepora SSB4 Trophy Gaepora Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: Gaepora is Zelda's father and headmaster of the Knight Academy. He may look a bt imposing, but he's actually quite kind to his students and pets. During Link's adventures, he offers advice and information on Skyloft's history. That haircut looks really familiar...It's almost owl-like, wouldn't you say?

PAL: Headmaster of the Knight Academy and Zelda's father. His majestic presence can seem imposing, but he is a kindly soul, loved by all the students and even animals. His knowledge of the ancient legends proves useful in Link's quest. If his face seems somehow familiar, perhaps it reminds you of a certain owl.

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Owlan SSB4 Trophy Owlan Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: An instructor at the Knight Academy and a keen botanist. He teaches Link how to use the Spin Attack, and Link finds him a rare and unusual plant to study. Not as payment, though--as teacher and student, they simply share a bond of trust and goodwill. Incidentally, Owlan's room is more like a garden--it's full of plants!

PAL: An instructor at the Knight Academy and a keen botanist. He teaches Link how to Spiral Charge with Loftwing, and Link finds him a rare and unusual plant to study. Not as payment, though - as teacher and student, they simply share a bond of trust and goodwill. Incidentally, Owlan's room is more like a garden - it's full of plants!

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Groose SSB4 Trophy Groose Wii The Legend of Zelda: Skyward Sword (11/2011) One of Link's classmates from the Knight Academy. Groose is a born troublemaker and loves to tease Link and play tricks on him with his cronies, Cawlin and Strich. He's got a soft spot for Zelda, though, and it's clear he's jealous of Link's close friendship with her. Ahh... teenagers, eh? Check Random
Crimson Loftwing SSB4 Trophy CrimsonLoftwing Wii The Legend of Zelda: Skyward Sword (11/2011) The red guardian bird that carries Link through the skies. Given that this rare crimson breed was thought to be extinct, the people of Skyloft were quite surprised when this bird showed up and became Link's partner. In the real world, there's a type of bird called a shoebill that has a face almost identical to a Loftwing's. Check Purchase at the Trophy Shop
Fi SSB4 Trophy Fi Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: No adventurer should set out without a trusty companion on the journey. Fi is a spirit created by the goddess Hylia to help Link on his quest. She exists within the Goddess Sword that Link wields, and thought she supposedly has no emotions, she can dance with power and grace.

PAL: Even the most seasoned adventurer gets lost at times, but fear not! Within Link's Goddess Sword lives Fi, a spirit who is always ready to give Link a little push in the right direction. Created by the goddess Hylia, Fi is said to have no emotions or even gender, but the spirit is still able to perform some breathtaking dances.

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Old Woman SSB4 Trophy OldWoman Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: This elder from the Sealed Temple offers Link advice on his adventure and also gives aid to Zelda after she falls from Skyloft. It might be hard to imagine, but this old woman was once a talented, young warrior. I wonder if there is another trophy that shows off that part of her life...

PAL: Link meets this old woman int the Sealed Temple and finds her advice invaluable. She also took care of Zelda after her fall from Skyloft, and advised her how to proceed on her own journey. Link later discovers that this Sheikah elder was a proud warrior in a bygone age. You might even recognise her from another trophy...

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Impa (Skyward Sword) SSB4 Trophy ImpaSS Wii The Legend of Zelda: Skyward Sword (11/2011) When Zelda falls from Skyloft to the world below, this mysterious warrior protects and guides her. If you can tear your eyes away from her remarkable Sheikah garb, you'll see a powerful resolve in her eyes. Her combat skills are on a level with Ghirahim's swordsmanship and magic. It seems Impa actually hails from an age long past... Check Clear the "The Demon King and the Goddess" event
Levias SSB4 Trophy Levias Wii The Legend of Zelda: Skyward Sword (11/2011) An ancient Sky Spirit who swims among the clouds. When he's possessed by a parasitic Bilocyte, this wise spirit turns into a violent beast. Link is forced to land on his colossal back and battle the fiends infesting him. Should our hero emerge victorious, Levias will once again be able to enjoy the sweet taste of pumpkin soup. Check Random
The Imprisoned SSB4 Trophy TheImprisoned Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: Long ago, the demonic king Demise was sealed away by the goddess Hylia, but he awakens once more with the appearance of the Gate of Time. Perhaps because of the incomplete nature of his awakening, he takes this nightmareish form, sprouting more limbs and appendages every time he breaks through the seal that binds him.

PAL: Long ago, the demonic king Demise was sealed away by the goddess Hylia, but with the appearance of the Gate of Time, he awakens once more. Perhaps due to the incomplete nature of his awakening, he takes this nightmarish form, sprouting more limbs and appendages every time he breaks through the seal that binds him.

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Demise SSB4 Trophy Demise Wii The Legend of Zelda: Skyward Sword (11/2011) NTSC: This monster, hair like a billowing flame and a giant blade in hand, so is terrifying that he is known simply by the result of his actions. Sealed away by the goddess Hylia during the ancient war for the Triforce, he awakens a thousand of years later to fight Link in a battle that will truly be legendary.

PAL: This abomination has hair of scorching flames and a blade as black as night. He doesn't even have a name as such - instead, he's known by the destruction he brings. In an ancient war for the Triforce, he was sealed away by the goddess Hylia. However, he has now awoken from 1,000 years of slumber, ready to battle again.

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Masterpieces[]

Masterpieces return only in Super Smash Bros. for Wii U due to the limitations of the 3DS console. There once again are two Zelda games, both available from the start:

SSB4 Masterpiece Zelda

The Legend of Zelda (NES): returning from the previous game, it once again starts at the spawn screen, but the duration has been extended from 2 minutes to 4 minutes.

SSB4 Masterpiece Zelda2

Zelda II: The Adventure of Link (NES): a new Masterpiece, this too starts at the spawn screen (Zelda's Castle), and the game stops after 4 minutes of play.

Music tracks[]

The 3DS version of the game features 9 tracks from the Zelda series (7 in the base game, 2 DLC), all of which return in the Wii U version, that also features 25 new tracks for a total of 34 tracks. (28 in the base game, 6 DLC)

Most of the stage tracks from previous games return, being 19 returning tracks; the only ones not returning are "Saria's Theme" from Melee, "The Great Sea" from Brawl (replaced by a remix) and "Molgera Battle" from Brawl.
15 tracks are new to Super Smash Bros. (listed in bold), with 5 of them debuting in the base 3DS version, 6 in the base Wii U version, and 4 as DLC.

The Zelda victory fanfare also returns unchanged from Brawl, but it's unavailable in the Sound Test and is therefore not listed here.

3DS[]

Base tracks:

  • Main Theme / Underworld Theme (The Legend of Zelda): an arrangement of the Overworld and Underworld themes from The Legend of Zelda. It plays on Spirit Train.
  • Temple Theme: remix of the dungeon theme from Zelda II: The Adventure of Link. Returning from Melee and Brawl, it plays in Smash Run.
  • Dark World / Dark World Dungeon: A remix of the Dark World and dungeon themes from The Legend of Zelda: A Link to the Past. It plays in Smash Run.
  • Gerudo Valley (Remix): a remix of the Gerudo Valley music from The Legend of Zelda: Ocarina of Time. It plays on Gerudo Valley.
  • Ocarina of Time Medley: medley of music from Ocarina of Time. Returning from Brawl, it plays on Gerudo Valley.
  • Full Steam Ahead (Spirit Tracks): a remix of main overworld theme from The Legend of Zelda: Spirit Tracks. It plays on Spirit Train.
  • Ballad of the Goddess / Ghirahim's Theme: A rock medley of "Ballad of the Goddess", the main theme from The Legend of Zelda: Skyward Sword, and the theme of the game's villain, Ghirahim. It plays in Smash Run.

Downloadable tracks:

  • The Legend of Zelda Medley: An acoustic guitar remix of the main theme, the jingle when a puzzle is solved, the title theme, dungeon theme, "Zelda's Lullaby", and the jingle when obtaining an item. It plays on Hyrule Castle.
  • Hyrule Castle Stage: a remix of the main theme from the original The Legend of Zelda. Returning from the original Super Smash Bros., it plays on Hyrule Castle.

Wii U[]

Base tracks:

  • Main Theme / Underworld Theme (The Legend of Zelda): an arrangement of the Overworld and Underworld themes from The Legend of Zelda. Returning from the 3DS version, it plays on Skyloft.
  • Main Theme Ver. 2 (The Legend of Zelda): arrangement of the main The Legend of Zelda theme, returning from Brawl where it was titled Main Theme (The Legend of Zelda). The name was changed to distinguish it from the Melee track. It plays on Bridge of Eldin.
  • Main Theme (The Legend of Zelda): arrangement of the main The Legend of Zelda theme, returning from Melee where it was titled Great Bay, after its stage. It plays on Temple.
  • Title (The Legend of Zelda): An orchestrated mix of both the title screen of the original The Legend of Zelda and the dungeon music from the same game. Returning from Brawl, it plays on Bridge of Eldin.
  • Temple Theme: remix of the dungeon theme from Zelda II: The Adventure of Link. Returning from Melee, Brawl, and for Nintendo 3DS, it plays on Temple.
  • Great Temple / Temple: A remix of the Great Temple themes from Zelda II. Returning from Brawl, it plays on Temple.
  • Tal Tal Heights: a remix of the overworld music from The Legend of Zelda: Link's Awakening, also including part of the Tal Tal Mountain theme from the same game. Returning from Brawl, it plays on Skyloft and Pirate Ship.
  • Dark World / Dark World Dungeon: A remix of the Dark World and dungeon themes from The Legend of Zelda: A Link to the Past. Returning from the 3DS version, it plays on Bridge Of Eldin and Pirate Ship.
  • The Dark World: An atmospheric remix of the Dark World theme from A Link to the Past. Returning from Brawl, it plays on Temple.
  • Hidden Mountain & Forest: An orchestration of the background music heard on the Dark World versions of the Lost Woods and Death Mountain in A Link to the Past. Returning from Brawl, it plays on Bridge of Eldin.
  • Saria's Song / Middle Boss Battle: a remix of Saria's Song and the middle boss theme from Ocarina of Time mixed together, and also incorporating the boss defeated fanfare. It plays on Skyloft.
  • Gerudo Valley (Remix): a remix of the Gerudo Valley music from The Legend of Zelda: Ocarina of Time. Returning from the 3DS version, it plays on Skyloft and Pirate Ship.
  • Gerudo Valley (Original): The Gerudo Valley theme taken directly from Ocarina of Time. Returning from Brawl, it plays on Temple and Pirate Ship.
  • Ocarina of Time Medley: medley of music from Ocarina of Time. Returning from Brawl and for Nintendo 3DS, it plays on Bridge of Eldin and Pirate Ship.
  • Hyrule Field Theme (Remix): An orchestration of the Hyrule Field theme from Ocarina of Time. Returning from Brawl, it plays on Bridge of Eldin.
  • Song of Storms: A medley of the Song of Storms, Ganondorf's theme, and the Serenade of Water from Ocarina of Time. Returning from Brawl, it plays on Temple and Pirate Ship.
  • The Great Sea / Menu Select: a medley of "The Great Sea" and the save screen theme from The Wind Waker, with the puzzle solved jingle in between. It plays on Skyloft and Pirate Ship.
  • Dragon Roost Island: taken directly from The Wind Waker and returning from Brawl, it plays on Temple and Pirate Ship.
  • Village of the Blue Maiden: The theme of the restored Village of the Blue Maiden taken directly from Four Swords Adventures. Returning from Brawl, it plays on Skyloft and Pirate Ship.
  • Main Theme (Twilight Princess): the Hyrule Field theme from Twilight Princess, including parts of the on-foot version and the theme that plays when Link enters Hyrule Field. Returning from Brawl, it plays on Bridge of Eldin.
  • Midna's Lament: taken directly from Twilight Princess and returning from Brawl, it plays on Bridge of Eldin.
  • Ballad of the Goddess / Ghirahim's Theme: A rock medley of "Ballad of the Goddess", and Ghirahim's theme. Returning from the 3DS version, it plays on Skyloft.
  • Ballad of the Goddess: the main theme from The Legend of Zelda: Skyward Sword, taken directly from the game. It plays on Skyloft and Pirate Ship.
  • Lorule Main Theme: taken directly from The Legend of Zelda: A Link Between Worlds, it plays on Skyloft.
  • Yuga Battle (Hyrule Castle): music from the second battle against Yuga, taken directly from The Legend of Zelda: A Link Between Worlds, it plays on Temple.
  • Hyrule Main Theme: overworld theme after Link gets the Master Sword from The Legend of Zelda: A Link Between Worlds, it's taken directly from the game. It plays on Temple.

Unlockable tracks:

  • The Hidden Village: taken directly from Twilight Princess and returning from Brawl. It's unlocked by collecting the respective CD and it plays on Bridge of Eldin.
  • Full Steam Ahead (Spirit Tracks): a remix of main overworld theme from The Legend of Zelda: Spirit Tracks, returning from the 3DS version. It's unlocked by completing Classic mode at 5.5 intensity or higher as Wario and it plays on Temple.

Downloadable tracks:

  • Overworld Theme (The Legend of Zelda): taken directly from The Legend of Zelda, it plays on Hyrule Castle.
  • The Legend of Zelda Medley: An acoustic guitar remix of music from the Zelda series. It plays on Hyrule Castle and Pirate Ship.
  • Hyrule Castle Stage: a remix of the main theme from the original The Legend of Zelda. Returning from the original Super Smash Bros., it plays on Hyrule Castle.
  • Overworld Theme (A Link to the Past): taken directly from The Legend of Zelda: A Link to the Past, it plays on Hyrule Castle.
  • Hyrule Field Theme (Original): taken directly from Ocarina of Time, it plays on Hyrule Castle.
  • Termina Field: The Termina Field theme, including the Morning theme at the beginning, taken directly from Majora's Mask. Returning from Brawl, it plays on Hyrule Castle and Pirate Ship.

Other references[]

The trophy for the Mario enemy Cheep Cheep, only available in the 3DS version of the game, references its appearance in The Legend of Zelda: Link's Awakening.

Name Image Console, game Description 3DS Wii U How to Unlock
Cheep Cheep SSB4 Trophy CheepCheep N/A NTSC: Those powerful pectoral fins can turn them into a dangerous airborne threat. Besides Mario games, you can find them in the oceans of The Legend of Zelda: Link's Awakening. This critter was also the inspiration for the Cheep Charger in Mario Kart Wii.
PAL: These puffy fish use their strong fins to launch themselves high into the air. And they've not only made appearances in the Mario series - they're also bobbing around in the water in The Legend of Zelda: Link's Awakening! They were also the inspiration for the Cheep Charger in Mario Kart Wii.
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Famicom_Medley_-_Super_Smash_Bros._for_Wii_U_OST

Famicom Medley - Super Smash Bros. for Wii U OST

The Famicom Medley. The Title theme is heard from the start while the Temple theme appears in 0:11.

The newer version of Famicom Medley, a medley of many Famicom/NES songs, includes the Title theme from the original Legend of Zelda and the Temple theme from Zelda II: Adventures of Link.

Hyrule Warriors Version 1.4.0[]

November 27, 2014

Out-universe link: Zelda features minor references or similarities to elements from Super Smash Bros.

Super Smash Bros.5Arrow R Zelda


This specific update added compatibility with the amiibo from the Super Smash Bros. series based on Zelda characters. (Note that at the time only the Link amiibo was released; Zelda would be released on December 6, 2014, Sheik and Toon Link on January 22, 2015, and Ganondorf on June 11, 2015)

Hyrule_Warriors_Legends_-_amiibo_Trailer_(Nintendo_3DS)

Hyrule Warriors Legends - amiibo Trailer (Nintendo 3DS)

Trailer showing amiibo compatibility in Hyrule Warriors Legends.

Scanning one of them yields a random weapon for the respective character rated 3 stars or higher (Toon Link gives a weapon for Link). Additionally, scanning Link or Toon Link amiibo for the first time unlocks the Spinner weapon class for Link.

The amiibo feature is retained in the 3DS version of the game, Hyrule Warriors Legends (January 21, 2016), but since in this version the Spinner is available from the start, scanning the Link or Toon Link amiibo for the first time doesn't have any special effect; additionally, since this version of the game includes the character Toon Link, the Link and Toon Link amiibo now give weapons for the respective character, rather than both giving a Link weapon.

Link, Zelda, and Toon Link amiibo released later in the Zelda series (on December 1, 2016) have the same effect as the respective Super Smash Bros. amiibo in each game, however the feature was included in the game with the Super Smash Bros. amiibo in mind, as the trailer also implies, and either way Ganondorf remained exclusive to the Super Smash Bros. line.

The Switch version of the game, Hyrule Warriors: Definitive Edition (March 22, 2018), includes the same features as Hyrule Warriors Legends.

The Legend of Zelda: Twilight Princess HD[]

ZeldaTPHD amiibo

Promotional image showing amiibo compatibility in the game.

March 4, 2016

Out-universe link: Zelda features minor references or similarities to elements from Super Smash Bros.

Super Smash Bros.5Arrow R Zelda

This game features compatibility with the amiibo from the Super Smash Bros. series based on Zelda characters, each with a specific effect:

  • Link or Toon Link: Fully replenishes Link's arrows.
  • Zelda or Sheik: Completely restores Link's hearts.
  • Ganondorf: Receive twice as much damage from enemies.

Any Link or Zelda amiibo in the Zelda series are compatible, with the same effect as their Super Smash Bros. counterpart, but since they were released on December 1, 2016, the feature was likely included with the Super Smash Bros. amiibo in mind, as promotional images also imply, and either way Ganondorf remained exclusive to the Super Smash Bros. line.

The Legend of Zelda: Breath of the Wild[]

March 3, 2017

Out-universe link: Zelda features minor references or similarities to elements from Super Smash Bros.

Super Smash Bros.5Arrow R Zelda

ZeldaBotW amiibo

Promotional image showing all amiibo items.

This game features compatibility with with all amiibo based on characters from the Zelda series released at the time, with each one of them unlocking specific items. The Super Smash Bros. amiibo based on Zelda characters are also compatible:

  • Link: spawns Epona if the player already obtained the Paraglider, and potentially unlocks the Cap of Twilight, Tunic of Twilight and Trousers of Twilight. The Twilight Princess Link amiibo from the The Legend of Zelda line, released on June 22, 2017 has the same effect.
  • Toon Link: has the same effect as Toon Link from the Zelda 30th Anniversary line, spawning fish and a treasure chest containing arrows, as well as potentially unlocking the Sea-Breeze Boomerang, Cap of the Wind, Tunic of the Wind and Trousers of the Wind.
  • Zelda: spawns plant-based items and a treasure chest containing a valuable item, with a chance of unlocking the Twilight Bow, Zelda's Bow from Twilight Princess. (all other Zelda amiibo have different effects)
  • Sheik: spawns mushrooms and a treasure chest containing a weapon, with a chance of unlocking Sheik's Mask.
  • Ganondorf: spawns barrels containing rupees and a treasure chest containing a valuable item, with a chance of unlocking the Sword of the Six Sages, Ganondorf's sword from Twilight Princess.

Additionally, scanning a generic Link amiibo without a specific compatibility grants fish and a treasure chest containing an uncommon weapon. This was only first applied to the Young Link amiibo released in the Super Smash Bros. line on April 12, 2019, since every previous Link amiibo did have exclusive compatibility. (It would then also be applied to the Link's Awakening Link amiibo)

Super Smash Bros. Ultimate[]

December 7, 2018

In-universe link: Elements from Zelda exist within Super Smash Bros.

Super Smash Bros.4Arrow L Zelda

Super Smash Bros. Ultimate features from the Zelda series:

(Other references)

Playable characters[]

All characters from the previous games return, which includes 5 fighters returning from Super Smash Bros. for Nintendo 3DS / Wii U, and Young Link returning from Melee.

Link[]

SSBU Link

Being one of the eight starting characters from the original Super Smash Bros. Link returns as a starting character in Ultimate, but he's now based on his incarnation from The Legend of Zelda: Breath of the Wild, giving him a completely different look and causing a number of changes to his moveset. This contributes to differentiate him from the other two versions of Link in the game.

Some of the most notable changes to his moveset include:

  • Link's Forward Smash now shoots a Sword Beam when performed at 0% damage. This is based on most Zelda games, where Link can shoot a sword beam when at full health; in Breath of the Wild he's only able to do so with the Master Sword.
  • Link now grabs the opponent directly with his hands instead of using the Clawshot. This is likely because Link doesn't have the Clawshoot (nor a Hookshot) in Breath of the Wild.
  • His Neutral Special, Hero's Bow, is now called Bow and Arrow and the arrows shot remain stuck to the ground for a while, allowing fighters to pick them up and throw them. This is based on Breath of the Wild, where Link can recover shot arrows from the ground. If the player performs the move while holding an arrow, Link will shoot both arrows at the same time.
  • His Side Special, Gale Boomerang, is replaced by the regular Boomerang, therefore functioning like it did in the original Super Smash Bros. and in Melee. It now also has a new animation of it falling to the ground before disappearing when Link fails to catch it back; this may be based on Breath of the Wild, where Link's Boomerang will fall and remain on the ground if he doesn't catch it.
  • His Down Special, Bomb, is replaced by Remote Bomb, a Rune from Breath of the Wild. Instead of exploding after a short while or upon impact with opponents, the Remote Bomb remains inactive until performing the Down Special move again, which makes Link activate his Sheikah Slate and detonate the bomb, causing a large explosion with high knockback. The bomb can't be detonated if an opponent is holding it; the bomb will automatically explode only after 30 seconds.
  • His Final Smash, Triforce Slash, is replaced by Ancient Bow and Arrow, which has Link weild the powerful weapon from Breath of the Wild and shoot an arrow in front of him, working very similarily to Zelda and Sheik's Light Arrow Final Smash from previous games.

He also has a new stage entrance, where he glides in on his Paraglider from Breath of the Wild. He even gets a new Boxing Ring stage name under “Champion of Hyrule”, which most likely references the Champion Tunic his default form wears. Finally, Link has a new side taunt where he holds the Master Sword in front of him and it glows blue. The pose is possibly a reference to one of his collected memories in Breath of the Wild.

With his change of appearance Link gets a new set of alternate outfits, alternating between recolors of his appearance while wearing the Champion's Tunic, and recolors of his appearance while wearing the Hero of the Wild tunic, the Breath of the Wild version of Link's classic green tunic. Note that while it's possible to dye most clothes in Breath of the Wild, that's not possible with the Champion Tunic, and the alternate colors of the Hero of the Wild tunic in Ultimate are not achievable in Breath of the Wild.
SSBU Link palette

  • Blue: Link is wearing the Champion Tunic, his characteristic tunic from Breath of the Wild.
  • Green: the Hero of the Wild tunic.
  • Red: based on the Hylian Tunic from Breath of the Wild.
  • Grey: similar to the outfit from the previous game, it's based on Fierce Deity Link from The Legend of Zelda: Majora's Mask.
  • Indigo: Resembles the Royal Guard Uniform from Breath of the Wild, also changing the color of his shield to resemble the Royal Guard's Shield.
  • Teal: based on Link's appearance from The Legend of Zelda: Twilight Princess.
  • White: similar to the outfit from the previous game, it resembles Link's appearance as a resident of Skyloft in The Legend of Zelda: Skyward Sword, albeit less closely.
  • Black: same outfit as previous games, based on Dark Link, coincidentally it resembles the Dark Armor set from Breath of the Wild.

Link's Classic Mode is called "A Quest to Seal the Darkness", and all his opponents are characters affiliated with darkness, including Ganondorf on Round 5 and Link in his Dark Link outfit on Round 6. The final boss is Ganon.

Sheik[]

SSBU Sheik

Sheik returns as an unlockable character, and like all other characters she can be unlocked by either having her join the party in World of Light, playing enough VS matches or clearing Classic mode with specific characters. Specifically, Sheik is the 47th character unlocked playing VS Matches, and the fifth in Donkey Kong's Classic Mode unlock tree.

Her appearance is changed significantly to resemble the Sheikah Set from Breath of the Wild.
Sheik's moveset is largely the same as the previous game, but the charged needles from her Needle Storm move are now visible in her hand, and the Bouncing Fish move now produces a splashing effect at the start of the move. She also gets a new Final Smash, replacing Light Arrow, Sheikah Dance: Sheik dashes forward and slashes with her dagger; if this hits, the screen darneks and the Sheikah symbol appears in the background, as Sheik slashes caught opponents multiple times.

Sheik keeps the same alternate outfits as the previous game; they now resemble some of the possible dyes of the Sheikah Set, but that's likely a coincidence, also considering the the symbol on Sheik's chest changes like it did in the previous game, rather than remaining red like in Breath of the Wild.

Her Classic Mode is called "Masquerade" and all her opponents are characters wearing masks or other concealing headwear. The final boss is Master Hand.

Zelda[]

SSBU Zelda

Zelda returns for the first time as an unlockable character. She's the 2nd character unlocked playing VS Matches, and the fourth character in Kirby's Classic Mode unlock tree.

Similarily to Link, Zelda too received a complete redesign, but she's instead based on her appearance from The Legend of Zelda: A Link Between Worlds, also including some details from A Link to the Past. Alongside her looks she also receives completely new voice clips, and many new animations, including totally new win animations.

Her moveset also received a few changes, some of the most notable being her Din's Fire move now not leaving her helpless when used in midair, and her Phantom Slash move now receiving various levels of charge: Zelda can shoot the Phantom forward when only partially formed, which results in a kick or a punch, or charge the fully formed Phantom's attack to various levels; the fully charged attack can even be delayed allowing Zelda to move around and perform independent attacks before the Phantom strikes its own.
Zelda also receives a completely new Final Smash replacing Light Arrow, Triforce of Wisdom: Zelda summons her part of the Triforce in front of her, which has a powerful vacuum effect, trapping in nearby opponents and causing them damage; the move ends by launching trapped opponents or, if they are at 100% damage or higher, it instantly KOs them. This move is based on Zelda's ability to trap or seal evil beings away, as shown or mentioned in various games in the series.

She keeps all the same alternate outfits as the previous game, but her Pink outfit is now based on her Twilight Princess appearance, being swapped with her default one.

Zelda's Classic Mode is called "Wisdom Prevails", and the opponents are villains from various series, but all fought in Zelda stages. The opponents in Round 3 are Mii Swordfighters dressed in Yiga Clan outfits, while the opponents in Round 6 are four Link in the Dark Link outfit. The Final Boss is Ganondorf, followed by Ganon.

Young Link[]

SSBU YoungLink

Young Link returns from Melee as an unlockable character, being the 8th character unlocked playing VS Matches, and the sixth character in Link's Classic Mode unlock tree.

His moveset received some changes, making him closer to regular Link's moveset from previous games, including his bombs no longer damaging himself when also hitting an opponent; considering regular Link's moveset being changed significantly, these changes to Young Link contribute to making him a sort of stand-in for classic Link from previous games, while differentiating Young Link from Toon Link. He still keeps the exclusive Fire Bow move.

With Melee being his only previous apprearance, Young Link gets a stage entrance, and it's similar to Link's entrance from the original Super Smash Bros. In the Boxing Ring stage, he is referred to as “Master of the Ocarina”, referencing his usage of the Ocarina in Ocarina of Time and Majora’s Mask. The PAL French character title for Young Link, “Le petit joueur d'ocarina”, is a reference to the Pied Piper of Hamelin, sometimes referred to in French as "le petit joueur de flute" (the small flute player). He also has Link's former side taunt with Navi flying around him, as well as his hand position being positioned similar to his artwork with Tatl from Majora's Mask.


Like every other character since Brawl, he also gets a Final Smash move and it's the same as Toon Link's and Link's from previous games: Triforce Slash.

His Red, Blue, and White alternate outfits return unchanged from Melee, but he gets new Pink, Cyan, and Orange outfits, while his Black outfit is changed to be based on Dark Link, matching Link and Toon Link's Black outfits.
SSBU YoungLink palette

His Classic Mode is called "Hyrule Smash", and the opponents are all characters from the Zelda series. The final boss is Ganon.

The game features a special amiibo compatibility regarding this character: while scanning any Link amiibo will usually result in a Link Figure Player (and scanning any Toon Link amiibo results in a Toon Link Figure Player), scanning a Link - Majora's Mask amiibo results in a Young Link Figure Player, meaning that the game had to be programmed to recognize this specific amiibo, since it would otherwise be considered a Link amiibo.

Ganondorf[]

SSBU Ganondorf

Ganondorf returns as an unlockable character, being the 40th character unlocked playing VS Matches, and the fourth character in Yoshi's Classic Mode unlock tree.

His appearance is now reverted to his look from Melee, based on The Legend of Zelda: Ocarina of Time. The change is also reflected in his sound clips and many of his animations.
His moveset also receives various changes, including using his sword from the "Space World 2000" tech demo for his smash attacks, which contributes to differentiate him from Captain Falcon, as well as replacing the sword he used in his down taunt from previous games.

His Final Smash was also changed to match Ocarina of Time, from Beast Ganon to Ganon, the Demon King, although the function is basically unchanged.

His alternate colors are similar to the ones from the previous game, but due to his redesign the outfits result different:
SSBU Ganondorf palette

  • Red (default)
  • Violet
  • Blue: it also changes the color of his skin to resemble Ganon's appearance in 2D Zelda games.
  • Green
  • Purple
  • Brown: it also changes the color of his skin to resemble his appearance from The Legend of Zelda: The Wind Waker.
  • White: similar to the Dark Link costumes of each Link, as well as Ganondorf's Black outfit from previous games.
  • Grey: similar to Ganondorf's appearance from The Legend of Zelda: Twilight Princess.

Ganondorf's Classic Mode is called "Encroaching Darkness", and his opponents are all heroes from various series. The final boss is Master Hand.

Toon Link[]

SSBU ToonLink

Toon Link returns as an unlockable character, being the 44th character unlocked playing VS Matches, and the eighth character in Link's Classic Mode unlock tree.

Unlike other Zelda characters, he only receives minor changes. These include his Bombs now exploding upon contact with any surface, which contributes to make him different from the other two versions of Link in the game.

His Classic Mode is called "The Teamwork of Courage", and all opponents are teams of fighters, and the player has two Toon Link CPU allies, likely a reference to the three Links from The Legend of Zelda: Tri Force Heroes. Round 6 is a fight against a giant Ganondorf, while the final boss is Ganon.

Ganon[]

SSBU Ganon

Ganondorf's demonic alter ego appears as a boss in Adventure Mode: World of Light, as well as in Classic Mode as Link, Young Link, Toon Link and Zelda's final boss, and the fifth boss for Sephiroth.

The fight is based on the final boss battle from The Legend of Zelda: Ocarina of Time, so Ganon can only be damaged by attacking his tail; the stage is also an exclusive arena similar to the ruins of Ganon's Castle from said game.

Ganon uses various attacks, including shooting discs of light from his swords, similar to Demise from The Legend of Zelda: Skyward Sword, breathing a ball of fire similar to Calamity Ganon from Breath of the Wild, and unleashing a beam of darkness from his mouth, similar Dark Beast Ganon from Breath of the Wild.

Stages[]

Super Smash Bros. Ultimate features 9 Zelda stages, including all stages from previous games and a new one, Great Plateau Tower.

Returning stages[]

Returning stages are: Hyrule Castle, Great Bay, Temple, Bridge of Eldin, Pirate Ship, Gerudo Valley, Spirit Train, and Skyloft.

SSBU GreatBay

Great Bay's updated look.

All stages are basically unchanged from their previous appearances save for graphical enhancements, especially on stages returning from Melee and for Nintendo 3DS. Notably, the Great Bay stage is now slightly redesigned to include various details from the Majora's Mask 3D version of the location.

This game also adds the option to turn off Stage Hazards, which removes some of the more unpredictable elements from the stages, specifically: in Hyrule Castle there's no tornado; in Great Bay there isn't Tingle and the turtle never moves; in Bridge of Eldin King Bublin never appears (and the bridge never breaks); Pirate Ship remains static, without any background interference, nor the catapult activating; in Gerudo Valley the bridge never breaks (and Koume and Kotake never appear); in Spirit Train the last car never changes and Dark Trains and Armored Trains don't appear; Skyloft remains in its first platform formation flying around the scenery and never transitioning.
Being a completely static stage, Temple is unaffected by turning off hazards.

Great Plateau Tower[]

SSBU GreatPlateauTower

The only new Zelda stage in the game, it's based on the first Sheikah Tower from Breath of the Wild. The background is an accurate reproduction of the scenery from the original game, as seen from the tower.

The stage's layout is simple, consisting in only a flat platform and a structure acting as a ceiling. If stage hazards are turned on, the top structure can be damaged an destroyed, in which case a platform appears in its place; after a while the platform disappears and the structure reappears. Platforms disappear and reappear using an effect similar to Link's teleportation.
The temporary platform has a writing in Sheikah language on it, reading "SMASH BROS".

Occasionally, the Old Man from Breath of the Wild can also be seen using the Paraglider in the background, sometimes stopping on the tower itself before gliding away.

Items[]

All items from the previous games return unchanged in Ultimate, being Heart Container, Bunny Hood, Deku Nut, Fairy Bottle, Gust Bellows, Bombchu, Beetle, and Cucco.

Assist Trophies[]

The Skull Kid, Midna, and Ghirahim Assist Trophies from the previous game return unchanged in Ultimate, but Tingle is removed and replaced by a new one, Moon.

Moon[]

SSBU Moon

The Moon from Majora's Mask appears as a new Assist Trophy in the game. When summoned it appears in the background and start approaching the stage, pointing in the direction of the opponent. When the Moon collides with the stage it creates a large explosion, dealing multiple hits.

This Assist Trophy can't be summoned on a number of stages, inncluding Spirit Train and Great Bay, where the Moon is present in the background.

Mii costumes[]

All Mii costumes from the previous game return in Ultimate, and are all available in the base game, being Princess Zelda Wig, Sheik Mask, Majora's Mask, and the Link costume consisting in Link's Outfit for Mii Swordfighter and Link Cap. Their design is basically the same, but the Princess Zelda Wig has hair of a lighter color, while the Link Cap has darker hair and a lighter border on the cap, resembling Link from A Link Between Worlds or older Zelda games (this causes the cap to be mismatched with the Outfit, which is still based on Skyward Sword).

SSBU Mii YigaClan

Mii Swordfighters wearing the Yiga Clan's Outfit and Mask.

The game also includes four new full outfits:

  • Champion's Outfit for Mii Swordfighters and Champion's Wig, based on Link from Breath of the Wild (also the basis for the character in Ultimate); the Champion's Outfit also changes the Mii's sword to the Master Sword.
  • Skull Kid's Outfit for Mii Brawlers and Skull Kid Cap, based on Skull Kid from Majora's Mask (also an Assist Trophy in the game).
  • Yiga Clan's Outfit for Mii Swordfighter and Yiga Clan Mask, based on the recurring enemies from Breath of the Wild, and being a skin-tight costume it also has different features depending if the Mii is male or female; the Yiga Clan's Outfit also changes the Mii's sword to the Yiga Footsoldier's signature weapon, the Vicious Sickle.
  • The Ancient Soldier Costume, based on the Ancient Soldier Gear from Breath of the Wild and consisting in the Ancient Soldier Gear for Mii Swordfighter (based on the Ancient Cuirass and Ancient Greaves) and the Ancient Helm.

Most the Mii items vailable in the in-game shop or as random rewards, the only exception being:

  • Sheik Mask: found in a chest in the Sacred Land in Adventure Mode: World of Light.
  • Majora's Mask: as Ganondorf, clear the first stage of the final battle in Adventure Mode without being KO'd.
  • Champion's Outfit: defeat Ganon in Classic Mode.
  • Champion's Wig: clear Century Smash alone on Great Plateau Tower within 5 minutes.
  • Ancient Soldier Costume: it is available starting from January 28, 2020, after purchasing the Fighters Pass Vol. 2.

Spirits[]

The base game features 92 Spirits from the Zelda series, then two extra spirits (Link (Link's Awakening) and Owl) were added on June 14, 2019 during the event "Return to Koholint". Three Age of Calamity spirits were added through the "Hyrule Warriors: Age of Calamity" event on January 8, 2021. The Rauru spirit was added through the "Fresh New Faces!" event on January 11, 2024.

Most of the spirits are unlockable in Spirits mode, either in Adventure Mode or the Spirits Board, where the player must win in an fight with specific conditions, simulating a fight against the spirit's character.
Some spirits can alternatively be unlocked by scanning the respective amiibo from Zelda lines; Alternative unlock criteria are indicated when available.

Each spirit is usually represented by artwork from their original game, but the six fighter spirits also have alternate artwork from Super Smash Bros. Ultimate itself.

# Name Image Artwork from Spirit stats Augmented fight / Unlock criteria Notes
172 Link
SSBU Spirit Link
The Legend of Zelda: Breath of the Wild Fighter spirit Clear Classic Mode as Link
173 Zelda
SSBU Spirit Zelda
The Legend of Zelda: A Link Between Worlds Fighter spirit Clear Classic Mode as Zelda
174 Sheik
SSBU Spirit Sheik
The Legend of Zelda: Ocarina of Time Fighter spirit Clear Classic Mode as Sheik
175 Ganondorf
SSBU Spirit Ganondorf
The Legend of Zelda: Ocarina of Time 3D Fighter spirit Clear Classic Mode as Ganondorf
176 Young Link
SSBU Spirit YoungLink
The Legend of Zelda: Ocarina of Time Fighter spirit Clear Classic Mode as Young Link
177 Toon Link
SSBU Spirit ToonLink
The Legend of Zelda: The Wind Waker Fighter spirit Clear Classic Mode as Toon Link
178 Link (The Legend of Zelda)
SSBU Spirit LinkZelda1
The Legend of Zelda Primary (★★★★) [Neutral]
•Sword Attack ↑
Vs: Young Link (Red)
In: Find Mii (no hazards)
Music: Overworld Theme - The Legend of Zelda
•The enemy's melee weapons have increased power •The enemy's FS Meter charges quickly •The enemy has increased attack power
This spirit is also used in World of Light to break boulders obstructing the way
179 Octorok
SSBU Spirit Octorok
The Legend of Zelda: Skyward Sword Primary (★) [Grab]
•Fire Weakness
Vs: Diddy Kong (Green) x4
In: Great Bay
Music: Termina Field
•The enemy's neutral special has increased power •The enemy favors neutral specials
180 Moblin
SSBU Spirit Moblin
The Legend of Zelda: Ocarina of Time Primary (★) [Neutral] Vs: King Dedede (Grey) x4
In: Skyloft (Battlefield)
Music: Overworld Theme - The Legend of Zelda
•The enemy favors down specials •The enemy has reduced move speed
181 Tektite
SSBU Spirit Tektite
The Legend of Zelda: Twilight Princess Primary (★) [Shield]
•Jump ↑
Vs: Ivysaur (Green)
In: Hyrule Castle (Battlefield)
Music: Overworld Theme - The Legend of Zelda
•The enemy loves to jump
182 Like Like
SSBU Spirit LikeLike
The Legend of Zelda Support (★★)
•Sticky-Floor Immunity
Vs: Yoshi (Yellow)
In: Great Bay (Battlefield)
Music: Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)
•Rule: Sudden Damage •Item: Food •Hazard: Sticky Floor •The enemy favors grabs and throws
183 Darknut
SSBU Spirit Darknut
The Legend of Zelda: Twilight Princess Primary (★★) [Shield]
•Sword Attack ↑
Vs: Link (Black)
In: Bridge of Eldin (Battlefield)
Music: Main Theme - The Legend of Zelda: Twilight Princess
•Rule: Defense ↓ •The enemy's melee weapons have increased power •The enemy has increased move speed when the enemy's at high damage •The enemy gets a major stat boost when badly damaged
The enemy's defense dropping and his other stats rising references the Darknut losing its armor in Twilight Princess
184 Fairy Bottle
SSBU Spirit FairyBottle
The Legend of Zelda: Ocarina of Time 3D Support (★★)
•Fairy Bottle Equipped
Vs: Young Link (Pink)
In: Fountain of Dreams
Music: Saria's Theme
•Rule: Sudden Damage •The enemy has increased defense •The enemy starts the battle with a Fairy Bottle
Buy from Beedle's Tent for 1000 SP
185 Agahnim
SSBU Spirit Agahnim
The Legend of Zelda: A Link to the Past Primary (★★) [Shield]
•Magic Attack ↑
Vs: Robin (White) x2
In: Temple (Ω)
Music: Dark World (Brawl)
•Rule: Reflect-Damage Buffed •The enemy's magic attacks have increased power •The enemy favors special moves
186 Cucco
SSBU Spirit Cucco
Super Smash Bros. Ultimate Support (★)
•Floaty Jumps
Vs: Tiny Falco (White); Tiny Falco (White) x4
In: Skyloft (Battlefield)
Music: Village of the Blue Maiden
•Item: Cucco •The enemy favors neutral air attacks •Reinforcements will appear after an enemy is KO'd •The enemy is easily distracted by items
Buy from Timmy & Tommy's for 500 SP
The first Falco is easily defeated, while the following four are more aggressive, referencing the horde of attacking Cuccos
187 Marin
SSBU Spirit Marin
The Legend of Zelda: Link's Awakening Support (★★)
•Irreversible Controls
Vs: Zelda (Purple); Link (Green)
In: Tortimer Island (Battlefield)
Music: Tal Tal Heights
•Hazard: Slumber Floor •Timed battle
188 Wind Fish
SSBU Spirit WindFish
The Legend of Zelda: Link's Awakening Support (★★★★)
•Special-Move Power ↑
Vs: Giant Jigglypuff (Night cap)
In: Temple (Battlefield)
Music: Tal Tal Heights
•Rule: Flowery •Hazard: Slumber Floor
Buy from Beedle's Tent for 10000 SP
189 Young Zelda
SSBU Spirit YoungZelda
The Legend of Zelda: Ocarina of Time Primary (★★) [Shield]
•Can Be Enhanced at Lv. 99 to Zelda (Ocarina of Time)
Vs: Tiny Zelda (Pink); Young Link (Red)
In: Hyrule Castle
Music: Ocarina of Time Medley
190 Zelda (Ocarina of Time)
SSBU Spirit ZeldaOoT
The Legend of Zelda: Ocarina of Time Primary (★★★★) [Shield]
•Assist Killer
Enhanced from Young Zelda
191 Ganon
SSBU Spirit Ganon
The Legend of Zelda: Ocarina of Time Primary (★★★) [Neutral]
•Weight ↑
Beat Ganon in World of Light
192 Saria
SSBU Spirit Saria
The Legend of Zelda: Ocarina of Time Support (★★★)
•Easier Perfect Shield
Vs: Isabelle (Green); Young Link (Red)
In: Garden of Hope
Music: Saria's Theme
•Hazard: Fog •The enemy will charge up a powerful Final Smash
193 Impa
SSBU Spirit Impa
The Legend of Zelda: Ocarina of Time Primary (★★★) [Shield] Vs: Sheik (Blue)
In: Temple
Music: Gerudo Valley
•Item: Deku Nut •The enemy has increased defense after a little while
194 Kaepora Gaebora
SSBU Spirit KaeporaGaebora
The Legend of Zelda: Ocarina of Time Support (★★)
•Fog Immunity
Vs: Young Link (Orange)
In: Distant Planet (Battlefield)
Music: Ocaina of Time Medley
•Hazard: Screen Flip
The screen flip is likely based on Kaepora Gaebora flipping its head upsidedown in Ocarina of Time
195 Malon
SSBU Spirit Malon
The Legend of Zelda: Ocarina of Time Support (★★)
•Shooting Items ↑
Vs: Tiny Zelda (White)
In: Smashville
Music: Ocarina of Time Medley
•Item Tidal Wave (food: milk) •Item: Cucco •The enemy becomes more powerful after eating
196 Epona
SSBU Spirit Epona
The Legend of Zelda: Ocarina of Time Support (★★★)
•Undamaged Attack & Speed ↑
Summon using cores from Rapidash and Malon
197 Goron
SSBU Spirit Goron
The Legend of Zelda: Ocarina of Time Support (★)
•Fire/Explosion Resist ↑
Vs: Donkey Kong (Yellow)
In: The Great Cave Offensive (Battlefield)
Music: Hidden Mountain & Forest
•Item: Bob-omb •The enemy's dash attacks have increased power •The enemy favors dash attacks.
Donkey Kong's dash attack references Gorons curling up and rolling like boulders
198 Darunia
SSBU Spirit Darunia
The Legend of Zelda: Ocarina of Time Master spirit
•Boulder Style
Vs: Donkey Kong (Yellow); Jigglypuff (Straw Hat) x8
In: Gerudo Valley (Battlefield)
Music: Hidden Mountain & Forest
•Hazard: Lava Floor •Defeat the main fighter to win •Donkey Kong starts the battle with a Hammer •The Jigglypuffs favor side specials
The Jigglypuffs represent other Gorons
199 Zora
SSBU Spirit Zora
The Legend of Zelda: Ocarina of Time Support (★)
•Boomerang Equipped
Vs: Greninja (Lavender)
In: Great Bay
Music: Ocarina of Time Medley
•The enemy's neutral special has increased power
200 Ruto
SSBU Spirit Ruto
The Legend of Zelda: Ocarina of Time Primary (★★★) [Shield]
•Water Attack ↑
Summon using cores from Zora, Princess Shokora, and one Shield spirit
201 Great Fairy
SSBU Spirit GreatFairy
The Legend of Zelda: Majora's Mask 3D Support (★★★)
•Critical-Health Healing
Vs: Giant Zelda (Pink)
In: Fountain of Dreams (Battlefield)
Music: Ocarina of Time Medley
•Rule: Health Recovery •The enemy's special moves have increased power •The enemy's FS Meter charges quickly
202 Koume & Kotake
SSBU Spirit KoumeKotake
The Legend of Zelda: Ocarina of Time Primary (★★) [Neutral]
•Can Be Enhanced at Lv. 99 to Twinrova
Vs: Bayonetta (Pink); Bayonetta (Blue)
In: Gerudo Valley
Music: Gerudo Valley
•Bayonetta (Pink) starts the battle with a Fire Flower •Bayonetta (Blue) starts the battle with a Freezie
Summon using cores from Charlotte Aulin, Freezie, and Fire Flower
The spirit battle is only available after obtaining the spirit once
203 Twinrova
SSBU Spirit Twinrova
The Legend of Zelda: Ocarina of Time Primary (★★★) [Neutral]
•Magic Attack ↑
Enhanced from Koume & Kotake
204 ReDead
SSBU Spirit ReDead
The Legend of Zelda: Ocarina of Time Primary (★) [Grab]
•Jump ↓
Vs: Mewtwo (Purple) ×4
In: Hyrule Castle (Battlefield)
Music: Song of Storms
•The enemy has super armor but moves slower •Stamina battle •The enemy favors down specials
205 Skull Kid
SSBU Spirit SkullKid
The Legend of Zelda: Ocarina of Time Primary (★★) [Grab]
•Can Be Enhanced at Lv. 99 to Skull Kid & Majora's Mask
Vs: Mii Brawler (Skull Kid's Outfit & Skull Kid Cap, Moveset: 2123); Tiny Meta Knight (Blue); Tiny Meta Knight (Pink)
In: Distant Planet (no hazards)
Music: Saria's Song / Middle Boss Battle
•Rule: Assist Trophy Enemies (Skull Kid: invisibility) •Hazard: Fog •Defeat the main Fighter to win
The two Meta Knights represent fairies Tatl and Tael
206 Skull Kid & Majora's Mask
SSBU Spirit SkullKidMajorasMask
The Legend of Zelda: Majora's Mask Primary (★★★★) [Grab]
•Lifesteal
Enhanced from Skull Kid
207 Deku Link
SSBU Spirit DekuLink
The Legend of Zelda: Majora's Mask Primary (★★) [Grab]
•Fire Weakness
Vs: Diddy Kong (Green)
In: Distant Planet (Battlefield)
Music: Saria's Theme
•Rule: Item Tidal Wave (Deku Nut) •Item: Lip's Stick •The enemy favors neutral specials •The enemy is easily distracted by items
208 Fierce Deity Link
SSBU Spirit FierceDeityLink
The Legend of Zelda: Majora's Mask Primary (★★★★) [Attack]
•Sword Attack ↑
Vs: Giant Link (Grey)
In: Great Bay (Ω)
Music: Calamity Ganon Battle - Second Form
•The player is easy to launch •The player has reduced defense after a little while •The enemy has increased attack power
Summon using cores from Deku Link, Ultra Sword, Happy Mask Salesman, and one Attack spirit
209 Majora's Mask
SSBU Spirit MajorasMask
The Legend of Zelda: Majora's Mask 3D Support (★★★)
•Trade-Off Ability ↑
Buy from Timmy and Tommy's for 4000 SP
210 Moon
SSBU Spirit Moon
The Legend of Zelda: Majora's Mask 3D Support (★★★)
•Giant
Summon using cores from Majora's Mask and one Support spirit
211 Tingle
SSBU Spirit Tingle
The Legend of Zelda: Majora's Mask Support (★★★)
•Slumber Immunity
Vs: Villager (Cyan); Young Link (Red); Villager (Purple); Villager (Yellow)
In: Great Bay
Music: Termina Field (Remix)
•Rule: Slippery Stage •Defeat the main fighter to win •All fighters move faster and can't stop quickly after a while •Villagers love to taunt •Villagers favor up special
Summon using cores from Balloon Fighter and Fairy Bottle
The Purple and Yellow Villager likely represent Tingle's brothers from The Wind Waker, Ankle and Knuckle
212 Happy Mask Salesman
SSBU Spirit HappyMaskSalesman
The Legend of Zelda: Majora's Mask Support (★★)
•Trade-Off Attacks ↑
Vs: Young Link (Black)
In: Umbra Clock Tower
Music: Song of Storms
•Rule: Attack Power ↑ •Timed battle •All fighters have increased jump power •All fighters have increased move speed after a little while
The time limit references the three days' time limit in Majora's Mask
213 Kafei
SSBU Spirit Kafei
The Legend of Zelda: Majora's Mask Support (★★)
•Mr. Saturn Equipped
Vs: Bunny Young Link (Blue)
In: Skyloft
Music: Termina Field (Remix)
•Timed battle •The enemy tends to avoid conflict
The time limit references the three days' time limit in Majora's Mask
214 Postman
SSBU Spirit Postman
The Legend of Zelda: Majora's Mask Support (★)
•Bunny Hood Equipped
Vs: Wii Fit Trainer (Male Red)
In: Temple
Music: Termina Field
•Timed Stamina battle •The enemy tends to avoid conflict
The time limit references the three days' time limit in Majora's Mask
215 Din
SSBU Spirit Din
The Legend of Zelda: Oracle of Seasons Support (★★)
•Lava-Floor Resist
Vs: Zelda (Red) x2
In: Bridge of Eldin (Battlefield)
Music: Ballad of the Goddess (Remix)
•Hazard: Lava Floor •The enemy favors side specials
Buy from Anna's Emporium for 1000 SP
The fight conditions reference Zelda's move, Din's Fire, named after the same goddess as the Oracle Din
216 Nayru
SSBU Spirit Nayru
The Legend of Zelda: Oracle of Ages Support (★★)
•Perfect-Shield Reflect
Vs: Zelda (Blue) x2
In: Bridge of Eldin
Music: Ballad of the Goddess
•Rule: Temporary Invincibility •The enemy favors neutral specials
The fight conditions reference Zelda's move, Nayru's Love, named after the same goddess as the Oracle Nayru
217 Ricky
SSBU Spirit Ricky
The Legend of Zelda: Oracle of Ages / The Legend of Zelda: Oracle of Seasons Support (★)
•Fist Attack ↑
Vs: Little Mac (Yellow)
In: Bridge of Eldin (Battlefield)
Music: Tal Tal Heights
•The enemy loves to jump •The enemy has increased jump power
218 Dimitri (The Legend of Zelda)
SSBU Spirit Dimitri
The Legend of Zelda: Oracle of Ages / The Legend of Zelda: Oracle of Seasons Support (★)
•Swimmer
Vs: Giant Yoshi (Red); Young Link (Red)
In: Great Bay
Music: Tal Tal Heights
•The enemy favors neutral specials
219 Moosh
SSBU Spirit Moosh
The Legend of Zelda: Oracle of Ages / The Legend of Zelda: Oracle of Seasons Support (★)
•Instadrop
Vs: Bowser (Blue)
In: Garden of Hope (Battlefield)
Music: Tal Tal Heights
•The enemy favors down specials
220 Ganondorf (Twilight Princess)
SSBU Spirit GanondorfTP
The Legend of Zelda: Twilight Princess Primary (★★★) [Attack]
•Can Be Enhanced at Lv. 99 to Beast Ganon
Vs: Ganondorf (Grey)
In: Hyrule Castle (no hazards)
Music: Calamity Ganon Battle - Second Form
•Stamina battle •The enemy has increased attack power when the enemy's at high damage
221 Beast Ganon
SSBU Spirit BeastGanon
The Legend of Zelda: Twilight Princess Primary (★★★★) [Attack]
•Impact Run
Enhanced from Ganondorf (Twilight Princess)
222 Midna
SSBU Spirit Midna
The Legend of Zelda: Twilight Princess Primary (★★★) [Grab]
•Can Be Enhanced at Lv. 99 to Wolf Link & Midna
Vs: Bayonetta (Green)
In: Bridge of Eldin (no hazards)
Music: Midna's Lament
•Rule: Assist Trophy Enemies (Midna) •Item: Transforming Types
Scan a Wolf Link amiibo
223 Wolf Link & Midna
SSBU Spirit WolfLinkMidna
The Legend of Zelda: Twilight Princess Primary (★★★★) [Grab]
•Dash Attack ↑
Enhanced from Midna
224 Zant
SSBU Spirit Zant
The Legend of Zelda: Twilight Princess Primary (★★) [Attack] Vs: Robin (Blue)
In: Bridge of Eldin (Battlefield)
Music: Main Theme - The Legend of Zelda: Twilight Princess
•The enemy is giant after a little while •Timed battle •The enemy starts the battle with an Abra Poké Ball
225 Agitha
SSBU Spirit Agitha
The Legend of Zelda: Twilight Princess Support (★)
•Lip's Stick Equipped
Vs: Peach (White); Bayonetta (Pink)
In: Kongo Falls
Music: The Hidden Village
•Item: Beehive
Collect 10 unique spirits
The spirit battle is only available after obtaining Agitha's spirit once; the spirit battle and the unlock criterion reference Agitha collecting bugs
226 King Bulblin & Lord Bullbo
SSBU Spirit KingBulblinLordBullbo
The Legend of Zelda: Twilight Princess Primary (★) [Attack] Vs: Wario (Green)
In: Bridge of Eldin
Music: Main Theme - The Legend of Zelda: Twilight Princess
•The enemy favors dash attacks
227 Fi
SSBU Spirit Fi
The Legend of Zelda: Skyward Sword Support (★★★)
•Neutral Special ↑
Vs: Link (Green)
In: Skyloft (Ω)
Music: Ballad of the Goddess (Remix)
•The enemy's melee weapons have increased power •The enemy's FS Meter charges quickly
Summon using cores from Serena and Aegislash
228 Ghirahim
SSBU Spirit Ghirahim
The Legend of Zelda: Skyward Sword Primary (★★★) [Grab] Vs: Corrin (Blue)
In: Skyloft
Music: Ballad of the Goddess (Remix)
•Rule: Assist Trophy Enemies (Ghirahim) •The enemy's melee weapons have increased power •The enemy has increased move speed
229 The Imprisoned
SSBU Spirit TheImprisoned
The Legend of Zelda: Skyward Sword Primary (★★) [Shield]
•Speed ↓
Vs: Giant King K. Rool (Black)
In: Gerudo Valley
Music: Ballad of the Goddess (Remix)
•Rule: Assist Trophy Enemies (Ghirahim) •The enemy has super armor but moves slower •Timed Stamina battle •The enemy prefers not to move
230 Demise
SSBU Spirit Demise
The Legend of Zelda: Skyward Sword Primary (★★★) [Shield] Summon using cores from Ghirahim and The Imprisoned
231 Loftwing
SSBU Spirit Loftwing
The Legend of Zelda: Skyward Sword Support (★)
•Landing Lag ↓
Vs: Giant Falco (Red)
In: Skyloft
Music: Ballad of the Goddess
•Hazard: Strong Wind
232 Groose
SSBU Spirit Groose
The Legend of Zelda: Skyward Sword Primary (★★) [Shield] Vs: Wario (Purple)
In: Skyloft (no hazards)
Music: Ballad of the Goddess
•Item: Exploding Types •The enemy starts the battle with a Bomber •The enemy's throwing-type items have increased power •The enemy loves to jump
233 Wall-Merged Link
SSBU Spirit WallMergedLink
The Legend of Zelda: A Link Between Worlds Primary (★★) [Neutral]
•Can be enhanced at Lv. 99 to Link (A Link Between Worlds)
Vs: Mr. Game & Watch; Young Link (Orange)
In: Flat Zone X
Music: Lorule Main Theme
•Reinforcements will appear after an enemy is KO'd
Found in a trasure chest in the Sacred Land in World of Light
Young Link appearing after Mr. Game & Watch simulates Link coming out of the wall
234 Link (A Link Between Worlds)
SSBU Spirit LinkALBW
The Legend of Zelda: A Link Between Worlds Primary (★★★) [Neutral]
•Weapon Attack ↑
Enhanced from Wall-Merged Link
235 Ravio
SSBU Spirit Ravio
The Legend of Zelda: A Link Between Worlds Support (★★)
•Killing Edge equipped
Vs: Bunny Young Link (Blue)
In: Skyloft
Music: Hyrule Main Theme
•Timed battle •The enemy favors neutral specials •The enemy is easily distracted by items
236 Hilda (The Legend of Zelda)
SSBU Spirit Hilda
The Legend of Zelda: A Link Between Worlds Primary (★★★) [Shield] Vs: Zelda (Black); Bunny Young Link (Blue)
In: Temple
Music: Lorule Main Theme
•Rule: Assist Trophy Enemies (Nightmare)
Young Link represents Ravio
237 Yuga
SSBU Spirit Yuga
The Legend of Zelda: A Link Between Worlds Primary (★★★) [Shield]
•ability
Vs: Inkling (Purple); Giant Inkling (Purple)
In: Kalos Pokemon League (no hazards)
Music: Yuga Battle (Hyrule Castle)
•The enemy's side special has increased damage •Reinforcements will appear after an enemy is KO'd
Summon using cores from Vince, Gharnef, and one Neutral spirit
Inkling's side special references Yuga's magic turning people into paintings
238 Zelda (Breath of the Wild)
SSBU Spirit ZeldaBotW
The Legend of Zelda: Breath of the Wild Support (★★★)
•Poison Immunity
Vs: Zelda (Blue); Link (White); Inkling (Pink); Donkey Kong (Yellow); Falco (Blue); Zero Suit Samus (Shorts Blue)
In: Great Plateau Tower
Music: Main Theme - The Legend of Zelda: Breath of the Wild
•Stamina battle •Reinforcements will appear after an enemy is KO'd
Inkling, Donkey Kong, Falco, and Zero Suit Samus represent Zelda's Champions (respectively Mipha, Daruk, Revali, and Urbosa) and are fought first, followed by Link and then Zelda
239 Mipha
SSBU Spirit Mipha
The Legend of Zelda: Breath of the Wild Support (★★)
•Critical-Health Stats ↑
Vs: Inkling (Pink)
In: Great Bay (Battlefield)
Music: Main Theme - The Legend of Zelda: Breath of the Wild
•Stamina battle •The enemy heals over time
Scan a Mipha amiibo
The enemy's autohealing references Mipha's healing power
240 Daruk
SSBU Spirit Daruk
The Legend of Zelda: Breath of the Wild Primary (★★) [Shield]
•Weight ↑
Vs: Donkey Kong (Yellow)
In: Find Mii (Battlefield)
Music: Nintendo Switch Presentation 2017 Trailer BGM
•Hazard: Lava Floor •Stamina battle •The enemy's shield has extra durability
Scan a Daruk amiibo
The enemy's strengthened shield represents the ability Daruk's Protection
241 Revali
SSBU Spirit Revali
The Legend of Zelda: Breath of the Wild Support (★★)
•Shooting Attack ↑
Vs: Falco (Blue)
In: Skyloft (Battlefield)
Music: Kass's Theme
•Hazard: Heavy Wind •Stamina battle
Scan a Revali amiibo
242 Urbosa
SSBU Spirit Urbosa
The Legend of Zelda: Breath of the Wild Primary (★★) [Attack]
•Electric Attack ↑
Vs: Zero Suit Samus (Shorts Blue)
In: Gerudo Valley (Battlefield)
Music: Main Theme - The Legend of Zelda: Breath of the Wild
•Item: Lightning •Hazard: Zap Floor •Stamina battle •The enemy starts the battle with a Killing Edge
Scan a Urbosa amiibo
The fight's conditions represent the ability Urbosa's Fury, which strikes opponents with lightning
243 Calamity Ganon
SSBU Spirit CalamityGanon
The Legend of Zelda: Breath of the Wild Primary (★★★) [Attack] Vs: Giant Ganondorf (Brown); Ally: Zelda (Blue)
In: Great Plateau Tower (Ω)
Music: Calamity Ganon Battle - Second Form
•Rule: Sudden Damage •You lose if your CPU ally is KO'd
244 Bokoblin
SSBU Spirit Bokoblin
The Legend of Zelda: Breath of the Wild Primary (★) [Neutral]
•Battering Items Power ↑
Vs: Tiny King K. Rool (Brown); Tiny King K. Rool (Brown) ×3
In: Gaur Plain (Battlefield)
Music: Kass's Theme
•Reinforcements will appear during the battle •The first King K. Rool starts the battle with an Ore Club •The other three King K. Rool start the battle with a Killing Edge
Scan a Bokoblin amiibo
245 Guardian
SSBU Spirit Guardian
The Legend of Zelda: Breath of the Wild Support (★★)
•Weapon Resist ↑
Vs: Giant R.O.B. (Purple)
In: Great Plateau Tower (Ω)
Music: Nintendo Switch Presentation 2017 Trailer BGM
•The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors neutral specials
Scan a Guardian amiibo
246 Tetra
SSBU Spirit Tetra
The Legend of Zelda: The Wind Waker Primary (★★★) [Shield]
•Can Be Enhanced at Lv. 99 to Zelda (The Wind Waker)
Vs: Toon Link (Blue)
In: Pirate Ship
Music: The Great Sea / Menu Select
•Item: Bullet Bill •Hazard: Heavy Wind •The enemy is easily distracted by items.
247 Zelda (The Wind Waker)
SSBU Spirit ZeldaTWW
The Legend of Zelda: The Wind Waker Primary (★★★★) [Shield]
•Chance of Double Final Smash
Enhanced from Tetra
248 King of Red Lions
SSBU Spirit KingofRedLions
The Legend of Zelda: The Wind Waker Primary (★★) [Attack]
•Can Be Enhanced at Lv. 99 to King of Hyrule
Buy from Funky Kong's Shack for 1000 SP
249 King of Hyrule
SSBU Spirit KingofHyrule
The Legend of Zelda: The Wind Waker Primary (★★★) [Attack]
•Transformation Duration ↑
Enhanced from King of Red Lions
250 Aryll
SSBU Spirit Aryll
The Legend of Zelda: The Wind Waker Support (★★★)
•Critical-Health Stats ↑↑
Vs: Villager (Blue); Toon Link (Teal)
In: Wuhu Island (bridge)
Music: The Great Sea / Menu Select
•The enemy has increased attack power
Beat a Lv. 5 CPU in a 2-player battle. You must have a 300% handicap, the CPU must have a 0% handicap, and spirits must be off.
The spirit battle is only available after obtaining Aryll's spirit once
251 Medli
SSBU Spirit Medli
The Legend of Zelda: The Wind Waker Support (★★★)
•Strong-Wind Immunity
Vs: Isabelle (Red); Charizard (Red)
In: Pirate Ship
Music: Dragon Roost Island
•The enemy has increased jump power
Charizard represents Valoo, Medli's master
252 Valoo
SSBU Spirit Valoo
The Legend of Zelda: The Wind Waker Support (★★)
•Falling Immunity
Vs: Giant Charizard (Red)
In: Wuhu Island (Maka Wuhu)
Music: Dragon Roost Island
253 Beedle
SSBU Spirit Beedle
The Legend of Zelda: The Wind Waker Master spirit
•Beedle's Tent
Vs: Shulk (Swimsuit); Toon Link (Brown)
In: Gaur Plain (Battlefield)
Music: Dragon Roost Island
•Item: Beetle •Items will be pulled toward the enemy
The shop focuses on living creature spirits, referencing Beedle collecting bugs.
254 Fishman
SSBU Spirit Fishman
The Legend of Zelda: The Wind Waker Support (★)
•Water/Freezing Resist ↑
Vs: Squirtle (Blue)
In: Pirate Ship
Music: The Great Sea / Menu Select
•Hazard: Left is Right, Right is Left •Rule: Buoyancy Reduced
The fights' conditions reference Link getting lost in the Great Sea until the Fishman writes maps for him
255 Vaati
SSBU Spirit Vaati
The Legend of Zelda: Four Swords Primary (★★★) [Grab] Vs: Ridley (Purple)
In: Hyrule Castle (one constant tornado)
Music: Dark World (Brawl)
•Hazard: Heavy Wind •The enemy starts the battle with an Ore Club
256 Ezlo
SSBU Spirit Ezlo
The Legend of Zelda: The Minish Cap Support (★★)
•Toss & Meteor
Vs: Toon Link (Teal)
In: Distant Planet
Music: Village of the Blue Maiden
•Hazard: Left is Right, Right is Left •Rule: Giant
Buy from Beetle's Tent for 1000 SP
257 Linebeck
SSBU Spirit Linebeck
The Legend of Zelda: Phantom Hourglass Master spirit
•Explore Jungle
Vs: Luigi (Cyan); Toon Link (Blue)
In: Wuhu Island (Boat)
Music: The Great Sea / Menu Select
•Rule: Buoyancy Reduced
258 Phantom
SSBU Spirit Phantom
The Legend of Zelda: Phantom Hourglass Primary (★★) [Shield]
•Can Be Enhanced at Lv. 99 to Zelda (Spirit Tracks)
Vs: Clear Zelda (Black)
In: Spirit Train (Battlefield)
Music: Full Steam Ahead
•The enemy's down special has increased power •The enemy favors down specials
Zelda being invisible and favoring the Phantom Slash move represents the character being a ghost and controlling a Phantom in Spirit Tracks
259 Zelda (Spirit Tracks)
SSBU Spirit ZeldaST
The Legend of Zelda: Spirit Tracks Primary (★★★) [Shield]
•Trade-Off Ability ↑
Enhanced from Phantom
260 Alfonzo & Engineer Link
SSBU Spirit AlfonzoEngineerLink
The Legend of Zelda: Spirit Tracks Support (★★)
•Dash Attack ↑
Vs: Toon Link (Blue); Captain Falcon (Yellow)
In: Spirit Train
Music: Full Steam Ahead
•The enemy's dash attacks have increased power •The enemy has increased attack power after a little while •The enemy can deal damage by dashing into you
This spirit is also used in World of Light to be able to drive the Spirit Train
261 Byrne
SSBU Spirit Byrne
The Legend of Zelda: Spirit Tracks Primary (★) [Attack] Vs: Sheik (Green)
In: Spirit Train (Battlefield)
Music: Full Steam Ahead
•The enemy's punches and elbow strikes have increased power •The enemy's throws have increased power •Stamina battle
262 Totem Link
SSBU Spirit TotemLink
The Legend of Zelda: Tri Force Heroes Primary (★★) [Grab] Vs: Toon Link (Brown); Toon Link (Red); Toon Link (Blue)
In: Hyrule Castle
Music: Main Theme - The Legend of Zelda: Tri Force Heroes
•Items: The Legend of Zelda •The enemy favors smash attacks
263 Madame Couture
SSBU Spirit MadameCouture
The Legend of Zelda: Tri Force Heroes Support (★★)
•Physical Attack ↑
Vs: Rosalina & Luma (Red); Toon Link (Blue); Toon Link (Red); Toon Link (Teal)
In: Skyloft
Music: Main Theme - The Legend of Zelda: Tri Force Heroes
•Defeat the main fighter to win •Reinforcements will appear during the battle
The three Toon Links represent the three Links from Tri Force Heroes
1322 Link (Link's Awakening)
SSBU Spirit LinkLA
The Legend of Zelda: Link's Awakening (Nintendo Switch) Primary (★★★) [Neutral]
•Water Weakness
Vs: Toon Link (Brown)
In: Tortimer Island
Music: Tal Tal Heights
•Rule: Assist Trophy Enemies (Chain Chomp)
The spirit's water weakness may be a reference to Link almost drowning at the start of the game, and being unable to swim.
1323 Owl
SSBU Spirit Owl
The Legend of Zelda: Link's Awakening (Nintendo Switch) Support (★★)
•Screen-Flip Immunity
Vs: Falco (Orange)
In: Wuhu Island (Bridge)
Music: Woodlands - The Legend of Zelda: Tri Force Heroes
•The enemy falls slowly •The enemy starts the battle with a Kyogre Poké Ball
Kyogre represents the Wind Fish
1453 Diminutive Guardian
SSBU Spirit DiminutiveGuardian
Hyrule Warriors: Age of Calamity Support (★)
•Improved Escape
Vs: Tiny R.O.B. (1st alt.); Giant R.O.B. (Green)
In: Temple (Battlefield)
Music: Ballad of the Goddess
•Defeat the main fighter to win •Tiny R.O.B. favors smash attacks
Tiny R.O.B.'s outfit is his first alternate, meaning it's the NES colors in the Japanese version and the Famicom colors in Western versions
1454 Impa (Age of Calamity)
SSBU Spirit Impa AOC
Hyrule Warriors: Age of Calamity Primary (★★★) [Grab]
•Item Throw ↑
Vs: Sheik (White); Sheik x2
In: Gaur Plain (Battlefield)
Music: Destiny (Ablaze)
•Item: Bob-Omb •Defeat the main fighter to win •Sheik (White) favors special moves •Reinforcements will appear during the battle
1455 Master Kohga
SSBU Spirit MasterKohga
Hyrule Warriors: Age of Calamity Primary (★★) [Attack]
•Weight ↑
Vs: King K. Rool (Orange); Giant Mii Swordfighter (Yiga Clan Outfit & Yiga Clan Mask, Moveset: 2133, voice: 5 low)
In: Suzaku Castle (Battlefield)
Music: Woodlands - The Legend of Zelda: Tri Force Heroes
•Item: Banana Peel •Defeat the main fighter to win •King K. Rool favors neutral specials •Reinforcements will appear during the battle •Mii Swordfighter starts the battle with a Killing Edge
1514 Rauru
SSBU Spirit Rauru
The Legend of Zelda: Tears of the Kingdom Support (★★★★)
•Special-Move Power ↑
Vs: Mewtwo (Purple); Zelda (Pink); Giant R.O.B. (Green); Robin (Red); Inkling (Cyan); Charizard (Yellow); Pit (Default)
In: Temple (Battlefield)
Music: Calamity Ganon Battle - Second Form
•Stamina battle •The enemy favors neutral specials •Reinforcements will appear after an enemy is KO'd
This spirit's Special-Move Power ↑ references the Secret Stones, a series of powerful items which allow their users to amplify their power.

Note: Prior to update 1.1.0, Fishman was named "Merman". Also prior to update 7.0.0 Dimitri (The Legend of Zelda) and Hilda (The Legend of Zelda) were simply named respectively "Dimitri" and "Hilda", but they were renamed to distinguish them from the spirits from Fire Emblem: Three Houses, added with the update.

Music tracks[]

The game features 45 Zelda tracks, including 33 tracks returning from from the previous game (the only one not returning is the original Midna's Lament), one returning from Melee (Saria's Theme), and 11 new ones (listed in bold).
This leaves the only tracks not returning from previous games as The Great Sea and Molgera Battle from Brawl, and Midna's Lament from Brawl and for Wii U, all three replaced by remixes.

40 tracks are available from the start, while 5 tracks need to be unlocked, usually as random rewards or by purchasing them from the in-game shop.

Unlike previous games, this time each track can be chosen to play on any Zelda stage. Update to Ver. 8.1.0 on August 4, 2020 allowed any of these tracks to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.

The Zelda victory fanfare is remade to a new remix of the theme when Link collects a price of the Triforce from The Legend of Zelda, but it's unavailable in the Sound Test and is therefore not listed here.

Base tracks:

  • Title Theme - The Legend of Zelda: An orchestrated mix of the title screen and dungeon music from the original The Legend of Zelda, returning from Brawl and for Wii U.
  • Overworld Theme - The Legend of Zelda: overworld theme taken directly from The Legend of Zelda, returning from Super Smash Bros. for Wii U.
  • Overworld Theme - The Legend of Zelda (64): remix of the main theme from the original The Legend of Zelda, originally from the original Super Smash Bros., also returning from Super Smash Bros. for Nintendo 3DS / Wii U, where it was called "Hyrule Castle Stage".
  • Overworld Theme - The Legend of Zelda (Melee): remix of the main theme from the original The Legend of Zelda, originally from Melee (where it was titled "Great Bay"), also returning from Super Smash Bros. for Wii U.
  • Overworld Theme - The Legend of Zelda (Brawl): remix of the main theme from the original The Legend of Zelda, originally from Brawl, also returning from Super Smash Bros. for Wii U, where it was called "Main Theme Ver. 2 (The Legend of Zelda)"
  • Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U): arrangement of the Overworld and Underworld themes from The Legend of Zelda, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • The Legend of Zelda Medley: An acoustic guitar remix of music from the Zelda series, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Death Mountain: remix of the music from the final dungeon of The Legend of Zelda, Death Mountain.
  • Temple Theme: remix of the dungeon theme from Zelda II: The Adventure of Link, returning from Melee, Brawl, and for Nintendo 3DS / Wii U.
  • Great Temple / Temple: remix of the Great Temple themes from Zelda II, returning from Brawl and for Wii U.
  • Overworld Theme - The Legend of Zelda: A Link to the Past: overworld theme taken directly from The Legend of Zelda: A Link to the Past, returning from Super Smash Bros. for Wii U.
  • Dark World (Brawl): atmospheric remix of the Dark World theme from A Link to the Past, originally from Brawl, also returning from Super Smash Bros. for Wii U.
  • Hidden Mountain & Forest: orchestration of the background music heard on the Dark World versions of the Lost Woods and Death Mountain in A Link to the Past, returning from Brawl and for Wii U.
  • Tal Tal Heights: remix of the overworld music and Tal Tal Mountain theme from The Legend of Zelda: Link's Awakening, returning from Brawl and for Wii U.
  • Ocarina of Time Medley: medley of music from Ocarina of Time, returning from Brawl and for Nintendo 3DS / Wii U.
  • Hyrule Field Theme (Remix): orchestration of the Hyrule Field theme from Ocarina of Time, returning from Brawl and for Wii U.
  • Hyrule Field Theme: music track taken directly from Ocarina of Time, returning from Super Smash Bros. for Wii U.
  • Saria's Theme: flute-based remix of Saria's Song from The Legend of Zelda: Orcarina of Time, returning from Melee.
  • Song of Storms: A medley of the Song of Storms, Ganondorf's theme, and the Serenade of Water from Ocarina of Time, returning from Brawl and for Wii U.
  • Gerudo Valley (Remix): remix of the Gerudo Valley music from The Legend of Zelda: Ocarina of Time, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Gerudo Valley: The Gerudo Valley theme taken directly from Ocarina of Time, returning from Brawl and for Wii U.
  • Termina Field (Remix): arrangement of the Termina Field theme from The Legend of Zelda: Majora's Mask, also including the Morning theme at the beginning.
  • Termina Field: The Termina Field theme, including the Morning theme at the beginning, taken directly from Majora's Mask and returning from Brawl and for Wii U.
  • The Great Sea / Menu Select: a medley of "The Great Sea" and the save screen theme from The Wind Waker, returning from Super Smash Bros. for Wii U.
  • Dragon Roost Island: music track taken directly from The Wind Waker, returning from Brawl and for Wii U.
  • Molgera: remix of the Molgera battle theme from The Legend of Zelda: The Wind Waker.
  • Village of the Blue Maiden: The theme of the restored Village of the Blue Maiden taken directly from Four Swords Adventures, returning from Brawl and for Wii U.
  • Main Theme - The Legend of Zelda: Twilight Princess: the Hyrule Field theme from Twilight Princess, including parts of the on-foot version and the theme that plays when Link enters Hyrule Field. Returns from Brawl and for Wii U.
  • Midna's Lament: remix of the music theme from The Legend of Zelda: Twilight Princess.
  • The Hidden Village: theme of the Hidden Village fight, taken directly from Twilight Princess and returning from Brawl and for Wii U.
  • Full Steam Ahead: remix of main overworld theme from The Legend of Zelda: Spirit Tracks, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Ballad of the Goddess (Remix): A rock medley of "Ballad of the Goddess" and Ghirahim's theme from The Legend of Zelda: Skyward Sword, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Ballad of the Goddess: the main theme from The Legend of Zelda: Skyward Sword, taken directly from the game and returning from Super Smash Bros. for Wii U.
  • Yuga Battle (Hyrule Castle): music from the second battle against Yuga, taken directly from The Legend of Zelda: A Link Between Worlds and returning from Super Smash Bros. for Wii U.
  • Lorule Main Theme: music track taken directly from The Legend of Zelda: A Link Between Worlds and returning from Super Smash Bros. for Wii U.
  • Main Theme - The Legend of Zelda: Tri Force Heroes: remix of the main theme from Tri Force Heroes.
  • Woodlands - The Legend of Zelda: Tri Force Heroes: music from Woodlands level from Tri Force Heroes, taken directly from the game.
  • Nintendo Switch Presentation 2017 Trailer BGM: remix of the theme that played during the trailer for The Legend of Zelda: Breath of the Wild that debuted during the Nintendo Switch Presentation in January 2017.
  • Main Theme - The Legend of Zelda: Breath of the Wild: remix of the main theme from Breath of the Wild.
  • Kass's Theme: remix of Kass's theme from The Legend of Zelda: Breath of the Wild, including the extended second half that incorporates the Main Theme.

Unlockable tracks:

  • Dark World (for 3DS / Wii U): remix of the Dark World and dungeon themes from The Legend of Zelda: A Link to the Past, returning from Super Smash Bros. for Nintendo 3DS / Wii U where it was called "Dark World / Dark World Dungeon". This track is found in a chest in the Sacred Land in World of Light.
  • Saria's Song / Middle Boss Battle: remix of Saria's Song and the middle boss theme from Ocarina of Time, returning from Super Smash Bros. for Wii U.
  • Hyrule Main Theme: overworld theme after Link gets the Master Sword from The Legend of Zelda: A Link Between Worlds, returning from Super Smash Bros. for Wii U.
  • Hyrule Castle (Outside): music from the exterior areas of Hyrule Castle in The Legend of Zelda: Breath of the Wild, taken directly from the game.
  • Calamity Ganon Battle - Second Form: music from the second phase of the battle against Calamity Ganon from The Legend of Zelda: Breath of the Wild, taken directly from the game.

Other references[]

SSBU StoneKirby Chest

Kirby's Chest transformation

Kirby has a new Stone Transformation where he turns into a model of the Treasure Chest from The Legend of Zelda: Breath of the Wild.

Adventure Mode: World of Light features various Zelda references:

  • A small location on the main map near the beginning of the mode is based on a Sheikah Tower from The Legend of Zelda: Breath of the Wild; Link is found and unlocked here.
  • An area in the east part of the main map features a train track based on the one from The Legend of Zelda: Spirit Tracks. The Alfonzo & Engineer Link spirit is needed to drive the train.
  • The Mysterious Dimension features various questions regarding spirit characters in the game, and the player must choose the right one in order to progress. One of these questions is "Which spirit is the King of Twilight?" and the available spirits are Agahnim, Ganondorf (Twilight Princess), Zant, and Ghirahim. The correct answer is Zant, as that's the title he uses in The Legend of Zelda: Twilight Princess.
SSBU WoL SacredLand

The Sacred Land as shown once the Master Sword is obtained

  • The Sacred Land area is entirely based on the Zelda series, with a map shaped like the Triforce, and the objective being to collect the three pieces of the Triforce itself from each respective weilder, and ultimately defeat Ganon. The area features various puzzles that play the Zelda "puzzle solved" tune when solved, and there are Owl statues like the ones from Majora's Mask, giving advices to the player. The land is divided in four zones:
    • The center zone is based on the space in between the three pieces of the Triforce, and is where the entrance to the Sacred Land is located. The background music is "Dark World (for 3DS / Wii U)" by default, but it doesn't change when entering from another zone. The upper part of this zone is a lavic area where the pieces of the Triforce appear once collected; the spirits of the bosses of Skyward Sword and Breath of the Wild, The Imprisoned and Calamity Ganon, are found here. The bottom part of this zone houses the pedestal of the Master Sword, which can only be accessed once the Triforce of Wisdom and Triforce of Courage are collected; the Hilda spirit is found in the road leading to the Master Sword (and also Sonic and Cloud are found here for some reason). Getting the Master Sword frees the upper zone from darkness allowing entrance, and it momentarily changes the background music to "Hyrule Main Theme". Collecting all parts of the Triforce makes Ganon's Castle appear in its place, and that's where the fight against Ganon takes place.
    • The bottom right zone is based on the Lost Woods, with the background music being "Saria's Song / Middle Boss Battle". The first owl statue in this zone says "Courage lies with the hopeful girl who waits for her friend", then subsequent statues give directions that lead through secret paths, ultimately reaching Saria's spirit. Defeating Saria's spirit clears the path to Young Link, who grants the Triforce of Courage once defeated; the Skull Kid spirit also stands in the way to Young Link. The zone also features an additional secret path through a chest, leading to Chrom.
    • The bottom left zone resembles the fields and villages from the Zelda series and features 24 torches put in a circle, around a small island with a Statue of the Goddess from Breath of the Wild. The background music is "Dark World (for 3DS / Wii U)". One of the Owl statues says "Wisdom lies with the royal family's guardian, trapped in time", and the torches must be lit up representing a specific hour on a clock to make Impa's spirit appear. This references the time themes of The Legend of Zelda: Ocarina of Time. Defeating Impa's spirit clears the path to Zelda, who grants the Triforce of Wisdom once defeated. Malon's spirit is also found in this zone.
    • The upper zone is only accessible after obtaining the Master Sword and consists in wastelands possibly based on the Dark World. The music in this zone is "Hyrule Castle (Outside)". Ganondorf is found at the end of the main route in this zone, and defeating him grants the Triforce of Power. Also also found in this zone are Urbosa's Spirit and a chest containing the track "Dark World (for 3DS / Wii U)".

The Spirit Board event "Return to Koholint", up from June 14, 2019 to June 19 to promote The Legend of Zelda: Link's Awakening for Nintendo Switch, features increased rewards for defeating "Link's Awakening" spirits. Beside the two spirits from the original game and the two from its remake, rewards are also given for the Goomba, Wart, Chain Chomp (Mario series) and Prince Richard (Kaeru no Tame ni Kane wa Naru series) spirits, referencing these characters' appearance in the game.

The Legend of Zelda: Link's Awakening (Nintendo Switch)[]

September 20, 2019

Out-universe link: Zelda features minor references or similarities to elements from Super Smash Bros.

Super Smash Bros.5Arrow R Zelda

This game is compatible with any amiibo based on Zelda characters, including those from the Super Smash Bros. line. Any one of these can be scanned to get one of five amiibo-exclusive chambers or add a Plus Effect in a Chamber Dungeon, and they can also be used to store a Chamber Dungeon's data.

Since there's no special functionality for any specific amiibo save for the game's own Link amiibo (which has the exclusive Shadow Link Plus Effect), compatibility of Link, Toon Link, Zelda or Young Link amiibo from the Super Smash Bros. line is considered incidental, however the game is also compatible with the Ganondorf amiibo, which is exclusive to the Super Smash Bros. line.

Hyrule Warriors: Age of Calamity[]

November 20, 2020

Out-universe link: Zelda features minor references or similarities to elements from Super Smash Bros.

Super Smash Bros.5Arrow R Zelda

This game is compatible with all amiibo based on Zelda characters, including those from the Super Smash Bros. line. Scanning one of these grants specific materials or a weapon for the respective character, if that character has been unlocked.

Scanning any Link or Zelda amiibo, including Toon Link, Young Link, or Sheik, drops stat-increasing and Hylian materials; scanning the Ganondorf amiibo drops monster parts.

License[]

Copyrights for both series are held by Nintendo.

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