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SSB Kirby Symbol

Super Smash Bros.'s symbol for the Kirby series.

This page explains in detail the interactions between the Kirby series and the Super Smash Bros. series.

For a list of Kirby transformations in each game, see here.

Super Smash Bros.[]

January 21, 1999

Kirby5Arrow R Super Smash Bros.

Super Smash Bros. features from the Kirby series:

Kirby[]

SSB Kirby art

Official art of Kirby from the game.

In game bio:
The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action.
Works:

  • Kirby's Dream Land (GB)
  • Kirby's Pinball Land (GB)
  • Kirby Super Star (SNES)
SSB Kirby

Kirby's 3d image from the game's official site.

Kirby is one of the eight starting characters in Super Smash Bros. with his appearance from Kirby Super Star.
He enters the stage by crash landing a Warp Star, similar to how he lands on a section of a level he can't turn away from.
Most of his basic moveset consists of generic attacks, however his standard attack is based specifically on Fighter Kirby's Vulcan Jab move; also his Forward Throw seems to be based on Ninja Kirby's Air Drop from Kirby Super Star, while his Back Throw is similar to the Backdrop ability from Kirby's Adventure.
Unlike most characters who only have one midair jump, Kirby can perform five, which is based on his ability to float from the original games.

Special moves:

  • Netural - Vacuum: Kirby's trademark attack, he inhales an opponent into himself and can either spit them straight out as a star, or swallow them (unless it's another Kirby) to gain a Copy Ability; after swallowing the opponent, Kirby changes in appearance and has his Neutral attack replaced by the opponent's, and this lasts until he performs a taunt. See here for a list of Kirby transformations.
  • Up - Final Cutter: Kirby draws a sliver blade, jumps into the air, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface. The move is based on one of the cutter ability's moves first appearing in Kirby Super Star.
  • Down - Stone: Kirby turns into a stone figure which can cause damage when falling on others. The move is based on the stone ability first appearing in Kirby's Adventure, with the stone itself having that similar model. Similar to the original games, Kirby is almost invincible while in stone form, but he can only stay in that form for a limited time.

Palette swap:

SSB Kirby palette

  • Pink Kirby: 1P: Kirby's classic colors.
  • Yellow Kirby: 2P (aka: Keeby: Kirby Bowl) - Based on the second player, Keeby. The color also resembles Beam Kirby.
  • Blue Kirby: 4P & Blue Team (Ice Ability: Hoshi no Kirby Super Deluxe SFC): based on Ice Kirby from Kirby Super Star.
  • Red Kirby: 3P & Red Team (Fire Ability: Hoshi no Kirby Super Deluxe SFC): based on Fire Kirby from Kirby Super Star.
  • Green Kirby: Green Team (aka: Kusa Mochi Kirby): officially based on the Kusa mochi sweet, it also resembles the color of the original Gameboy screen or Plasma Kirby.

One of his victory poses is based on his victory dance from Kirby's Adventure.

Dream Land[]

SSB Dream Land

Kirby and Ness's home stage, is based on the Whispy Woods boss fight in Kirby Super Star. Even Whispy Woods is an obstacle who blows a big gust of wind at anyone in front of him. Also, Dream Land can be seen in the background along with King Dedede and Bronto Burt.

Items[]

Items based on the Kirby series and their respective artwork from the game are:

Maxim Tomato[]

SSB Maxim Tomato

A recurring item from the Kirby series, where it's used to restore the player's health completely, when picked it restores 100% from the character's damage percentage,but now restores 50% from the character's damage counter in newer smash games.

Star Rod[]

SSB Star Rod

The item from the final battle of Kirby's Adventure the Kirby series, when picked up it can be used as a battering ram and shoot stars off of it, similar to the original game.

Music tracks[]

  • 10 - Dream Land: A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star, heard on Dream Land.
  • 20 - Kirby Victory Theme: The victory fanfare of Kirby is an orchestration of the shortened "Stage Complete" theme heard in general Kirby games.

Super Smash Bros. Melee[]

November 21, 2001

Kirby5Arrow R Super Smash Bros.

Super Smash Bros. Melee features from the Kirby Series.

(Other references)

Kirby[]

SSBM Kirby

Kirby returns from the previous game and is once again a starting character. His look has been upgraded for the new console, but he doesn't resemble his look in any specific game.

SSBM White Kirby

His palette swaps are the same as the previous game, while also including a white skin of him resembling his appearance in Kirby’s Dream Land for the Gameboy.

His moveset is the same with only minor changes, such as a fiery Dash attack based on his attack as either Burning Kirby or Fire Kirby. In addition, the Stone Transformation has new models, such as the original stone being colored pink and a 100 ton weight model, which resembles the 8 ton weight from Kirby Super Star.
His Vacuum attack has been renamed Swallow; see here for a list of Kirby transformations in this game.

Like every other character, he now also has a Side Special Move: Hammer. On the ground he is able to swing a hammer at the direction he faces, while on air, he is able to a vertical spinning attack. This is based on Hammer Kirby, but the hammer itself is almost identical to King Dedede’s.

Stages[]

The stage from the previous game can be unlocked, plus there are two new starting stages.

Green Greens[]

SSBM Green Greens

Like Dream Land, this is based on Green Greens level in Kirby. Unlike the previous stage, it is three floating islands connected by star and bomb blocks that fall in between. If the bomb block gets destroyed, the other blocks get destroyed. Apples can fall off from Whispy Woods, who can also blow a gust of wind from left or right (instead of only the one direction from the previous stage).

Fountain of Dreams[]

SSBM Fountain of Dreams

The stage has a similar appearance to Battlefield, except that the side floating platforms aren’t always even in height and the side of the bottom platform acts as a wall for wall-jumping. This seems to be based on the final level of Kirby’s Adventure under the same name where Kirby fights Nightmare.

Past Stages: Dream Land[]

The Kirby stage from the previous game returns unchanged and is unlocked after completing the target test with every character.

Items[]

The Maxim Tomato and Star Rod return from the original game, plus two new items.

Maxim Tomato[]

Its use is the same, but instead of restoring 100 damage points, it only restores 50. Unlike its bright red color in the Kirby games and Super Smash Bros. 64, the Maxim Tomato in Melee has a dark red color to it, giving it an original design.

Parasol[]

SSBM Parasol

Based on the Parasol used by Waddle Dees (or Doos) and that Kirby gets after eating one and transforming into Parasol Kirby. While it can be used as a battering item, it can be used as a parachute to control the falling and avoid being helpless in battle. When Peach uses her Up-special while carrying a Parasol, she is seen using the item instead of her white umbrella. This version of the Parasol has a spike on top instead of a star, and it is only held open when a character floats in midair, or when it is stationary.

Warp Star[]

SSBM Warp Star

Based on the Warp Star Kirby can use to fly to different areas in Dream Land, which was also used in Kirby’s on-screen appearance in the original game. When a person grabs onto the item, they take flight and crash down from above. The user can move left or right to a specific location, but will always land from the highest platform of any point from left to right.

Trophies[]

There are 22 Kirby trophies in the game. Kirby’s 3 character trophies, 4 item trophies, 2 stage elements trophies, and 8 trophies about Kirby elements not in the game. We also list 5 extra trophies based on their transformations in Melee.

Name Image First Game / Move Description How to Unlock
Playable Characters
Kirby SSBM Trophy 016 Kirby Kirby's Dream Land
08/92
A denizen of the far-off, peaceful planet Pop Star, Kirby became a citizen of Dream Land after defeating King Dedede. Even though he's only about eight inches tall, Kirby is an extremely skilled technician. He has the ability to absorb the powers of his enemies, and his elastic body makes him a versatile adventurer. Clear Classic Mode as Kirby
Kirby [Smash] SSBM Trophy 017 Kirby Smash1 B: Swallow
Smash B: Hammer
Kirby's small size lets him dodge many attacks, but his light weight makes him fly far when struck. Using his ability to inflate, he can jump five times. His Swallow attack creates wild combos; not only can he copy foes' moves, but he'll also put on special hats and mimic their voices. His Hammer is unwieldy but powerful. Clear Adventure Mode as Kirby
Kirby [Smash] SSBM Trophy 018 Kirby Smash2 B: Final Cutter
Smash B: Stone
Because of his light weight, Kirby is always in danger of being sent flying, but his ability to puff up and fly allows him to come back from amazing distances. His Final Cutter strikes on the way up and on the way down, and it sends out a beam of force upon landing. Kirby transforms into various objects and crashes down when he uses his Stone technique. Clear All-Star Mode as Kirby
Kirby Smash Transformations
Kirby Hat 1 SSBM Trophy 157 Kirby Hat 1 Super Smash Bros. Melee
12/01
Here's Kirby sporting several results of his Copy ability. In Link's hat he can shoot arrows, while Mario's cap gives him access to Fireballs. The Donkey Kong suit offers up a Giant Punch, while Samus's helmet allows Kirby to fire off charged-up energy shots. Finally, while wearing the Yoshi hat, Kirby can swallow enemies and turn them into eggs. Available in the Lottery, Snag the Trophies, Adventure Mode, and All-Star Mode
Kirby Hat 2 SSBM Trophy 158 Kirby Hat 2 Super Smash Bros. Melee
12/01
Kirby's got several of his finest hats on here. In Ness's baseball cap, he can use the power of PSI to unleash PK Flash, while Captain Falcon's visor gives him the ability to unleash a huge punch. His adorable Pikachu cap comes complete with stored-up electric charges, allowing him to shock his foes, and the Fox ears come with a matching blaster. Available in the Lottery, Snag the Trophies, Adventure Mode, and All-Star Mode
Kirby Hat 3 SSBM Trophy 159 Kirby Hat 3 Super Smash Bros. Melee
12/01
With all of these hats, Kirby could open his own haberdashery! Peach's crown lets him use Toad, while the Ice Climber parka allows him to shoot ice blocks. Kirby has Fire Breath in the Bowser horns, and he can copy Zelda in both her forms. In Zelda's headdress he can use Nayru's Love, while Sheik's wrap gives him a needle arsenal. Available in the Lottery, Snag the Trophies, Adventure Mode, and All-Star Mode
Kirby Hat 4 SSBM Trophy 160 Kirby Hat 4 Super Smash Bros. Melee
12/01
Looks like Kirby's copied a bunch of hidden characters! In Luigi's hat, he can shoot green Fireballs, while copying Mewtwo gives him the power to throw Shadow Balls. Copying Mr. Game & Watch lets Kirby hurl sausages, and doing the same to Jigglypuff earns him a Rollout move. Marth's hair comes complete with a powerful Shield Breaker move. Unlock Luigi, Ganondorf, Jigglypuff, Mewtwo, Mr Game and Watch, and Marth
Kirby Hat 5 SSBM Trophy 161 Kirby Hat 5 Super Smash Bros. Melee
12/01
Secret hats galore! In Pichu's hat Kirby can shoot out electricity, while Dr. Mario's headgear gives him Megavitamins. When Kirby wears Falco's beak, he gets to use Falco's powerful Blaster; by the same token, he can fire arrows when in Young Link's cap. When Kirby copies Ganondorf he gets the Warlock Punch, and copying Roy produces a Flare Blade. Unlock Roy, Pichu, Dr. Mario, Young Link, and Falco
Items
Maxim Tomato SSBM Trophy 086 Maxim Tomato Kirby’s Dream Land
08/92
Maxim Tomatoes cure 50 percentage points of your accumulated damage. Once you eat one, after a brief moment, your damage meter slowly drains the appropriate amount, regardless of whether or not you pick up another item right afterwards. In the Kirby series, these juicy, health-restoring items were a favorite of the pink hero. Play 10 VS. matches
Warp Star SSBM Trophy 088 Warp Star Kirby’s Dream Land
08/92
The Warp Star originated as Kirby's ride: it helped the ponderous puffball get around at high speed. Hop on the Warp Star in Super Smash Bros. Melee, and your character will rapidly launch up and off the screen. You'll return in a flash, causing an explosion as you hit the ground. Try holding a direction to alter your landing. Available in Snag the Trophies, Adventure Mode, and All-Star Mode
Star Rod SSBM Trophy 093 Star Rod Kirby’s Adventure
05/93
This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare. Available in the Lottery, Snag the Trophies, Adventure Mode, and All-Star Mode
Parasol SSBM Trophy 108 Parasol Kirby’s Dream Land
08/92
The Parasol, which was originally used by Kirby, can be used as a weapon to bludgeon enemies. Even better is that fact that players can open it while airborne and lazily float back toward safe ground. It's incredibly useful in returning to the field of play after an opponent gets the better of you and sends you flying. Available in Snag the Trophies, Adventure Mode, and All-Star Mode
Stage elements
Whispy Woods SSBM Trophy 184 Whispy Woods Kirby’s Dream Land
08/92
A boss enemy from Kirby's Dream Land. Whispy Woods is a big tree that shoots whirlwinds at Kirby. It isn't the toughest enemy: all Kirby has to do is avoid the occasional whirlwind, suck in apples that fall down, and then shoot them back at the tree. In Super Smash Bros. Melee, Whispy Woods is quite the blowhard. Available in the Lottery after completing Classic and Adventure Mode
Fountain of Dreams SSBM Trophy 185 Fountain of Dreams Kirby’s Adventure
05/93
This mystical fountain in Dream Land uses the power of the Star Rod to create a gush of pleasant dreams that flow like water. The dreams then become a fine mist and drift over the land, bringing peaceful rest to one and all. It's been confirmed that there are identical facilities on other planets near Pop Star. Available in the Lottery after completing Classic and Adventure Mode
Other elements
Fire Kirby SSBM Trophy 233 Fire Kirby Kirby’s Adventure
05/93
When Kirby swallows a fire-wielding enemy, he transforms into Fire Kirby. Not only does he breathe fire in this form, but he can also sprout flames on his entire body and damage enemies by crashing into them. Fire Kirby wears the bright red headdress of his enemy Burning Leo. The hat turns into a helpful weapon when thrown. Available in Snag the Trophies, Adventure Mode, and All-Star Mode
Fighter Kirby SSBM Trophy 234 Fighter Kirby Kirby Super Star
09/96
Kirby dons a warrior's headband and becomes a fierce fighter when he swallows an enemy skilled at physical attacks. Fighter Kirby uses many colorful punching and kicking moves as he overpowers his enemies with his sparring skills. The Vulcan Jab is just one of the many techniques Kirby can use thanks to his copying power. Available in the Lottery
Ball Kirby SSBM Trophy 235 Ball Kirby Kirby’s Adventure
05/93
When Kirby swallows a ball enemy, he turns into a ball and can bounce off of floors and walls. It's tough to control, but well worth it for the strong attack power it gives Kirby. After his debut in Kirby's Adventure, Ball Kirby has popped up in several more Kirby games, such as Kirby's Pinball Land and Kirby's Block Ball. Available in the Lottery, Snag the Trophies, Adventure Mode, and All-Star Mode
Waddle Dee SSBM Trophy 236 Waddle Dee Kirby’s Dream Land
08/92
Many delicate creatures like this one inhabit Dream Land. They generally live carefree lives and have never considered themselves to be followers of King Dedede. Waddle Dees are innocent and generally harmless to man and beast. While they have virtually no offensive or defensive power, they'll sometimes try to wield a parasol. Available in the Lottery, Snag the Trophies, Adventure Mode, and All-Star Mode
King Dedede SSBM Trophy 237 King Dedede Kirby’s Dream Land
08/92
Dedede's the self-proclaimed king of Dream Land. While he says he's king, Dedede performs no administrative functions and the citizens of Dream Land continue to live as they always have. He's able to suck in air and fly like Kirby does, but only as a result of the vigorous training he undertook after being bested by Kirby. Available in the Lottery after completing Classic and Adventure Mode
Rick SSBM Trophy 238 Rick Kirby’s Dream Land 2
05/95
Rick made his debut alongside Kirby's other friends, Coo and Kine. He looks like a meek hamster, but when he puffs himself up, he's bigger than Kirby. When he's carrying Kirby on his back, he can mimic Kirby's copy powers with some special moves of his own. Rick's claim to fame is his exceptional traction on icy surfaces. Available in the Lottery, Snag the Trophies, Adventure Mode, and All-Star Mode
Gooey SSBM Trophy 239 Gooey Kirby’s Dream Land 2
05/95
While Kirby swallows enemies in order to copy their powers, Gooey wraps them up in his tongue to steal their abilities. In Kirby's Dream Land 2, he occasionally appeared inside of a bag, but by Kirby's Dream Land 3, he was a full-fledged partner. He could be controlled by setting him up as Player Two. Available in the Lottery after completing Classic and Adventure Mode
Meta-Knight* SSBM Trophy 240 Meta-Knight Kirby Super Star
09/96
The mysterious head of the Meta-Knights, he wields his sword with dignity. He delivered his sword to Kirby and demanded single combat in a show of knightly honor; his strict adherence to his code of ethics makes him a rarity in Dream Land. Sometimes he throws off his cape in battle. It occasionally transforms into wings. Available in the Lottery, Snag the Trophies, Adventure Mode, and All-Star Mode after playing 200 VS. matches

*Meta Knight actually made his first appearance in Kirby’s Adventure, plus his name here is spelled with a hyphen, instead of spaced. This mistake is a reference to his warriors led by him. The Japanese version fixes these issues. However, all versions of the game made his physical body silver instead of dark blue.

Music tracks[]

The game features five tracks from the Kirby series, including one returning from the previous game and four new ones (listed in bold):

  • Fountain of Dreams: An orchestrated, atmospheric version of "Gourmet Race" from Kirby Super Star.
  • Green Greens: An orchestration of Level 1: Green Greens stage music from Kirby's Dream Land, heard in Green Greens.
  • Dream Land N64: The music for the Dream Land stage in Super Smash Bros., which is also a re-recording of the main "Gourmet Race" theme, is brought back unaltered along with the stage itself as Past Stages: Dream Land.
  • Kirby's Victory: An updated version of Kirby's Victory theme from the previous game, in turn based on the The "Stage Complete" theme heard in Kirby games.
  • All-Star Intro: Remix of quiet music heard in Kirby Super Star for SNES, heard at the All-Star Teleporter. It's listed among the original music for the game.

Other references[]

SSBM Trophy 085 Food

Trophy for the Food item.

Food is a type of item that can be picked up to restore health.
While it's officially considered an original "Super Smash Bros." item, and food is a common health recovery item in video games, it may also be inspired by the various type of food that Kirby can pick up in his own games to restore health.

Kirby: Nightmare in Dream Land[]

October 25, 2002

Out-universe link: Kirby features minor references or similarities to elements from Super Smash Bros.

Kirby4Arrow L Super Smash Bros.

In this remake of Kirby's Adventure, the Fountain of Dreams where the battle against King Dedede takes place has been redesigned to look more similar to its rendition from the Super Smash Bros. Melee stage, and the background music is also changed to a remix of the stage music from said game.

Kirby Air Ride[]

July 11, 2003

Out-universe link: Kirby features minor references or similarities to elements from Super Smash Bros.

Kirby4Arrow L Super Smash Bros.

This racing game uses on-screen graphics very similar to those from Super Smash Bros. Melee for the menus as well as the gameplay HUD. The sound effect used when selecting something in the menu is also a a deeper version of Melee's sound effect for the same thing.

The game includes slightly altered versions of the Green Greens music and Fountain of Dreams music from Melee:

Kirby & the Amazing Mirror[]

April 15, 2004

In-universe link: Elements from Super Smash Bros

Kirby4Arrow L Super Smash Bros.

Kirby_&_The_Amazing_Mirror_-_Master_Hand_and_Smash_Copy_Ability

Kirby & The Amazing Mirror - Master Hand and Smash Copy Ability

Master Hand, the final boss from Super Smash Bros. games appears as a Mini-Boss in the game, acting similar to how it does in the original games.

If Kirby inhales Master Hand after defeating it, he gets the exclusive Smash ability, which provides him with an array of moves based on his moves from Super Smash Bros. Melee. Specifically, his basic attack on the ground is Vulcan Jab, based on Kirby's standard attack, his basic attack in the air is Twinkle Star, based on Kirby's standard aerial attack, while his side, up and down moves correspond to the respective special move from Smash, being Hammer (Hammer Spin while in midair), Final Cutter, and Stone respectively.

Master Hand returns alongside Crazy Hand as the final boss of Candy Constellation. They attack Kirby together, similar to how they behave in Melee. Kirby needs to defeat them both to win the fight, and Master Hand can't be inhaled on this occasion.

Kirby: Canvas Course[]

March 24, 2005

WARNING: it has not been verified that this link actually took place.
Help us verifiyng this information by uploading an image or video for this section.

Sub-universe link: Elements from Super Smash Bros

Kirby4Arrow L Super Smash Bros.

One of the possible shapes the player has to draw in the Paint Panic minigame is sometimes the Super Smash Bros. logo.

Super Smash Bros. Brawl[]

January 31, 2008

Kirby5Arrow R Super Smash Bros.

Super Smash Bros. Brawl features from the Kirby series:

(Other references)

Playable characters[]

Kirby returns as a starting character. Two new Kirby fighters also arrive to Brawl.

Kirby[]

SSBB Kirby

Kirby's moves are largely unchanged from the previous game, but becomes stronger and faster. Also his Dash attack is once again replaced by a different one, now based on the Break Spin of Yo-yo Kirby.
His Vacuum/Swallow move has been renamed Inhale and Kirby can now swallow items: swallowing health recovering items will have the same effect as picking them up, while inhaling explosives will deal damage to Kirby; see here for a list of the new or altered Kirby transformations in this game.
His palette swaps are the same of the previous game.

His new taunts are based on the Kirby dance (Up taunt) and his animation when picked in the original Super Smash Bros. (down taunt).

Like every character, Kirby obtains a new Final Smash move:

  • Cook Kirby: Based on his Cook ability from Kirby Super Star. Kirby puts anything and anyone within a limited radius inside his cooking pot. After a short while, Kirby releases the opponents he traps with additional damage, as well as a few items.

Meta Knight[]

SSBB Meta Knight

Meta Knight is a new starting character. While he does attack with his feet, his most prominent attacks involve using his sword Galaxia.
Similar to Kirby he's able to perform five midair jumps by flapping his wings.

He enters the arena by spinning in his cape. This animation, which is also similar from his up taunt, may reflect the times he leaves after defeat from battle. His side taunt has him say, “Fight me!” while pointing his sword and his down has him open his wings and say “Come.” This taunt is a reference to the pose he makes before fighting Kirby. Finally, his down taunt has him spread his wings and facing the camera menacingly. This could be a reference to the pose he makes at the last part of "Revenge of Meta Knight" when Kirby tries to escape the Halberd in the game Kirby Super Star.

Special attacks:

  • Neutral - Mach Tornado: Meta Knight whirls at high speed, causing a slight pull on nearby opponents, slashes them multiple times, and traps them in a barrage of blade swipes. This move can also change in direction and its duration can be increased by mashing the attack button. While Meta Knight was able to use this move in Kirby Super Star, it controls like Tornado Kirby.
  • Side - Drill Rush: Meta Knight whirls forward in a drill like motion. This move can also be angled. Drill Rush is the Dash-B ability Kirby used in Kirby & The Amazing Mirror when obtaining Galaxia. The rolling may also resemble the Quick Spin he does in Kirby’s Air Ride.
  • Up - Shuttle Loop: Meta Knight jumps with his sword pointed upwards, performs a loop, and then glades with his blade pointed forward. While this move may be original to Super Smash Bros., it most likely references one of Wing Kirby’s abilities in Kirby Super Star which requires him to toss an enemy in the air.
  • Down - Dimensional Cape: Meta Knight wraps himself in his cloak, disappears for a while, and reappears with a slash attack. Meta Knight can change his position with this attack. Like his entrance in the arena, this may also reference the fact he could teleport.
  • Final Smash - Galaxia Darkness: Meta Knight swings his cape in front of him. Anyone that is engulfed in his cape gets slashed after the stage completely darkens, resulting in a heavy knock-back. While it does utilize the tools Meta Knight used in previous games, this move originates in Super Smash Bros.

SSBB Meta Knight palette While most of the palette consist of alternate costumes in Kirby Air Ride, his blue palette is based on his original appearance in Kirby’s Adventure, as opposed to his default that’s based on most recent games.

King Dedede[]

SSBB King Dedede

King Dedede is a new starting character. Despite his heavyweight nature, he has good recovery that can protect him from almost any distance. He mostly fights with his hammer, though he does utilize attacks with his body.

He enters the arena by jumping off a palanquin carried by four Waddle Dee. There is also a Waddle Dee shown in his victory pose. This most likely references his rule over them. His different taunts reflect his personality of being an ally and enemy in Kirby games.

Special attacks:

  • Neutral - Inhale: Nearly every Kirby game with King Dedede in it features him being able to inhale his enemies. Unlike Kirby, he can only spit out his opponents without copying his/her ability when releasing.
  • Side - Waddle Dee Toss: King Dedede can throw a Waddle Dee, a Waddle Doo, a Gordo, or possibly an item. The Waddle Dee can reflect projectiles, the Waddle Doo can perform their Beam attack and Gordo can travel far horizontally, dealing high damage. Even though this move is original to Super Smash Bros., these enemies appeared in Kirby games. The throwing may be a reference to Kirby: Squeak Squad when Dedede throws Kirby.
  • Up - Super Dedede Jump: Dedede jumps extremely high, then suddenly crashes down. This is a prominent attack King Dedede has used as a boss, which result in one star on each side of him.
  • Down - Jet Hammer: King Dedede charges his hammer and swings it with a rocket force. It can be charged continuously, but it will start do deal damage to Dedede after a while. Despite the jet engine in the hammer originating from the game, Hammer Kirby has used a similar move when charging his hammer.
  • Final Smash - Waddle Dee Army: King Dedede summons hoards of Waddle Dee, Waddle Doo, and Gordos all across the battlefield.

SSBB King Dedede palette

  • Red: (default)
  • Pink: Resembles one of his alternate colors in Kirby 64: The Crystal Shards’ Multiplayer mode.
  • Green: Resembles one of his alternate colors in Kirby Air Ride.
  • Purple: Resembles one of his alternate colors in Kirby Air Ride.
  • Blue: The obi’s color scheme looks similar to the menu background in Kirby 64.
  • Brown: Resembles his appearance in Kirby's Dream Land.

Stages[]

The Green Greens stage from Melee returns as an unlockable stage after completing 20 Vs. matches as Kirby, while there's a new starting stage:

Halberd[]

SSBB Halberd

Based on the battleship in the Kirby Super Star subgame “Revenge of Meta Knight”. The players start fighting in a hangar with the ship docked. After a while, the ship takes off, as well as the platform the fighters fight on and the dight continues while the platform flies around with the ship in the background. After one minute, the platform lands on the head of the ship, in front of the Combo Cannon, which can extend its arm to swipe the players, or shoot cannonballs or laser beams. Eventually the platform leaves the Halberd, but after a while it returns on the previous spot unless the match ends before it happens.

Items[]

The only Kirby item from Melee that doesn't return in Brawl is the Parasol, however there are two new items for a total of 5 items.

Superspicy Curry[]

SSBB SuperspicyCurry

Once eaten, the player changes movement pattern while also spewing out fireballs from where its facing, even without performing an attack. This can constantly stun players while in the fire’s rage. This item was used to temporary spew out fireballs in Kirby’s Dream Land, before Fire Kirby existed.

Dragoon[]

SSBB Dragoon parts

The nosecone, body, and tail of the Dragoon.

SSBB Dragoon

The fully assembled Dragoon.

The Dragoon is based on one of the two legendary vehicles from Kirby Air Ride that is known for its flight abilities. Like in the original game, this item can only be used when one player has all three parts: the nosecone, body, and tail. Once activated, the player's character moves off screen and the player takes control of a crosshair to aim at the opponent and hit him/her, resulting almost always in a KO.

Knuckle Joe[]

SSBB KnuckleJoe

The recurring enemy from the Kirby series is an Assist Trophy in Brawl and behaves like he does in the games. Knuckle Joe moves around on stage, rapidly hitting opponents with Vulcan Jab. He then finishes with either a strong “Smash Punch”, or an electrically charged “Rising Break” uppercut.

Trophies[]

There are 42 Kirby trophies in the game. 6 playable character trophies (2 for each of the 3 characters), 1 Assist Trophy, 6 item trophies (5 for the regular items, one for the Apple item, exclusive to the Green Greens stage), 27 series related trophies, and 2 stage element trophies.

Name Image Console, game Description How to Unlock
Playable characters
Kirby SSBB Trophy 011 Kirby GB Kirby's Dream Land
SNES Kirby Super Star
A round, pink ball of cuteness from a distant, peaceful star. He can swallow anything with his gigantic mouth, then spit it out as ammo. He has the handy ability to copy powers and use them as his own. His hovering ability lets him fly through the air with ease. He's so round, he's sometimes treated like a ball. Clear Classic Mode as Kirby
Cook Kirby SSBB Trophy 012 Cook Kirby WII Super Smash Bros. Brawl Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears in the center of the screen. All characters, items, and even long-distance weapons are sucked into the pot. Once they've simmered a bit, food items equal to the number of things in the pot appear. Characters in the mix get blasted straight up out of the pot. Clear All-Star Mode as Kirby
Meta Knight SSBB Trophy 027 Meta Knight NES Kirby's Adventure
SNES Kirby Super Star
The head of the Meta-Knights, and something of a rival to Kirby. He's quite an accomplished swordsman. Following his code of knightly ethics, he once delivered his sword to Kirby and demanded single combat. His giant cape transforms into wings, giving him the power of flight. He's shown his face briefly before, but his relationship to Kirby is still a mystery. Clear Classic Mode as Meta Knight
Galaxia Darkness SSBB Trophy 028 Galaxia Darkness WII Super Smash Bros. Brawl Meta Knight's Final Smash. He flips his cape, and the darkness within envelops his foes and plunges he world into shadow. He then unleashes a series of sword strikes that do terrible damage and launch his foes. In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this. Clear All-Star Mode as Meta Knight
King Dedede SSBB Trophy 047 King Dedede GB Kirby's Dream Land
N64 Kirby 64: The Crystal Shards
The self-styled king of the amazingly peaceful Dream Land. He continually does things unbecoming a king, like stealing the kingdom's food supplies or all the stars from the sky. He's not all bad, though, and sometimes performs good deeds. While he and Kirby often battle, they've been known to compete good-naturedly at speed-eating contests and minigames. Clear Classic Mode as King Dedede
Waddle Dee Army SSBB Trophy 048 Waddle Dee Army WII Super Smash Bros. Brawl King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and Waddle Doos rain down and rampage, pummeling all in their way. After a bit, they'll pack it in and hit the road. Any left can be forcibly removed. They are fast and numerous, which makes it difficult to get through their ranks without taking any damage. Clear All-Star Mode as King Dedede
Items
Maxim Tomato SSBB Trophy 489 Maxim Tomato GB Kirby's Dream Land
SNES Kirby Super Star
A juicy tomato that heals 50 percentage points of the damage you've accumulated. When one of these appears in combat, rest assured there will be a race to see who can reach it first. It's a race of desperation between players who want to heal their damage and those who want to stop them from doing so. In the Kirby series, Maxim Tomatoes healed all damage. Random
Dragoon SSBB Trophy 491 Dragoon GCN Kirby Air Ride An attack-capable Air Ride machine you can assemble by combining parts A, B, and C. You can knock off parts held by foes in combat, so stealing parts is something that's sure to occur. In Kirby Air Ride, you control legendary machines, but the Dragoon not only towers above all others in terms of speed, it is also able to fly. Random
Warp Star SSBB Trophy 494 Warp Star GB Kirby's Dream Land
NES Kirby’s Dream Land 2
A warp-speed item. In the Kirby series, Warp Stars are used to move between stages. In Smash Bros., they're ultrafast attack items that zoom up and down to devastate anyone they hit. You can shift your landing spot by moving the Control Stick left or right during your descent. Choose your target and hang on! Don't overshoot the mark and plummet off the stage, though. Random
Superspicy Curry SSBB Trophy 498 Superspicy Curry GB Kirby’s Dream Land The spiciest curry around. Eat it, and you'll be able to attack by spitting out fireballs. The eater of the curry will soon be unable to handle the heat, however, and end up frantically dashing about the screen. This is a pretty funny sight that never gets old, especially when it's Samus or Snake. Eat this mouth-scorching dish if you dare. Random
Star Rod SSBB Trophy 505 Star Rod NES Kirby's Adventure
SNES Kirby Super Star
A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Cloaked Nightmare. Random
Apples SSBB Trophy 540 Apples GB Kirby's Dream Land
SNES Kirby Super Star
Fruit that falls from above when you're battling Whispy Woods. Kirby can suck them up and spit them out as useful projectile weapons. They're nice to have around when you don't have any Copy Abilities, but they do damage when they hit you, so they can be a bother too. They offer no ability when swallowed. These apples are not produced by Whispy Woods. Clear Target Smash Level 1
Assist Trophy
Knuckle Joe SSBB Trophy 291 Knuckle Joe SNES Kirby Super Star A martial artist known for amazing attacks like the Vulcan Jab. With his bandana, he looks and fights the part of a Muay Thai boxer. When Kirby copies Knuckle Joe, he gains the fighting techniques of a hand-to-hand-combat expert. Knuckle Joe also engages in friendly block-breaking competitions with Kirby. His other famous techniques are the Smash Punch and Rising Break. Random
Series related
Beam Kirby SSBB Trophy 393 Beam Kirby NES Kirby’s Adventure
DS Kirby: Squeak Squad
Kirby in a jester cap...and a supercute Kirby at that. Beam Kirby features a Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a whiplike beam at his enemies. With a wide attack range, this ability is extremely easy to use, especially for taking out enemies in bunches. In Kirby Super Star, this beam can also be charged and fired. Random
Needle Kirby SSBB Trophy 394 Needle Kirby NES Kirby's Adventure
DS Kirby: Canvas Curse
A Kirby ability made when Kirby inhales a spiked enemy. When attacking, the needles on Needle Kirby's body extend, giving him a porcupine-like look. This ability provides both offensive and defensive measures against nearby enemies. Plus, needles which extend on Kirby's underside when jumping eliminate any threats on landing. Random
Sword Kirby SSBB Trophy 395 Sword Kirby NES Kirby’s Adventure
DS Kirby: Squeak Squad
A Kirby ability made when Kirby inhales a sword-wielding foe or a sword itself. Doing so provides Kirby with a rapid sword slash, a jumping sword spin, or even the energy-beam blast of the Final Sword. It wouldn't be a stretch to say that this is the #1 Copy Ability in terms of accessibility. Random
Sleep Kirby SSBB Trophy 396 Sleep Kirby NES Kirby’s Adventure
DS Kirby: Squeak Squad
Kirby after he copies the ability to sleep peacefully. Kirby takes on this form when he inhales Noddy or other such enemies. Kirby cannot move at all while sleeping, so extra care should be taken not to use this ability when enemies are near. Kirby, in his slumber, tends to drool, and in his panicked awakening, isn't it cute how he forgets to wipe off the drool? Random
Wing Kirby SSBB Trophy 397 Wing Kirby SNES Kirby Super Star
GCN Kirby Air Ride
Kirby when he inhales a winged enemy and copies its flying ability. This ability can be used to proceed through strong winds that would otherwise be too tough to overcome. Wing Kirby can also perform a plethora of attack moves, such as the Bomber Head, where Kirby dive-bombs onto enemy heads. Random
Fighter Kirby SSBB Trophy 398 Fighter Kirby SNES Kirby Super Star
GBA Kirby & the Amazing Mirror
Kirby when he is skilled in martial arts, especially close-quarters combat. Inhaling brawny challengers like Knuckle Joe will transform Kirby, allowing him to use a bunch of fight moves like Rising Break, the heroic uppercut. His Mega Power Shot in Kirby & The Amazing Mirror, which used charged energy to take out faraway enemies, is another Fighter Kirby highlight. Random
Fire Kirby SSBB Trophy 399 Fire Kirby SNES Kirby Super Star
DS Kirby: Canvas Curse
Kirby when he inhales an enemy who uses fire. Shooting fire from his mouth, Fire Kirby can cook enemies from afar. This ability also allows Kirby to light explosive blocks, fuses, and so on. In Kirby Super Star and Kirby & The Amazing Mirror, Fire Kirby can roll his burning body into enemies as an attack move. Random
Ice Kirby SSBB Trophy 400 Ice Kirby NES Kirby’s Adventure
SNES Kirby Super Star
Kirby when he copies an enemy with chilly abilities. Ice Kirby can blow an icy wind from his mouth and freeze enemies solid. These frozen enemies can then be knocked into other enemies as an additional means of attack. These blocks are not only effective against enemies but can also be used on terrain such as magma or water. Random
Plasma Kirby SSBB Trophy 401 Plasma Kirby SNES Kirby Super Star
GCN Kirby Air Ride
Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma Kirby can charge the plasma strength up to a maximum level of 5. In Kirby Super Star, your attack--be it a Plasma Laser or a Plasma Wave Cannon--varies with the length of time you charge it. Random
Tornado Kirby SSBB Trophy 402 Tornado Kirby NES Kirby’s Adventure
GCN Kirby Air Ride
Kirby when he inhales enemies that fly around like twisters through the sky. When in tornado form, Kirby can spin freely through the air for short amounts of time, clearing out groups of enemies. Tornado Kirby will continue spinning and bouncing violently off of obstacles until he comes to a stop. One drawback of Tornado Kirby is the control difficulty. Random
Waddle Dee SSBB Trophy 403 Waddle Dee GB Kirby's Dream Land
DS Kirby: Squeak Squad
A carefree creature that wanders the hills and dales of Dream Land. Basically harmless to creatures great and small, Waddle Dees sometimes use parasols to float down through the skies. If Kirby swallows a parasol, he'll get one he can use to float or ward off enemy attacks. On the other hand, Kirby can't copy anything by swallowing Waddle Dees themselves. Random
Waddle Doo SSBB Trophy 404 Waddle Doo GB Kirby's Dream Land
DS Kirby: Squeak Squad
A creature identified by a single, unblinking eye. Like Waddle Dees, Waddle Doos roam about Dream Land and sometimes use parasols. Unlike their counterparts, though, they hate being approached--they'll fire a beam of energy at anyone who nears them, so don't think they're harmless like Waddle Dees. If Kirby swallows one, he copies the Beam ability and gains a jester's hat. Random
Gordo SSBB Trophy 405 Gordo GB Kirby's Dream Land
DS Kirby: Squeak Squad
A creature that sits in one place and doesn't even try to move. They won't even budge if Kirby tries to inhale them--they're the definitive obstacle. In addition, they're covered in spikes, so they damage whoever touches them. They're found stopped in groups, blocking narrow passageways, etc. Nothing's harder to get by than an encampment of Gordos. Random
Dyna Blade SSBB Trophy 406 Dyna Blade SNES Kirby Super Star
GCN Kirby Air Ride
A monstrous bird with white- and rainbow-colored bladed wings and huge talons. Challengers who face Dyna Blade are forced to contend with her speed and armor plating that can reflect any attack. The only weak point is her head. In Kirby Super Star/Kirby's Fun Pak, she's destroying Dream Land's crops, but there's apparently a perfectly good reason for this. Clear All-Star mode on Very Hard difficulty
Blade Knight SSBB Trophy 407 Blade Knight NES Kirby’s Adventure A sword wielder covered head to toe in armor. Kirby can copy his Sword ability by inhaling him. Blade Knight has a variety of sword techniques, including chops and 100-slash combo attacks. As a helper, you can take him with you, and he will assist by taking out enemies with sword attacks. He's about as strong as Sword Knight. Random
Bonkers SSBB Trophy 408 Bonkers NES Kirby’s Adventure
DS Kirby: Squeak Squad
A large enemy who wields a giant hammer as a weapon. Bonkers battles you with several moves—his hammer attack and coconut throw could be considered his specialties. Kirby can inhale Bonkers to learn Hammer and Smash techniques. Not many know this, but Hammer Kirby can also break walls and pound down stakes. Random
Bronto Burt SSBB Trophy 409 Bronto Burt GB Kirby's Dream Land
DS Kirby: Squeak Squad
A bird that looks a lot like Kirby. Bronto Burt has clear wings that he uses to busily flutter around the skies of Dream Land. He will pull off sudden dive bombs on occasion, and although he has no ill will toward Kirby, Bronto Burt will sometimes collide with the pink hero if he gets in the way. You should be especially careful of these collisions. Random
Cappy SSBB Trophy 410 Cappy GB Kirby's Dream Land
SNES Kirby Super Star
A creature that looks like a walking mushroom at first glance. Inhaling him will strip off only his cap, revealing his true identity. Cappy tends to run around wildly, flailing his arms... and then gently eases back into a relaxed strut as if nothing ever happened. Random
Golem SSBB Trophy 411 Golem GBA Kirby & The Amazing Mirror One of many statues found in Mirror Country, far up in the skies of Dream Land. Typically inert, Golems will only move to attack if Kirby draws near. Other Golems protect treasure chests, and some get shot from the mouth of the King Golem. Kirby can inhale Golems with a super inhale to copy the Stone ability. Random
Kracko SSBB Trophy 412 Kracko GB Kirby's Dream Land
SNES Kirby Super Star
A well-known boss from the Kirby series. Kracko is a cloud with a big eye and numerous spikes. He threatens Kirby with a number of weapons, including beam and rain attacks. In Kirby Super Star/Kirby's Fun Pak, Kracko first appears as Kracko Jr., continuing his onslaught on Kirby as he grows in size. Random
Scarfies SSBB Trophy 413 Scarfies GB Kirby's Dream Land
GBA Kirby: Nightmare in Dream Land
Creatures with cute, catlike faces that float through the sky in a playful, gentle manner. Try to inhale them, however, and Scarfies take to the offensive in a new, scary form. They can't be inhaled and eventually explode on their own. This is one enemy that you should probably attack as little as possible. That's right—let sleeping Scarfies lie. Random
Sir Kibble SSBB Trophy 414 Sir Kibble GB Kirby's Dream Land
GBA Kirby: Nightmare in Dream Land
An armor-clad foe. Sir Kibble grips the blade on his head between his hands before launching it at Kirby. By inhaling Sir Kibble, Kirby can copy his Cutter ability to throw boomerang-like blades. At close range, Sir Kibble can use his cutter like a sword for a direct attack. Random
Walky SSBB Trophy 415 Walky GB Kirby's Dream Land
SNES Kirby Super Star
A microphone who trudges along and enjoys himself as he sings. By inhaling Walky, Kirby gains the ability to shout, allowing him to clear all enemies off the screen with a high-volume blast. This is a powerful ability that can only be used up to three times. In Kirby Air Ride, this ability sends every racer within range into a spin. Unlock 50 hidden songs
Wheelie SSBB Trophy 416 Wheelie SNES Kirby Super Star
GCN Kirby Air Ride
A real speed demon. Once the Wheelie gets going, he can't be stopped. Wheelies are sometimes known to run in packs too. Kirby can copy the Wheel ability, turn into a tire, and run over enemies. The momentum will keep him rolling until he runs into an obstacle such as a wall. Random
Hydra SSBB Trophy 417 Hydra GCN Kirby Air Ride One of only two legendary Air Ride machines. Known also as the King of Destruction, the Hydra was born to battle. Collecting its three parts on City Trial will reveal its fiendish side. With high offensive and defensive levels, the Hydra can easily blast through rivals and obstacles, leaving a swath of ruin. This is the ultimate Air Ride machine for attacking the course. Random
Bomber SSBB Trophy 418 Bomber NES Kirby’s Adventure
SNES Kirby Super Star
One dangerous dude—as evidenced by the skull drawn on his body. Bomber walks around on two legs, but whenever he falls from stairs or other high places, he hits his head and explodes, covering a significant blast radius. Kirby can suck him up to learn the Crash ability, the ultimate weapon for wiping out every last enemy on the screen. Use it once and it's gone! Random
Bugzzy SSBB Trophy 419 Bugzzy NES Kirby’s Adventure
SNES Kirby Super Star
One of Kirby's foes. Those unlucky enough to get too close will get body-slammed with Bugzzy's vicious pincers. He also releases smaller bugs. Kirby can copy the ability to body-slam by inhaling him. In Kirby Super Star/Kirby's Fun Pak, this ability is called quick stamping. It's just one of many pro-wrestling moves he uses. Random
Stage elements
Combo Cannon SSBB Trophy 420 Combo Cannon SNES Kirby Super Star The main gun of the battleship Halberd. As the name references, it has two guns--the top one shoots out slow-moving shells, and the bottom one fires a powerful laser. There's a mechanical arm at the base that is used to grab enemies and hold them to be blasted by the laser cannon. It has a wide attack range and once shot down Dyna Blade after she aided Kirby. Clear Target Smash level 5 in under 30 seconds.
Halberd SSBB Trophy 421 Halberd SNES Kirby Super Star Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the Combo Cannon and a shrimplike robot called the Heavy Lobster. Kirby destroys the ship's reactor, causing the Wheelies who power the ship to flee. In the end, the ship crashes into the sea while the sun sets in the background. Clear Event #3: Pink Ball Repulsion.

Stickers[]

The game features 34 stickers based on artworks from Kirby games.

Name Image Artwork from Effect in The Subspace Emissary
Acro SSBB Sticker Acro Kirby 64: The Crystal Shards [Magic] - Attack +15
Usable by: Peach, Zelda
Big Switch SSBB Sticker BigSwitch Kirby & The Amazing Mirror Launch Resistance +18
Blipper SSBB Sticker Blipper Kirby: Squeak Squad Swim Time +20
Bonkers SSBB Sticker Bonkers Kirby: Squeak Squad [Weapon] - Attack +16
Usable by: Kirby, Meta Knight, King Dedede
Box Boxer SSBB Sticker BoxBoxer Kirby: Squeak Squad [Aura] - Attack +26
Usable by: Lucario
Boxy SSBB Sticker Boxy Kirby: Squeak Squad [Bite] - Attack +24
Usable by: Yoshi, Wario, Pokémon Trainer, Wolf
Bronto Burt SSBB Sticker BrontoBurt Kirby 64: The Crystal Shards [Body, Spin] - Attack +4
Candy SSBB Sticker Candy Kirby: Squeak Squad [Specials: Direct] - Attack +4
Usable by: R.O.B.
Cell Phone SSBB Sticker CellPhone Kirby & The Amazing Mirror [Slash] - Resistance +4
Usable by: Kirby, Meta Knight, King Dedede
Chef Kawasaki SSBB Sticker ChefKawasaki Kirby Super Star Launch Resistance +20
Cook Kirby SSBB Sticker CookKirby Kirby Super Star Flinch Resistance +140
Cupid Kirby SSBB Sticker CupidKirby Kirby & The Amazing Mirror Carry Star Rod
Daroach SSBB Sticker Daroach Kirby: Squeak Squad [Electric] - Attack +24
Dyna Blade SSBB Sticker DynaBlade Kirby Super Star Launch Resistance +46
Usable by: Kirby, Meta Knight, King Dedede
Gordo SSBB Sticker Gordo Kirby: Squeak Squad [Throwing] - Attack +5
Usable by: Kirby, Meta Knight, King Dedede
Hot Head SSBB Sticker HotHead Kirby: Squeak Squad [Flame] - Attack +10
Usable by: Kirby, Meta Knight, King Dedede
King Dedede & Kirby SSBB Sticker KingDededeKirby Kirby 64: The Crystal Shards [Specials: Direct] - Attack +21
Usable by: Kirby, Meta Knight, King Dedede
King Dedede SSBB Sticker KingDededeSuperStar Kirby Super Star [Leg] - Attack +28
Usable by: Kirby, Meta Knight, King Dedede
King Dedede SSBB Sticker KingDededeSqueakSquad Kirby: Squeak Squad [Throwing] - Attack +30
Usable by: King Dedede
Kirby SSBB Sticker KirbyKAM Kirby & the Amazing Mirror Swim Time +40
Kirby SSBB Sticker KirbyK64 Kirby 64: The Crystal Shards [Body, Spin] - Attack +22
Usable by: Kirby, Meta Knight, King Dedede
Kirby SSBB Sticker KirbyKAR Kirby Air Ride [Arm, Leg] - Attack +17
Usable by: Kirby, Meta Knight, King Dedede
Maxim Tomato SSBB Sticker MaximTomato Kirby: Squeak Squad Maxim Tomato Effect +50
Usable by: Kirby, Meta Knight, King Dedede
Meta Knight SSBB Sticker MetaKnight Kirby: Squeak Squad [Slash] - Attack +32
Usable by: Kirby, Meta Knight, King Dedede
Meta Knight Ball SSBB Sticker MetaKnightBall Kirby Canvas Curse Launch Power +8
Usable by: Kirby, Meta Knight, King Dedede
Needle Kirby SSBB Sticker NeedleKirby Kirby 64: The Crystal Shards [Head] - Attack +29
Nruff SSBB Sticker Nruff Kirby 64: The Crystal Shards [Body, Spin] - Attack +5
Usable by: Kirby, Meta Knight, King Dedede
Perara SSBB Sticker Perara Kirby: Squeak Squad [Slash] - Resistance +13
Squeaker SSBB Sticker Squeaker Kirby: Squeak Squad [Specials: Direct] - Attack +4
Starman SSBB Sticker StarmanKirby Kirby: Squeak Squad Launch Power +33
Usable by: Kirby, Meta Knight, King Dedede
Treasure Chest SSBB Sticker TreasureChest Kirby: Squeak Squad Trophy Drops +16
Waddle Dee SSBB Sticker WaddleDee Kirby 64: The Crystal Shards [Head] - Attack +32
Waddle Dee Ball SSBB Sticker WaddleDeeBall Kirby Canvas Curse [Arm] - Attack +5
Whispy Woods SSBB Sticker WhispyWoods Kirby Super Star [Weapon] - Attack +4
Usable by: Kirby, Meta Knight, King Dedede

Kirby's Adventure masterpiece[]

SSBB Masterpiece Kirby

Super Smash Bros. Brawl features "Masterpieces", playable trial versions of classic titles where the characters from the game originally appeared. One of these is Kirby's Adventure.

The game starts at Vegetable Valley and it stops after 2 minutes.

Music tracks[]

The game features 12 music tracks in the Kirby category, all new to the series and all used in the Halberd stage; 7 of them are available from the start, while 5 are unlockable. The Super Smash Bros. category also features two Kirby music tracks returning from the previous game and used on the Dream Land stage, while among the Sound Effects are the two new Victory Fanfare for Kirby characters, for a total of 16 Kirby tracks.

Kirby category[]

Base tracks:

  • Meta Knight's Revenge: A medley of remixes of the different music tracks from the "Revenge of Meta Knight" sub-game of Kirby Super Star.
  • Gourmet Race: A metal-based remix of the Gourmet Race theme from Kirby Super Star.
  • Butter Building: A techno-styled remix of the music from castle and tower themed levels in Kirby's Adventure, first heard in World 3: Butter Building. It also includes parts of the Star Jingle, Green Greens from Kirby's Dream Land, and the title screen music from Kirby's Dream Land.
  • Boss Theme Medley: A medley of various boss battle themes from the Kirby series, including the boss themes from Kirby's Adventure, Kirby's Dream Land 2, and Kirby Super Star, the mini-boss theme from Kirby 64: The Crystal Shards, the Arena theme from Kirby's Adventure (which is also recurring bos theme in the series), and the boss theme from Kirby: Squeak Squad.
  • Checker Knights: the theme from the Checker Knights course of Kirby Air Ride, taken directly from the game albeit shortened.
  • Forest/Nature Area: theme of the forest levels from Kirby & The Amazing Mirror, taken directly from the game.
  • The Legendary Air Ride Machine: An orchestrated version of the music that played in Kirby Air Ride when a player fully assembled the Dragoon or Hydra, as well as in some athletic and Halberd levels of Kirby: Squeak Squad. During the bridge, brief snippets of Green Greens and Gourmet Race are also played. It's unlocked by by clearing Event 13: Dragoon Strike.

Unlockable tracks:

  • King Dedede's Theme: A remix of the theme played in most Kirby games during the fight against King Dedede. It's unlocked by by clearing Event 15: The Hammer of the King.
  • Squeak Squad Theme: A remix of the music that plays in Kirby: Squeak Squad when fighting the Squeak Squad. The track also includes squeak sounds. It's unlocked by collecting the respective CD.
  • Vs. Marx: A remix of the Vs. Marx theme from Kirby Super Star as well as the song played during the scene right after defeating Marx. It's unlocked by collecting the respective CD.
  • 0² Battle: A remix of the music that plays in Kirby 64: The Crystal Shards during the fight against the game's final boss, 0². It's unlocked by collecting 5000 units of currency in coin battles.
  • Frozen Hillside: the theme from the Frozen Hillside course of Kirby Air Ride, taken directly from the game. It's unlocked by completing 10 stages on the Halberd stage.

Super Smash Bros. category[]

  • Green Greens (Melee): An orchestration of the Green Greens stage music from Kirby's Dream Land.
  • Fountain of Dreams (Melee): An orchestrated, atmospheric version of "Gourmet Race" from Kirby Super Star.

Sound Effects[]

  • Fanfare - 6: An updated version of Kirby's Victory theme from the previous game, in turn based on the The "Stage Complete" theme heard in Kirby games, it's used as Kirby and King Dedede's victory theme.
  • Fanfare - 15: A rock remix of Kirby's victory theme, it's used as Meta Knight's victory theme.

Other references[]

SSBB SleepKirby Jigglypuff

One of Jigglypuff's outfit has it wearing a green night-cap, which combined with Jigglypuff's round, pink appearance makes it look similar to Sleep Kirby.

File:SSBB R.O.B. entrance.png

R.O.B.’s entrance has him assembled from parts, with the exact parts likely referencing what happens in World 3-6 of Kirby's Dreamland 3.

Also, beside appearing as a stage, the Halberd is a location in Adventure Mode: Subspace Emissary, allowing different sections of it to be explored.

Kirby's Dream Collection[]

July 19, 2012

In-universe link: Elements from Super Smash Bros

Kirby4Arrow L Super Smash Bros.

KDC SmashCombatChallenge

Kirby performing a Smash Kick in the Smash Combat Challenge.

The Smash ability returns from Kirby & The Amazing Mirror in the New Challenge Stages mode of Kirby's Dream Collection. It retains all the attacks from the previous game, but also adds the Smash Kick as its dash attack, based on Kirby's forward Smash.

The logo used for this copy ability is the Super Smash Bros. logo, which also appears in the background of the respective chamber in a repeated pattern.

Kirby: Triple Deluxe[]

January 11, 2014

Out-universe link: Kirby features minor references or similarities to elements from Super Smash Bros.

Kirby4Arrow L Super Smash Bros.

Kirby_Triple_Deluxe_music_Fountain_of_Dreams_Gourmet_Race

Kirby Triple Deluxe music Fountain of Dreams Gourmet Race

The Kirby Fighters mode in this game seems to be inspired by the Super Smash Bros. series, consisting in 2 to 4 Kirbys fighting each other with a selected Copy Ability. In this mode Kirby is also able to shield, roll, sidestep, and air dodge just like in Super Smash Bros. games.

An arrangement of the Fountain of Dreams theme from Super Smash Bros. Melee, previously featured in Kirby: Nightmare in Dream Land and Kirby Air Ride, also returns in this game. It will be used again in the stand-alone version of Kirby Fighters Deluxe.

Super Smash Bros. for Nintendo 3DS and for Wii U[]

September 13, 2014 (3DS); November 21, 2014 (Wii U)

Kirby5Arrow R Super Smash Bros.

Being alternate versions of the same game, these two feature mostly the same content, except for stages and trophies and including some different modes. Specifically they feature from the Kirby series:

Playable characters[]

All three selectable characters from Brawl return as starting characters.

Kirby[]

SSB4 Kirby

Kirby returns with only minor changes to his look and basic moves, including now sporting a wider range of facial expressions based on more recent Kirby games.

SSB4 Kirby palette

He retains all the alternate outfits from the previous game, but now also has two new ones: an Orange one resembling Suplex Kirby or Kirby's appearance after using Orange Spray Paint in Kirby & The Amazing Mirror and Kirby: Squeak Squad; a Black/Purple one with bright yellow eyes, likely based on Meta Knight unmasked.

In the Boxing Ring stage, he is referred to as “The Pink Puffball”, referencing his color and shape of body. His Japanese name, “ピンクの悪魔”, is a reference to the in-game description for The Arena in Kirby Super Star.

His special moves received some minor changes, most notably his Hammer move being renamed Hammer Flip in North America, and now allowing Kirby to charge it similarily to King Dedede's Jet Hammer. He also received a new Final Smash move replacing Cook Kirby, and each of his moves received two alternate custom variations. All of Kirby's new moves are:

  • Neutral: (See here for a list of the new or altered Kirby transformations in this game.)
    • Ice Breath: instead of inhaling, Kirby breaths cold air that freezes nearby opponents. This is based on Ice Kirby's attack.
    • Jumping Inhale: Kirby leaps forward and if he hits an opponent he'll inhale them, but the move doesn't have any vacuum effect.
  • Side:
    • Hammer Bash: a variation of the Hammer move that can't be charged, working similarily to how it did in Brawl.
    • Giant Hammer: Kirby attacks with a larger hammer, giving the move a larger reach and making it stronger, but also making it slower. This may be based on Kirby: Squeak Squad, where Kirby could enlarge his hammer as one of the Hammer ability's moves.
  • Up:
    • Wave Cutter: a variation of the Final Cutter move where the blade doesn't deal damage, but upon landing Kirby creates a wave of rocks that's more powerful than the regular move's wave.
    • Upper Cutter: Kirby deals a powerful strike while raising up, but Kirby then doesn't strike back down.
  • Down:
    • Grounding Stone: a slower version of the Stone move, when used in the air it buries hit opponents in the ground.
    • Meteor Stone: a variation on the Stone move that has meteor smash effect on hit opponents, but it takes more time for Kirby to turn back to normal after using it.
  • Final Smash - Ultra Sword: based on Kirby's Super Ability of the same name from Kirby's Return to Dream Land, Kirby dons a green cap and swings a giant sword many times at any opponent in front of him.

Meta Knight[]

SSB4 MetaKnight

Meta Knight returns with a slightly updated look, includig some details from his appearance from Kirby: Squeak Squad and Kirby Super Star Ultra.

SSB4 MetaKnight palette

He retains all the alternate costumes from the previous game, but also has two new ones: a Purple one resembling Galacta Knight from Kirby Super Star Ultra, and a Grey one resembling Dark Meta Knight from Kirby & The Amazing Mirror.

His moves received various minor changes most notably he now lacks the ability to glide, so his Shuttle Loop move now performs a second full hit after the loop, rather than gliding down.

In the Boxing Ring stage, he is referred to as “The Masked Swordsman”, referencing that he fights with a sword, and that he hides his true face inside a mask.

Custom moves:

  • Neutral:
    • Entangling Tornado: a variation on the Mach Tornado move that pulls enemies in and deals a more powerful single hit that sends the opponents flying rather than multiple hits, and it has limited horizontal control.
    • Dreadful Tornado: a more powerful variation of the move that can't be extended by mashing the button, limiting its overall damage potential.
  • Side:
    • High-Speed Drill: a variation on the Drill Rush move with higher speed and distance, but has decreased knockback and its direction can't be changed. In Super Smash Bros. for Nintendo 3DS, this variation need to be unlocked by winning 5 Smash battles as Meta Knight.
    • Shieldbreaker Drill: a less powerful version of the move with increased shield damage.
  • Up:
    • Blade Coaster: a variation of the Shuttle Loop move that travels at a more horizontal angle, covering more distance, but has increased startup lag.
    • Lazy Shuttle Loop': a version of the move that performs a slower loop, then strikes with a single attack.
  • Down:
    • Shield Piercer: an unblockable, but slower and weaker version of the Dimensional Cape.
    • Stealth Smasher: a version of the move that allows Meta Knight to remain hidden a longer time, but leaves him more vulnerable.

King Dedede[]

SSB4 KingDedede

King Dedede returns from the previous game with some minor changes.

He retains all the alternate outfits from the previous game, with some minor changes, most notably his Green outfit now having drawings of Waddle Dees on the obi. Additionally, the returning Blue costume now has some light blue parts (and is considered his Cyan outfit), while the Brown outfit is more greyish (and is considered his Grey outfit).
King Dedede also gets two new costumes: a Blue one resembling one of his alternate colors from Multiplayer mode in Kirby 64, and a Black one resembling one of his alternate costumes from Kirby Air Ride.
SSB4 KingDedede palette

In the Boxing Ring stage, he is referred to as “The King of Dreamland”, referencing his position as a king and the main setting of the series. The PAL French character title, “Le roi marteau”, is a pun with "marteau" in French which means "crazy" and "hammer"

King Dedede receives a new Side Special move and a new Final Smash, as well as each of his Special moves receiving two custom variations. All his new moves are:

  • Neutral:
    • Dedede Storm: Rather than inhaling the opponent, Dedede produces a cyclone that hits repeatedly and then launches opponents upwards.
    • Taste Test: Dedede inhales opponents quickly and then spits them out immediately, dealing more damage than the regular move.
  • Side - Gordo Throw: replacing Waddle Dee toss, King Dedede always pulls out a Gordo and then tosses it with his hammer, sending it bouncing in front of him with the possibility for the player to adjust the angle of the throw. It can also get stuck on walls or be hit back at him by opponents. If the move is performed when a Gordo is already out, then the move consists in a single hammer swing. The move's custom variations are:
    • Topspin Gordo: The Gordo moves a small distancee at first, but travels very fast after the first bounce.
    • Bouncing Gordo: The Gordo bounces more and has an electric effect, but deals less damage.
  • Up:
    • Rising Dedede: King Dedede performs a high jump that only deals damage on the way up, but leaves him falling helplessly.
    • Quick Dedede Jump: a weaker, but much faster variation of the Super Dedede Jump that doesn't go as high.
  • Down:
    • Armored Jet Hammer: a weaker version of the Jet Hammer move that grants Dedede with super armor while charging, but also gives more damage to him during the charge.
  • Dash Jet Hammer: a weaker version of the move that sends Dedede back while charging and then dashing forward when striking the hit.
  • Final Smash - Dedede Burst: King Dedede's new Final Smash replacing Waddle Dee Army, he inhales the opponents then slams them with three flaming hammer spins and finishes by throwing a bomb at them. While this move is original to Smash, the bomb's design seems to be based on the Bomber enemy from the Kirby series.

Smash Run enemies[]

This 3DS-exclusive mode features many enemies that must be fought by players. Nine of these originate from the Mario series, and are:

Bonkers[]

SSB4 Bonkers

The recurring mini-boss, first appearing in Kirby's Adventure. He's a rare enemy in Smash Run and has higher health than most enemies, effectively serving as a mini-boss in the mode. He attacks with his hammer, much like he does in the original games.

Bronto Burt[]

SSB4 BrontoBurt

The common flying enemy from the Kirby series, it appears as a common enemy in Smash Run as well, and attack by ramming into the player while spinning.

Gordo[]

SSB4 Gordo

The recurring spiked enemy from the Kirby series, like in its original appearances it's invincible and either remains stationary or moves in a set path. It can also damage other enemies.

Parasol Waddle Dee[]

SSB4 ParasolWaddleDee

The parasol-weilding variation of the Waddle Dee, it behaves much like it does in the original games: it comes gliding down with its parasol and if attacked it will lose the parasol turning into a regular Waddle Dee. The open parasol can function as a trampoline.

Plasma Wisp[]

SSB4 PlasmaWisp

The enemy from Kirby Super Star and its remake, Kirby Super Star Ultra. Like in the original games it floats around and attacks by shooting plasma beams at the player. It can charge the shot, dealing more damage the more it's charged. There are also shadowy versions of the Plasma Wisp when fighting against Master Fortress.

Shotzo[]

SSB4 Shotzo

The recurring cannon enemy first appearing in Kirby's Dream Land, like in the original game it just stands in plae and shoots cannonballs at the player, and it's invincible.

Tac[]

SSB4 Tac

An enemy from Kirby Super Star and its remake Kirby Super Star Ultra, where he would steal Kirby's copy ability, in Smash Run he steals power-ups from the player, and he must be defeated to get them back.

Waddle Dee[]

SSB4 WaddleDee

The basic enemy from the Kirby series, it just walks around and attacks by bumping into the player.

Waddle Doo[]

SSB4 WaddleDoo

One of the more common enemies in the Kirby series, like in its original appearance it attacks with an energy whip.

Stages[]

The only Kirby stage initially available, albeit unlockable, in the 3DS version of the game is the new Dream Land stage, while the Wii U version features two stages, both available from the start: Halberd, returning unchanged from Brawl, and The Great Cave Offensive, new to the series.

Additionally, the Dream Land stage from the original Super Smash Bros. was released as DLC for both versions on June 14, 2015, called Dream Land (64) to distinguish it from the 3DS stage.

Dream Land[]

SSB4 DreamLand

Taking place in a Game Boy screen, the stage is based on various areas from the original Game Boy game Kirby's Dream Land. Specifically, after a Game Boy startup screen with the "Nintendo" logo, the match initially takes place in Green Greens, then Float Islands, Bubbly Clouds, Castle Lololo and finally Mt. Dedede. Each zone includes two different areas from the game.
As a hidden easter egg, if the L button is pressed while selecting this stage, it will sport a black and white look instead of the green hue of the Game Boy. This works on both the regular version of the stage as well as its Omega version.

The Great Cave Offensive[]

SSB4 GreatCaveOffensive

Based on the sub-game from Kirby Super Star, it features areas based on each of the four zones from that game, therefore being one of the largest stages in the game. Specifically the top part of the stage is based on Sub-Tree, the lower middle part is based on Old Tower, the right part is based on Crystal, and the left part is based on Garden. The stage features hazards such as lava and spikes. Minecraft also occasionally appear, letting players ride them to inflict damage on opponents. If items are turned on, treasure chests containing items appear around the stage, referencing the treasures from the original game.

In Omega form the stage consists in one single platform mixing elements from the Sub-Tree section of the stage and the Crystal section of the stage.

Items[]

All of the items from Brawl return mostly unchanged. The only exception is Superspicy Curry, which shoots out a stream of fire instead of fire balls. This reference might be better known from "A Spice Odyssey" ("The Hot Shot Chef" in Japan) in the Kirby Right Back at Ya! anime, where Kirby shot out a stream of fire after eating what was dubbed as “Toxic Atomic Curry” to defeat Monsieur Goan.

Assist Trophies[]

Knuckle Joe returns as an assist trophy, acting the same way as he did in Brawl except that his attacks are weaker and he now performs his attack pattern twice. He now can also be attacked by opponents and eventually knocked out.

There also is a new Assist Trophy:

Nightmare[]

SSB4 Nightmare

The final boss of of Kirby's Adventure and its remake Kirby: Nightmare in Dream Land, once summoned he briefly appears in orb form and then turns into his Wizard form, based specifically on his appearance from the remake. He'll then make the screen go entirely black, forcing players to fight in complete darkness, save for the special effects of some moves.

Meta Knight Mask[]

SSB4 Mii hat MetaKnight

One of the Mii headgear in the game is the Meta Knight Mask. Like most headgear in the game it's unlocked by collecting it as a randomly dropped item during matches or as a random reward in various modes.

Smash Tour Tac[]

SSB4 SmashTour enemy Tac

In this board-game like mode exclusive to Super Smash Bros. for Wii U, Tacs occasionally appear as enemies on the board. They carry stat boosts with them and will grant them to the first player that touches them.

Trophies[]

The list of trophies differs between the two versions of the game, with the 3DS version including 27 Kirby trophies and the Wii U version including 42 trophies. 11 trophies are the same in both versions, 16 trophies are exclusive for the 3DS version and 31 trophies are exclusive for the Wii U version, so there are 58 Kirby trophies in total across both versions.

Note: both versions of the game have an Alternate character trophy for each of the three fighters, therefore these are sometimes listed as appearing in both games, however since they feature completely different models, we list them as separate.

Name Image Console, game Description 3DS Wii U How to Unlock
Fighters
Kirby SSB4 Trophy Kirby GB Kirby's Dream Land (08/1992)
SNES Kirby Super Star (08/1996)
NTSC: Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.

PAL: A roly-poly little fella from Dream Land on Planet Popstar. He can inhale pretty much anyone or anything with that big gob of his, then spit them out or copy their abilities. He can copy opponents' standard specials in this game, too! His light weight means he gets launched easily, but with a series of mid-air jumps, recovering's not too tricky.

Check Check Clear Classic Mode as Kirby
Kirby (Alt.) (3DS) SSB4 Trophy KirbyAlt 3DS N/A NTSC: Holding the special button and left or right will charge up Kirby's Hammer Flip attack. Charging too long hurts Kirby! The hammer strikes twice in the air, but landing the single blow on the ground is more powerful. Kirby's up special Final Cutter slices up and down, firing a shock wave upon landing.

PAL: Charge up Kirby's Hammer side special to unleash Hammer Flip, a move with serious launch power. Charge it too much, though, and you'll get hurt! The move hits twice in mid-air, but does more damage on the ground. Final Cutter slices up and down before sending out an energy wave. Move Kirby mid-jump to change where he lands.

Check Clear All-Star Mode as Kirby
Kirby (Alt.) (Wii U) SSB4 Trophy KirbyAlt WiiU GB Kirby's Dream Land (08/1992)
SNES Kirby Super Star (08/1996)
NTSC: Holding the special button and left or right will charge up Kirby's Hammer Flip attack. Charging too long hurts Kirby! The hammer strikes twice in the air, but landing the single blow on the ground is more powerful. Kirby's up special Final Cutter slices up and down, firing a shock wave upon landing.

PAL: Charge up Kirby's Hammer side special to unleash Hammer Flip, a move with serious launch power. Charge it too much, though, and you'll get hurt! The move hits twice in mid-air, but does more damage on the ground. Final Cutter slices up and down before sending out an energy wave. Move Kirby mid-jump to change where he lands.

Check Clear Classic or All-Star Mode as Kirby and purchase from Trophy Shop
Ultra Sword SSB4 Trophy UltraSword Wii''Kirby's Return To Dreamland

(10/2011)

NTSC: For Kirby's Final Smash, he swings a sword that's waaay bigger than he is. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. For the last swing, the sword grows even larger and launches any victims. Make sure that first swing hits, though, or nothing else will happen!

PAL: For Kirby's Final Smash, he swings around a sword that's waaay bigger than he is. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. For the last swing, the sword grows even larger and launches its target. It's great, so make sure that first swing hits, or none of the rest will happen!

Check Clear All-Star Mode as Kirby
Meta Knight SSB4 Trophy MetaKnight NES Kirby's Adventure (05/1993)
SNES Kirby Super Star (08/1996)
NTSC: Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row, and he has a special move to soar higher.

PAL: A mysterious masked swordsman from the Kirby series. His cape can turn into wings, which gives him the ability to fly. His swift swordplay and ability to stay in the air give him an edge in this game. He can combine five mid-air jumps with a special move to make recovering a cinch. If you use him, try to keep battle airborne!

Check Check Clear Classic Mode as Meta Knight
Meta Knight (Alt.) (3DS) SSB4 Trophy MetaKnightAlt 3DS N/A NTSC: Meta Knight's Dimensional Cape lets you teleport, changing where you'll reappear with directional inputs and attacking by holding the button! His Mach Tornado special can draw in and attack multiple opponents. Rise by pressing the button repeatedly, and press left or right to move.

PAL: Meta Knight's Dimensional Cape lets you teleport. After vanishing, you can move to reappear somewhere else. You can also keep holding the button to turn it into an attack! His Mach Tornado special can mix up multiple opponents in the fray. Press the button repeatedly to rise up, and move left and right to create extra havoc.

Check Clear All-Star Mode as Meta Knight
Meta Knight (Alt.) (Wii U) SSB4 Trophy MetaKnightAlt WiiU NES Kirby's Adventure (05/1993)
SNES Kirby Super Star (08/1996)
NTSC: Meta Knight's Dimensional Cape lets you teleport, changing where you'll reappear with directional inputs and attacking by holding the button! His Mach Tornado special can draw in and attack multiple opponents. Rise by pressing the button repeatedly, and press left or right to move.

PAL: Meta Knight's Dimensional Cape lets you teleport. After vanishing, you can move to reappear somewhere else. You can also keep holding the button to turn it into an attack! His Mach Tornado special can mix up multiple opponents in the fray. Press the button repeatedly to rise up, and move left and right to create extra havoc.

Check Clear Classic or All-Star Mode as Meta Knight and purchase from Trophy Shop
Galaxia Darkness SSB4 Trophy GalaxiaDarkness N/A NTSC: Meta Knight swings his cape to ensnare foes. Darkness falls, enveloping them in an empty void and then a giant sword slash cleaves the blackness. If the cape doesn't capture anyone, this Final Smash will fail. It has more range than you might think, though and you only have to catch one foe to deal damage to everyone!

PAL: Meta Knight swings his cape to ensnare foes. Darkness falls, enveloping them in an empty void, and then a giant sword slash cleaves the blackness. If the cape doesn't capture anyone, the Final Smash will fail. It has more range than you might think, though, and as long as it catches at least one foe, everyone will take damage!

Check Clear All-Star Mode as Meta Knight
King Dedede SSB4 Trophy KingDedede GB Kirby's Dream Land (08/1992)
NDS Kirby: Triple Deluxe (05/2014)
NTSC: He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.

PAL: Being a self-proclaimed king, Dedede clearly doesn't care too much about the whole "politics" things. He's just a bit greedy. In this game, his weight and hefty hammer make him slow, but he can still jump four times in mid-air anyway, making it easy for him to get back to the stage. Fully charge his Jet Hammer for ultimate destruction.

Check Check Clear Classic Mode as King Dedede
King Dedede (Alt.) (3DS) SSB4 Trophy KingDededeAlt 3DS N/A NTSC: For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits one, it'll bounce back toward you. Use the special again to whack it back at them!

PAL: For the Gordo Throw side special, King Dedede hits a Gordo with his hammer, sending it bouncing along the stage. It'll bounce off walls, or sometimes get stuck in them. Then, after a while, it'll disappear. If an enemy hits the Gordo with an attack, it'll fly back towards you. Use the special again to whack it back at them!

Check Clear All-Star Mode as King Dedede
King Dedede (Alt.) (Wii U) SSB4 Trophy KingDededeAlt WiiU GB Kirby's Dream Land (08/1992)
NDS Kirby: Triple Deluxe (05/2014)
NTSC: For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits one, it'll bounce back toward you. Use the special again to whack it back at them!

PAL: For the Gordo Throw side special, King Dedede hits a Gordo with his hammer, sending it bouncing along the stage. It'll bounce off walls, or sometimes get stuck in them. Then, after a while, it'll disappear. If an enemy hits the Gordo with an attack, it'll fly back towards you. Use the special again to whack it back at them!

Check Clear Classic or All-Star Mode as King Dedede and purchase from Trophy Shop
Dedede Burst SSB4 Trophy DededeBurst N/A NTSC: For Dedede's Final Smash, he takes a deep breath, pulling his foes toward him. Once he's gotten them right where he wants them, he'll unleash blows from his giant burning hammer. Topping things off is an explosive from the end of the hammer, sending enemies flying. Could this be worse for his foes? Yes! He's invincible the whole time too!

PAL: For Dedede's Final Smash, he inhales fiercely to pull foes towards him. Once he's got them right where he wants them, he thrashes them with a giant burning hammer. Then, to top it off, he fires an explosive from his hammer, sending them blasting off. Could it get any worse? Well... yes - Dedede's invincible the entire time.

Check Clear All-Star Mode as King Dedede
Items
Dragoon SSB4 Trophy Dragoon GCN Kirby Air Ride (10/2003) NTSC: Collect parts A, B, and C to assemble the legendary Air Ride machine known as the Dragoon. Take careful aim, and then ride it toward your target. A hit will send enemies flying out of the battle. Taking damage before you've collected all the parts can knock them from your grasp, however.

PAL: Collect parts A, B and C to assemble the legendary Air Ride machine Dragoon, which you can use to fly into an opponent. Aim well and they'll be long gone. If you're the one being aimed at, though, get out of the way, stat! By the way, if another player has one of the parts, attack them to steal it!

Check Check Random
Maxim Tomato SSB4 Trophy MaximTomato GB Kirby's Dream Land (08/1992)
SNES Kirby Super Star (08/1996)
NTSC: A tomato marked with a large, black M. This is Kirby's favorite snack, and in the past it has fully restored Kirby's health. The ones that show up in Smash Bros. aren't from the same crop, though, and only heal 50 points of damage. That'll still help you in a fight—unless an enemy eats it first.

PAL: A big, juicy tomato with the letter M on it. In the Kirby series, it's Kirby's favourite treat, and it heals damage completely. Sadly, in this game, it only takes 50 off your damage, but it's still a hot item among badly hurt players...and players who just want to stop others from getting it!

Check Check Random
Warp Star SSB4 Trophy WarpStar GB Kirby's Dream Land (08/1992)
SNES Kirby Super Star (08/1996)
NTSC: A magical transportation device that Kirby has used in the past to get around. Jumping on the Warp Star will send the character high into the sky and then crashing back down to the battlefield. Anyone caught in the path or landing spot will be sent flying, and the rider can aim a bit to the left or right in the air.

PAL: In the Kirby games, Warp Stars carry Kirby from one spot in a stage to another. In this game, pick it up to shoot high into the air and then slam back down to bowl over your opponents. You can control where you land by shifting left or right while in the air, but it takes some practice!

Check Check Random
Superspicy Curry SSB4 Trophy SuperspicyCurry GB Kirby's Dream Land (08/1992) NTSC: Hope you're a fan of spicy food, because this curry will set your mouth on fire! I'm not kidding—whoever eats this will actually shoot balls of fire from his or her mouth, hurting those who get too close. Water doesn't help with spiciness, so this works underwater too! Too bad there's no milk weapon...

PAL: You think you know spicy curries? Think again! One taste of this one and your mouth will literally be on fire. Not even diving into water will help! Your opponents might laugh, but they'll soon stop when you start breathing fire in their direction, now won't they?

Check Check Random
Star Rod SSB4 Trophy StarRod GB Kirby's Dream Land (08/1992)
GBA Kirby: Nightmare in Dream Land (12/2002)
NTSC: Swung normally, this item will deal a regular physical attack. But if you charge up the blow, it becomes a magic wand that launches stars! The Star Rod is the source of power for the Fountain of Dreams in Kirby's Adventure. Using the rod, Kirby was able to defeat Nightmare.

PAL: Attack normally and you may as well just be swinging any old stick around, but if you deliver a hefty blow with it, this magic wand will launch a shooting star! The Star Rod powers the Fountain of Dreams, and Kirby once used it to defeat the evil Nightmare when he appeared from the fountain in Kirby's Adventure.

Check Check Random
Assist Trophies
Nightmare SSB4 Trophy Nightmare GB Kirby's Dream Land (08/1992)
GBA Kirby: Nightmare in Dream Land (12/2002)
NTSC: This ball of nightmares came from the Fountain of Dreams, taking nightmares to all of Dream Land. King Dedede sealed it away by shattering the Star Rod, but it was revived when the Star Rod was restored by Kirby. In Smash Bros., it hides the stage and the fighters in pure darkness.

PAL: This terrible being came from the Fountain of Dreams, bringing bad dreams to all of Dream Land. King Dedede sealed him away by shattering the Star Rod, but when Kirby restored it, Nightmare was able to come back. In this game, he shrouds the stage in darkness, making it impossible for the fighters to see.

Check Check Random
Knuckle Joe SSB4 Trophy KnuckleJoe SNES Kirby Super Star (08/1996)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: A martial-arts master, Knuckle Joe can be inhaled by Kirby and his Fighter ability copied. If you summon him, he'll leap toward the enemy nearest you and unleash his powerful Vulcan Jab attack. He'll then finish off his target with a devastating Smash Punch or Rising Break.

PAL: When Kirby copies this expert in all martial arts, he becomes a pro at hand-to-hand combat. Release Knuckle Joe in this game, and he'll jump towards the enemy nearest to you and unleash his mighty Vulcan Jab, then finish them off with a devastating Smash Punch or Rising Break!

Check Check 3DS:
Play 10 collective hours of Smash

Wii U:
Clear Classic Mode at intensity 9.0 without any customizations
Enemies
Bronto Burt SSB4 Trophy BrontoBurt N/A NTSC: These pink, winged enemies come from the Kirby series. In Smash Run, there are three different types floating around: one that flees when a fighter approaches, one that flies sideways, and one that chases fighters. Their spinning attack is weak, but it can cause knock-back if it lands repeatedly.

PAL: These pink, winged enemies are all over the place in the Kirby series. In Smash Run, there are three different types of Bronto Burt, including one that relentlessly chases after you. Their spinning attack might not deal much damage, but there's a danger you could get launched if it hits repeatedly, so be careful!

Check Random
Shotzo SSB4 Trophy Shotzo N/A NTSC: These cannons from the Kirby series could track Kirby and fire at him. In Smash Bros., there are two different kinds: ones that fire in a set direction and ones that will track and fire at a fighter. Don't waste time attacking these guys, though — it's impossible to defeat them.

PAL: Not all of these cannons from the Kirby series are stuck to the ground — some float in with parasols, and some can ever move on their own! In Smash Run, some fire in a fixed direction, while others will aim at you. They're invincible, but they also can't shoot through each other. Keep that in mind when you come across them!

Check Random
Gordo SSB4 Trophy Gordo N/A NTSC: These little guys from the Kirby series look like metal balls with eyes and eight sharp spikes. They can't be defeated, so don't waste your time. Instead, try pushing your enemies onto them! Watch for two different kinds: one moves along a set path, and the other stubbornly sits in place.

PAL: These little guys from the Kirby series look like metal balls with eyes and eight sharp spikes. They can't be defeated, so don't waste your time. Instead, try pushing your enemies onto them! Look for the two different types: the ones that follow a set route and the ones that refuse to move.

Check Random
Waddle Doo SSB4 Trophy WaddleDoo N/A NTSC: Two big eyelashes for one big eye? You're describing this beam-firing enemy from the Kirby series. This enemy may hop toward a fighter it spots and unleash an energy attack. The attack itself has a short range, but it can happen repeatedly and can stun. Unlike Waddle Dees, these guys will fight!

PAL: These one-eyes, two-haired guys from the Kirby series are hungry for battle. When one spots you, it'll close in slowly with the occasional hop. Then it'll attack with its Beam Whip, which doesn't really have a lot of range, but can shock and hit you repeatedly. Ahhh... If only they were more like Waddle Dees...

Check Random
Parasol Waddle Dee SSB4 Trophy ParasolWaddleDee N/A NTSC: This citizen of Dream Land falls gracefully from the sky clutching a parasol. Waddle Dee itself is fairly harmless, but the parasol can deflect almost anything. Don't hurt yourself accidentally! Also, be careful if one releases its parasol—that floating umbrella can really sting!

PAL: These little chaps from the Kirby series are really peaceful. In Smash Run, they use their parasols to float gently down to the ground. Their parasols will deflect almost anything, so you can use them as a trampoline, if you like! If a Waddle Dee lets go of its parasol, though, be careful - floating umbrellas are dangerous things!

Check Random
Bonkers SSB4 Trophy Bonkers N/A NTSC: Bonkers looks quite a lot like a gorilla and swings a giant hammer with huge launch potential. If he hits you with his own Hammer Flip attack, it's an instant KO. If that isn't bad enough, he also throws exploding coconuts. Bonkers is seriously out to ruin your day.

PAL: Bonkers looks quite a lot like a gorilla and swings a giant hammer with huge launch potential. If he hits you with his own Hammer Flip attack, it's an instant KO, so be careful and make good use of dodging! If that wasn't bad enough, he also throws exploding coconuts. Yes, Bonkers is really out to ruin your day.

Check Hit Sandbag 984 ft. or more in Home-Run Contest
Plasma Wisp SSB4 Trophy PlasmaWisp N/A NTSC: This glowing enemy from the Kirby series uses plasma to attack. In Smash Bros. it'll float up to a fighter and then fire off energy attacks. There are three different levels to its attack. Level-two attacks can stun you, while level-three attacks do more damage. Keep your eyes peeled for those attacks!

PAL: This glowing enemy from the Kirby series uses plasma to attack. In this game, it'll float up to a fighter and then fire off energy attacks. There are three different levels to its attack. Level two attacks can stun you, and at level three they do a lot of damage, so keep your eyes peeled for those attacks!

Check Random
Tac SSB4 Trophy Tac SNES Kirby Super Star (08/1996)
NDS Kirby Super Star Ultra (09/2009)
NTSC (3DS): This zippy character appears in the Kirby series. In Smash Bros., he'll appear in Smash Run to try to steal your stat boosts from you. How much he steals depends on how much you've improved your stats. If you can catch him, you can get back whatever he stole. Don't give up!

PAL (3DS): This speedy little guy appears in the Kirby series. In this game, he'll speed up to you, steal your stat boosts, then flee. How much he'll steal depends on your stats. He's hard to catch, but if you take him out, you can get your stat boosts back, so you'd better chase after him!
Wii U: This speedy little guy is from the Kirby series. In those games, he steals the ability Kirby's in the middle of using and bolts. If you want it back, you have to chase him down and take it. In Smash Tour, Tacs appear randomly on the board, and you'll be rewarded with multiple stat boosts if you're quick enough to catch one!

Check Check 3DS:
Random

Wii U:
Collect all the CDs
Series related
Bomber SSB4 Trophy Bomber N/A NTSC: If you think a bit of mystery is the spice of life, you'll be disappointed here. If it looks like a bomb and explodes like a bomb...it's a bomb! A cute bomb, though, I admit. If he falls or bumps into something, he'll explode. With the right timing, you can throw him at enemies and do loads of damage!

PAL: If you think mystery is the spice of life, you'll be disappointed here. This guy looks like a bomb and explodes like a bomb because...he IS a bomb. Most bombs don't bumble around so cutely, though. If he falls or bumps into something, he'll explode. But if your timing's good, you can throw him at enemies and do loads of damage!

Check Random
Wheelie SSB4 Trophy Wheelie N/A NTSC: Pop quiz! What do cars have four of, bikes have two of, and this enemy would blend right in with? That's right! Tires! Your prize is...more info! Wheelie likes to charge ahead, and Kirby can ride on top when he's a helper. If Kirby inhales him, he can even turn into a tire!

PAL: The most memorable characteristic of Wheelies is their tendency to speed right into Kirby. If Kirby inhales one, he can turn into a tyre too! Sometimes, though, they find it in their hearts to help Kirby out by adding handelbars and a seat to their frames to become Wheelie Bikes that Kirby can ride! Nice!

Check Random
Bugzzy SSB4 Trophy Bugzzy N/A NTSC: This enemy is a huge wrestling fan—he'll do his best to try out some wrestling moves on his enemies. If Kirby manages to avoid his attacks and swallow him, Kirby can bust out some wrestling moves too. Bugzzy can also release ladybugs to attack, but I think that's against wrestling rules...

PAL: This enemy is really into wrestling. In fact, he's just dying to give Kirby a hands-on demonstration of his suplex skills. Sometimes he releases ladybirds in battle, but...surely that sort of thing's against the rules in wrestling. If Kirby manages to inhale this hostile beastie, he'll be able to pull off some nifty wrestling moves, too!

Check Random
Cappy SSB4 Trophy Cappy GB Kirby's Dream Land (08/1992)
NES Kirby's Adventure (05/1993)
This enemy looks rather like a mushroom...until Kirby tries to inhale him, that is--then his cap comes off and reveals the true form he's so cunningly been concealing. It might not be much of a surprise these days, though--Cappy's been around since the very first Kirby game. He's more like an old friend than an enemy at this point. Check Random
Poppy Bros. Jr. SSB4 Trophy PoppyBrosJr GB Kirby's Dream Land (08/1992)
NES Kirby's Adventure (05/1993)
Sometimes riding on Grizzos, other times balancing on apples or Maxim Tomatoes, this little clown clearly has some skills. Unfortunately, his job isn't to make people laugh--it's to get in Kirby's way. As you might expect from the "Jr." in his name, there's also a Poppy Bros. Sr., and he's a slightly bigger nuisance. Check Random
Whispy Woods SSB4 Trophy WhispyWoods GB Kirby's Dream Land (08/1992)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: Whispy Woods lives deep in the forest, waiting patiently for Kirby to stop by so he can share his delicious apples with the pink hero... That's not true at all, actually. Instead, he drops apples on Kirby, trying to cause him injury. He may look friendly, but remember what they say: don't judge a tree by its bark.

PAL: In the heart of a beautiful green forest, Whispy Woods is waiting to give Kirby some juicy red apples. Isn't that nice? Well...not really, since he drops them on Kirby's head like bombs. If that wasn't bad enough, he'll also suck up the pink puffball and blast him with air. Note to self: be more wary of trees with faces.

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Apples SSB4 Trophy Apples GB Kirby's Dream Land (08/1992)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: This isn't an enemy at all. It's just an apple. Still, they're something to watch out for--Whispy Woods will try to hit you on the head with them. Some enemies like to roll around on them too. Apples come in two varieties--one gives you health, and the other you can throw. And, needless to say, Kirby's favorite food is... Oh, it's tomatoes.

PAL: These aren't enemies at all. They're just apples. Still, they're something to watch out for - Whispy Woods will try to hit you on the head with them. Some enemies like to roll around on them too. Apples come in two varieties - one gives you health, and the other you can throw. And, needless to say, Kirby's favourite food is... Oh, it's tomatoes.

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Broom Hatter SSB4 Trophy BroomHatter GB Kirby's Dream Land (08/1992)
GCN Kirby Air Ride (10/2003)
Broom Hatter is an apprentice witch with the hat to match. She uses her trademark broom to fly through the-- Wait. No, she just sweeps the floor with it. Maybe she's just a bit of a clean freak. Or maybe she hasn't learned to fly yet. After all, she's only an apprentice. Except...in Kirby Air Ride, she DOES fly, so there goes that theory... Check Random
Scarfy SSB4 Trophy Scarfy GB Kirby's Dream Land (08/1992)
NES Kirby's Adventure (05/1993)
NTSC: He looks almost as cute as Kirby himself, lazily floating in the air... but you shouldn't judge a book by its cover. If you try to inhale him, Scarfy will instantly turn into a terrifying, one-eyed monster before ruthlessly chasing you down and exploding! In Return to Dream Land, some kinds of Scarfy only chase you if you're holding a key.

PAL: He looks almost as cute as Kirby himself, lazily floating in the air... but you shouldn't judge a book by its cover. Try to inhale him, and Scarfy will instantly turn into a terrifying one-eyed monster, ruthlessly chase you down and explode! In Kirby's Adventure Wii, some kinds of Scarfy only chase you if you're holding a key.

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Sir Kibble SSB4 Trophy SirKibble GB Kirby's Dream Land (08/1992)
NDS Kirby Super Star Ultra (09/2009)
NTSC: Wearing a suit of armor that looks like a helmet (or is it a helmet that looks like a suit of armor?), little, round Sir Kibble doesn't seem all that different from Kirby in stature. But if you peer under his visor hoping to catch a glimpse of a pair of cute little eyes, you might be unnerved to find nothing but a dark void...

PAL: Wearing a suit of armour that looks like a helmet (or is it a helmet that looks like a suit of armour?), little round Sir Kibble doesn't seem all that different from Kirby in stature. But if you peer under his visor, hoping to catch a glimpse of a pair of cute little eyes, you might be unnerved to find nothing but an empty blackness...

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Plasma Kirby SSB4 Trophy PlasmaKirby N/A NTSC: What does the aurora borealis have in common with lightning? Plasma! And what does Plasma Kirby have in common with them? Hrm. Maybe that was too easy... Anyway, Plasma Kirby can build up plasma using the +Control Pad and fire it with the B Button. You can look up more about plasma if you want, but firing plasma is what's important here.

PAL: In the Kirby series, Plasma Kirby is Kirby, but with the ability to fire plasma, and mashing the +Control Pad charges him up! "But what exactly is plasma?" you ask. Well, that's a very good question. Maybe you should look it up yourself. Can't be giving you all the answers, you know.

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Sword Kirby SSB4 Trophy SwordKirby NES Kirby's Adventure (05/1993)
3DS Kirby: Triple Deluxe (05/2014)
NTSC: That green cap sure does make Kirby look heroic, doesn't it? Maybe wearing it just inspires Kirby, but while he's wearing it, he gets all kinds of neat moves, like Spin Slash, Multisword Attack, and Sword Dive. He's even able to pull off these moves in the air, on the ground, or underwater!

PAL: Kirby looks like a pretty courageous hero in that green cap, doesn't he? Indeed, this Kirby is a master of sword-swishing, fending off enemies with the powerful Spin Slash, the rapid Multisword Attack and the stylish Sword Dive. If that wasn't impressive enough, he can also use these moves on land, in mid-air AND underwater. Beautiful!

Check Clear the "Four Swords Adventures" event
Beam Kirby SSB4 Trophy BeamKirby NES Kirby's Adventure (05/1993)
SNES Kirby Super Star (08/1996)
NTSC: Waddle Doo can fire beams from his eye. Does that make you green with envy? Then inhale him and copy that ability! You'll then be able to shoot beams from a wand, and the attack can even be charged up for greater effectiveness. You can also use a beam to push switches or to grab and toss your foes.

PAL: Ever felt jealous of a Waddle Doo's ability to fire beams from its eye? Well, if you're Kirby, there's really no need - swallow one and you, too, can swing energy beams to your heart's content! Charge them up to plough through multiple enemies at once, use them to grab and throw enemies, and even press switches through walls! Yeah!

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Fire Kirby SSB4 Trophy FireKirby NES Kirby's Adventure (05/1993)
SNES Kirby Super Star (08/1996)
NTSC: When Kirby first copied the Fire ability he was only able to breathe fire. Nowadays, he can do all sorts of neat things! For example, he can engulf himself in flames and roll forward, burning grass, lighting fuses, melting ice, and so on. What we'd really like him to do, though, is help us make the perfect s'more. Mmmmm.

PAL: Once upon a time, all Fire Kirby could do was shoot flames from his mouth, but he's come a long way since then. Now he can roll along the ground as a blazing fireball, burn up grass, light fuses, melt ice and so on. That's great and all, but what we really want to know is...can he help us get a barbecue going?

Check Clear the "Kirby's Crazy Appetite" event on hard difficulty
Ice Kirby SSB4 Trophy IceKirby NES Kirby's Adventure (05/1993)
SNES Kirby Super Star (08/1996)
NTSC: The perfect ability to copy in the summer--Kirby gains freezing breath when he copies the Ice ability. Enemies frozen by his arctic blasts can be launched at other foes too. Perfect for a tough fight or when you need some ice for your iced coffee. Kirby isn't busy saving Dream Land or anything...

PAL: When Kirby has the Ice ability, he can blast enemies with glacial gales to freeze them. He can then kick them into other enemies to take them all out at once! It's the perfect ability for a tough fight...or for when you need some ice to keep a glass of fruit juice nicely chilled. Not everything has to be about saving Dream Land, you know!

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Needle Kirby SSB4 Trophy NeedleKirby NES Kirby's Adventure (05/1993)
3DS Kirby: Triple Deluxe (05/2014)
NTSC: Kirby normally looks as tasty as a big ol' marshmallow, but he's significantly less appetizing when he's copied the Needle ability. Those pokey spikes won't add any flavor at all. With this ability, Kirby can bash into enemies or launch the spikes at them. A great, easy-to-use ability!

PAL: Kirby's soft, fluffy and just...so huggable! Except when he's got the Needle ability, that is - then it's like there's a hug-free zone all around him. Being covered in spikes comes in handy, though, for rolling into enemies, and even shooting at them! However, whether that really makes up for his loss of huggableness is hard to say...

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Tornado Kirby SSB4 Trophy TornadoKirby NES Kirby's Adventure (05/1993)
Wii Kirby's Return to Dream Land (10/2011)
Who needs hats when you can have an actual tornado coming out of your head? That's our Kirby - always the trendsetter. And with the Tornado ability, he can go one step further, turning his whole body into a cyclone to go on a wild rampage. His rapid spinning isn't exactly easy to control, but that's all part of the fun! Check Random
Mike Kirby SSB4 Trophy MikeKirby NES Kirby's Adventure (05/1993)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: Curious what Kirby's singing voice sounds like? Then track down and inhale Mr. Tick-Tock or a Walky! Kirby can copy the Mike ability and then use a mike or megaphone to really let 'er rip. Sometimes he sounds as cute as he looks, but he can also hit those low notes when he wants to rock.

PAL: Kirby isn't much of a talker, but if you ever do want to hear his voice, here's a simple solution: swallow a Walky or Mr. Tick-Tock, and you'll be rewarded with an ability called Mike! Watch in awe as Kirby pulls out a microphone (or a megaphone) and shakes your soul with his dulcet tones. For some reason, his enemies can't stand the sound!

Check Clear the "Kirby's Crazy Appetite" event
Sleep Kirby SSB4 Trophy SleepKirby NES Kirby's Adventure (05/1993)
SNES Kirby Super Star (08/1996)
You don't get to see sleeping heroes very often. They're so busy rescuing princesses or saving the world, they just don't have time for a little nap. Not so with Kirby! The moment he inhales the snooze-prone enemy Noddy, he pops on his sleeping cap and dozes right off. Ah, Kirby, what dreams might you be having today? Check Random
Blade Knight SSB4 Trophy BladeKnight NES Kirby's Adventure (05/1993)
NDS Kirby Super Star Ultra (09/2009)
NTSC: This enemy from Dream Land strikes out with his sword. There's an old saying that you should keep your friends close and your enemies closer - and there's nothing closer than inhaling an enemy! Once Kirby has copied the Sword ability, he can summon Blade Knight as a Helper!

PAL: A knight enemy from Dream Land who often gets in Kirby's way. There's an old saying, though, that you should keep your friends close and your enemies closer. Well, nothing will get your enemies closer than inhaling them! And when Kirby copies the Sword ability in Kirby Super Star Ultra, he can summon Blade Knight as a Helper!

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Starman (Kirby) SSB4 Trophy StarmanKirby NES Kirby's Adventure (05/1993)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: Considering his name and that cape on his back, you'd be forgiven for thinking Starman is the hero. He isn't! That's Kirby's job. Starman is just another enemy to be swallowed. Still, he seems to have the courage of a hero, showing no fear when Kirby arrives on the scene and sometimes even jumping right at him!

PAL: Considering his name, and that cape on his back, you'd be forgiven for thinking that Starman is the hero. But he's not. That's Kirby. Starman is just another enemy to be swallowed. Still, he seems to have the courage of a hero, showing no fear when Kirby arrives on the scene, and sometimes even jumping right at him!

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Walky SSB4 Trophy Walky NES Kirby's Adventure (05/1993)
SNES Kirby Super Star (08/1996)
NTSC: Walky is really just a microphone...that can walk. He's a retro sort of microphone that would look at home in a radio studio. His musical notes are more harmful than tuneful, so be sure to stay out of their way! If you manage to inhale Walky, you'll get the Mike ability, letting you destroy nearby enemies with just the power of you voice!

PAL: Walky is really just a microphone...that can walk. He's a retro sort of microphone that would look at home in a radio studio. His musical notes are more harmful than tuneful, so be sure to stay out of their way! If you manage to inhale Walky, you'll get the Mike ability, letting you destroy enemies all around with just the power of your voice!

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Bomb Kirby SSB4 Trophy BombKirby SNES Kirby Super Star (08/1996)
3DS Kirby: Triple Deluxe (05/2014)
When he copies the Bomb ability, Kirby gets to don a stylish hat just like Poppy Bros. Jr. The hat's appearance varies a little from game to game, but the ability itself is always pretty much the same: pull out a bomb, throw it, BOOM! Careful, though--if you hang on to the bomb for too long, you'll go BOOM yourself! Check Random
Fighter Kirby SSB4 Trophy FighterKirby SNES Kirby Super Star (08/1996)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: "Show me your moves!" Wait-that's not Kirby's line! Regardless, he's really fired up and ready to become a fighting machine with that red headband. He knows the basics, like kicking and tossing, but he can also muster his fighting spirit to blast distant foes.

PAL: With his red headband and fierce attitude, Fighter Kirby is ready to take on anything. Like a real martial artist, he can kick and throw his foes into submission. And like a...not-so-real martial artist, he can fire his fighting spirit as an energy blast to hit faraway enemies. The only weapon this Kirby needs is his burning heart!

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Wing Kirby SSB4 Trophy WingKirby SNES Kirby Super Star (08/1996)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: Kirby doesn't need to copy abilities to bop through the air, but actually having wings gives his aerial skills a definite boost. They even let him use some extra attacks, like the acrobatic Shuttle Loop and the mighty Condor Head. He can also fire at foes with his Feather Gun! Thought Kirby was just a squishy puffball? Surprise!

PAL: Kirby doesn't need to copy abilities to bop through the air, but actually having wings gives his aerial skills a definite boost. They even let him use some extra attacks, like the acrobatic Shuttle Loop and the mighty Condor Head. He can also fire at foes with his Feather Gun! Thought Kirby was just a squishy puffball? Think again!

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Ninja Kirby SSB4 Trophy NinjaKirby SNES Kirby Super Star (08/1996)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: Making his debut in Kirby's Return to Dream Land, the Moonja enemy looks about as ninja as you can get. If you copy its ability, Kirby can become a master of the ninja arts! With a variety of useful skills like Knife Throw and Blossom Storm, you might want to remain a ninja forever!

PAL: Making its debut in Kirby's Adventure Wii, the Moonja enemy looks about as ninja as you can get. Swallow one, and Kirby will become a master of the ninja arts too! Knife Throw, Wall Cling, Smoke Screen and Blossom Storm - with such a variety of useful skills, you might never want to let this Copy Ability go!

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Combo Cannon SSB4 Trophy ComboCannon N/A NTSC: This giant cannon is the main weapon of the Battleship Halberd. Any invader will think twice when cannonballs and laser beams are brought to bear. You'll have to be really careful around these weapons, since even the platforms underfoot will try to lift you into the path of the beam. Watch out!

PAL: This is the main weapon of the Battleship Halberd. Anyone planning to attack it will think twice then they see the cannonballs and laser beams it fires. If Kirby wants to get past this thing safely, he'll have to stay light on his feet. Even the platforms he walks on are out to get him - they'll try to lift him up into the beam! Watch out, Kirby!

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Halberd SSB4 Trophy Halberd N/A NTSC: Kirby's rival, the masked warrior Meta Knight, constructed this ship to conquer Dream Land. Just in case you forget who owns it, the ship's bow is designed to look like his mask. How is a small guy like Kirby supposed to defeat a battleship?! Maybe he'll find a way inside...

PAL: Kirby's rival, the masked swordsman Meta Knight, built this airship to take over Dream Land. Just so you don't forget who owns it, the ship's bow was designed to look like his mask. How's a little guy like Kirby supposed to take on such a giant battleship?! Guess he'll just have to find a way inside...

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Galacta Knight SSB4 Trophy GalactaKnight NDS Kirby Super Star Ultra (09/2009)
Wii Kirby's Return to Dream Land (10/2011)
NTSC: With a theme song called "The Greatest Warrior in the Galaxy," you know this guy is serious business. Meta Knight does battle with him in Kirby Super Star Ultra. Also, he shows up in Kirby's Return to Dream Land, where he is the 13th boss you'll face in The True Arena.

PAL: With a theme song called "The Greatest Warrior in the Galaxy," Galacta Knight is not a foe to be taken lightly. Meta Knight challenges him to a duel in Kirby Super Star Ultra, and Kirby can face him in the True Arena of Kirby's Adventure Wii. In both cases, he's the formidable fighter you'd expect him to be.

Check Complete the reward conditions for all of the Solo Events
Magolor SSB4 Trophy Magolor Wii Kirby's Return to Dream Land (10/2011) NTSC: One day, a huge hole opened in the sky and the Lor Starcutter crashed down to Dream Land. Magolor, the captain of the ship, wasn't injured in the crash, but the ship lost several important parts. Kirby and his friends help recover the pieces, and Magolor guides them to Halcandra. Everything seems to be going well...

PAL: One day, a rift appeared in the sky above Dream Land, and the Lor Starcutter came crashing through it. The captain, Magolor, was safe, but his ship's pieces got blasted far and wide. Kirby and friends help him put them back together, and to thank them, Magolor takes them on a trip to Halcandra. A lovely story! If only it ended there...

Check Score at least 450000 points in a single game of Target Blast on Stage 3
Lor Starcutter SSB4 Trophy LorStarcutter Wii Kirby's Return to Dream Land (10/2011) NTSC: The Lor Starcutter is a ship that sails across the universe. The ship's parts, scattered all across Dream Land following its crash landing, were all collected with help of Kirby and the gang. Some of the parts, like the emblem, mast, oars and wings, serve more than just ship parts. You'll find out later.

PAL: A spacefaring vessel that travels among the stars. Though its parts got scattered all across Dream Land, they were safely reassembled thanks to Kirby and friends. It's actually more powerful than it looks - the emblem fires star-shaped projectiles, the mast can create tornadoes, and even its oars and wings can be fired as weapons.

Check Get a score of 120000 or more in a single game of Solo Target Blast Stage 2 as Toon Link.

Masterpieces[]

Masterpieces return only in Super Smash Bros. for Wii U due to the limitations of the 3DS console. This time three Kirby games are included, two starting ones and an unlockable one returning from Brawl. The duration of each Kirby masterpiece is 3 minutes. They are:

SSB4 Masterpiece KirbysDreamLand

Kirby's Dream Land (Game Boy): Starts at the title screen.

SSB4 Masterpiece KirbySuperStar

Kirby Super Star (SNES): Starts in The Great Cave Offensive.

SSB4 Masterpiece KirbysAdventure

Kirby's Adventure (NES): unlocked after clearing Solo Classic as Kirby at intensity 5.5 or higher, this time it starts at the title screen and has two saved files, one at the beginning of the game and the other at final boss of the game.

Music tracks[]

The 3DS version of the game features 9 tracks from the Kirby series (7 in the base game and 2 downloadable ones), while the Wii U version features 26 Kirby tracks (20 in the base game and 6 downloadable ones). Only 4 songs are the same between the two versions, so in total there are 31 music track from the Kirby series across both versions, including 17 tracks that are new to the Super Smash Bros. series (listed in bold).

The Kirby/King Dedede victory fanfare and Meta Knight victory fanfare also return in the game, but they are unavailable in the Sound Test and are therefore not listed here.

3DS[]

The 3DS version of the game features only 1 base track, 6 tracks that are unlocked alongside the Dream Land stage, and 2 tracks that are downloaded alongside the Dream Land (64) stage. The Dream Land tracks however are treated as only two tracks in game, with either the Green Greens Ver. 2 track being selected, or a loop of the other 5 songs being selected.

Base track:

  • The Legendary Air Ride Machine: An orchestrated version of the music that played in Kirby Air Ride when a player fully assembled the Dragoon or Hydra. Returning from Brawl, it plays in Smash Run.

Unlockable tracks:

  • Green Greens Ver. 2: an orchestral remix of the Green Greens stage music from Kirby's Dream Land, different from the one in previous games. It's used on the Dream Land stage.
  • Green Greens (Original): the Green Greens stage music from Kirby's Dream Land, taken directly from the game. It plays during the Green Greens section of Dream Land.
  • Castle Lololo: the Castle Lololo stage music from Kirby's Dream Land, taken directly from the game. It plays during the Castle Lololo section of Dream Land.
  • Float Islands: the Float Islands stage music from Kirby's Dream Land, taken directly from the game. It plays during the Float Islands section of Dream Land.
  • Bubbly Clouds: the Bubbly Clouds stage music from Kirby's Dream Land, taken directly from the game. It plays during the Bubbly Clouds section of Dream Land.
  • Mt. Dedede: the Mt. Dedede stage music from Kirby's Dream Land, taken directly from the game. It plays during the Mt. Dedede section of Dream Land.

Downloadable tracks:

  • Ice Cream Island: A medely of tracks from Kirby's Adventures, including the Ice Cream Island theme, boss theme, the Level Clear music and the Kiby Dance music.
  • Dream Land: A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star, returning from the original Super Smash Bros. and Melee.

Wii U[]

The Wii U version of the game features 15 base tracks, 5 unlockable tracks, and 6 tracks that are downloaded alongside the Dream Land (64) stage.

Base tracks:

  • Green Greens (Melee): An orchestration of the Green Greens stage music from Kirby's Dream Land. Returning from Melee and Brawl, it's used on The Great Cave Offensive.
  • Green Greens Ver. 2: second orchestral remix of the Green Greens stage music from Kirby's Dream Land, returning from the 3DS version of the game. It's used on The Great Cave Offensive.
  • King Dedede's Theme Ver. 2: A second remix of the theme played in most Kirby games during the fight against King Dedede. It's used on The Great Cave Offensive.
  • Butter Building Ver. 2: A remix of the music from castle and tower themed levels in Kirby's Adventure, different from the one in Brawl, it also includes parts from the Vegetable Valley and Ice Cream Island themes. It's used on The Great Cave Offensive.
  • Gourmet Race: A metal-based remix of the Gourmet Race theme from Kirby Super Star. Returning from Brawl, it's used on Halberd.
  • The Great Cave Offensive: A medley of music from the Kiryb Super Star sub-game "The Great Cave Offensive" of the "Crystal Field Area" (a remix of the iconic "Green Greens" theme) and "Sub-Tree Area". It plays on The Great Cave Offensive.
  • Meta Knight's Revenge: A medley of the different music tracks from the "Revenge of Meta Knight" sub-game of Kirby Super Star. Returning from Brawl, it's used on Halberd.
  • 0² Battle: A remix of the music that plays in Kirby 64: The Crystal Shards during the fight against the game's final boss, 0². Returning from Brawl, it's used on Halberd.
  • Celestial Valley: the theme from the Celestial Valley course of Kirby Air Ride, taken directly from the game. It plays on The Great Cave Offensive.
  • The Legendary Air Ride Machine: An orchestrated version of the music that played in Kirby Air Ride when a player fully assembled the Dragoon or Hydra. Returning from Brawl and for Nintendo 3DS, it plays on Halberd.
  • Forest/Nature Area: theme of the forest levels from Kirby & The Amazing Mirror, taken directly from the game. Returning from Brawl, it's used on The Great Cave Offensive.
  • Boss Theme Medley: A medley of various boss battle themes from the Kirby series. Returning from Brawl, it's used on Halberd.
  • The Adventure Begins: theme from the first stages of Kirby's Return to Dream Land, taken directly from the game. It plays on The Great Cave Offensive.
  • Through the Forest: theme from the forest levels of Kirby's Return to Dream Land, taken directly from the game. It plays on The Great Cave Offensive.
  • Floral Fields: theme from the first stages of Kirby: Triple Deluxe, taken directly from the game. It plays on The Great Cave Offensive.

Unlockable tracks:

  • King Dedede's Theme: A remix of the theme played in most Kirby games during the fight against King Dedede. Returning from Brawl, it's unlocked by clearing a Master Orders ticket on Hard difficulty or higher as King Dedede, it then plays on Halberd.
  • Butter Building: A techno-styled remix of the music from castle and tower themed levels in Kirby's Adventure, first heard in World 3: Butter Building. Returning from Brawl, it's unlocked by collecting the respective CD and then plays on Halberd.
  • Vs. Marx: A remix of the Vs. Marx theme from Kirby Super Star as well as the song played during the scene right after defeating Marx. Returning from Brawl, it's unlocked by collecting the respective CD and then plays on Halberd.
  • Frozen Hillside: the theme from the Frozen Hillside course of Kirby Air Ride, taken directly from the game. Returning from Brawl, it's unlocked by collecting the respective CD and then plays on The Great Cave Offensive.
  • Squeak Squad Theme: A remix of the music that plays in Kirby: Squeak Squad when fighting the Squeak Squad. Returning from Brawl, it's unlocked by collecting the respective CD, and then plays on The Great Cave Offensive.

Downloadable tracks:

  • Ice Cream Island: A medely of tracks from Kirby's Adventures, including the Ice Cream Island theme, boss theme, the Level Clear music and the Kiby Dance music.
  • Dream Land: A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star, returning from the original Super Smash Bros. and Melee.
  • The Fountain of Dreams: An orchestrated, atmospheric version of "Gourmet Race" from Kirby Super Star, returning from Melee and Brawl.
  • Planet Popstar: the theme music for the first area in Kirby 64: The Crystal Shards, Kirby's home planet of Pop Star, taken directly from the game.
  • Forest Stage: hidden alternate music for the Celestial Valley course in Kirby Air Ride, taken directly from the game, which in turn is a remix of the Forest Stage music from Kirby's Adventure.
  • The World to Win: theme from the final boss battle from Kirby: Triple Deluxe, taken directly from the game.

Other reference[]

The action of the Drill item seems to be similar to the mixing of the Needle and Stone ability from Kirby 64: The Crystal Shards.

Kirby and the Rainbow Curse[]

January 22, 2015

Out-universe link: Kirby features minor references or similarities to elements from Super Smash Bros.

Kirby4Arrow L Super Smash Bros.

Kirby_and_the_Rainbow_Curse_-_Amiibo_Trailer

Kirby and the Rainbow Curse - Amiibo Trailer

This game features compatibility with the three Kirby character amiibo from the Super Smash Bros. series, specifically:

  • Kirby: turns Kirby into a Warp Star-riding version of himself; allows him to use the Star Dash ability at any time.
  • King Dedede: gives Kirby a King Dedede hat; gives him two extra hit points.
  • Meta Knight: gives Kirby a Meta Knight mask; gives him greater speed during his Tap Dash attack.

Other games in the series would include compatibility with these three amiibo, but since Kirby, King Dedede and Meta Knight figures are released in the Kirby series on April 28th 2016, compatibility with the Super Smash Bros. figures in any game released after that date is considered incidental, unless the game features exclusive features for them.

Kirby and the Rainbow Curse: Saved by the Rainbow[]

KatRC comic3

Early 2015

In-universe link: Elements from Super Smash Bros

Kirby4Arrow L Super Smash Bros.

The third comic strip published on the site Play Nintendo to promote the game Kirby and the Rainbow Curse, Elline saves Kirby from a fall by drawing her magic rainbow rope, to which a voice offscreen replies "You cannot use Elline in Smash Bros." revealing that Kirby has just been thrown off stage in a Super Smash Bros. match against Mario and Yoshi.

Kirby: Planet Robobot[]

April 28, 2016

In-universe link: Elements from Super Smash Bros

Kirby4Arrow L Super Smash Bros.

Kirby_Planet_Robobot_-_amiibo_Trailer_(Nintendo_3DS)

Kirby Planet Robobot - amiibo Trailer (Nintendo 3DS)

Trailer showcasing amiibo functionality in Kirby: Planet Robobot.

The Smash copy ability returns from Kirby & The Amazing Mirror and Kirby's Dream Collection, but it's now renamed Smash Bros. and extended to also include the Shield move, and the Air Drop move, based on Kirby's up throw from Super Smash Bros. It's a rare ability that only appears as a Copy Essence or after scanning a Super Smash Bros. Kirby amiibo.

Additionally, Meta Knight has new moves based on his Shuttle Loop special and Galaxia Darkness Final Smash from the Super Smash Bros. series.

The game also features compatibility with most amiibo from the Super Smash Bros. series released at the time (the only exceptions being Sonic, Mega Man, Pac-Man, and Ryu). Scanning a compatible amiibo gives Kirby a specific power based on the character, specifically:

  • Mario: Fire - based on Mario's fire powers.
  • Peach: Parasol - based on Peach's floating abilities, and her use of a parasol as a weapon.
  • Yoshi: Whip - based on Yoshi's tongue acting similar to a whip.
  • Donkey Kong: Fighter - based on Donkey Kong fighting with his base hands.
  • Link: Sword - based on Link being a swordfighter.
  • Fox: Jet - based on Fox being a space pilot.
  • Samus: Bomb - based on Samus dropping bombs as one of her iconic attacks.
  • Wii Fit Trainer: Doctor
  • Villager: Leaf - based on the forest themes of the Animal Crossing series. This is the same effect obtained by scanning any Animal Crossing amiibo, but the Villager figure is actually identified by name.
  • Pikachu: Spark - based on Pikachu's electricity powers.
  • Kirby: Smash Bros. - basically turning Kirby into his Super Smash Bros. incarnation. The Kirby amiibo from his own series is also compatible, but it has a different effect (providing the UFO ability instead).
  • Marth: Sword - based on Marth being a swordfighter.
  • Zelda: Mirror - based on Zelda's neutral special move, Nayru's Love, which reflects projectiles.
  • Diddy Kong: Bomb - likely based on Diddy Kong's Peanut Popgun and Rocketbarrel attack having explosive properties.
  • Luigi: Fire - based on Luigi's fire powers.
  • Little Mac: Fighter - based on Little Mac being a boxer.
  • Pit: Archer - based on Pit fighting with a bow.
  • Captain Falcon: Wheel - based on Captain Falcon being a race pilot.
  • Rosalina: Ice
  • Bowser: Stone - based on Bowser's down special attack, Bowser Bomb; it may also be referencing the toughness of Bowser's shell.
  • Lucario: Fighter - based on Lucario being a fighting-type Pokémon.
  • Toon Link: Cutter - likely based on Link's boomerang attack.
  • Sheik: Ninja - based on Sheik's ninja-like attributes.
  • Ike: Sword - based on Ike being a swordfighter.
  • King Dedede: Colourful Hammer, consisting in the Hammer ability, but also changing Kirby's color to yellow. The King Dedede amiibo from the Kirby series is also compatible, but it has a different effect (providing the Custom Hammer ability instead, consisting in the Hammer ability with King Dedede's hat and also changing Kirby's color to blue).
  • Meta Knight: Colourful Sword - consisting in the Sword ability, but also changing Kirby's color to green. The Meta Knight amiibo from the Kirby series is also compatible, but it has a different effect (providing the Custom Sword ability instead, consisting in the Sword ability with Meta Knight's sword and mask and also changing Kirby's color to purple).
  • Shulk: ESP - based on Shulk's premonition powers.
  • Robin: Spark - based on Robin's neutral special move, Thunder.
  • Lucina: Sword - based on Lucina being a swordfighter.
  • Wario: Wheel - based on Wario driving a bike, and using it for his Side Special attack in the Super Smash Bros. series.
  • Charizard: Fire - based on Charizard's fire powers.
  • Ness: ESP - based on Ness's psychic powers.
  • Greninja: Ninja - based on Greninja's ninja-like attributes.
  • Jigglypuff: Mike - based on Jigglypuff's singing powers.
  • Palutena: Mirror - based on Palutena's side special move, Reflect Barrier.
  • Dark Pit: Archer - based on Dark Pit fighting with a bow.
  • Zero Suit Samus: Whip - based on Zero Suit Samus's Plasma Whip.
  • Ganondorf: Poison - likely based on Ganondorf's purple magic energy.
  • Dr. Mario: Doctor - based on Dr. Mario being a doctor.
  • Bowser Jr.: Bomb - likely based on Bowser Jr.'s Clown Cannon attack shooting cannon balls that fly in an arch, or on his Mechakoopa's attack.
  • Olimar: Leaf - based on the Pikmin having leaves on their heads.
  • Mii: Fighter, Sword or Spark - based on the Mii Brawler, Mii Swordfighter, and Mii Gunner respectively. When a Mii amiibo is scanned, regardless of which specific version it is, Kirby receives one of these three copy abilities at random.
  • Mr. Game & Watch: Circus - likely based on his throw attack consisting in juggling the opponent; it may also reference Mr. Game & Watch having a variety of different attacks without a specific style.
  • R.O.B.: Beam - based on R.O.B.'s neutral special move, Robo Beam.
  • Duck Hunt: Archer - based on Duck Hunt's general theme of target shooting.
  • Mewtwo: ESP - based on Mewtwo being a psychic-type Pokémon.
  • Falco: Jet - based on Falco being a space pilot.
  • Lucas: ESP - based on Lucas's psychic powers.
  • Roy: Sword - based on Roy being a swordfighter.

Characters from the Mario series will produce the same effect if their Super Mario amiibo is scanned, however the power seems to be based specifically on their abilities from the Super Smash Bros. series.

Team Kirby Clash Deluxe[]

April 12, 2017

Out-universe link: Kirby features minor references or similarities to elements from Super Smash Bros.

Kirby4Arrow L Super Smash Bros.

This game features compatibility with the Kirby, King Dedede and Meta Knight amiibo from the Super Smash Bros. series, that when scanned award 10 Fragments. This effect is different than scanning the Kirby series amiibo, which award 20 fragments, or scanning generic amiibo, which award 5 Fragments.

The same function is kept in the game's Nintendo Switch version, Super Kirby Clash.

Super Smash Bros. Ultimate[]

December 7, 2018

Kirby5Arrow R Super Smash Bros.

Kirby elements confirmed so far in Super Smash Bros. Ultimate are:

(Other references)

Playable characters[]

All three characters from the previous game return, but this time only Kirby is a starting character, while Meta Knight and King Dedede need to be unlocked by either having them join the party in Adventure Mode: World of Light, playing enough VS matches, or clearing Classic mode with specific characters (with the exception of Byleth, who must be purchased)..

Kirby[]

SSBU Kirby

Being one of the eight starting characters from the original Super Smash Bros. Kirby returns as a starting character in Ultimate.

His appearance and moveset receives some minor changes, including his Dash attack being reverted to the Burning attack from Melee. His Inhale move is now also capable of inhaling projectiles and Kirby can then swallow them to heal a small amount of damage, or spit them out as a star; Kirby now strikes a pose after inhaling an opponent, and he can lose the copy ability when receiving significant damage, much like in the original games (see here for a list of the new or altered Kirby transformations in this game).
Additionally, Kirby gets a new Stone transformation based on a Chest from The Legend of Zelda: Breath of the Wild.
When winning a match outside of team battles, three separate Kirbys now appear performing Kirby's victory poses together, referencing the Kirby dances from his home series.

His new Boxing Ring stage name, “The Pink Demon”, is based on the Japanese translation of the previous game. This direct English translation has also been used in The Arena of Kirby: Planet Robobot.

Kirby's Classic Mode is called "Gourmet Clash", and the matches have Kirby and his opponent start at 35% damage, with food items appearing at the beginning of the match; all the opponents are characters who, like Kirby, are known for their large appetites (Pac-Man, Yoshi, Donkey Kong, Wario, King K. Rool, and King Dedede); the final boss is Marx.

Meta Knight[]

SSBU MetaKnight

Meta Knight returns as a playable character in Super Smash Bros. Ultimate, but he's now an unlockable fighter; like all other characters he can be unlocked by either having him join the party in World of Light, playing enough VS matches or clearing Classic mode with specific characters, specifically being the 38th character unlocked playing VS Matches, and the fourth character in Link's Classic Mode unlock tree.

His moveset is unchanged for the most part, but he gets a new Final Smash replacing Galaxia Darkness, Darkness Illusion: Meta Knight lifts his sword, summoning a lightning bolt that creates a cross-shaped burst; any opponent hit by the lightning is launched in the air, where Meta Knight slashes them multiple times, finishing with a powerful blow. This move is original to Smash, but the multiple slashes resemble his Upper Calibur attack from Kirby Star Allies.

SSBU MetaKnight palette

Meta Knight retains the same alternate outfits from the previous game, but his Purple and Grey outfits have added details to more closely resemble Galacta Knight and Dark Meta Knight respectively; specifically the Purple outfit now has a vertical slit in the center of his mask, yellow markings on the mask resembling Galacta Knight's horns, and a pink Galaxia matching Galacta Knight's lance, while the Grey outfit has a scar over the left eye, and Galaxia turns silver with a blue gem, matching Dark Meta Knight's version.

His Classic Mode is called "Two Sides of the Same Coin" and all fights are free-for-alls against a fighter and their dark counterpart (Link and Dark Link, Pit and Dark Pit, Captain Falcon and Blood Falcon, Lucas and Claus, Samus and Dark Samus) with Round 6 being against two Meta Knights in the Galacta Knight and Dark Meta Knight outfits respectively. The final boss is a fight against Master Hand and Crazy Hand.

King Dedede[]

SSBU KingDedede

King Dedede is now an unlockable character, being the 30th character unlocked playing VS Matches, and the fourth character in Donkey Kong's Classic Mode unlock tree.

His moveset received only minor changes, but he receives a new Final Smash replacing Dedede Burst, Dede-Rush: King Dedede swings his hammer in front of him, and the first opponent hit is transported on a caged ring; here Dedede dons his Masked Dedede mask, shoots missles out of his hammer at the opponent, and then performs a powerful Hammer Swing at them, sending them flying. The location as well as Dedede's attacks are based on the fight against Masked Dedede from Kirby Super Star Ultra.
Additionally, King Dedede's Inhale move is now capable of inhaling projectiles and then spit them back out.

His new Boxing Ring state name, “Self-Made King”, is a reference to Kirby Star Allies in-game description for him during “Guest Star ???? Star Allies Go!”.

King Dedede's Classic Mode is called "Royal Rumble", and all his opponents are characters with royal titles. The final boss is Master Hand.

Marx[]

SSBU Marx boss

The final boss from the Milky Way Wishes subgame of Kirby Super Star appears as a boss in Adventure Mode: World of Light, as well as at the end of Classic Mode when playing as Kirby, Rosalina & Luma, or Inkling, while being the third boss for Sephiroth.

SSBU Marx

He initially appears in his base form, and then transforms in his boss form as the fight begins. Many of his attacks resemble attacks from his appearance in Kirby Super Star, including the Shooter Cutter, Marx Laser, Ice Ball, Seed Attack, Shadow Uppercut and Black Hole moves. He also has three original moves: one where he shoots black orbs out of his eyeballs, one where he retracts his wings and grows vein-like branching appendages, and one where he grows large compound eyes and shoots laser beams in multiple directions.

Stages[]

All the Kirby stages from previous games return and are available from the start. To distinguish the original Super Smash Bros. stage from the 3DS stage, the latter has been renamed Dream Land GB. The available stages are therefore: Dream Land, Green Greens, Fountain of Dreams, Halberd, Dream Land GB, and The Great Cave Offensive.

All stages return unchanged, save for graphical enhancements, but the alternate black and white looks for Dream Land GB is no longer present.

This game added the option to turn off Stage Hazards, which removes some of the more unpredictable elements from the stages, specifically preventing Whispy Woods from blowing wind and the Halberd Combo Cannon from shooting, removing falling blocks from Green Greens, removing mine carts and treasure chests from The Great Cave Offensive, and making all platforms in Fountain of Dreams stationary.

Items[]

All five items from the previous game return in Ultimate, but there also is a new item: Bomber.

All returning items are basically unchanged, but each character now has an exclusive facial animation when using the Superspicy Curry, and they no longer run constantly, allowing them to correctly perform tilt attacks.

Bomber[]

SSBU Bomber

The recurring enemy from the Kirby series appears as a new item in Ultimate. After spawning it walks around the stage and it can be picked up and detonated by fighters, creating a large explosion that damages opponents. If left on its own it can fall off ledges and explode upon impact with the ground, similar to its behavior in Kirby games.

While inhaling it in the original series grants Kirby the Crash ability, in this game it simply causes him damage like any other explosive item.

Assist Trophies[]

Both Knuckle Joe and Nightmare return basically unchanged from the previous game as Assist Trophies, but there also is a new one:

Chef Kawasaki[]

SSBU Assist ChefKawasaki

A mid-boss from Kirby Super Star, Chef Kawasaki appears as an Assist Trophy in Ultimate. When summoned he attacks by throwing plates at opponents and can also grab them with a ladle to cook them, just like he does in his original appearance, but instead of cooking them in a frying pan, he puts them in a pot, which causes damage and then launches them and creates food, similar to Kirby's Cook Kirby Final Smash from Super Smash Bros. Brawl. This references the Cook Kirby ability being obtained by inhaling Chef Kawasaki in the original game.

Mii hats[]

SSBU Mii hat Marx

The Meta Knight Mask for Mii Fighters returns from the previous game, but there now also is the Marx Hat, based on the hat worn by the boss the Milky Way Wishes subgame of Kirby Super Star, which also appears as a boss in Super Smash Bros. Ultimate itself.

Each one of these headgear items is unlockable as a random reward or by purchasing it from the in-game shop.

Spirits[]

The game features 59 spirits from the Kirby series. Most of them are unlockable in Spirits mode, either in Adventure Mode or the Spirits Board, where the player must win in a fight with specific conditions, simulating a fight against the spirit's character.
Alternative unlock criteria are indicated when available. Most spirits can also be obtained as random rewards or by purchasing them from the in-game shop; this criterion is omitted in the list.

Each spirit is usually represented by artwork from their original game, but the three fighter spirits also have alternate artwork from Super Smash Bros. Ultimate itself.

The game indicates each spirit's sub-series of origin; we also indicate the specific game that originated the artwork when necessary.

# Name Image Origin Spirit stats Augmented fight / Unlock criteria Notes
323 Kirby
SSBU Spirit Kirby
Kirby Series
Kirby Super Star Ultra
Fighter spirit Clear Classic Mode as Kirby
324 Meta Knight
SSBU Spirit MetaKnight
Kirby Series
Kirby: Planet Robobot
Fighter spirit Clear Classic Mode as Meta Knight
325 King Dedede
SSBU Spirit KingDedede
Kirby Series
Kirby's Return to Dream Land
Fighter spirit Clear Classic Mode as King Dedede
326 Warp Star
SSBU Spirit WarpStar
Kirby Series
Kirby Super Star Ultra
Primary (★★)
•Super Launch Star Equipped
Buy from Funky Kong's Shack for 1000 SP
327 Star Rod
SSBU Spirit StarRod
Kirby Series
Kirby: Nightmare in Dream Land
Support (★★★)
•First-Strike Advantage
Vs: Kirby (Yellow) ×4
In: Fountain of Dreams
Music: Gourmet Race (Melee)
•The enemies start the battle with a Star Rod
328 Ultra Sword
SSBU Spirit UltraSword
Kirby Series
Kirby's Return to Dream Land
Support (★★★)
•Chance of Double Final Smash
Buy from Sheldon's Place for 4000 SP
329 Robobot Armor
SSBU Spirit RobobotArmor
Kirby Series
Kirby: Planet Robobot
Support (★★)
•Weapon Attack ↑
Vs: Metal Kirby (Red) ×4
In: Halberd
Music: Pink Ball Activate!
•Item: Drill •Stamina battle
Buy from Sheldon's Place for 1000 SP
330 Halberd
SSBU Spirit Halberd
Kirby Series
Super Smash Bros. Ultimate
Support (★★★★)
•Armor Knight
Buy from Donkey Kong's Shack for 10000 SP
331 Dragoon
SSBU Spirit Dragoon
Kirby Series
Kirby Air Ride
Support (★★★★)
•Giant Killer
Vs: Kirby (Orange)
In: Pilotwings
Music: The Legendary Air Ride Machine
•Item: Dragoon Parts •Items will be pulled toward the enemy •The enemy has increased move speed
Win all the battles in World of Light
The spirit battle is only available after obtaining the Dragoon spirit once; the spirit's Giant Killer attribute may be a reference to Kirby using it to destroy the Subspace Gunship in Brawl's Adventure Mode
332 Rick
SSBU Spirit Rick
Kirby Series
Kirby's Dream Land 3
Support (★★)
•Stats ↑ after Eating
Vs: Pikachu (Green); Kirby (Yellow)
In: Green Greens
Music: Planet Popstar
•Hazard: Ice Floor •Pikachu starts the battle with a Fire Flower •The enemy has increased move speed
Pikachu being quipped with a Fire Flower references Rick's Burning ability
333 Kine
SSBU Spirit Kine
Kirby Series
Kirby's Dream Land 3
Support (★★)
•Toss & Meteor
Vs: Squirtle (Blue); Kirby (Blue)
In: Wuhu Island (Rocks at sea)
Music: Float Islands
•Rule: Buoyancy Reduced •Squirtle starts the battle with a Freezie
Squirtle being quipped with a Freezie references Kine's Ice ability
334 Coo
SSBU Spirit Coo
Kirby Series
Kirby's Dream Land 3
Support (★★)
•Air Defense ↑
Vs: Falco (Pink); Kirby (Green)
In: Dream Land
Music: Forest/Nature Area
•Hazard: Heavy Wind •Falco loves to jump •Falco falls slowly •Kirby favors Up Specials
335 Gooey
SSBU Spirit Gooey
Kirby Series
Kirby's Dream Land 3
Primary (★★) [Neutral] Vs: Kirby (Purple)
In: Dream Land
Music: Gourmet Race (64)
•Timed battle •The enemy favors neutral specials
336 Nago
SSBU Spirit Nago
Kirby Series
Kirby's Dream Land 3
Primary (★) [Grab] Vs: Isabelle (Yellow)
In: Green Greens (Battlefield)
Music: Forest/Nature Area
•Item: Soccer Ball •The enemy has an extra midair jump
The Soccer Ball represents how Nago woud roll Kirby around like a ball in Kirby's Dream Land 3
337 Pitch
SSBU Spirit Pitch
Kirby Series
Kirby's Dream Land 3
Support (★)
•Unira Equipped
Vs: Jigglypuff (Night cap)
In: Green Greens (no hazards)
Music: Forest Stage
•The enemy starts the battle with a Fletchling Poké Ball •The enemy loves to jump
Buy from Beedle's Tent for 500 SP
338 ChuChu
SSBU Spirit ChuChu
Kirby Series
Kirby's Dream Land 3
Support (★)
•Super Leaf Equipped
Vs: Jigglypuff (Bow)
In: Dream Land
Music: Planet Popstar
•Hazard: Sticky Floor
339 Whispy Woods
SSBU Spirit WhispyWoods
Kirby Series
Kirby Super Star Ultra
Primary (★★★) [Shield]
•Fire Weakness
Vs: Kirby (Red); Kirby (Red) ×2; Kirby (Red) ×2
In: Green Greens
Music: Boss Theme Medley - Kirby Series
•Hazard: Heavy Wind •Reinforcements will appear after an enemy is KO'd
The five Kirbys represent Whispy Woods' apples
340 Kracko
SSBU Spirit Kracko
Kirby Series
Kirby: Nightmare in Dream Land
Primary (★★) [Grab]
•Electric Attack ↑
Vs: King Dedede (Grey); Pikachu (Blue hat) ×2
In: Skyworld (cloud platforms only)
Music: Boss Theme Medley - Kirby Series
•Defeat the main fighter to win
341 Nightmare's Power Orb
SSBU Spirit NightmaresPowerOrb
Kirby Series
Kirby: Nightmare in Dream Land
Primary (★★) [Grab]
•Can Be Enhanced at Lv. 99 to Nightmare Wizard
Vs: Giant Kirby (Purple)
In: Fountain of Dreams
Music: Vs. Marx
•Rule: Assist Trophy Enemies (Nightmare) •The enemy starts the battle with a Star Rod
342 Nightmare Wizard
SSBU Spirit NightmareWizard
Kirby Series
Kirby: Nightmare in Dream Land
Primary (★★★★) [Grab]
•Jam FS Charge
Enhanced from Nightmare's Power Orb
343 Dark Matter
SSBU Spirit DarkMatter
Kirby Series
Kirby's Dream Land 2
Primary (★★★★) [Attack] Vs: Meta Knight (Blue); King Dedede (Grey)
In: Halberd (Ω)
Music: 02 Battle
•Rule: Assist Trophy Enemies (Nightmare) •The enemy's melee weapons have increased power •The enemy can unleash powerful critical hits at random •Stamina battle •Meta Knight appears after King Dedede is KO'd
The battle recreates the final boss battle from Kirby's Dream Land 2, where Kirby must defeat a possessed King Dedede before fighting Dark Matter
344 Gryll
SSBU Spirit Gryll
Kirby Series
Kirby's Super Star Stacker
Primary (★) [Grab] Vs: Jigglypuff (Night cap)
In: Green Greens (Battlefield)
Music: Green Greens (Melee)
•Item: Warp Star •The enemy is easily distracted by items
345 Dyna Blade
SSBU Spirit DynaBlade
Kirby Series
Kirby Super Star
Primary (★★★★) [Shield]
•Jump ↑
Summon using cores from Super Star, Beat, Cucco, and one Shield spirit
346 Heavy Lobster
SSBU Spirit HeavyLobster
Kirby Series
Kirby Super Star Ultra
Primary (★★) [Shield] Vs: Lemmy
In: Halberd
Music: Meta Knight's Revenge
•Item: Fire Flower •The enemy starts the battle with a Fire Flower
347 Marx
SSBU Spirit Marx
Kirby Series
Kirby Super Star
Primary (★★) [Grab]
•Can Be Enhanced at Lv. 99 to Marx (True Form)
Defeat Marx in World of Light
348 Marx (True Form)
SSBU Spirit MarxTrueForm
Kirby Series
Kirby Super Star
Primary (★★★★) [Grab]
•Magic Attack ↑
Enhanced from Marx
349 Moley
SSBU Spirit Moley
Kirby Series
Kirby Mass Attack
Support (★)
•Drill Equipped
Vs: Giant Pikachu (Cap & glasses)
In: The Great Cave Offensive (Battlefield)
Music: Squeak Squad Theme
•Item: Pitfall
350 Dark Mind
SSBU Spirit DarkMind
Kirby Series
Kirby & the Amazing Mirror
Support (★★★)
•Franklin Badge Equipped
Vs: Reflect Ganondorf (White)
In: Kalos Pokémon League (Battlefield)
Music: 02 Battle
•Rule: Curry-Filled •The enemy's explosion and fire attacks have increased power
351 Daroach
SSBU Spirit Daroach
Kirby Series
Kirby: Squeak Squad
Primary (★★★) [Attack]
•Can Be Enhanced at Lv. 99 to Dark Daroach
Summon using cores from Count Cannoli, Mouser, and two Neutral spirits
352 Dark Daroach
SSBU Spirit DarkDaroach
Kirby Series
Kirby: Squeak Squad
Primary (★★★★) [Attack]
•Fire & Explosion Attack ↑
Enhanced from Daroach
353 Masked Dedede
SSBU Spirit MaskedDedede
Kirby Series
Kirby Super Star Ultra
Primary (★★★) [Attack] Summon using cores from Reporter & Wrestler and Hammer Bro
354 Galacta Knight
SSBU Spirit GalactaKnight
Kirby Series
Kirby Super Star Ultra
Primary (★★★★) [Shield]
•Sword Attack ↑
Summon using cores from Shovel Knight, Knight Man, and Meta-Knights
355 Magolor
SSBU Spirit Magolor
Kirby Series
Kirby's Return to Dream Land
Primary (★★★) [Attack] Vs: Robin (Blue)
In: Halberd
Music: CROWNED
•Hazard: Screen Flip •The enemy's magic attacks have increased power
356 Landia
SSBU Spirit Landia
Kirby Series
Kirby's Return to Dream Land
Primary (★★) [Attack]
•Jump ↑
Vs: Charizard (Red); Charizard (Red) ×4
In: Find Mii (no hazards)
Music: Dangerous Dinner
•The enemy's explosion and fire attacks have increased power •Stamina battle •Reinforcements will appear after an enemy is KO'd
Summon using cores from Nibbles and Fortitudo
The fight references how Landia would split in four separate dragons after losing half his health in his original appearances
357 Queen Sectonia
SSBU Spirit QueenSectonia
Kirby Series
Kirby: Triple Deluxe
Primary (★★★) [Grab] Summon using cores from Zinger and Princess Shroob
358 Susie
SSBU Spirit Susie
Kirby Series
Kirby: Planet Robobot
Support (★★)
•Beam Sword Equipped
Vs: Isabelle (Pink); Metal Meta Knight (Blue)
In: Halberd (no hazards)
Music: Pink Ball Activate!
Susie's spirit is also used in World of Light to access the Base. Meta Knight in the fight represents Mecha Knight
359 The Three Mage-Sisters
SSBU Spirit TheThreeMage-Sisters
Kirby Series
Kirby Star Allies
Support (★★)
•Battering Items ↑
Vs: Robin (Yellow); Robin (Red); Robin (Pink)
In: Dream Land (Battlefield)
Music: A Battle of Friends and Bonds 2
•The enemy's special moves have increased power
360 Waddle Dee
SSBU Spirit WaddleDee
Kirby Series
Kirby Super Star Ultra
Primary (★★) [Neutral]
•Can Be Enhanced at Lv. 99 to Bandana Waddle Dee
Vs: Kirby (Orange) ×4
In: Dream Land GB
Music: Green Greens
Scan a Waddle Dee amiibo
361 Bandana Waddle Dee
SSBU Spirit BandanaWaddleDee
Kirby Series
Kirby's Return to Dream Land
Primary (★★★) [Neutral]
•Battering Items ↑
Enhanced from Waddle Dee
362 Waddle Doo
SSBU Spirit WaddleDoo
Kirby Series
Kirby Super Star
Primary (★) [Attack] Vs: Kirby (Red) ×3
In: Dream Land
Music: Butter Building (for 3DS / Wii U)
•Hazard: Zap Floor •The enemies start the battle with a Super Scope
363 Bronto Burt
SSBU Spirit BrontoBurt
Kirby Series
Kirby Super Star Ultra
Support (★)
•Floaty Jumps
Vs: Pit (Pink) x4
In: Dream Land
Music: Green Greens
•The enemy favors side specials in the air
364 Poppy Bros. Jr.
SSBU Spirit PoppyBrosJr
Kirby Series
Kirby Super Star
Primary (★) [Grab] Vs: Young Link (Cyan) ×2
In: Yoshi's Island
Music: Green Greens (for 3DS / Wii U)
•Item: Bob-omb •The enemy's down special has increased power •The enemy favors down specials in the air
This spirit is also used in World of Light to break boulders obstructing the way
365 Gordo
SSBU Spirit Gordo
Kirby Series
Kirby Super Star Ultra
Primary (★★) [Shield] Vs: Clear King Dedede (Cyan) ×3
In: Green Greens (no hazards)
Music: Castle Lololo
•The enemy's side special has increased power •The enemy favors side specials
366 Scarfy
SSBU Spirit Scarfy
Kirby Series
Kirby Super Star
Primary (★) [Shield]
•Can Be Enhanced at Lv. 99 to Angry Scarfy
Vs: Kirby (Yellow); Kirby (Red) x3
In: Dream Land
Music: Green Greens (Melee)
•Reinforcements will appear after an enemy is KO'd
The Red Kirbys represent Angry Scarfies
367 Angry Scarfy
SSBU Spirit AngryScarfy
Kirby Series
Kirby Air Ride
Primary (★★) [Shield]
•Unflinching Charged Smashes
Enhanced from Scarfy
368 Rocky
SSBU Spirit Rocky
Kirby Series
Kirby Super Star Ultra
Support (★)
•Instadrop
Vs: Metal Kirby (Orange)
In: The Great Cave Offensive (Battlefield)
Music: The Great Cave Offensive
•Timed Stamina battle •The enemy favors down specials
369 Wheelie
SSBU Spirit Wheelie
Kirby Series
Kirby Super Star Ultra
Support (★★)
•Dash Attack ↑
Buy from Funky Kong's Shack for 1000 SP
370 Bomber
SSBU Spirit Bomber
Kirby Series
Kirby Super Star Ultra
Support (★★)
•Bomber Equipped
Vs: Kirby (Purple)
In: Dream Land GB
Music: Butter Building (Brawl)
•Item: Bomber •The enemy starts the battle with a Bomber
371 Bugzzy
SSBU Spirit Bugzzy
Kirby Series
Kirby Super Star Ultra
Support (★★)
•Strong Throw
Vs: Ridley (Purple)
In: Green Greens
Music: Forest/Nature Area
•Item: Beetle •The enemy's side special has increased power •The enemy has increased attack power
372 Bonkers
SSBU Spirit Bonkers
Kirby Series
Kirby Super Star Ultra
Primary (★★★) [Attack] Vs: Donkey Kong (Blue)
In: Kongo Jungle
Music: Forest Stage
•The enemy starts the battle with a Hammer •The enemy can swing the Hammer for a long time
373 Mr. Frosty
SSBU Spirit MrFrosty
Kirby Series
Kirby Super Star Ultra
Support (★)
•Freezie Equipped
Vs: Ice Climbers (Indigo)
In: Dream Land (Battlefield)
Music: Ice Cream Island
•Hazard: Ice Floor •The enemy's ice and water attacks have increased power •Stamina battle
374 Meta-Knights
SSBU Spirit Meta-Knights
Kirby Series
Kirby Super Star Ultra
Primary (★★★) [Neutral]
•Sword Attack ↑
Vs: Meta Knight (Blue); Meta Knight (Blue) x2; Meta Knight (Red)
In: Halberd (Ship deck)
Music: Meta Knight's Revenge
•Stamina battle •Reinforcements will appear during the battle •The first Meta Knight (Blue) starts the battle with a Killing Edge •The third Meta Knight (Blue) starts the battle with a Ore Club •Meta Knight (Red) starts the battle with a Beam Sword
375 Mr. Shine & Mr. Bright
SSBU Spirit MrShineMrBright
Kirby Series
Kirby: Nightmare in Dream Land
Primary (★★) [Neutral]
•Fire Attack ↑
Summon using cores from Baxter & Forthington and Slugger & Green Glove
376 Plasma Wisp
SSBU Spirit PlasmaWisp
Kirby Series
Kirby Super Star Ultra
Support (★)
•Hothead Equipped
Vs: Robin (Green)
In: Prism Tower (Battlefield)
Music: City Trial
•Item: Hothead •Hazard: Zap Floor •The enemy favors neutral specials
The fight is based on City Trial mode from Kirby Air Ride
377 Tac
SSBU Spirit Tac
Kirby Series
Kirby Super Star Ultra
Support (★★)
•Item Gravitation
Vs: Villager (Purple) ×4
In: The Great Cave Offensive
Music: The Great Cave Offensive
•Timed battle •The enemy can deal damage by dashing into you •The enemy has increased move speed
378 Chef Kawasaki
SSBU Spirit ChefKawasaki
Kirby Series
Kirby Super Star Ultra
Support (★★★)
•Stats ↑↑ after Eating
Vs: Pac-Man (Plaid)
In: Green Greens
Music: Gourmet Race (Brawl)
•Rule: Assist Trophy Enemies (Chef Kawasaki) •Item: Food •The enemy becomes more powerful after eating •The enemy is easily distracted by items
379 Knuckle Joe
SSBU Spirit KnuckleJoe
Kirby Series
Kirby Super Star Ultra
Primary (★★★) [Attack]
•Fist Attack ↑
Vs: Ryu (Blue)
In: Find Mii (Ω)
Music: Butter Building (Brawl)
•Rule: Assist Trophy Enemies (Knuckle Joe) •The enemy's punches and elbow strikes have increased power •The enemy's kicks and knee strikes have increased power •The enemy's physical attacks have increased power
380 Prince Fluff
SSBU Spirit PrinceFluff
Kirby's Epic Yarn Primary (★) [Grab]
•Weight ↓
Vs: Kirby (Blue)
In: Super Happy Tree
Music: Green Greens (for 3DS / Wii U)
•The enemy's throws have increased power •The enemy favors grabs and throws
381 Elline
SSBU Spirit Elline
Kirby Series
Kirby and the Rainbow Curse
Support (★★)
•Fairy Bottle Equipped
Vs: Tiny Palutena (Pink)
In: Rainbow Cruise
Music: Butter Building (Brawl)
•Item: Balls
Summon using cores from Smeargle and Wanda
Balls being the only available item references how Elline guides Kirby while he's transformed into a ball in Kirby and the Rainbow Curse

Music tracks[]

The game features 38 Kirby tracks, including 26 tracks returning from previous games, and 12 new ones (listed in bold). Most stage tracks from previous games return, the only exception being "Checker Knights" from Brawl, although the tracks "Green Greens", "Castle Lololo", "Float Islands", "Bubbly Clouds", and "Mt. Dedede" from Super Smash Bros. for Nintendo 3DS are now fused into one medley (the singular tracks are still present in the game, and are sometimes used in Spirit battles, but they're unavailable in the Sound Test).

32 of these tracks are available from the start, while 6 tracks need to be unlocked by either buying them from the in-game shop or receiving them as random rewards.

Unlike previous games, this time each track can be chosen to play on any Kirby stage. Update to Ver. 8.1.0 on August 4, 2020 allowed any of these tracks to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.

The two victory themes for Kirby characters also return unchanged from the previous game, but they're not available in the Sound Test and are therefore not listed here.

Base tracks:

  • Geen Geens (Melee): An orchestration of the Green Greens stage music from Kirby's Dream Land, returning from Melee, Brawl, and for Wii U.
  • Green Greens (for 3DS / Wii U): second orchestral remix of the Green Greens stage music from Kirby's Dream Land, returning from Super Smash Bros. for Nintendo 3DS / Wii U, where it was titled "Green Greens Ver. 2".
  • Kirby Retro Medley: medley of songs taken directly from Kirby's Dream Land, including "Green Greens", "Castle Lololo", "Float Islands", "Bubbly Clouds" and "Mt. Dedede". While considered a new track, it actually consists in the five tracks from the Dream Land stage of Super Smash Bros. for Nintendo 3DS played back to back. When played on the Dream Land GB stage, the five tracks are actually separate, and they each play in the respective sections of the stage.
  • King Dedede's Theme (Brawl): A remix of the theme played in most Kirby games during the fight against King Dedede, returning from Brawl and for Wii U.
  • King Dedede's Theme (for 3DS / Wii U): a second remix of the theme played in most Kirby games during the fight against King Dedede, returning from Super Smash Bros. for Wii U, where it was titled "King Dedede's Theme Ver. 2".
  • Staff Credits - Kirby's Dream Land: remix of the staff credits themes from both Kirby's Dream Land and Kirby Super Star. It also includes the Sparkling Star, 1-Up, and Warp Star sound effects.
  • Ice Cream Island: A medely of tracks from Kirby's Adventures, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Butter Building (Brawl): A techno-styled remix of the music from castle and tower themed levels in Kirby's Adventure, first heard in World 3: Butter Building, returning from Brawl and for Wii U.
  • Butter Building (for 3DS / Wii U): A second remix of the music from castle and tower themed levels in Kirby's Adventure, returning from Super Smash Bros. for Wii U, where it was titled "Butter Building Ver. 2".
  • Gourmet Race (Brawl): A metal-based remix of the Gourmet Race theme from Kirby Super Star, returning from Brawl and for Wii U.
  • Gourmet Race (64): A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star, returning from the original Super Smash Bros., Melee, and for Nintendo 3DS / Wii U, where it was titled "Dream Land" after the stage.
  • Gourmet Race (Melee): An orchestrated, atmospheric version of "Gourmet Race" from Kirby Super Star, returning from Melee, Brawl, and for Wii U, where it was titled "Fountain of Dreams" after the stage.
  • The Great Cave Offensive: A medley of music from the Kirby Super Star sub-game "The Great Cave Offensive" of the "Crystal Field Area" (a remix of the iconic "Green Greens" theme) and "Sub-Tree Area", returning from Super Smash Bros. for Wii U.
  • Meta Knight's Revenge: A medley of the different music tracks from the "Revenge of Meta Knight" sub-game of Kirby Super Star, returning from Brawl and for Wii U.
  • Planet Popstar: the theme music for the first area in Kirby 64: The Crystal Shards, Kirby's home planet of Pop Star, taken directly from the game and returning from Super Smash Bros. for Wii U.
  • 02 Battle: A remix of the music that plays in Kirby 64: The Crystal Shards during the fight against the game's final boss, 0², returning from Brawl and for Wii U.
  • Celestial Valley: the theme from the Celestial Valley course of Kirby Air Ride, taken directly from the game and returning from Super Smash Bros. for Wii U.
  • Frozen Hillside: the theme from the Frozen Hillside course of Kirby Air Ride, taken directly from the game and returning from Brawl and for Wii U.
  • City Trial: a remix of the main theme from the City Trial sub-mode of Kirby Air Ride.
  • The Legendary Air Ride Machine: An orchestrated version of the music that played in Kirby Air Ride when a player fully assembled the Dragoon or Hydra, returning from Brawl and for Nintendo 3DS / Wii U.
  • Forest/Nature Area: theme of the forest levels from Kirby & The Amazing Mirror, taken directly from the game and returning from Brawl and for Wii U.
  • Squeak Squad Theme: A remix of the music that plays in Kirby: Squeak Squad when fighting the Squeak Squad, returning from Brawl and for Wii U. In the European version of the game it's titled "Mouse Attack Theme", reflecting the title of the game.
  • The Adventure Begins: theme from the first stages of Kirby's Return to Dream Land, taken directly from the game and returning from Super Smash Bros. for Wii U.
  • Sky Tower: song from the castle-themed areas of Nutty Noon, the fifth world of Kirby's Return to Dream Land, taken directly from the game.
  • Dangerous Dinner: song from the map screen of Dangerous Dinner, the final world of Kirby's Return to Dream Land, taken directly from the game.
  • CROWNED: song from the second phase of the boss fight against Magolor in Kirby's Return to Dream Land, taken directly from the game.
  • Floral Fields: theme from the first stages of Kitby: Triple Deluxe, taken directly from the game and returning from Super Smash Bros. for Wii U.
  • Fatal Blooms in Moonlight: song from the second phase of the battle against Queen Sectonia, the final boss of Kirby: Triple Deluxe, taken directly from the game.
  • The World to Win: theme from the final boss battle from Kirby: Triple Deluxe, taken directly from the game and returning from Super Smash Bros. for Wii U.
  • Pink Ball Activate!: theme when using the Robobot Armor in Kirby: Planet Robobot, taken directly from the game.
  • Kirby Battle Royale: Main Theme: track from the opening cinematic of Kirby Battle Royale, taken directly from the game.
  • A Battle of Friends and Bonds 2: track taken directly from Kirby Star Allies, where it plays during later boss fights.

Unlockable tracks:

  • Boss Theme Medley - Kirby Series: A medley of various boss battle themes from the Kirby series, returning from Brawl and for Wii U.
  • Vs. Marx: A remix of the Vs. Marx theme from Kirby Super Star as well as the song played during the scene right after defeating Marx, returning from Brawl and for Wii U.
  • Forest Stage: hidden alternate music for the Celestial Valley course in Kirby Air Ride (in turn a remix of the Forest Stage music from Kirby's Adventure), taken directly from the game and returning from Super Smash Bros. for Wii U. This track is found in a chest in Adventure Mode: World of Light.
  • Through the Forest: theme from the forest levels of Kirby's Return to Dream Land, taken directly from the game and returning from Super Smash Bros. for Wii U.
  • CROWNED: Ver. 2: remix of "CROWNED" taken directly from Dedede's Drum Dash Deluxe.
  • Venturing into the Mechanized World: theme from the first stage of Patched Plains in Kirby: Planet Robobot, taken directly from the game.

Other references[]

Adventure Mode: World of Light features an area based on the Gourmet Race from Kirby Super Star. The player can walk down various paths to collect food, choosing which direction to go at every intersection, but unable to go back. At the end of the track is a podium, and if the player collected between 3 and 6 pieces of food the Waddle Dee spirit appears on the third place, if the player collected between 7 and 10 pieces of food the Chef Kawasaki spirit appears on the second place, and if the player collected 11 pieces of food (the maximum amount available), King Dedede appears on the first place.

Additionally the Mysterious Dimension in World of Light features various questions regarding spirit characters in the game, and the player must choose the right one in order to progress. One of these questions is "Who among these spirits can Kirby not inhale?" and the available spirits are Whispy Woods, Mr. Frosty, Scarfy, Bugzzy, and Waddle Doo. This is the only question in the game with multiple right answers, as both Whispy Woods and Scarfy can't be inhaled by Kirby; each respective answer leads down a different path.

License[]

Copyrights for both series are held by Nintendo.

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