This page explains in detail the interactions between the Cuphead series and the Super Smash Bros. series.
Super Smash Bros. Ultimate[]
January 28, 2020
The Cuphead costume is available as a downloadable costume for the Mii Gunner as part of Round 5 of Mii costumes. The "gun" is modified to have the laser come out of the finger to represent how he attacks in the game.
On February 13, 2020, four spirits from Cuphead were added to Super Smash Bros. Ultimate.
#
Name
Image
Origin
Spirit stats
Augmented fight / Unlock criteria
Notes
1398
Cuphead
Cuphead
Primary (★★★) [Attack] Shooting Items Power ↑
Vs: Mega Man (Red) / Mii Gunner (Cuphead Hat, Cuphead Outfit); Giant Peach x3 (White, Red, & Green) In: New Pork City (Ω form) Music: Final Results - Wii U / Floral Fury •Rule: Defeat the main fighter to win
•The enemy's ranged weapons have increased power
•Stamina battle
•The three Giant Peach puppet fighters likely represent the Root Pack, a trio of giant root vegetables that serve as the boss of Inkwell Isle I, similar to the giant vegetables that the Giant Peaches use.
•The stage references the Devil's Casino due to the flashing neon lights.
•The battle conditions also represents the multiple phases of the bosses in Cuphead
1399
Mugman
Cuphead
Primary (★★★) [Shield] Jump ↑
Vs: Mega Man x2 (Cyan & Red) / Mii Gunner x2 (Cuphead Hat, Cuphead Outfit) In: Garden of Hope (hazards off) Music: Clu Clu Land / Floral Fury •Item: Screw Attack
•The enemy will suddenly have a Final Smash after a while
•The enemy favors neutral specials
•The enemy has increased attack power
•The stage represents Inkwell Isle One where Cuphead and Mugman live with their father figure Elder Kettle and fight the first bosses encountered in the game.
•The music, without DLC, represents the jazz-inspired soundtrack in Cuphead.
•The Screw Attack item represents the jumping animation in Cuphead. The Sudden Final Smash rule and battle conditions references to the Super Arts from Cuphead, with the Mii Gunner's Final Smash, Full Blast, resembling Super Art 1, Energy Beam.
•The Mii Gunners' favored Charge Blast references one of the unlockable weapons which lets Cuphead and Mugman fire charged projectiles.
1400
The Devil (Cuphead)
Cuphead
Support (★★) Energy Shot Attack/Resistance ↑ Power ↑
Vs: Giant Mewtwo (Purple) In: Castle Siege (Underground Cavern) Music: Flashes of Fear / Floral Fury •Assist Trophy Enemies (Bomberman)
•Hostile assist trophies will appear after a little while
•The enemy has increased attack power when the enemy's at high damage
•The enemy starts the battle with a Death's Scythe
•The stage represents the final stage of Cuphead, "One Hell Of A Time", in which the Devil is fought. During the fight, the Devil descends underground and grows in size, while Cuphead and Mugman must navigate floating rock platforms to survive.
•The music, without DLC, represents the jazz-inspired soundtrack in Cuphead.
•The Bomberman Assist Trophy enemy represents the bat-winged bombs that the Devil summons, which explode into a huge radius when not dealt with. The "increased attack power" battle condition represents how the Devil loses his composure when the brothers are about to beat him.
1401
King Dice
Cuphead
Support (★) Undamaged Speed ↑
Vs: Giant Mii Swordfighter (Chibi-Robo Hat, Butler Outfit); Tiny Mr. Game & Watch (White) x6 In: WarioWare, Inc. Music: Jungle Level Jazz Style (for 3DS / Wii U) / Floral Fury •Rule: Defeat the main fighter to win
•The enemy has super armor but moves slower
•The Tiny Mr. Game & Watch Team represent the row of cards that King Dice summons when fighting him. The number of fighters and the frequent use of Judge represents the dice that appear throughout the fight that determine which bosses are fought before facing King Dice himself.
•The stage references the stage "All Bets Are Off!", in which landing on a red numbered space sends the player to a mini-boss, similar to being sent into the microgames. The board game can also benefit the player by giving health, which can also happen after completing microgames.
•The music, without DLC, represents the jazz-inspired soundtrack in Cuphead.
•The Slow Super Armor battle condition references how King Dice is impossible to launch or make flinch when you fight him in the original game.
Floral Fury - Super Smash Bros. Ultimate
Floral Fury
After purchasing the Cuphead costume, it gives a complimentary track called Floral Fury. This track is the battle music when fighting Cagney Carnation in Cuphead. This can be played in Summit, Hanenbow, Balloon Fight, Living Room, Find Mii, Tomodachi Life, PictoChat 2, Duck Hunt, Wrecking Crew, Pilotwings and Wuhu Island. Update to Ver. 8.1.0 on August 4, 2020 allowed this track to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.