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For more detailed information, see: Creation Club on Wikipedia

The Creation Club is an in-game microtransactional store created by Bethesda Softworks. A virtual currency called Creation Club Credits was sold within it, which was used to purchase unique add-ons called Creations. Each Creation released through Creation Club is official Bethesda content, developed with third-party developers and contracted mod authors. As official content, Creation Club content does not disable achievement acquisition.

Creation Club is available for Fallout 4, The Elder Scrolls V: Skyrim and Starfield. The large majority of the crossovers are featured in Fallout 4.

Note: If the creation is developed by a third party developer that is not under the Verified Creator Program, they are not considered.

Content in Creation Club[]

Fallout 4[]

Fallout Logo

The following content is available to purchase through Creation Club for Fallout 4.

Apparel[]

In-universe link: Elements from Doom exist within Fallout

Doom5Arrow R Fallout
2017920 September 20, 2017

Doom (ID Software)[]
Name Image Description Cost
Doom Classic Marine Armour
Creation Club Doom Armour
It's been said that the classic green armor of the Space Marine can protect against the very forces of Hell itself. The Wasteland definitely qualifies. 400 Credits

In-universe link: Elements from Prey exist within Fallout

Prey5Arrow R Fallout
2017829 August 29, 2017

Prey[]
Name Image Description Cost
Morgan's space suit
Creation Club Morgan Yu Spacesuit
From deep space to the Glowing Sea, this space suit - once worn by TranStar Industries' Morgan Yu - will help turn you from prey to predator. 300 Credits

In-universe link: Elements from The Elder Scrolls exist within Fallout

The Elder Scrolls5Arrow R Fallout
2017829 August 29, 2017

The Elder Scrolls[]
Name Image Description Cost
Fantasy Hero Set
Creation Club Skyrim Set
Move over Grognak - there's a new hero in town! Embark on a quest to retrieve the helmet and sword of a true warrior of legend, and cleave a path to victory through the entire Commonwealth! 300 Credits

Weapons[]

In-universe link: Elements from Doom exist within Fallout

Doom5Arrow R Fallout
2017920 September 20, 2017

Doom (ID Software)[]
Name Image Description Cost
Doom BFG
Creation Club Doom BFG
With its telltale green flash and crackle of burning ozone, nothing says "Kill everything - living, dead, or otherwise" like the infamous BFG. 400 Credits

In-universe link: Elements from Quake exist within Fallout

Quake5Arrow R Fallout
2017-2018 2017-2018

Quake[]
Name Image Description Cost
Quake Thunderbolt
Creation Club Quake Thunderbolt
There are Wasteland tales of warriors descending from the sky itself, to partake in a death match of champions. One such warrior wields a weapon that can harness the power of storms and lightning, known only as the Thunderbolt. To claim it for yourself, you must enter the arena and best the champions by following one simple rule: stay alive. 300 Credits

Starfield[]

Starfield Logo

The following content is available to purchase through Creation Club for Starfield.

Quests[]

In-universe link: Elements from Doom exist within Starfield

Doom5Arrow R Starfield
2024712 July 12, 2024

Doom (ID Software)[]
Creation Club At Hell's Gate

At Hell's Gate is a Creation Club addon created by Kinggath Creations and presented by Bethesda Game Studios that adds a new DOOM themed mission along with a new spacesuit, weapons, enemies, characters, plushies, and locations.

License[]

The content Bethesda offers on the Creation Club, is based on their own properties like Fallout, Prey, Doom, Skyrim, Quake and is officially licensed and approved before publication. When creators submit their content to the Creation Club, they enter into agreements with Bethesda, granting Bethesda the rights to distribute and sell their creations as part of the platform. This ensures that all the content offered on the Creation Club meets Bethesda's quality standard and aligns with their vision for their game.

Therefore the content that includes the Bethesda game properties were produced and contracted by Bethesda themselves. In Fallout 4, all crossover mods in Creation Club were released by Bethesda, other than the Quake Thunderbolt, which was produced under contract work.

Brief of the production process from Bethesda’s interview with Rob Vogel:[1] "In general everything starts with an idea to pitch, which is broken down into a "step-by-step" of how it should work, concept art and/or the overall "theme" of the creation." "From there the pitch is sent off to Bethesda for their review. There is usually some back and forth with the studio to discuss questions and ideas, and to refine the final idea. If approved, a statement of work containing a pricing amount and timeline for milestones is delivered to the creator. When everything is agreed upon, both parties sign the contract and the creator is signed on as an independent contractor / game designer for Bethesda Game Studios."

According to Bethesda design director Emil Pagliarulo, Creation Club content for Fallout 4 blurs the lines between canon and non-canon. Although Bethesda reviews all Creation Club content to ensure content works within the game and is consistent with the general setting of the game, they tend to prioritize the attractiveness of content and gameplay over absolute compliance with canon games. The situation was described by Pagliarulo as "parallel to canon." - Fallout Wiki, Creation Club[2]